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SAMR
Administration needs to understand the SAMR model to guide their staff and students in using technology to its fullest potential.

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Technological Knowledge
Administration needs to remain current about the technology tools and programs available to guide their budget and purchasing decisions.

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Collaborative Learning
Administration can lead their teachers in collaborative learning to guide school improvement.

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BYOD
Understanding and utilizing this policy helps to alleviate the financial strain on the school and board to maintain technology access for all students. It promotes sustainability for the integration of technology in the classroom!

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Responsible Digital Citizenship
Administration needs to understand the risks and safeguards of being a responsible digital citizen for themselves, their staff and their students. With this understanding they can promote a safer use of social media to support collaboration and globalization in the classroom.

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Technological Knowledge
Teachers need to remain current about the technology tools and programs available for both their own professional learning and also their teaching program.

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What do you need to do to quickly develop critical thinking? What teaching methods to use? These questions will appear in the head after the desire to improve the quality of decisions made. The approach to training your thinking is complex and time-consuming. For this reason, many give up halfway.

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Inquiry Based Learning
Although many teachers understand the importance and need for this style of teaching to be embraced, they struggle with how to properly implement it. There needs to be opportunity to learn about this, see it modelled and have support to implement it effectively.

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What the Heck Is Inquiry-Based Learning?

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Teachers use inquiry-based learning to combat the “dunno” -- a chronic problem in student engagement. Check out these four steps for creating inquiry-based curriculum.

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GAFE
Teachers need to attend PD that not only teaches them the many GAFE programs available to them but also allows them to experiment with them under guided support. Many individuals learn better by doing.

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SAMR
Teachers need to move beyond only using the substitution level of technology integration. They need to understand the other levels of the SAMR model and purposefully create lessons that incorporate these levels.

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Responsible Digital Citizenship
Teachers need to understand the risks and safeguards of being a responsible digital citizen to effectively teach and guide their own students to do the same. Teachers need to model this responsibility on a daily basis for students.

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During this Thing, we will be reviewing digital citizenship, acceptable use, sources for Cyber Safety and how to prevent identity theft.

What Do You Really Know About Digital Citizenship?

﻿Digital Citizenship is a concept which helps teachers, technology leaders, and parents talk about what all users should know regarding appropriate technology use. Digital Citizenship is more than just a teaching tool; it is a way to prepare students/technology users for a society full of technology. Too often we see students as well as adults misuse and abuse technology because they are unaware of what is appropriate. Our goal for this lesson is to help you become aware of what is appropriate and what could be harmful.

Read through the 9 Themes of Digital Citizenship below. Think about which areas you believe are important for your students to know about.

Reviewing the 9 Themes of Digital Citizenship

REP grouping (Respect, Educate & Protect) is a more global way to look at the 9 themes of Digital Citizenship.

Respect Yourself/Respect Others

1. Digital Access: full electronic participation in society
5. Digital Etiquette: electronic standards of conduct or procedure
6. Digital Law: electronic responsibility for actions and deeds

Educate Yourself/Connect with Others

2. Digital Commerce: electronic buying and selling of goods
3. Digital Communication: electronic exchange of information
4. Digital Literacy: process of teaching and learning about technology and the use of technology

Protect Yourself/Protect Others

7. Digital Rights & Responsibilities: those freedoms extended to everyone in a digital world
8. Digital Health & Wellness: physical & psychological well-being in a digital technology world
9. Digital Security (self-protection): electronic precautions to guarantee safety.

The resources below will assist you in modeling the REP framework for teaching and learning. It will be important that you share your knowledge with students, colleagues and parents through conversations and Face of Your Classroom.

Respect Yourself/Respect Others

Acceptable Use

Acceptable Use and appropriate use of the Internet is something that both teachers and students must understand. Educators must constantly evaluate resources and model appropriate use for students. Each school district must have an Acceptable Use Policy (AUP) for students and staff in order to get Universal Service Funding. These policies outline the safe practices, expectations and responsibilities of using technology within the educational environment.

