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First, we reviewed how robots can move (forward, backward, turn left, turn right). Then, we placed a grid of squares (6x6) on the floor, large enough for a child to stand in each square. We labeled the rows with shapes and the columns with numbers. The children practiced orientation on the grid by moving along the columns and rows. When given an instruction, for example, "Column 3, Row Yellow Circle," they positioned themselves in the correct square on the grid.

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Each child chose an animal and placed it on a random square in the grid. They then said out loud which row and column they had placed their animal in. Next, we gave them instructions, such as finding the animal hidden in column 1, row Blue Rectangle. They successfully completed the task if they found the correct animal in the grid.

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Children were placed on a grid. they followed instructions and moved forward, backward, turned left and right. They needed to be careful not to step over the line of the square.

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As part of the eTwinning project Roboplayground, our students practice coding logic through activities that involve sequencing and directional commands. 🖥️🤖 #Coding #STEM #eTwinning #Roboplayground"

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🛠️🤖 Building the Way to School with Programming and Critical Thinking! 🏫🚗

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🛠️🤖 Building the Way to School with Programming and Critical Thinking! 🏫🚗

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Our little kindergarteners are engaging in a fun and educational activity, creating the correct path to school! ✂️📄 Using scissors, glue, and their imagination, they cut and place the right road pieces, developing programming skills, algorithmic thinking, and critical problem-solving abilities.

🔹 Through the eTwinning Roboplayground project, children are introduced to the basics of computational thinking in a playful way. They learn to follow and create sequences of commands while also enhancing their fine motor skills, logical reasoning, and teamwork.

📸 Take a look at their creative moments in the photo below! 💡✨

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Our little kindergarteners are exploring the world of programming through the online Bee-Bot! 📺💻 Using a computer and a projector, they learn to give commands to the digital robot, developing algorithmic and computational thinking skills.

🔹 Through the eTwinning Roboplayground project, children experiment with basic coding concepts, design routes, and solve problems, enhancing their critical thinking and mathematical reasoning.

📸 Check out our little programmers in action! 🚀🖥️

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🤖🛤️ Programming with Direction Cards! 🎯✨

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🤖🛤️ Programming with Direction Cards! 🎯✨

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Our little kindergarteners are learning the basics of programming through a fun tabletop game! 📍➡️🔄 They use direction cards to create sequences of commands and help their character reach the goal!

🔹 Through eTwinning Roboplayground, children develop algorithmic thinking, spatial awareness, and problem-solving skills while having fun designing their own paths! 🚀

📸 Check out our little programmers in action! 🖥️💡

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One child took on the role of the one in control and gave instructions to the other child in the pair. Each time they gave a command (forward, backward, left, or right), they hit a drum, which signaled that the instruction was complete. The child guided their partner to the goal – a toy on the grid.

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The children received two worksheets. On the first one, they had to determine and fill in which row and column a certain animal was hiding in. On the second worksheet, they had to figure out which object was hidden in the grid at the location marked by a specific column and row.

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The children helped set up the grid and labeled the columns and rows. We created arrows and a robot with a marked direction of movement. The goal was marked with sound boxes that activate when pressed. One child moved the robot, while the other marked its path with arrows, thereby writing the code. When the robot reached the goal, the child pressed the sound box, which emitted a sound (praise, sound signal, etc.).

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Then we divided the children into four pairs. Each pair received their own 3x3 grid, a paper robot, a sound box, and colored arrows for coding. In their pairs, the children first guided their robot freely, and then we added obstacles to the grid. We also changed the sound messages. One child from each pair guided the robot, while the other recorded the code using the paper arrows.

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The children received a worksheet where they had to find the path from the mouse to the cheese and write the code using arrows. They could use four different arrows (indicating directions).