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"Bring your science lessons to life!

Looking to enrich your science lessons? Ingenium has you covered! Whether you’re teaching about technology, engineering, flight, space, agriculture, or nutrition, inspire your students with our field trips, virtual field trips, and educational resources."

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Discover Ingenium’s teacher’s zone with field trips to our museums in Ottawa, virtual field trips, and educational resources about technology, engineering, flight, space, agriculture, or nutrition, and more.

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Close Reading Media Across the Curriculum - MediaSmarts

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Close Reading Media Across the Curriculum - MediaSmarts

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The Close Reading Media Across the Curriculum program provides teachers with a comprehensive approach to fostering critical thinking skills at all grade levels, with particular attention to addressing misinformation, propaganda and hate through teaching students how to apply close reading skills to media.

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Close Reading Media Across the Curriculum – Portal Page

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The Close Reading Media Across the Curriculum program provides teachers with a comprehensive approach to fostering critical thinking skills at all grade levels, with particular attention to addressing misinformation, propaganda and hate through teaching students how to apply close reading skills to media.

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K-12 Student AI Lessons by Focused Education (Fall 2025) 

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K-12 Student AI Lessons by Focused Education (Fall 2025) 

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Artificial Intelligence functionalities are everywhere now and it is important that our educators and students have basic understandings of how to use AI tools safely, ethically and responsibly.

To help with this, our PLT and a team of BC teachers have created a series of 21 lessons and associated activities designed to give teachers and students that baseline knowledge.

There are 7 lessons each for Primary (K to Gr. 3), Intermediate (Gr. 4 to 7) and Secondary (Gr. 8 to 12). They are designed to be taught in sequence.

For each lesson, the Teacher's Guide contains:

a brief summary of the lesson purpose

direct links to the instructional materials: Powerpoint pptx files and video

teacher speaking notes to accompany the Powerpoint pptx versions

student activities and extension activity links.

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Indigenous AI Protocol (Abbotsford School District)

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Indigenous AI Protocol (Abbotsford School District)

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"At this time Al does not follow Indigenous Protocols. It cannot ask permission, share where teachings come from, source only from authentic resources, or recreate embodied knowledge. Therefore using Al to create Indigenous lessons is cultural appropriation. Please do not use Al with Indigenous Knowledge until the Nation you are sharing the information from has given specific permission. Using Al without specific permission exploits, extracts and exterminates important relationships. This fosters stereotypes and bias which harms reconciliation efforts." (Gwen Point)

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Break the Fake - updated 2025 by Mediasmarts Canada

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Break the Fake - updated 2025 by Mediasmarts Canada

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The Break the Fake: How to tell what's true online workshop will teach audiences four quick, easy steps they can take to spot misinformation and find out if something online is true or not. The workshop includes methods for recognizing AI-generated misinformation, including deepfakes, as well as tips on how to use AI for verifying information.

Designed for audiences aged 11 and up, this workshop comes with everything you need to host a 60-minute presentation - including a slideshow, facilitator guide and handouts.

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Break the Fake: How to tell what’s true online

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The Break the Fake: How to tell what’s true online workshop will teach audiences four quick, easy steps they can take to spot misinformation and find out if something online is true or not. The workshop includes methods for recognizing AI-generated misinformation, including deepfakes, as well as tips on how to use AI for verifying information.

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Technology Use for Students (MPSD Website)

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Technology Use for Students (MPSD Website)

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Information on expectations, safe use, digital literacy and posters on AI in learning environments.

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Offline Engagement Ideas from Common Sense Media

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Offline Engagement Ideas from Common Sense Media

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Offline and Off-Screen Activities for Minds-On Learning | Common Sense Education

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Take learning offline with activities that engage kids in a variety of ways.

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YouTube playlist of instructional videos for all grades and subject areas.

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What is AI? Guide and tip sheets from MediaSmarts

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What is AI? Guide and tip sheets from MediaSmarts

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Everybody's talking about AI, but what is AI? MediaSmarts has released a new guide with everything you need to know. It gives an overview of what AI is – and in particular Generative AI – and gives two examples of main AI tools you are likely to encounter. Then it explains some key ethical and social issues related to Generative AI.

You will also find tips for addressing AI with kids at home and at school.

