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           Find It! Catch It! Throw It! Jump on It!

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           Find It! Catch It! Throw It! Jump on It!

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This card game is very flexible to whatever content you’d like to practice. For example, to learn letters/sounds/printed words, you could use flashcards with the target letters or words. If you are practicing English vocabulary, then picture cards are clearly better.

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https://www.youtube.com/watch?v=rF5ndA-ZIR0

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https://www.youtube.com/watch?v=NIk1-ck4c6Q

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You can display different memory cards so you can read every day as a routine and in that way develop your language better.

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Type: A storytelling game based on “The Gingerbread Man”
Reading the story
Start by telling the story of the Gingerbread Man.

As you tell the story, get the children to join in with you on the chorus, “Run, run as fast as you can! You can’t catch me—I’m the Gingerbread Man!” Teach it to them slowly the first time, a word or two at a time with actions that make the meanings clear. For example, on the word “catch,” the children could all stand up and make running motions with their arms at this point.)

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Type: A dramatic singing game, based on "Five Little Ducks"

We will use a great little song that can easily be taught without resorting to translation. This song works really well with finger puppets-especially for teaching with them. The children could also make and use puppets, but they could just as easily pretend with their fingers to

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Game imitating being exchange people
This role exercise requires two students. two students are selected. A student will act as a curious foreign exchange child. The other will act as his tutor. In class he asks the tutor questions, such as: what is your favorite food? what's your favorite game? who is your best friend? you have pets?