Bullying

The Learning First Alliance has provided a new comprehensive web library about bullying, with resources from educational organizations.

Visit 21 Things for Students Cybersafety pages - visit Quests 7-9 (Cyberbullying, Nobody Likes A Bully, Actions Can Hurt or Help) These Quests have statistics about bullying and additional information, videos and resources.

Twitter Etiquette

If you are a twitter user, there are many good resources to learn how to use Twitter more effectively. Check out a couple of these to see if you are responsible Tweeter:

Mashable's Complete Guide to Twitter Etiquette
Entrepreneur's The 10 Essentials of Twitter Etiquette
Lifewire's Top 10 Twitter Etiquette Tips

Educate Yourself/Connect With Others

Google Yourself and Discover your Digital Footprint

Have you ever Googled yourself? In other words, do you know what information comes up during a Google search? It can be enlightening what you may find. Try it out and see what you find. Watch this video about evolving digital footprints.

Protect Yourself/Protect Others

Staying Safe Online

Whether emailing, chatting or using a social networking tool such as Twitter or FaceBook, it is very important to not reveal personal information online. A good example is if you are going away for the weekend, it is best not to post that you will be away. Wait until you have returned to share your vacation pictures. You should not friend, chat or email with those you do not know.

Identity Theft

Identity theft has increasingly been on the rise. We see the television commercials that are tongue in cheek, but if you have had your identity stolen it can wreak havoc with your life, finances, and credit history. The Federal Trade Commission has a site which will help you and your students stay safe. You will learn what it takes to protect your identity and what to do if you suspect identity theft.

Resources for Your Classroom

CommonSense Media provides a Digital Literacy & Citizenship Classroom Curriculum. This is a FREE treasure trove of resources for educators and parents. Once you register you have access to scope and sequence documents and the curriculum containing lessons and videos for grades K-5, 6-8, and 9-12. The curriculum is aligned to ELA Common Core, AASL, and ISTE Standards For Educators. Check out their Curriculum Page and their Digital Citizenship Training Page. Be sure to check out their Teacher's Essential Guide To Cyberbullying, a FREE cyberbullying toolkit for educators.

Also available is a Digital Passport for grades 3-5. Common Sense Education's award-winning suite of engaging games address key issues facing kids in today's digital world.

21 Things 4 Students provides lessons for students to make connections in the following areas; Digital FootPrint, Cybersafety, Social Networking & Buyer Beware.

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During this Thing, we will be reviewing digital citizenship, acceptable use, sources for Cyber Safety and how to prevent identity theft. ﻿Digital Citizenship is a concept which helps teachers, technology leaders, and parents talk about what all users should know regarding appropriate technology use.

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Using Technology to Support Collaborative Learning
As we move away from the traditional teaching model and towards teaching through inquiry based learning, students need to be exposed to a variety of technology and programs that encourage collaboration.

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These Free Applications can Enable a Tremendous Variety of Collaborative Teaching and Learning Interactions and Activities

The 2014 Gates Foundation report, Teachers Know Best: What Educators Want from Digital Instructional Tools, indicates that teachers want tools supporting student collaboration and providing interactive experiences. This doesn't come as a big surprise since these types of tools are fun and engaging. They also support 21 st century skills like collaboration, communication, and creativity.

You know what else teachers like? Good quality tools that are free! And why not? Funds are limited and free is totally affordable!

This week on EmergingEdTech, we've put together a listing of 20 top notch free tools that are being used in schools and classrooms to collaborate and interact on assignments, projects, and other active learning efforts. Many of these applications are totally free, while others have levels of functionality starting at free and then adding additional capabilities through paid options.

These tools deliver a wide array of functionality, from communication to collaborative document editing, whiteboards, and gaming, to full Learning Management System capabilities. There's something here for everyone! Dig in and enjoy!

