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Final Video

RIVER HAWKER ADVENTURE TRAILER

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attendance

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Reflection (xiyuan)

Overally, this whole WIU project was very long emotional roller coaster that gave me the opportunity to learn many new skills. The project started in wk3, when we first warmed up to our group members and worked on a small group activity together. Subsequently, we spent the rest of the school term mainly conducting research, compiling data and visualising our ideas. The next term, we started on constructing our first prototype, a low-fidelity prototype made mainly out of paper and cardboard. This LoFi prototype gave us the opportunity to test out a physical model of our idea which was previously only on paper. The process of the prototype was a struggle, allowing us to exercise our problem-solving skills and even our crafting skills. After completely the LoFi, we advanced on to our HiFi prototype. During the process of constructing our 2nd prototype, we were on a time crunch. We found it challenging to complete a full, high quality, detailed and eye-catching diorama in only 3 weeks. Despite that, we perservered and continued striving for quality and detail. All in all, i think that i have learnt many useful skills like crafting precision and 3D space planning, sculpting skills, lighting adjustments and cinematographic skills.

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attendance

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Hifi Changes

Added more water detail on slides (done by ash)

Added water effect on slide (done by xiyuan)

Added a rusty ladder prop (done by Chloe)

Added a wall to fill in previous gap at level 3 (done by xiyuan and chloe)

added our brand logo (done by Chloe)

Added sand texture (done by whole group)

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Script for Draft 1 Video Screening

(HIFI Script done by mingyang and editing done by xiyuan)

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Filming location -> outdoor area outside our classroom

- white background (use wall and white base)

- natural lighting

- bring torchlight, selfie lights, camera flash?

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New presentation slides that will be carried over for our final presentation with the video link. (done by mingyang)

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PRESENTATION WK 18 - monday

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Voiceover (xiyuan as grainy)

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Drive for all our video filmed (draft 1)

xiyuan as cameraman

ash as lighting manager

chloe as props manager

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WIU film photos SEM 1 River Hawker Adventure

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UserCentred Studio Practice WIU

due on week 18

3D Diorama (Max: W40cm, L40cm, H40cm)

Motion Video (30-60 seconds)

Print Design Artifacts: (Design Communication)

Design Journal(this padlet)

Reflection

Self + Peer Evaluation

Presentation Deck

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Week 11 Milestone 1

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PRESENTATION WK 14

https://www.canva.com/design/DAGsAQ-UELU/HUP11ta5kmW6UUEC_pVWxA/edit

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Group 8 Heritage Centre: Singapore River

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Amazingly Simple Graphic Design Software - Canva

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Colour codes:

🟡 Yellow: Design Exploration

🔵 Blue: Design Communication

🟣 Purple: User Centred Studio Practice

White: Wiu related

🟢 - Things completed

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Lift (xiyuan)

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I was making props according to our lofi scale and will need to redo them as our hifi scale will be alot smaller.

Task for myself: redo level 3 of our diorama props. ( I have done 2 cabinets and 1 rack, xi yuan assisted in making some small crate boxes).

(the scale of our hifi turned out alot smaller, and there was already enough props made for it)

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XI YUAN

Our RetroVerse idea introduces the Singapore River of the 1960s to visitors. During the 1960s, the singapore river still functioned as a trading port, however, with the racial riots that were breaking out, the lives of the locals changed. Navigate the singapore river and complete tasks to receive a reward. (synopsis, backstory)

To get youths, between 13-21 years old (target audience), to take interest in the history of the Singapore River (mission), our theme park will allow them to take the role of a street hawker who sells food along the river. As they complete gamified daily tasks and get into conflict involving racial riots (adventure, activities), they will gain insights through the perspective of a hawker’s life in the 1960s (purpose).

With the gamified, interactive experience, competitive and thrilling nature of the games and the reward system, our theme park will appeal more to our target audience. (communication tactics)

TARGET AUDIENCE

Reason to know:

Youths who are interested in theme park experiences or singapore history might have seen advertisements or heard about it from others.

Reason to go:

They might be intrigued by the concept and rides, as many youths do prefer more thrilling theme park experiences.

Reason to grow:

Visitors will learn more about singapore in the 1960s  and be able to have a fun and memorable experience. The interactive and immersive experience will help them empathise and understand the locals of 1960s singapore on a deeper level.

Reason to share:

They would share it with others to share the fun. We can ensure it by promoting merchandise to keep a ‘record’ of the experience.

