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The general capabilities outlined as specific to biological sciences in the Australian Curriculum version 9 are:

Critical and Creative Thinking

·       Inquiring

-          Identify, process and evaluate information

-          Develop questions

·       Generating

-          Create possibilities

-          Putting ideas into action

·       Analysing

-          Interpret concept ands problems

-          Draw conclusions and provide reasons

-          Evaluate outcomes and actions

Digital Literacy

·       Investigating

-          Acquire and collate data

·       Creating and exchanging

-          Create, communicate and collaborate

-          Respect intellectual property

Literacy

·       Reading and viewing

-          Understanding texts

·       Speaking and listening

-          Interacting

Intercultural Understanding

·       Reflecting on culture and cultural diversity

-          Examine cultural perspectives and world views

Ethical Understanding

·       Responding to ethical issues

-          Explore ethical issues

-          Making and reflecting on ethical decisions

-          Explore ethical perspectives and frameworks

Personal and Social Capability

·       Social awareness

-          Community awareness

Numeracy

·       Statistics and Probability

-          Interpreting and representing data

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The Australian Curriculum, Version 9.0 sets the expectations for what all young Australians should be taught, regardless of their background or where they live.

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OnShape is generally known as an ITD program, however, it could also be used to develop science-based equipment and products.

For example - a vegetable garden/green house setup for optimal plant survival, a 3D model of a cell, a robot that tends to plants for minimal human interference (this is PBL learning - a solution to the real-world problem of the increasingly busy lives of humans impacting their ability to grown their own produce, keep their gardens thriving etc.).

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Real World Results with Onshape

Explore an all-in-one platform for passionate designers.

Start developing your products better, faster, smarter.

"Due to its agile product design approach , we are able to build products faster and run design sprints on hardware products flawlessly."

"It is very helpful for me to manage the product designing and offers me a convenient way of usage, I can operate it on my laptop and even in my mobile, by which it has become a piece of cake to assist my team."

"Easy to use CAD system providing a single source of truth for files and drawings and a CAD solution that sensible includes PLM as part of the design instead of an afterthought."

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Onshape is a product development platform that brings together all the tools needed to develop a product from conception to production.

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Gizmos is a math and science laboratory simulation platform that allows teachers and students to perform experiments in a mess-free, fast-paced, realistic environment.

Students can manipulate the conditions of the laboratory, design their own experiment, select the variables and complete the experiment entirely virtually.

This eliminate risk assessments, risk reports, laboratory and equipment reservations etc.

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Interactive STEM Simulations & Virtual Labs | Gizmos

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Unlock STEM potential with our 550+ virtual labs and interactive math and science simulations. Discover engaging activities and STEM lessons with Gizmos!

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An excellent resource that allows students to take a comprehensive tour of the features of both a plant and animal cell.

Their research and learning is guided by a series of optional activities and they are able to take a quiz at the completion of their perusal to test their knowledge retention.

Their perusal is accompanied by visual aids, videos, images, written explanations, a variety of activities and a feature that collates information to create a summary of plant and animal cells.

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Mitochondria & Chloroplasts - Video Tutorials & Practice Problems | Channels for Pearson+

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Learn Mitochondria & Chloroplasts with free step-by-step video explanations and practice problems by experienced tutors.

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Australian Science Teacher's Association [ATSA]

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Australian Science Teacher's Association [ATSA]

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The ATSA is a platform offering:

Science education advocacy;

Science-specific resource development and delivery for subscribed teachers;

Professional Development courses;

Program Management;

Advice and collaboration between science educators Australia-wide.

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ASTA - Australian Science Teachers Association

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The Australian Science Teachers Association is the federation of Science Teacher Associations across each state and territory in Australia.

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This site has available tours for lots of biological concepts. Students can simply search the relevant topic (in this case - animal and plant cells, tissues, organs and organ systems, survival and thrival of a species) and select a tour.

Each tour takes students through a 3D 'map' of the chosen biological concept and explains features and functions along the way.

This facilitates student-led learning, allows students to work at their own pace and combines visual and written resources to appeal to multiple brain regions.

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Add free premade presentations to your Visible Body Suite or Courseware account.

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Plickers is a fun, engaging quiz-like game that teachers can incorporate into lessons as both a 'activating prior knowledge' and a 'reflection quiz - knowledge retention formal formative assessment' activity.

Students use their devices - either phone or laptop - to download a QR code that they use to play the game. This creates an element of fun into the lesson.

Results of the quiz are then automatically collated from each student and provided to the teacher for ease of viewing.

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The Australian Curriculum, Version 9.0 sets the expectations for what all young Australians should be taught, regardless of their background or where they live.