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This guide provides an overview of what AI is – and in particular Generative AI – and gives two examples of main AI tools you are likely to encounter. Then it explains some key ethical and social issues related to Generative AI.

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Digital Media 101-Educator Workshop (offered by MediaSmarts)

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Digital Media 101-Educator Workshop (offered by MediaSmarts)

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The Digital Media Literacy 101 educator workshop provides an overview of the key concepts, essential knowledge and core competencies of digital media literacy, as well as concrete steps for bringing lessons and activities into the classroom and tips for integrating it across the curriculum.

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The Digital Media Literacy 101 educator workshop provides an overview of the key concepts, essential knowledge and core competencies of digital media literacy, as well as concrete steps for bringing lessons and activities into the classroom and tips for integrating it across the curriculum.
Workshop Handout: Digital Media Literacy and Cognitive Development Sponsored by Disclaimer: YouTube provides financial support to MediaSmarts. MediaSmarts does not endorse any commercial entity, product, or service, and no endorsement is implied.

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Digital Media Literacy 101 Educator Workshop

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The Digital Media Literacy 101 educator workshop provides an overview of the key concepts, essential knowledge and core competencies of digital media literacy, as well as concrete steps for bringing lessons and activities into the classroom and tips for integrating it across the curriculum.

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Lesson Collection: Essential News & Media Literacy Skills (Common Sense Education)

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Lesson Collection: Essential News & Media Literacy Skills (Common Sense Education)

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Prepare your students to think critically about election news and prevent the spread of misinformation.

As the 2024 election approaches, it's important for students to think critically about the news they consume, especially on social media. Misinformation can spread quickly, influencing public opinion and potentially impacting our democracy. And with new advances in technology (hello, artificial intelligence and deepfakes), it's getting harder and harder to distinguish fact from fiction.

But with the right support, students can learn to be critical and not cynical, to practice inquiry, and to speak up, not sit back in this often complicated digital landscape. This collection of free media literacy lessons, videos, and classroom activities will help you get started teaching these important and nuanced ideas.

Learning from Conflict: Discussing Controversial Issues in the Classroom

Help students have constructive discussions that represent differing perspectives.

Help Students Fact-Check the Web Like the Pros

With so much information on the web -- true, false, and everything in between -- it's no wonder students have a hard time separating fact from fiction.

News Literacy Resources for Classrooms

A best-of-the-best collection of resources for teaching and learning about news literacy.

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Essential News & Media Literacy Skills for Students | Common Sense Education

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Common Sense Education provides educators and students with the resources they need to harness the power of technology for learning and life. Find a free K-12 Digital Citizenship curriculum, reviews of popular EdTech apps, and resources for protecting student privacy.

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Building Better Tech Habits: Guide to Digital Well Being (Media Smarts)

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Building Better Tech Habits: Guide to Digital Well Being (Media Smarts)

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You Are the Economy (Gr. 7-12) Financial Literacy

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You Are the Economy (Gr. 7-12) Financial Literacy

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A set of six lessons to explore economics with your students.

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Common Sense Education (American): Digital Citizenship resources for Educators & Families

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Common Sense Education (American): Digital Citizenship resources for Educators & Families

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Training Course: Teaching Digital Citizenship

Prepare your students for success as digital learners, leaders, and citizens, and create a road map for teaching digital citizenship in your classroom. In this one-hour interactive training, you'll learn the six core concepts of ...

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Common Sense Education provides educators and students with the resources they need to harness the power of technology for learning and life. Find a free K-12 Digital Citizenship curriculum, reviews of popular EdTech apps, and resources for protecting student privacy.

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MediaSmarts (Canadian) Digital Literacy information for Educators and Families

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MediaSmarts (Canadian) Digital Literacy information for Educators and Families

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Blogs Read the latest articles from MediaSmarts experts and parent bloggers.

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Healthy Digital Habits Together: Parent Presentation (Video)

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Healthy Digital Habits Together: Parent Presentation (Video)

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Healthy Digital Habits Together Parent Presentation

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Parents & Caregivers: Digital Literacy, Citizenship, Safety & Wellness

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Parents & Caregivers: Digital Literacy, Citizenship, Safety & Wellness

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Parents-Caregivers - Burnaby Schools Education Technology Plan

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A narrated summary of the information evening for parents and caregivers that were held at four zonal presentations sharing practical ways to support their children with healthy use of technology.