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Des exploration ICA-1 (individual) (WK 15)

Creative Process Journal + Reflection (Digital A4 landscape, PDF, <20mb)

Process

Research, Analysis –Ability to examine and interpret information in
order to apply it, Subject Knowledge, Consultation, Experimentation
50%

Realisation
Technical competence, Communication - 30 %

Communication and Presentation 20%

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Design Brief new design! :) (done by Ming yang and Chloe)

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staying back on wednesday and thursday and friday and saturday to finish our Hifi Diorama

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wk11 2d visualisation (done by xi yuan and Chloe)

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Attendance for Monday

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Descom:

Print out artifacts that relate to your retroverse story within A4 size dimensions.

Print out A3 Poster that relate to the diorama story/retroverse.

Design Journal on the process you did towards making these prints.

Weekly assignments on padlet.

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DesignCommunication(ICA-2)

WK 16-17

Design Journal PDF, Research, Ideation, sketches Moodboard, refinements, Screenshots, drafts. Reflections.

A3 Poster on foam board( crop marks, bleed) QR to motion group video

Based on Retroverse theme park(propaganda, advertisement, awareness)

1 Retropass Artifact( within A4 Size ) district thematic elements. QR.

3 minute presentation to share artworks

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Des exploration ICA -2(Group Project) - WK 14

A4 PDF - Design Brief, Problem Statement, How Might we Statement.

Physical scaled Low Fidelity (40 by 40 by 40)

Digital A3 presentation Board

and Presentation: ( we did this on week 8)

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WEEK 4

We did empathy research (Interviews and surveys, User JourneyBoards, Empathy map)

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Everyone did it together as a group, taking each column to complete

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think and feel done by - Ash

hear done by -Chloe

see done by - xiyuan

say and do done by - MingYang

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Design process maps_boards - Empathy Map

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Done by xiyuan

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Done by xiyuan

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WEEK 5

We did defining stage, from the design thinking processes. How might we statement, problem statement

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users done by - xiyuan

needs done by - xiyuan

insights done by -Chloe

POV and HMW statement done by -Chloe

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WEEK 6

We did ideate phase: Scamper research

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brainstormed together as a group

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WEEK 7

We had our consultation session:

We crafted a design brief on our Google Docs Research

We drew out sketches for our diorama layout plan(IDEATION)

We decided on Street Hawker, Singapore River-styled theme park.

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Design Exploration week 7 Presentation slides https://www.canva.com/design/DAGoEKbL_6A/UVoc0vYqBlCRQcoEKwb6LQ/edit?utm_content=DAGoEKbL_6A&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton

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Google Docs (qualitative research, story ideation...) https://docs.google.com/document/d/1zQzE6CLUIpzgPY2OzrKLtLxQ82bUdnXUtk9h-O8mD1w/edit?usp=sharing

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tools we need:

LowFi Prototype

River:

- cardboard

- plastic translucent ones

- paint to make it glossy

Lighters:

- cardboard

- use bluetack to stick

Can have some 2D!

Poles:

- chopsticks

- Cardboard

- Styrofoam/foam as base (ard 2cm)

- clay and glue to stick

Level 1:

- cardboard for boxes

Lvl 2:

- air dry clay, cardboard, paper for props

- red lights?

Lvl 3:

- small beads for beans

- cardboard and airdry clay props

Lift and gift shop:

- toothpicks, paper, chopsticks, cardboard

Other materials:

small twigs

strings/thread

acrylic paint

aluminium foil

leftover plastic packaging

thin metal wires

metal/plastic bottle caps

Consultation -

Presentation ( have more slides to present with less words.

(Connect research to the diorama better. )

When presenting, maintain eye contact, Maintain a script.

Include our iterations in our design slides.(the process is what they are looking for)

Do weekly reflections for bonus points

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MingYang Individual Synopsis

Big Idea: A thrilling, trend-driven theme park ride that reimagines the bustling 1960s Singapore River hawker scene as a multi-sensory, immersive adventure.

Target Audience: Gen Zs aged 13–22 in the year 2060 — budget-conscious, thrill-seeking teens who frequent theme parks with friends and family during weekends or holidays.

Reason to Know, Go, Grow & Share:
Know – Discover the vibrant sights, sounds, and stories of 1960s Singapore through an exciting historical experience that blends education with entertainment.

