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"God Did Not Plant The Seeds Of This Arcadia... I Did." - Andrew Ryan, BioShock

While Andrew Ryan's motivations are questionable, and even evil in the circumstances of BioShock - the fact that he created a city by himself emphasizes the importance of hard work, but the fact he was unable to cooperate with others emphasizes his downfall.

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Team Cherry is a game studio that I personally admire, and I wish to work on a game that will be a passion project and reach acclaim the same way theirs have. I want to work in the teams I have now for Game Jams, and continue producing projects that may be enjoyed by others.

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Disco Elysium is a project that the developers had put their souls into, and the game is regularly acknowledged to be very in-depth and thought-provoking - and it was done by the team collaborating and communicating in an efficient manner.

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Monstergarden is a YouTuber who's achieved his goals by being consistent, and willing to adjust his ideas from their original path whenever he finds himself dissatisfied; and he achieve such while being able to acknowledge criticism. I want to be able to achieve my goals by acknowledging criticism and using it to adjust my projects as needed.

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I’m an artist working on a dark fantasy worldbuilding project.

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American McGee's 'Alice' and 'Alice: Madness Returns' are projects that only came to be with the help of excellent networking skills, and hard work on the end of the creator. It's very admirable, and one of my favorite titles. I want to increase my networking skills by meeting others, and sharing what I can at places such as career fairs.

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Knights of Guinevere as a project is very inspiring to me because it emphasizes the importance of creative freedom within a workplace - Dana Terrace (the creator) had previously worked at Disney and found herself dissatisfied, and when she was finally given the opportunity to work on a project she had full control over, and a team she could carefully pick, it was seen to be a success.

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Drawfee is an independent company composed of four people, and they've managed to achieve such by not only working with one another and developing a bond with one another, but by actively creating new ideas and sharing them with one another. I want to meet others who I can collaborate in the same way people in Drawfee does by creating connections in my field, and developing them over time.

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Welcome to Drawfee where we turn dumb ideas into even dumber drawings! OUR PATREON: patreon.com/drawfee OUR MERCH STORE: https://store.dftba.com/collections/drawfee OUR TWITCH: twitch.tv/drawfeeshow For Advertising Inquiries, email drawfee@gmail.com Not available for school interviews, sorry!

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Project Moon is a studio I highly admire, and it's primarily become as popular as it is in the modern day because of the hard work and team efforts made by every individual working under its label. I want to keep pushing my limits and putting out new projects for the public to show the potential I have.