1. Twiddla ( www.twiddla.com)

Twiddle provides a really easy to use collaborative online whiteboard. This no-setup web based meeting playground is quick and easy - inviting others to collaborate by just hitting the green GO button to start a session and then use the Invite option. This app provides a great set of tools. You can easily add an image, web page, or document as a background to markup. There is a color palette tool, pen width tool, a shapes tool, and text can be inserted. There's even a chat option built in.

2. Google Drive ( drive.google.com)

Most of you are probably already familiar with Google Drive, which lets you share and collaboratively edit Google Docs with anyone else who has a Google account, for free. Sweet. Being able to collaboratively edit documents and worksheets opens up a world of possibilities for interactive classroom activities and projects.

This free tool* allows users to easily create bubble maps, that can be exported in various formats, saved (by exporting and re-importing them in an appropriate format), and yes, edited collaboratively. The use of bubble maps as a teaching tool has been a good practice for decades, but bringing it to a new level by enabling collaborative editing through an online tool is totally 21 st century!
*The Basic plan lets you create, share, and collaboratively edit 3 Bubble Maps.

This multi-platform, device agnostic, kid-safe platform is perfect for active learning share content, have a dialogue (in or out of the classroom), and even get parents involved! A rich set of features including collaboration-enabling functions like Learning Communities and Discussions have encouraged over 34 million teachers and students to adopt Edmodo, making it one of the most popular free education tools on the Web. Check out 10 Reasons Why Edmodo is an Excellent (and Hugely Popular) Digital Learning Platform to learn more.

Yammer is a private social network. Work in groups, share files, co-edit content and more with their free Basic plan. Explore 5 Ways Yammer is Improving Communication, Connections, and Learning in our Schools to learn more.

This popular, widely known platform provides for group meetings tools that can be particularly effective for remote participants to come together. For example, if you're thinking about collaborating with a remote classroom, Skype can be huge asset in doing so. Skype is also great from bringing students who might be stuck at home due to illness or other situations into the classroom to join the class for a collaborative dialogue or other activity.

Vyew is a collaborative interactive white board. It has come a long way since we first covered it on EmergingEdTech years ago. Not only can you create a collaborative whiteboard on line, you can upload images and document and write over them, have a discussion around them, and more. Check out theW hat is Vyew video on their home page to learn more. The free version only allows for a small set of users (10 real time participants), but that can work well if you set up a few separate groups. Larger groups of participants aren't too expensive, starting at $10/mo.

8. Wikispaces ( wikispaces.com)

Wikis provide an easy place to create a members-only web site where users can have discussions, share documents and so on. Wikispaces was built for education. They even have a special classroom tool that is focused on Collaborative Writing: Wikispaces Classroom.

9. Facebook ( facebook.com)

Yeah, that's right - Facebook. If you put up a group page specifically for your class, you get a place of you own to collaborate. Of course, this is only for kids over 13. There are a lot of teachers using Facebook. Check out Facebook Summit 2011, an Excellent Academic Use of the Popular Internet App to learn about one teacher's fun project using Facebook.

10. Google Hangouts ( www.google.com/hangouts)

Google Hangouts in becoming an increasingly popular alternative to Skype for bringing remote groups of people to together to communicate and collaborate. A couple advantages Google Hangouts has is the potential to have a Hangout recorded, and the fact that you are less likely to have the occasional availability issue that the free version of Skype can have. Combine Google Hangouts and Google Drive (or many of the other tools in this list) and you can collaboratively edit content while you're hanging out!

Create flowcharts and diagrams online with real time collaboration. This a very useful tool in a wide variety of academic disciplines, and being able to collaboratively edit them makes Cacoo a powerful application. Here is a link to learn about and access their free Academic plan: https://cacoo.com/lang/en/academic.

