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Pictures of textures listed

Pictures of certain cars and how they look in a 3D environment

Reference pictures from secondary sources

Videos and tutorials on techniques required

Scenery pictures which would  present the model well

Pictures of different scenery and how to Photoshop then

Gather information and feedback for the response to my brief

Gain feedback throughout the project to gain a understanding if I’m keeping up with the project

See how professional and amateur car designers work throughout their project.

Get in contact with someone that specializes in car modelling  in particular

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Cars that I will be using a a starting point of the look and feels of the car

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More references for my design

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The reason why I came up with this project idea. Found Khyzyl on Instagram through a different person since then I've been gob smacked by the work this guy creates. Unlike me he uses Photoshop but that didn't stop me form using him as a inspiration and use some of his work as references and trying Photoshop 3D modeling

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Primary Textures and reference pictures 

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Primary Textures and reference pictures 

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Using pictures that I took to influence my textures and my design work

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Good example of how detail can make something go from good to amazing. Each small detail you add will give the model great improvements as proven by these models.

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A look inside how much details you can add to a 3D models. using different software and techniques. Each have their own problems and difficult areas which in these examples the pupils have over come

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Completely different style form mine. I tend to stick to high poly models but looking at these I will keep the poly count down as much as I can.