(teaches the visitors how people lived in the past as they interact along the river, give them an interactive, fun experience by making it visual novel, gamelike)

Go – Dive into a fun, fast-paced attraction packed with trendy visuals, unexpected twists, and nostalgic local flavors — all within an affordable, social setting.

Grow – Gain a deeper appreciation for Singapore’s cultural identity by learning about the lives and legacy of early hawkers and riverside communities.

Share – Walk away with unforgettable memories worth posting and talking about — a historical journey made exciting for the TikTok generation.

Inciting incident draft ( a grandparent's photobook of their hawker life brings them into the flashback themepark experience?)

Climax(The visitors wrestles finds clues as the fight between the racial riot groups of customer are about to start) find the clues before it happens

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Ash

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Chloe

Synopsis

Going through a hectic day where unluckyness seems to follow you everywhere as a hawker owner from what seems like a mundane trip to stock up on supply goods turns to escaping a warehouse from a group of gangsters from the racial roits. Go through history with a twist.  Solve puzzles and shoot down trash to escape an unsavory fate.

Getting yoiuths interested to learn about the Singapore river in a fun and engaging way. Getting them to go through obstacles to build resilience, making a path of their own solving puzzles and making creative ways to solve problems.

Target Audience

Reason to Know- An unconventional theme park experience or interest in Singapore history told in a unique way

Reason to go-Interested in the ride and games

Reason to grow-Visitors will learn more about Singapore History in a fun way that will stick to them even after its done

Reason to share-Visitor will have a good experience and want to tell it to their friends.

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I learnt more about being a better listener through paraphrasing or asking questions. From being an observer, I heard "So its mainly about.." the most when starting to paraphrase, and some "ahs" or "ohs" after the presenter explains more on what they wrote. When I was a listener, I managed to paraphrase and add afew comments here and there, and when I was the presenter, my listener paraphrased my points really well.

-Ash

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Ming Yang Reflection

As a Speaker: Found it challenging to convey a clear message across

As a Listener, it was hard to paraphrase and listen actively especially when we just very freshly started without much preparation.

As a Observer

It was easier to play this role. Just side earring the conversation and was very able to take down the notes.

Notes on their synopsis

Xy - I liked the synopsis part with

reward systems being implemented. Reason to grow shared was very true and is generally what our diorama story will lookout for.

Chloe - interesting take on building resilience for the youths as a way for growth.

Ash - Intricate display on communication tactics that we can apply. rich reason to grow answer answell ( giving them education through life without technology)

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XI YUAN

Reflection on the big idea and effective communication techniques.

In today's lecture, i learnt about the communication technique where there is a speaker, listener and observer. In this technique, the speaker presents their idea and the listener listens and paraphrases the speakers words, clarifying the idea, while the observer simply annotates the conversation. In practice, it was a little challenging but after hearing my other group mates trying the technique, i was also able to pick it up. I wrote notes while mingyang and chloe were speaking, as i was the observer during their mini presentation. I also realised that i have been subconsciously using this technique while communicating in group projects or when chatting, even prior to today. It is a good technique to practice active listening and fosters understanding more wholly in a presentation.

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CHLOE

I learnt as both a listener and speaker to phrase my words better and to articulate my sentence in a more clear way. From a listener, I could have paraphrase my question a bit more clearing and lessen my filler words when speaking and engage in better eye contact. As a speaker I could have spoken more clearly but I was able to express my ideas sufficiently. From an observer, I noticed many of people were engaged

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A3 presentation board (ash and xiyuan)

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Week 7 Presentation slides(not the same slides but this is the one we were using) I put here so that can use this image in your individual journals.

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WEEK 8

We had our Presentation mid-crit of 8mins and 2 mins of feedback.

We received feedback that our themepark seems too mundane and more like a museum instead of a themepark.

Changes we made: we decided to change the river to a slide system which wraps around the diorama, making the theme park a boat ride journey.

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Presentation slides improvements we should take note of:

- must be organised by week / design process stage

- add extra insights that are related

- add in thought process

- small amounts of text can be added next to photos

- add additional visuals to supplement

- dont try to sqeeze many things into 1 slide

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Done by Chloe

Estimated build height:

2cm for the base (foam)

2cm for the stilts holding the base

12cm for each level give or take (*3)

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Refined sketches

Colour Layout design for our WIU Diorama

Sketches made by Xi Yuan and Colour done by Ashlyn

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DesCom slides for wk11 in-class presentation

Done by Ashlyn

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By Ash

references for game 1 - cargo container areas

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By Ash

References for game 2 - interior of traditional shop houses

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By Ash

reference for game 3 - godowns/warehouses

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Diorama material ideas

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Story Scheme

Act 1, The beginning:

Touchpoint 1: Entrance

Visitors are guided to ride lighter boats across a river surrounding the RetroVerse theme park. Upon reaching the dock, visitors are greeted by staff who guide them and explain the game. The view is of many other lighter boats and an open sunny harbour with unloaded cargo and bags or rice.