12. Titanpad ( titanpad.com)

What about collaboration on the iPad? Well, a number of the tools in this listing will work fine on many platforms, but Titanpad is geared specifically towards the iPad. TitanPad lets people work on one document simultaneously, and you can get a space for your team on your own private subdomain for free.

13. HaikuLearning ( www.haikulearning.com)

Haiku is a popular education site, and it's free for teachers. The solo plan includes 5 classes with up to 2GB of storage (with the ability to upgrade for a fee if you need more). This cloud-based app provides content sharing, assignments, feedback, grading, and more. Somewhat along the lines of Edmodo, Haiku is a basic Learning Management System that provides rich tools for the classroom.

Just search out a unique hashtag and you're in business. Using a hashtag and a tool like Tweetdeck (also free), where you can dedicate a column to a specific search phrase (your hashtag in this case) and bam!, you've got a live stream of all content posted with that hashtag. Collect and share research or news, create a class poem or story (one student posts to the hashtag at a time, taking turns to build out the content), search out subject matter experts and follow them, and so on. Here are 100 Ways to Teach With Twitter.

15. Minecraft ( minecraftedu.com)

Multiplayer games can be a great way to provide an interactive, collaborative experience in the classroom. With a little know-how, Minecraft players can interact. Read this article to learn more about teaching using Minecraft: Gamifying the Classroom with Minecraft - the Possibilities are Powerful and Endless!

16. Economics-games ( economics-games.com)

Here we have a purpose-built multiplayer game for the classroom. Economics-games.com is a free educational games site for teaching microeconomics, industrial organization and game theory. Choose the game you want to run, enter the number of players and that's it: You just have to communicate their logins to your students and have them connect to the site with their phones, tablets or laptops. You can then observe and debrief the game through your interface.

17. World of Warcraft ( wowinschool.pbworks.com)

Check this site out to learn all about using World of Warcraft and other MMPORGs (massively multiplayer online role-playing games) in the classroom. Through this site, all project materials, including a fully-developed language arts course, aligned to middle grades standards, are now available under a creative commons license.

18. Bounceapp ( www.bounceapp.com)

Review, notate, share, and discuss any web page with Bounceapp. Bounceapp makes it really easy to grab a web page screen shot and make notes on it. This can then be sent to others. User can share ideas on the same site by each grabbing, notating, and then sharing their work. For a more collaborative experience, Bounce will work with Notableapp.com to let a workgroup collaborate (Notableapp is not free, but there is a free 30 day trial).

Wiggio is a free workgroup application that provides meetings, to-do lists, messaging, calendars, polls, and file sharing. This is a fully blown collaboration environment, and it is free (there is a premium service, but this is really only for organizations looking for a branded workspace and priority support - the primary functionality of Wiggio is totally free).

20. SocialFolders.me ( socialfolders.me)

This is a bit of a stretch as a collaborative tool, but it's a cool app and it could provide for a unique twist on the idea of collaboration. If you are using any of the apps supported by SocialFolders, say, Facebook and Instagram, for group work in a course, Social Folders can provide the ability to allow members of the workgroup to synch selected shared content, making it a sort of collection or gathering place for group content. Besides that, it's a cool app that anyone who uses more than one social media application may find pretty darn useful (coordinate your content across multiple social media apps and back it up at the same time)!

This rich set of free tools can provide an endless array of collaborative, interactive class work for years to come. Happy collaborating everyone!

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20 Fun Free Tools for Interactive Classroom Collaboration - Emerging Education Technologies

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These Free Applications can Enable a Tremendous Variety of Collaborative Teaching and Learning Interactions and Activities The 2014 Gates Foundation report, Teachers Know Best: What Educators Want from Digital Instructional Tools, indicates that teachers want tools supporting student collaboration and providing interactive experiences. This doesn't come as a big surprise since these types of tools [...]

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Copyright
Students have access to text, images, videos...on the internet. However, we need to teach students the importance of following copyright laws and how to reference work appropriately.

