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Dr Faustus and One of the Seven Deadly Sins coming at him

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colour and texture of the chair in the common room

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keep shades of grey and black prominent throughout — especially for faustus’ costume design —

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This idea is about someone hiding under something, ready to pounce at any second, perhaps it’s one of the seven deadly sins

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Cracked floor could be good as a texture to use at it shows the old tile

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The contrast of black and white is something that I personally would like to see between the puppets and masks on stage. To represent the dark place Faustus is in at the time

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This resembles when Faustus made a deal with the devil and turned his back on god

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Another one of the Seven deadly sins creeping up the stairs to get to Dr Faustus.

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Flames, fire and the colours orange and red will represent the symbol of Hell in Faustus. And the dangers and heat from the consequences of this actions.

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This Idea is for when the seven deadly sins for this idea 'pride' when he says "What a smell is here" vinnie (Pride) is using Levels to crawl like periwig up to faustus telling him he is not welcome this use of levels I think will be effective and make the audience feel unfortable, if faustus is in the round then this should be effective from every angle. Even this angle I believe drives an effect to the audience where you can only see one side of faustus face.

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these colours in the design of the masks or puppets for the seven deadly sins

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although i think it would be best to keep things monochromatic, i think its best to add colour to the “higher being” kind of characters to show their superiority over faustus — kind of like how in ancient rome only the emperor was allowed to wear purple — higher stationed characters have more colourful designs to show importance

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these paintings look pretty oily and runny, i think it would be cool to incorporate this into our designs with the masks in some way to really create an uncomfortable, unique style for each sin. i was thinking this style might look best for the greedy sins like gluttony and covetousness , perchance?

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in faustus’ design i think we should give him some sort of a steampunk design

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This idea could be for when  the seven deadly sin 'Gluttony' comes on stage From this perspective we can see Faustus and Gluttony talking however Faustus cannot see Gluttony my idea was that Gluttony only becomes visible after Faustus disagree and says Not I and Gluttony comes out of the shadows (hiding place) and says "LET THE DEVIL CHOCKE THEE" this change of effect is very dramatic and I think this build up of tension spiraling could lead to the audience being uncomfortable and leave the sence of something unsettling that can jump out at any moment. for anything that can happen 

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As Dr Faustus is a dark and eerie script the forest could represent the dark scene as it mentions the Seven Deadly sins

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The colour red and black can represent the darkness of Dr Faustus. Red being Evil and Black being the darkness.

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if we can get a fog machine i feel like we can use it to help create that unsettling, suffocating atmosphere for the audience.

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By looking into the deadly sins I've come across this image I like how the staging surrounding Faustus within this scene something like this staging would be effective. Playing with this idea maybe of having more of a personality in the sense. Adding some mist or some dramatic lighting will be an effective way to create some eeriness and create someone unsettling imagery. I also think this will encourage us acting to feel more engaged with the character and get into the mindset of the character when playing them. For Faustus maybe trying to step back  to show some doubt but then also eeriness into what they want. If the sins come on one at a time then all approach him at once in a way of creating this sense of Imbalance on stage.

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Making Unsettling images like this can convey unsettling emotions that don't sit right with the audience this leaving them on their toes of not knowing what to expect next. The use of dark Imagery etc..

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shadows can be really dark and unsettling for viewers sometimes, especially when they have a humanoid stature. it will create an uncanny valley effect where the viewer sees something human but knows it's not.

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Finding a way to show how each of the seven deadly sins leave a mark on Faustus.

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It tends to get dark when lighting and a storm form this could represent the sins becoming angry.

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ribbon dancing/moving around with this kind of fabric

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we can create the effect of some sort of ethereal essence with dance and the use of different fabrics and colours the seven deadly sins could use, or maybe just to represent what the characters trait is

i.e: Lust/Lechery - red (as shown in the image) to show lust, especially if they are dancing around to show that flirty behaviour

gluttony - maybe some sort of table cloth tucked into their shirt like a bib

greed - a cape with fur like a king/queen would wear, or maybe a purple robe with a golden wreath and a golden goblet in their hand if were going back to that inspiration from ancient rome

sloth - black/brown-ish colours

wrath - instead of red like lust we could use yellow and black like a wasp to signify danger

envy - i just associate envy with the colour purple, teal, or green

pride - could also be associated with gold