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SAMR and TPACK: Two models to help with integrating technology into your courses

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Arantes, J. (2022). The SAMR model as a framework for scaffolding online chat": A theoretical discussion of the SAMR model as a research method during these "interesting" times. Qualitative Research Journal. https://doi.org/10.1108/QRJ-08-2021-0088 (ahead-of-print) Bates, A.W. (2019). Teaching in a Digital Age - Second Edition. Vancouver, B.C: Tony Bates Associates Ltd.

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This is an excellently designed lesson plan focused on plant survival.

What does a plant need to survive? Why? Do different types of essential nutrients effect plant growth, thrival and survival?

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Synopsis

In this lesson, students learn about science experiments, design and execute an experiment to learn about what plants need to survive, and communicate their findings to others.

Step 1 - Inquire: Students observe the differences between freshwater, brackish water, and saltwater in order to make predictions about what plants need to survive.

Step 2 - Investigate: Students design and carry out an experiment to test their predictions about what plants need to survive.

Step 3 - Inspire: Students use their findings to add information to their art project.

Accompanying Teaching Materials

Teaching Tips

Students engage in many of the Next Generation Science Standards Science and Engineering Practices.

Students have the opportunity to develop and execute an experiment.

Students use both sketching and writing as observational tools.

Additional Prerequisites

This is lesson 3 of 4 in our K-2nd grade Water and Plant Survival unit.

You will need the following materials for activity in the Inquire section:

1-liter pitcher of plain water

1-liter pitcher of water with about 2 teaspoons of salt dissolved

1-liter pitcher of water with about 6 teaspoons of salt dissolved

A small cup for each student

You will need the following materials for the pre-filled experiment in the Investigate section:

3-6 plants (choose one type of plant, 1-2 plants will receive freshwater, 1-2 plants will receive brackish water, and 1-2 plants will receive saltwater)

A measuring cup

A sunny location

The Inspire section of this lesson builds on Lesson 2 of the Water and Plant Survival unit. The mural will be completed in Lesson 4. If you are choosing to only complete this lesson, you may wish to show students this video from Lesson 2 and discuss how they can create a class mural without creating it on a large scale.

You can choose the scientist video in the Investigate section that is the best fit for your students. Options include Sesame Street: Bouncing Balls or A Study in Stream Ecology. The Teacher Slideshow includes slides with questions specific to each video.

The Investigate section offers several options for experimentation. Each option will provide students with the understanding needed to complete subsequent lessons in the unit. The three options include:

Students may create their own experiment, with teacher support.

Students may participate in an experiment where the procedure is provided.

Students can look at data collected from an experiment and discuss the findings.

Scientist Notes

The lesson allows students to use scientific method to inquire about how different plants can survive across fresh water, salt water, and brackish water. It allows students to investigate the changes and predict the water conditions required for plants to survive. All images, videos, and accompanying materials featured in the lesson have been reviewed. This lesson has passed our science review process.

Primary Standards

Next Generation Science Standards (NGSS)
LS1: From Molecules to Organisms: Structures and Processes
K-LS1-1 Use observations to describe patterns of what plants and animals (including humans) need to survive.

LS2: Ecosystems: Interactions, Energy, and Dynamics
2-LS2-1 Plan and conduct an investigation to determine if plants need sunlight and water to grow.

Supporting Standards

Common Core English Language Arts Standards (CCSS.ELA)
Reading: Informational Text (K-12)
CCSS.ELA-LITERACY.RI.K.3 With prompting and support, describe the connection between two individuals, events, ideas, or pieces of information in a text.

CCSS.ELA-LITERACY.RI.1.3 Describe the connection between two individuals, events, ideas, or pieces of information in a text.

CCSS.ELA-LITERACY.RI.2.3 Describe the connection between a series of historical events, scientific ideas or concepts, or steps in technical procedures in a text.

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Plant Survival (Water and Plant Survival #3)

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In this lesson, students learn about science experiments, design and execute an experiment to learn about what plants need to survive, and then communicate their findings to others.Step 1 - Inquire: Students observe the differences between freshwater, brackish water, and saltwater in order to make predictions about what plants need to survive.Step 2 - Investigate: Students design and carry out an experiment to test their predictions about what plants need to survive.

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Cell Anatomy viewer allows students to digitally interact with a 3D model of different types of cells. Students first select their desired cell type and then explore its organelles and functions by clicking throughout the cell.

This type of digital activity allows students to visualise the cell as a whole whilst learning about each organelle and its function. Traditionally, students would be flicking backward and forwards in a book to locate the organelle function whilst trying to remember the image of the cell as a whole.

This modifies curriculum content to transform learning.

As a teacher, I would implement this resources in a series of lessons focused on problem based learning. Think - your students are now scientists in the 1800s and the 3D digital cell is their view through a microscope. They have discovered these marvelous, microscopic units of life with 'compartments'. But what are these 'compartments'? And why are animal cells slightly different to plant cells? The scientists must use their microscopes to explore these units of life and present their findings to their colleagues at a science conference in a weeks time.