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Story Scheme

Act 2, The middle:

Touchpoint 2: Rides

Visitors follow a storyline that requires them to move from ride to ride, each ride with different exciting adventure. They experience the conflict of story with an immersive and thrilling ride.

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Story Scheme

Act 3, The ending:

Touchpoint 3: Takeaway + exit

Takeaway: Through the experience, visitos get a glimpse of what life was like for workers at boat quay during the racial riots of the 1960s.

Exit: Visitors take a old-school lift down to the first level and exit the theme park via the lighter boats

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Place where alot of ppl gather - how does riot affect?

Think about touchpoint 2 n 3 before kidnapping

Very blocky, play w soul of Sg River - cargo, coolies working, ppl running around

Play with scale!

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Spiral idea for river

can stick sticks out to support the spiral

put bumboats on the river - key element of river!

Need to hug the main diorama --> incase no space

mode of transport for river - bumboats

for 3rd game, the end of the river is covered/indoors to create atmosphere and simulate the kidnapping, make it bumpy with garbage since Sg river was vry dirty

2nd game mods

change to be more messy + deserted

everything is wrecked

gives tension + foreshadowing for 3rd game

1st game

have actors acting like workers - loading and unloading cargo --> more immersive

have some tension between the workers by showing a divide

3rd game

amend the exit as per the 2d sketch from wk11

Extra mechanisms

lift mechanism

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Adding spiral design 1 - one continuous spiral

Notes: halfway of upper spiral will be covered to stimulate being kidnapped --> being bumpy + dark

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Adding spiral design 2 - 2 different spirals

Note: 2nd spiral from level 2 to 3 would be covered to simulate being kidnapped --> be bumpy and dark

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Lvl 1 of the diorama

(made by xiyuan)

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Revised river design

(made by xiyuan)

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Lift area, gift shops and toilet

(made by xiyuan)

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LoFi plan:

base is cardboard and stilts are wood/chopsticks

the 3 levels are made of paper

ceiling of the 3 levels must be removable or allow our phones to fit inside

river made out of paper

only level 3 is smaller than the 2 other levels bcs of the toilet and gift store

must cut out space for the lift in all 3 levels

include a sign/banner that marks the entrance of the theme park

the actual building is 34x34x37cm

river is 3cm by width

the corner of the building where the lift is must be folded in + rectangular box for lift

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Reflections Week 11

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3D model pf the diorama (made by mingyang)

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Scaled down LoFi prototype of the 2nd level of the diorama (made by ashlyn)

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Fully constructed and tested lift prototype (made by xiyuan)

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Making the cardboard base for the LoFi prototype (mingyang and chloe)

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Base of the 1st level of the diorama (ashlyn)

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base of the 2nd level of the diorama (xiyuan)

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Base of the 3rd level of the diorama (xiyuan)

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The space made for the lift in the diorama (ash and xiyuan)

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Desexp

Make another Presentation slides for week 14,

Make an A3 presentation board for our project

Making our lofi diorama(with prep tools)

Individual design journal for each week of progress recorded.

weekly reflections.

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HiFi plan

Materials:

base and walls -> hard cardboard

support structures -> chopsticks

rice/goods bags -> table cloth material (thin) + cotton wool + rice, beans, beads

boats -> clay

table and chairs -> ice cream sticks

boxes, cabinets, shelves -> cardboard

slide -> ?

lift -> cardboard

river base -> styrofoam

garbage in river -> clay, plastic, paper

tiny lights (for 2nd and 3rd level)

Work allocation:

2nd level props (xiyuan)

lift (xiyuan)

3rd level prop (mingyang)

slide + slide tunnel (mingyang)

support structures (mingyang)

1st props (chloe)

boats and figurines (chloe)

main structure + base of each level (ash)

garbage in river (everyone)

Colours and decoration:

cargo boxes-> various colours

build up the colours to more intense

main building: biege (off-white)