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AI in Education - BC Ministry of Education

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AI in Education - BC Ministry of Education

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Includes curriculum documents, posters, learning stories and more. Information for educators, families and students.

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Resources for teachers - geared to grade 4-6 but could be adapted for additional grades.

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Registration: “All about food allergy” school program - Food Allergy Canada

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This program is curriculum-linked and medically reviewed. Register to download the materials for your class.

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​https://farmtoschoolbc.ca/starting-a-program/​Starting a Program - Farm to School BCStarting a farm to school program Interested in starting a farm to school activity in your school? There are many different program models you can try! Farm to school programs […]farmtoschoolbc.ca​Fruit and Vegetable Resource for Parents.pdf​​Information on different BC grown vegetables and fruits, how to store them and for how long. Provided by:BC Agriculture in the Classroom Foundation​, 2023. The BC School Fruit & Vegetable Nutritional Program School Coordinator Guide. (20th edition). ​Article: Policy Options Magazine​​A national school food program would do more than feed students​How to grow a school garden in September​​It’s September. The kids
are back in school and the you can’t keep up with the number of zucchinis that
just keep coming. But seeings as this is back-to-school time, it’s a good time
to consider the future of a garden that operates on a different schedule: How
to grow a school garden. School begins in September, but many gardens don’t get
going until the spring. A school garden doesn’t need to limited to a few months
at the end of the school year. Greens are your go-to crops for cool fall
planting. Want a fresh garden salad for Thanksgiving? Before the frost settles
in during the month of November, you can still squeeze a few weeks of moderate
growing temperatures out of our west coast weather. Fall is an opportunity to
stray beyond hardy lettuces and experiment with other intriguing vegetables. ​​​Place at the Table: A Mission Guide to Food Security​​Free or Low Cost Options to access FOOD in Mission, BC​MPSD Collected Resources from and for the Mission Community​​Family Support Agencies, Mental Health & Wellness, Parent Peer Support, Financial Support, Online Activities, AFTER SCHOOL ADVENTURES - links to to sports & activities offered in Mission and surrounding areas.​​Canada Food Guide​​Healthy eating recommendations, dietary guidelines*available in other languages​​Rainbow Plate​​A joyful, sensory approach to food education: Supporting educators to make food literacy education engaging, inclusive and positive. Janet Nezon provides professional development opportunities, workshops and practical food literacy resources for adults who teach and care for young children. How we teach and talk about food with children is just as important as what we feed them. Together we can help kids cultivate positive relationships with food.​

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Homepage | BC Agriculture in the Classroom Foundation

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Supporting educators to make food literacy education engaging, inclusive and positive.

Janet Nezon provides professional development opportunities, workshops and practical food literacy resources for adults who teach and care for young children.

How we teach and talk about food with children is just as important as what we feed them.

Together we can help kids cultivate positive relationships with food.

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Healthy eating seminars food education training

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A Pacific Northwest Coast (Minecraft Edu)

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A Pacific Northwest Coast (Minecraft Edu)

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Learn from elders and knowledge keepers, perform harvest tasks to help the village prepare for winter, and build a self-sustaining village further up the coast.

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2023 General Privacy Impact Assessment Form (SD75)

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2023 General Privacy Impact Assessment Form (SD75)

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Digital Media Literacy Lesson: The Anatomy of Cool

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Digital Media Literacy Lesson: The Anatomy of Cool

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Gr. 4-7: This lesson helps students become more aware of the media’s role in determining what, and who, are perceived as being cool. Through class discussion and activities, students explore the differences between superficial and real “coolness,” how marketers use cool to sell products, and how their own attitudes and perceptions are affected by media messages that reinforce specific messages about what coolness is.

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Level: Grades 4 to 7

Author: MediaSmarts
Overview
This lesson helps students become more aware of the media's role in determining what, and who, are perceived as being cool. Through class discussion and activities, students explore the differences between superficial and real "coolness," how marketers use cool to sell products, and how their own attitudes and perceptions are affected by media messages that reinforce specific messages about what coolness is.
Learning Outcomes
Students will:

understand the influences of the media in defining society's standards regarding who is successful and what is desirable

understand the transience and superficiality of media images and messages regarding who and what is cool

understand how they themselves are influenced by these media images and messages

This lesson and all associated documents (handouts, overheads, backgrounders) is available in an easy-print, pdf kit version.

