# data[].attributes.body
(x,y)→(−y,x) .

# data[].attributes.body
The rule for a rotation by 180° about the origin is (x,y)→(−x,−y) .

# data[].attributes.body
It is when rotated about the origin O through 180° In clockwise or counter clockwise

# data[].attributes.body
I would describe a 180 degrees rotation around the origin by saying the rule is (x,y)→(−x,−y) . -Tiona

# data[].attributes.body
The rule for a rotation by 90° about the origin is (x,y)→(−y,x) .
-maya

# data[].attributes.body
When you reflect a point across the line y = x, the x-coordinate and y-coordinate change places.
-maya

# data[].attributes.body
(x,y)→(−y,x) .

# data[].attributes.body
(y,x) (y,-x)

# data[].attributes.body
The rule for reflection across the x axis is (x,y) (x,y)

# data[].attributes.body
the rule for a 90 degree clockwise rotation about the origin is (x,y)→(−y,x) .

# data[].attributes.body
The rule for a rotation by 90° about the origin is (x,y)→(−y,x) . Yeah I copied it but hey John cena followed me back on Twitter

# data[].attributes.body
The rule for a rotation by 90° clockwise rotation about the origin is (x,y)→(−y,x) .

# data[].attributes.body
When you reflect a point across the line y = x, the x-coordinate and y-coordinate change places. If you reflect over the line y = -x, the x-coordinate and y-coordinate change places and are negated (the signs are changed). the line y = x is the point (y, x).

# data[].attributes.body
It is the same rule like the reflection Over the x axis so you reverse it the other way the y stays the same and the x change’s so here’s a example. (y,x) (y,-x)

# data[].attributes.body
If you reflect across the line y=x the x-coordinate and y-coordinate will change. -Tiona

# data[].attributes.body
I think it the same thing from yesterday but differently!

# data[].attributes.headline
the rule for a reflection over the x -axis is (x,y)→(x,−y) .

# data[].attributes.subject
the rule for a reflection over the x -axis is (x,y)→(x,−y) .

# data[].attributes.body
naomiiii

# data[].attributes.body
The rule for reflection across the x axis is (x,y) (x,y)

# data[].attributes.body
The rule for a reflection over the x -axis is (x,y)→(x,−y) .

# data[].attributes.body
the rule for a reflection across the x axis will be a reflection of a point over the x -axis is shown. The rule for a reflection over the x -axis is (x,y)→(x,−y) .

# data[].attributes.body
From the looks of it the reflection of the x axis is a opposite. (I saw some images in google images)

# data[].attributes.body
a reflection is a mapping from a Euclidean space to itself that is an isometry with a hyperplane as a set of fixed points;

# data[].attributes.body
The rule for a reflection over the x -axis is (x,y)→(x,−y) .

# data[].attributes.body
I would describe the rule for a reflection across the x axis by saying it's (x,y)→(x,−y) .  -Tiona

# data[].attributes.body
The rule for a reflection over the x -axis is (x,y)→(x,−y) .

# data[].attributes.body
The rule for a reflection over the x -axis is (x,y)→(x,−y)
-Maya

# data[].attributes.body
When you reflect a point across the line y = x, the x-coordinate and y-coordinate change places