# data[].attributes.body
Video game addiction can be harmful if you are only interested and only willing to play video games other than physical activities. This is actually forgetting your hobby and waiting or playing the different games.

# data[].attributes.body
Video games let the users to sit at a place for a long time and this may weaken the muscles and let the fingers and hands be senseless.

# data[].attributes.body
The video games are so attractive that the students fail to pay attention at the school and even don't do their homework stuff.

# data[].attributes.body
The violent video games may effect the brain of a child and so his/her behavior. Due to this, child can be become more impatient and can be angry and aggressive in small talks.

# data[].attributes.attachment_link.title
playing violent video games - Google Search

# data[].attributes.body
This might effect to the relationship with friends and family. If he only cares about video games then he will not listen and talk to anyone and this addiction may be very harmful.

# data[].attributes.body
In video games, players need to achieve the goal and for that they need to plan how to do that and make a strategy and this idea can also help them in the real life that is how to do and when to do.

# data[].attributes.body
The video covers major part of the topic.

# data[].attributes.attachment_link.title
Your brain on video games | Daphne Bavelier

# data[].attributes.body
Multiplayer Games helps to improve the teamwork and co-operation. And this can effect in real life while doing group work. Also these games introduce each others online and helps to make new friends.

# data[].attributes.attachment_link.title
teenagers playing video games - Google Search

# data[].attributes.body
Many games have visual effects that allows the user to calm down the anger or helps to be stress free.

# data[].attributes.attachment_link.readable_text
Video games targeting cognitive abilities may improve brain function in patients with multiple sclerosis (MS), a new study found. Results, published in the journal , showed that these games strengthen connections between neurons in the thalamus, a brain region crucial for information processing. The findings also add to extensive evidence of the brain's ability to form new connections throughout life.

In addition to its many physical symptom, MS makes thinking difficult, further impacting patients' disability. The condition, often referred to as "brain fog," includes damage to the thalamus and its connection to other brain regions.

Researchers led by Laura De Giglio from Sapienza University in Rome, Italy, studied 24 MS patients with cognitive impairment who were enrolled in a video game-based cognitive rehabilitation program. The games used in the program are produced by the Nintendo Corporation and called Dr. Kawashima's Brain Training. They were developed based on research by the Japanese neuroscientist Ryuta Kawashima, and include puzzles, word memory, and other mental challenges.

The study, titled "Multiple Sclerosis: Changes in Thalamic Resting-State Functional Connectivity Induced by a Home-based Cognitive Rehabilitation Program," randomly assigned patients to either video-game training or a waiting list. The trial - running for eight weeks - consisted of 30-minute gaming sessions, five days per week, performed in the patient's home.

Patients were assessed using cognitive tests and resting state functional magnetic resonance imaging (RS-fMRI) before the study's start, and again after eight weeks. The RS-fMRI imaging method is capable of measuring the connectivity among neurons in the brain.

"Functional MRI allows you to study which brain areas are simultaneously active and gives information on the participation of certain areas with specific brain circuits," Dr. De Giglio said in a press release. "When we talk about increased connectivity, we mean that these circuits have been modified, increasing the extension of areas that work simultaneously."

At the end of the training, patients in the video-gaming group demonstrated substantially increased connectivity in the thalamus - one of the most important cognition-related brain networks. These patients also performed better in tests evaluating sustained attention and executive function, cognitive skills that are crucial for organizing daily life and regulating behavior.

"This increased connectivity reflects the fact that video gaming experience changed the mode of operation of certain brain structures," Dr. De Giglio said. "This means that even a widespread and common use tool like video games can promote brain plasticity and can aid in cognitive rehabilitation for people with neurological diseases, such as multiple sclerosis."

While the findings indicate that video game-based brain training is effective in improving cognitive abilities in MS, the researchers hope to study whether such improved connectivity improves other aspects of patients' lives as well. They also want to investigate how video games can be integrated into a rehabilitation program, together with other rehabilitative techniques.

