# data[].attributes.body
when the camera stays in one spot, and while remaining stationary, follows the movements of an actor or a thing to the left or right.

# data[].attributes.body
the camera moves closer or further from the subject while simultaneously adjusting the zoom angle to keep the subject the same size in the frame. The effect is that the subject appears stationary while the background size changes.

# data[].attributes.body
sound effects that do not match what the audience can see on-screen.

# data[].attributes.body
a movement on a mobile platform in a specified direction.

# data[].attributes.body
sounds that are synchronised with what can be seen on the screen, adding to the realism of the shot.

# data[].attributes.body
when the camera holds on a close-up of the face of a person reacting to what just happened.

# data[].attributes.body
a shot of an actor’s eye, or the poison going into the cup.

# data[].attributes.body
is a shot canted angle, oblique angle or German angle, is a type of camera shot where the camera is set at an angle on its roll axis so that the shot is composed with vertical lines at an angle to the side of the frame.

# data[].attributes.body
the most commonly used shot in which we see an actor from the knees up if they are standing, or the waist up.

# data[].attributes.body
a shot of an actor’s face, usually used for a reaction, or the shot of a cup with the poison in it, etc.

# data[].attributes.body
a shot in which the full body of the actor is seen, or a doorway, or a room.

# data[].attributes.body
a shot with an actor’s shoulder in the foreground, out of  focus, typically used during dialogue.

# data[].attributes.body
an extreme long shot that sets up where the movie is taking place, such as a city.

# data[].attributes.body
when the camera is working down onto the tops of the heads of  those in the frame.  It creates a sense of distance and allows the viewers to  get a whole picture.

# data[].attributes.body
the most common, when we are looking into the eyes of the person in the frame.

# data[].attributes.body
when the camera is looking down at the object or person being viewed, creating a sense of weakness and powerlessness.

# data[].attributes.body
when the camera is seeing things just as the actor would, a  technique used frequently in The Blair Witch Project.  It gives the audience a better sense of what the actors feel.

# data[].attributes.body
when the camera is looking up at the object or person being viewed, creating a sense of authority or power.