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Level: Grades 4 to 7 Author: MediaSmarts Overview This lesson helps students become more aware of the media's role in determining what, and who, are perceived as being cool. Through class discussion and activities, students explore the differences between superficial and real "coolness," how marketers use cool to sell products, and how their own attitudes and perceptions are affected by media messages that reinforce specific messages about what coolness is.

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Digital Media Literacy Lesson: Gender Stereotypes and Body Image

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Digital Media Literacy Lesson: Gender Stereotypes and Body Image

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Gr. 6 & 7: These lessons are an adaptation of Grade 8 lessons from the Curriculum Healthy Relationships, by Men For Change, Halifax, Nova Scotia, a 53-activity, three-year curriculum designed for teens. The Act Like a Man/Be Ladylike exercises were originated by Paul Kivel, in association with the Oakland Men’s project, Oakland, California © Oakland Men’s Project.

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Level: Grades 6 and 7

Author: These lessons are an adaptation of Grade 8 lessons from the Curriculum Healthy Relationships, by Men For Change, Halifax, Nova Scotia, a 53-activity, three-year curriculum designed for teens. The Act Like a Man/Be Ladylike exercises were originated by Paul Kivel, in association with the Oakland Men's project, Oakland, California © Oakland Men's Project.
Overview
To make students aware of the dangers of gender stereotyping and the media's role in perpetuating gender stereotypes.
Learning Outcomes
Students will demonstrate:

an understanding of the potentially damaging effects of living up to stereotypes, and how they can lead to abuse and violence against ourselves and others.

an understanding of the media's role in perpetuating these stereotypes.

an understanding that "going along with the crowd" can involve sacrificing one's own principles, as well as infringing on the rights of others.

This lesson and all associated documents (handouts, overheads, backgrounders) is available in an easy-print, pdf kit version.

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Gender Stereotypes and Body Image - Lesson

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Level: Grades 6 and 7 Author: These lessons are an adaptation of Grade 8 lessons from the Curriculum Healthy Relationships, by Men For Change, Halifax, Nova Scotia, a 53-activity, three-year curriculum designed for teens. The Act Like a Man/Be Ladylike exercises were originated by Paul Kivel, in association with the Oakland Men's project, Oakland, California © Oakland Men's Project.

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Digital Media Literacy Lesson: Relationships and Sexuality in the Media

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Digital Media Literacy Lesson: Relationships and Sexuality in the Media

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Gr. 9-12 Lesson: In this lesson, students learn to question media representations of gender, relationships and sexuality. After a brief “myth busting” quiz about relationships in the media and a reminder of the constructed nature of media products, the teacher leads the class in an analysis of the messages about gender, sex and relationships communicated by beer and alcohol ads. Students analyze the messages communicated by their favourite media types and then contrast it with their own experience.

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Level: Grades 9-12

About the Author: Matthew Johnson, Director of Education, MediaSmarts

Duration: 1.5 - 2 hours
Overview Learning Outcomes
This lesson is part of USE, UNDERSTAND & CREATE: A Digital Literacy Framework for Canadian Schools.

In this lesson, students learn to question media representations of gender, relationships and sexuality. After a brief "myth busting" quiz about relationships in the media and a reminder of the constructed nature of media products, the teacher leads the class in an analysis of the messages about gender, sex and relationships communicated by beer and alcohol ads. Students analyze the messages communicated by their favourite media types and then contrast it with their own experience.

Students will:

Apply the key concept that media are constructions

Apply the key concept that media have social and political implications

Consider the differences between different media and different genres

Analyze multiple media types in terms of the messages they communicate regarding gender, relationships and sexuality

Create a stage presentation or media product

This lesson and all associated documents (handouts, overheads, backgrounders) are available in an easy-print, pdf kit version.

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Relationships and Sexuality in the Media

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In this lesson, students learn to question media representations of gender, relationships and sexuality. After a brief "myth busting" quiz about relationships in the media and a reminder of the constructed nature of media products, the teacher leads the class in an analysis of the messages about gender, sex and relationships communicated by beer and alcohol ads.

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Farm to School BC - Bringing healthy, local food to schools

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Farm to School BC promotes and supports schools and communities working together to bring healthy, local, just and sustainable food into BC schools.

