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Darryl Hutchinson- "Bubble Letters"  A Learning Game Design 

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Darryl Hutchinson- "Bubble Letters"  A Learning Game Design 

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An analysis of reading literacy instruction, assessment and game design affordances culminates in a learning game design for K~4 reading literacy.

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Code Craft is a personalized platform for CS education, offering tailored content and progress tracking to bridge the barrier to entry in CS.

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Shem Alleyne- "Gool-Jitzu" Fitness & defense for Zombie Scenarios

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Shem Alleyne- "Gool-Jitzu" Fitness & defense for Zombie Scenarios

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Gool-Jitzu is a zombie-themed fitness program that builds real-world skills in safety, teamwork, and resilience through martial arts and play.

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Sarah Eisenstein-"Choosing to Learn: Revising the Compliance Module"

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Sarah Eisenstein-"Choosing to Learn: Revising the Compliance Module"

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Most professionals hate required online training modules: this project shows how personalization and learner choice can double learner engagement.

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Owen Chen & Camellia Wang- "Wanderpaw - 'Explore the world with your paws!'"

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Owen Chen & Camellia Wang- "Wanderpaw - 'Explore the world with your paws!'"

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Wanderpaw is a language and social-norm learning game that provides players immersive experiences under different scene settings.

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Siqi Du-"Photography Learning for Beginners "

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Siqi Du-"Photography Learning for Beginners "

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An app for beginner photographers with lessons, AI feedback, community, and expert consultations to support learning.

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Cheryl Chen-"Greenie: A Plant Care Solution"

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Cheryl Chen-"Greenie: A Plant Care Solution"

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Greenie simplifies plant care by promoting consistency and engagement, helping you grow confidently and learn along the way.

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Elena Furuhashi-"AI-Enhanced PBL for Higher Education"

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Elena Furuhashi-"AI-Enhanced PBL for Higher Education"

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An online course for higher education faculty to design and implement AI-enhanced project -based learning.

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Paul Huang & Tsz yin (Owen) Tsoi ｜“Fractured Kingdom -A Fraction Learning Game”

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Paul Huang & Tsz yin (Owen) Tsoi ｜“Fractured Kingdom -A Fraction Learning Game”

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Fractured Kingdom helps kids practice fractions through adaptive 5-min game loops aligned with Common Core-fun, fast, and focused.

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Christino Han-"Reimagine History: A VR Simulation of Roman Baths"

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Christino Han-"Reimagine History: A VR Simulation of Roman Baths"

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A VR learning experience of the Roman Baths that fosters cultural empathy, historical engagement, and immersive exploration of ancient Roman life.

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SafeGo provides female travelers with updated safety insights, emergency support, and community-driven tips, ensuring secure and confident solo trips.

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Anna Hadjiyiannis-"Awareness to Action: AIEd Literacy for Educators"

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Anna Hadjiyiannis-"Awareness to Action: AIEd Literacy for Educators"

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A PD workshop solution to build AIEd literacy in K–12 educators through hands-on practice, collaboration, and responsible real-world application.

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Anita Ke-"Leasy - Simplifying NYC's Rental Signing Process"

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Anita Ke-"Leasy - Simplifying NYC's Rental Signing Process"

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An intuitive app that guides NYC renters smoothly through signing leases—plus friendly resources to help renters learn as they go.

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Eryca Chen- "Bridge: From Classmates To Friends"

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Eryca Chen- "Bridge: From Classmates To Friends"

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A social app designed to help students connect through shared interests. Bridge offers a casual way to talk, meet, and build friendships.

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Sara Jakubowicz-"alt.ctrl.LRN: Embodied Inputs for Learning"

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Sara Jakubowicz-"alt.ctrl.LRN: Embodied Inputs for Learning"

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Developing a custom input device to investigate how embodied and differentiated interactions impact cognitive processing in virtual learning settings.

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Chenyu Lin-"VTutor: Next generation animated pedagogical agent"

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Chenyu Lin-"VTutor: Next generation animated pedagogical agent"

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This project aims to design an animated pedagogical agent that delivers multimodal feedback and AI-generated content to support language learning.

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Ailsa (Qingzhuo) Li-"On-the-Go Vocabulary Learning with Smartwatches"

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Ailsa (Qingzhuo) Li-"On-the-Go Vocabulary Learning with Smartwatches"

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Effortless vocabulary learning for busy adults—review words anytime, anywhere on your smartwatch, in just seconds.

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Zyla(Ziyun) Cheng- “Designing for Healthy Eating Habits in Families”

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Zyla(Ziyun) Cheng- “Designing for Healthy Eating Habits in Families”

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A family-centered tool that helps parents plan nutritious, culturally-relevant meals and foster long-term healthy eating habits in children aged 7–10.

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Danira 'Dira' Khatwani-"Children Leading Change: Designing with Children"

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Danira 'Dira' Khatwani-"Children Leading Change: Designing with Children"

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An education framework for children using participatory action research to tackle social issues collaboratively and improve social-emotional skills.