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There's a lot of misinformation out there about legal rights and responsibilities in the digital era.

This is especially disconcerting when it comes to information being shared with youth. Kids and teens are bombarded with messages from a myriad of sources that using new technology is high-risk behavior. Downloading music is compared to stealing a bicycle - even though many downloads are lawful. Making videos using short clips from other sources is treated as probably illegal - even though many such videos are also lawful.

This misinformation is harmful, because it discourages kids and teens from following their natural inclination to be innovative and inquisitive. The innovators, artists and voters of tomorrow need to know that copyright law restricts many activities but also permits many others. And they need to know the positive steps they can take to protect themselves in the digital sphere. In short, youth don't need more intimidation - what they need is solid, accurate information.

EFF's Teaching Copyright curriculum was created to help teachers present the laws surrounding digital rights in a balanced way.

Teaching Copyright provides lessons and ideas for opening your classroom up to discussion, letting your students express their ideas and concerns, and then guiding your students toward an understanding of the boundaries of copyright law.

In five distinct lessons, students are challenged to:

Reflect on what they already know about copyright law.

See the connection between the history of innovation and the history of copyright law.

Learn about fair use, free speech, and the public domain and how those concepts relate to using materials created by others.

Experience various stakeholders' interests and master the principles of fair use through a mock trial.

Teaching Copyright will require your students to think about their role in the online world and provide them with the legal framework they need to make informed choices about their online behavior.

About

In 2006, California passed a law requiring schools that accept technology funding to educate students about copyright, plagiarism, and the basics of Internet safety. Other states have since considered similar laws. We saw this as an opportunity to help teach students their rights and responsibilities when using technology.

But when we surveyed existing digital education resources related to copyright, we were dismayed to find that much of the available material relied on inaccurate generalizations about technology and law. Rather than presenting unbiased facts and encouraging inquiry, the materials focused on drilling students on the prohibitions of copyright. As avid users of technology ourselves, we could not stand by and let this educational opportunity become an excuse to scare young people away from making full and fair use of the digital technologies that will continue to affect virtually every aspect of their lives.

We decided to fill in the gap by developing an honest, accurate, and balanced curriculum that would help students understand and exercise their digital rights and responsibilities. Working with educators from around the country, we aimed to design a fun and flexible plan that would not just provide information, but also help foster basic skills in research, writing, and critical thinking.

We're proud of the result. The Teaching Copyright curriculum is a detailed, customizable learning plan to help educators raise interesting questions about copyright, technology, and law, such as:

What is legal online?

How is creativity being enabled by new technologies?

What digital rights and responsibilities exist already, and what roles do we play as users of digital technology?

Through the Teaching Copyright curriculum, students and teachers will learn the answers to these questions and come to a greater understanding about the role of technology in our lives.

We want to make these materials useful and relevant to you, the classroom teacher. Let us know if you have any ideas on how we can improve and/or expand upon this curriculum. Send your questions or comments to us at tc@eff.org.

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WelcomeThere's a lot of misinformation out there about legal rights and responsibilities in the digital era.This is especially disconcerting when it comes to information being shared with youth. Kids and teens are bombarded with messages from a myriad of sources that using new technology is high-...

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SAMR
Students need to understand that technology can be used for much more than the substitution level they are familiar with seeing. By teaching the SAMR Model to students they are more likely to embrace the other levels to demonstrate their knowledge.

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GAFE
Our school board is a GAFE board. All students have a cloud account with access to all GAFE programs. Students need to be taught how to use each these programs so they are able to support and demonstrate their future learning with their own choice of GAFE programs.

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The Interactive GAFE Train by Kelly Martin

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TOUCH this image to discover its story. Image tagging powered by ThingLink

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Responsible Digital Citizenship
Today's world has turned the internet into a participatory culture. Students need to learn how to be a responsible member of this culture. It is important teach students how to create a responsible digital footprint to help protect them from making mistakes that can't be deleted!