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A cross-curricular Science and Applied, Design, Skills, and Technologies module for Grade 6.

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This Grade 6 Science and Applied Design, Skills, and Technologies (ADST) module is cross-curricular, and focused on extreme environments. The purpose of this lesson is for students to understand what conditions are needed for human life to survive, and to research extreme environments that are missing one or more of these conditions.

For the Science component of this module, students will learn about extreme environments on Earth, including deserts, polar regions, volcanoes and oceans, as well as discover the extreme environment of space. Through a guided inquiry approach, students discover what it is that makes each of these places an extreme environment, and research technologies used in extreme environments (i.e., clothing, equipment, and machines), including technological contributions made by Canada.

In the ADST section of the module, students individually, in pairs, or small groups design and build a form of technology (mode of transportation, equipment, clothing, machine, device, etc.) that scientists could use to explore the extreme environment they researched.

The Teacher section includes the module, a photo slideshow, blackline masters, and rubrics.

The Student section of this web page includes media and web resources for student research.

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This Grade 6 Science and Applied Design, Skills, and Technologies (ADST) module is cross-curricular, and focused on extreme environments. The purpose of this lesson is for students to understand what conditions are needed for human life to survive, and to research extreme environments that are missing one or more of these conditions.

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Youth Explore Trade Skills: Tools for Teaching

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Youth Explore Trade Skills: Tools for Teaching

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Activity plans for: Core Skills (safe work practices, employability skills), Auto Technician, Baker, Carpenter, Cook, Design and Drafting, Electrician, Electronics and Robotics, Metal Work, and Plumber. Also a self-directed student module on entrepreneurial skills in trades.

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Youth Explore Trades Skills is an engaging program in which students use hands-on learning to acquire skills and knowledge related to the construction trades, the automotive industry, the culinary arts and baking, and the manufacturing sector.

Youth Explore Trades Skills allows students to gain valuable hands-on experience in important trade and manufacturing sectors. Through exposure to core skills common to many trades, Youth Explore Trades Skills students will be able to better make informed high school course and career choice options.

In addition to the teacher resources on this site, there is a self-directed, online student resource JA Entrepreneurial Trades designed for Grade 10-12 students. This resource helps students build knowledge and develop entrepreneurial skills in the trades. This is an optional resource, provided free of charge by JABC (Junior Achievement of BC).

Course Description

Do you like to build things? Want to make cool projects using real building materials while learning trades skills? A career in the trades is a stable, exciting, rewarding and challenging way to earn a good living. Explore different career paths while building trades-related projects. Blast through steel with torches, cut lumber with chop saws and assemble projects using a pneumatic nailer. Is hospitality your career path? Explore the hospitality trades by creating unique professional restaurant-style meals, or bake the cake of your dreams. Many options are available through this 60 or 120 hour program. Check with your school to see which modules are offered; Automotive, Carpentry, Electrical, Plumbing, Metal Work, Design & Drafting, Robotics & Electronics, Baking and Professional Cook.

Grades: 9-12 Course Code: STX

The Youth Explore Trades Skills resource development project involves the creation of learning resources to support the implementation of the BC Ministry of Education's Youth Explore Trades Skills Program Guide. Depending on the district and the school, these programs are geared towards students in grades 9-12. Youth Explore Trades Skills was created as an educational resource for any secondary student. How each district chooses to implement the course will vary, depending on the availability of human and material resources and facilities.

Activity Plans have now been developed for the following instructional modules:

Core Module

Automotive Service Technician

Baker

Carpenter

Cook

Design and Drafting

Electrician

Electronics and Robotics

Metal Work

Plumber

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Youth Explore Trades Skills is an engaging program in which students use hands-on learning to acquire skills and knowledge related to the construction trades, the automotive industry, the culinary arts and baking, and the manufacturing sector. Youth Explore Trades Skills allows students to gain valuable hands-on experience in important trade and manufacturing sectors.