# data[].attributes.attachment_link.title
Can Playing Video Games Reduce MS-induced 'Brain Fog'? - Multiple Sclerosis News Today

# data[].attributes.attachment_link.description
Video games targeting cognitive abilities may improve brain function in patients with multiple sclerosis (MS), a new study found. Results, published in the journal , showed that these games strengthen connections between neurons in the thalamus, a brain region crucial for information processing.

# data[].attributes.body
Video Games help in eye and hand co-ordination.
It helps to do work effectively and with more accuracy.

# data[].attributes.attachment_link.title
TOP 14 VIOLENT VIDEO GAMES QUOTES | A-Z Quotes

# data[].attributes.attachment_link.description
Enjoy our violent video games quotes collection. Best violent video games quotes selected by thousands of our users!

# data[].attributes.attachment_link.readable_text
Your brain, on games. OnlineUniversities.com, CC BY

Whether playing video games has negative effects is something that has been debated for 30 years, in much the same way that rock and roll, television, and even the novel faced much the same criticisms in their time.

Purported negative effects such as addiction, increased aggression, and various health consequences such as obesity and repetitive strain injuries tend to get far more media coverage than the positives. I know from my own research examining both sides that my papers on video game addiction receive far more publicity than my research into the social benefits of, for example, playing online role-playing games.

However there is now a wealth of research which shows that video games can be put to educational and therapeutic uses, as well as many studies which reveal how playing video games can improve reaction times and hand-eye co-ordination. For example, research has shown that spatial visualisation ability, such as mentally rotating and manipulating two- and three-dimensional objects, improves with video game playing.

To add to this long line of studies demonstrating the more positive effects of video games is a study in the Proceedings of the National Academy of Sciences by Vikranth Bejjanki and colleagues. Their newly published paper demonstrates that the playing of action video games - the sort of fast-paced, 3D shoot-em-up beloved of doomsayers in the media - confirms what other studies have revealed, that players show improved performance in perception, attention, and cognition.

In a series of experiments on small numbers of gamers (10 to 14 people in each study), the researchers reported that gamers with previous experience of playing such action video games were better at perceptual tasks such as pattern discrimination than gamers with less experience.

In another experiment, they trained gamers that had little previous experience of playing action games, giving them 50 hours practice. It was showed that these gamers performed much better on perceptual tasks than they had prior to their training. The paper concludes:

The enhanced learning of the regularity and structure of environments may act as a core mechanism by which action video game play influences performance in perception, attention, and cognition.

In my own papers, I have pointed out many features and qualities that make video games potentially useful. For instance, in an educational context, video games can be fun and stimulating, which means it's easier to maintain a pupil's undivided attention for longer. Because of the excitement, video games may also be a more appealing way of learning than traditional methods for some.

Video games have an appeal that crosses many demographic boundaries, such as age, gender, ethnicity, or educational attainment. They can be used to help set goals and rehearse working towards them, provide feedback, reinforcement, self-esteem, and maintain a record of behavioural change.

Their interactivity can stimulate learning, allowing individuals to experience novelty, curiosity and challenge that stimulates learning. There is the opportunity to develop transferable skills, or practice challenging or extraordinary activities, such as flight simulators, or simulated operations.

Because video games can be so engaging, they can also be used therapeutically. For instance, they can be used as a form of physiotherapy as well as in more innovative contexts. A number of studies have shown that when children play video games following chemotherapy they need fewer painkillers than others.

Video games have great educational potential in addition to their entertainment value. Games specifically designed to address a specific problem or teach a specific skill have been very successful, precisely because they are motivating, engaging, interactive, and provide rewards and reinforcement to improve.

But the transferability of skills outside the game-playing context is an important factor. What's also clear from the scientific literature is that the negative consequences of playing almost always involve people that are excessive video game players. There is little evidence of serious acute adverse effects on health from moderate play.

# data[].attributes.attachment_link.title
Playing video games is good for your brain - here's how

# data[].attributes.attachment_link.description
Whether playing video games has negative effects is something that has been debated for 30 years, in much the same way that rock and roll, television, and even the novel faced much the same criticisms in their time.

# data[].attributes.body
This helps to concentrate on a topic or a subject you are working on. This focus can help to solve the major problems quickly.