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Pengcheng Liu- "3D Digital Museum of Gobekli Tepe"

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Pengcheng Liu- "3D Digital Museum of Gobekli Tepe"

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Digital museum of Gobekli Tepe is an interactive online exhibition where users can explore this history-changing archeological site using two modes.

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Hanqi (Jane) Li-"Personality-Aware AI for Group Learning"

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Hanqi (Jane) Li-"Personality-Aware AI for Group Learning"

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AI agent uses MBTI to give teamwork tips and role suggestions, helping students reflect, collaborate better, and boost group engagement.

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Jiayu Du-"Torre: An AI Ally for Career and Self Exploration"

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Jiayu Du-"Torre: An AI Ally for Career and Self Exploration"

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An AI app offering reflective dialogue to help young adults explore values, strengths, and interests to shape careers aligned with their evolving self.

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Sam Mandani- "I Learned it from the Internet"

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Sam Mandani- "I Learned it from the Internet"

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A scholarly inquiry: How Wikipedia and Reddit represent useful and viable learning environments in the algorithmic age.

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A scenario-based learning game that helps international students build networking skills through interactive dialogue and AI-powered feedback.

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Ivy Liu-"Glint: An AI Scheduling Assistant"

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Ivy Liu-"Glint: An AI Scheduling Assistant"

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Glint is an AI-powered pop-up scheduling assistant designed to eliminate context-switching and cognitive friction during the scheduling process.

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Yutong Li-"Hear Beyond Words: D/HH COMM 101 JOURNAL"

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Yutong Li-"Hear Beyond Words: D/HH COMM 101 JOURNAL"

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An interactive, journal-based course that helps college students build empathy and communication skills with Deaf and Hard of Hearing (D/HH) individuals.

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Zulsyika Nurfaizah-"ETHIC: EduTech Hub for Indonesian Community"

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Zulsyika Nurfaizah-"ETHIC: EduTech Hub for Indonesian Community"

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A knowledge sharing platform for the Educational Technology community in Indonesia to bridge the theory-practice gap and promote lifelong learning.

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Channing Yang-"Rhythm Skill Development in Video Games"

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Channing Yang-"Rhythm Skill Development in Video Games"

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A rhythm-based video game that improves musical timing and rhythmic comprehension.

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Lucy (Chuqing) Lyu-"AI TutorPet: An AI Partner for Co-Creative Writing"

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Lucy (Chuqing) Lyu-"AI TutorPet: An AI Partner for Co-Creative Writing"

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An AI companion pet that supports creative writing collaboration for middle and high schoolers through role-play, feedback, and storytelling.

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Yinuo Ma-"Bloomie - Cultivating Calm, One Flower at a Time"

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Yinuo Ma-"Bloomie - Cultivating Calm, One Flower at a Time"

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An AI-driven wellness app that helps students reflect, track emotions, and gently grow through mood-based interactions and visual journaling.

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Vicky Zhu-"Building Nutrition Awareness Through Simulation Game"

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Vicky Zhu-"Building Nutrition Awareness Through Simulation Game"

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An serious game where players build poke bowls to learn food categories, balanced nutrition, and cultural diversity.

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Builds connections between students, parents, and teachers, and provides personalized math learning support. Helps improve learning outcomes together.

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PronounPro is a learning intervention aimed at helping cisgender allies effectively modify their schemas for transgender and non-binary individuals.

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Ana Shuleva-"Sustainable Style Through AR"

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Ana Shuleva-"Sustainable Style Through AR"

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Exploring how AR can reshape fast fashion habits by building emotional durability through storytelling, mending skills, and garment care.

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VERVE is an interactive platform that empowers girls with honest, engaging puberty and sexual health education through tools, lessons, and activities.

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Viola Zuobijia Sun-"Guida - Your Guide to Smarter Learning"

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Viola Zuobijia Sun-"Guida - Your Guide to Smarter Learning"

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An intelligent LMS plugin that automates task tracking, syncs deadlines, and centralizes progress in one seamless dashboard for higher ed learners.

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Mier Qin-"Umbra: An Ai Powered Mental Health App"

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Mier Qin-"Umbra: An Ai Powered Mental Health App"

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Umbra is an AI app that helps users reduce self-criticism in emotional eating by building self-compassion through scenario-based learning.

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AdaptiveTraining is a VR-based neuroadaptive system that adjusts multimodal pilot training cues in real time based on cognitive workload.

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A centralized platform offering community-based services and support for NYC Public School students in vulnerable situations.

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An AI-powered inquiry companion for K-2 students that helps develop questions, boosts accessibility, and enables independent learning.

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An AI-powered platform that helps caregivers of autistic children learn and apply personalized, evidence-based practices with confidence.

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An online platform designed to support Chinese students through the U.S. college application process by addressing their specific challenges and needs.

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Yu Fan-"Paw Path: Pet Health Management App"

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Yu Fan-"Paw Path: Pet Health Management App"

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Paw Path empowers pet owners to take proactive, informed action in managing their pets’ health through accessible, supportive, and reliable tools.