# data[].attributes.body
k1 = 0.1, k2 = 0.1

# data[].attributes.body
k1=0.1 k2=0.01

# data[].attributes.body
k1 = 0.1 k2 = 0.01

# data[].attributes.body
(approx. k1=0; k2 = 1.2 * 0.47 * 3.14 = 1.77)

showing modeled drag correctly approaching terminal velocity for given parameters on a freefalling object (position reset but velocity preserved)

(mass = 1t, radius = 1m, c_d = 0.47)

# data[].attributes.body
k1 = 0.1 / k2 = 0.01

# data[].attributes.body
k1=0.1 k2=0.1

# data[].attributes.body
k1 = 0.1 k2 = 0.01

# data[].attributes.body
k1 = 0.1 k2 = 0.01

# data[].attributes.body
k1=0.1 k2=0.01

# data[].attributes.body
k1=0.1, k2=0.01

# data[].attributes.body
k1=0.1 k2=0.01

# data[].attributes.body
k1 = 0.1, k2 = 0.1

# data[].attributes.body
k1=0.1 k2=0.01

# data[].attributes.body
k1=0.1, k2=0.01

# data[].attributes.body
k1=0.1, k2 = 0.01

# data[].attributes.body
k1 = 0.1, k2 = 0.01

# data[].attributes.body
(k1, k2) = (0.1, 0.01)

# data[].attributes.body
k1: 0.1, k2: 0.01

# data[].attributes.body
k1 = 0.1, K2 = 0.01

# data[].attributes.body
k1 = 0.01 & k2 0.01

# data[].attributes.body
k1=0.1, k2=0.01

# data[].attributes.body
k1=0.1, k2=0.01

# data[].attributes.body
k1=0.1, k2=0.01