Procedure:

individually plan out and send

Timeline:

wk14: ash start on main frame, the rest start making props

wk15: finish all individual parts of the diorama

wk16: assemble the hifi prototype together + adding details + adding colours

wk17: work on presentation slides, design journal, reflection + finish hifi prototype

wk18: filming, peer evalution, presentation, submission

wk18 deliverables:

hifi prototype

grp design journal

presentation

video

reflection (personal and grp)

self and peer evalution

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first draft of our script(done by chloe and mingyang)

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Ming Yang -

3rd level props:

Crateboxes: foam cube and paint

rice grain - bought from shopee, buy rice grains

clues: design clues and print

closet 7 x4 - foam cut cube/cardboard

rack: cardboard

lights - shoppee

slides: flexible plastic tubing

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Merchandise Concept art By Chloe

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xiyuan

[2nd level props]

bags of goods:

use table cloth other scrap fabric

cut out circles and squares (S- 6cm diameter/length, M- 9cm, L- 13cm)

fold the edges outwards and glue it down

gather the basket using straight stitch, tighten until necessary

paint it over using acrylic paint (brown)

add some paper/cardboard to the bottom of the bag for support (if needed)

use my white craft glue and clear glue to stick grains and rice to the bags

for other larger spices, can make using coloured paper and stick it

cabinets, boxes, chairs and tables:

use cardboard and box-making stencils to create

for the legs of the chair, use chopsticks and ice cream stciks for support

use glue and double sided tape to stick (no scotch tape)

paint it with acrylic if necessary

for extra compartments/shelves, add a piece of cardboard in after making main frame

Hanging plastic bags and packets

use strings and pieces of plastic bags (coloured) as well as plastic wrappers (transparent)

stick a small string to the mini plastic bags

[lift]

outer frame:

cardboard, height of lift should be 12+12+12+0.6+0.6+0.6, base shld be 5x5

should be open at the top and bottom

4-sided and glued

cut out the opening of the lift 8cm height, 4 cm gap between the 3 openings, about 3cm from the top and bottom

use grey/silver strings as the metal grills (9~ cm length, 7 strings per level)

thin strips of paper (0.4~cm), 3 per level

refer to lofi lift

double sided tape & masking tape to stick the strings

paint the whole thing grey/silver

inside cabin:

make it with thin cardboard

12+(4.5+4.5) cm, 3 sided, width is (4.5+4.5+4.5)cm

4.5cm is placeholder, measure the actual interior space of the outer frame before making

use wire as a handle, use 2 pieces of wire twisted together, poke it through the top and bend it to flatten at the ceiling of the lift (tape it)

[garbage in river]

pieces of plastic

food scraps sculpted with clay

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Important week 8 Notes:

After our presentation, here is our feedback

Mr Eric: seem like a museum, not interesting enough for the target audience.

Mr Sean: Needs more wow factor, need adrenaline rush. Good layout and sequence of games but need to make more exciting.

Personal Consultation feedback: to do(ask about what we should work on during the holidays for our project to be more exciting. Clarify whether they can accept our approach(visual novel style experience)

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chloe

Ground level & Base

Level 1

-map out the size of the thing on the base and build accordingly with cardboard/ scrap material and chopstick for stilts

-create the dock (already modify it to look more like a dock) can use popsicle sticks

-creating props for level1 (can use youtube tutorial for help) using popsicle sticks and foam for the crates and targets

All painting should be left till the end to ensure consistency

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Revised design + Colour scheme for HiFi (done by xiyuan)

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Video advice by mr sean:

Make more angled shot scenes :

High angle, mid angle, low angle. Our current shots are all too top down, not enough variety.

Play with lighting better, see how our hi fi can create better lighting.

make sure hifi filming integrates ease for filming.

Change music to more retro

add subtitles, interfaces

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Mainframe (arnd 34 x 12 for walls)

cardboard walls(lvl 2 n 3)

carboard base for all lvls

Windows

cardboard/paper -light enough to stick + more flexible)

Base (40x40?)

painted blue + chloe's gel thing for river effect

connected to lvls w slits (wooden chopsticks/painted boba straws- more sturdy)

Will find LED lights for lvl 2 and 3 --> act as shophouse and godown lights

Lights

Level 3

cover in plastic - make it look more like godown/warehouse lights

Level 2

put light in tanslucent paper --> more realistic?

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walls for level 2 and 3

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base for level 1 2 and 3

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curving the first level