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Learning for Life - Raising Digital Health Literacy in BC (K-7)

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Learning for Life - Raising Digital Health Literacy in BC (K-7)

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"UBC Faculty of Medicine’s Digital Emergency Medicine is proud to share the Learning for Life resources for educators teaching grades 4-7. These new teaching resources include an accessible and easy to use teacher’s guide with lesson plans. The cross-curricular content is matched to the new K-9 core competencies, related to the social emotional learning component of the physical and health education curriculum.Learning for Life focuses on building skills in digital health literacy and building knowledge around sleep hygiene, mental health and wellness. Activities for students include in-class and take-home activities, along with an exciting online choose-your-own-adventure comic book!"
http://digem.med.ubc.ca/projects/learning-for-life-raising-ehealth-literacy-in-bc/

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"Coders North is a free, online meeting place for teachers and their students to share, learn, partner and celebrate coding and the Indigenization of the digital world. If you’re not sure what that means, no need to worry. By exploring our portal, you’ll discover how Indigenous people are participating in these fields in meaningful and creative ways, giving back to their communities and contributing globally."
https://codersnorth.com/

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District Tech Coordinator, Frank Chan, has created a comprehensive website with resources and links to support ADST and Technology integration.  There is also a link to book a collaboration session with him.

IT in the Classroom

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Immersive learning games that require students to collaborate, communicate and think creatively and critically.

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Breakout EDU - Educational Games for the Classroom

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Breakout EDU gamifies learning to create an engaging and empowering experience for students of all grade levels.

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Taking Making Into Classrooms (K-12 Design Thinking Challenges)

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Taking Making Into Classrooms (K-12 Design Thinking Challenges)

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Taking Making into Classrooms is an online resource that aligns with B.C.'s new Applied Design, Skills and Technologies (ADST) curriculum. It helps instructors explore key components of design thinking, or "making," and consider how they can bring cross-curricular learning activities into their classroom.
Link to Open School BC course
Resource toolkit

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Mission Public School District Coding Resources

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Mission Public School District Coding Resources

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These are available for any school to sign out through Frank Chan. frank.chan@mpsd.ca

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"This very easy to navigate and read website is designed to empower and encourage pre-teen and teenage girls to see coding as interesting, relevant, and a useful skill in their lives. Students complete projects that teach computational thinking and allow the opportunity to practice critical and creative thinking skills." ERAC Review
https://www.madewithcode.com/

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http://www.modrobotics.com/education/educator-resource-hub/

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Educator Resource Hub

Welcome Educator! This is the Educator Resource Hub, it is your home for helpful resources and information about Cubelets robot blocks.
Jumpstart your Cubelets knowledge with a quick intro video, download our print-out classroom tools, or browse the FREE lesson plans for Cubelets! Sign up for the Educator Newsletter to stay up to date on the latest Cubelets improvements, activities, and lesson plans or follow Modular Robotics online for more continuous communication. There's even a feedback form to let us know how we're doing!

Get the essential skills for success.

Whether you're a robot rookie or a robust roboticist, a quick tour of the Cubelets Getting Started Guide is a great way to hone your skills and get comfortable with your new ed tech tool! Jumpstart your Cubelets know-how, but don't forget to play with your Cubelets; nothing solidifies knowledge like a little hands-on play time!
Getting Started Guide

Downloadable Resources

Cubelet Description Posters
Helpful print-your-own posters that enhance and support in class activities. Each poster includes a colorful Cubelet illustration and block descriptions to help your students identify Cubelet types and functions. Hang them on the wall or laminate them to create a handy reference guide!
SENSE Cubelet Posters THINK Cubelet Posters ACT Cubelet Posters
Print and Cut Robot Worksheet
This simple worksheet is a wonderful introductory tool for introducing Cubelets to younger students!
Print-a-Robot Worksheet
Robot Builder Certificate
Send your students home with a fun certificate celebrating their Cubelets creations!
Robot Builder Certificate

Follow Modular Robotics Online

Stay up to date on all the latest Cubelets developments when you follow Modular Robotics online.

Need Help?

If you run into an issue, need product support, or just have a question you can't find the answer to our team is here to help. Click the button below to email us, or send us a message at support@modrobotics.com

Contact Support Team

Learn to code with
Cubelets Blockly

It's never been easier to code your own Cubelets robot! Cubelets Blockly is the perfect platform to learn to program your own robots! This simple and powerful visual programming tool gives you full control over your Cubelets® robot blocks. Create countless new robots and behaviors with the power of code.

Learn More & Download

Important Cubelets Information

How do I contact customer support? +

Easy. Just email support@modrobotics.com with your question and a member of our team will respond as soon as we can. We are available Monday-Friday 9-5 Mountain Time.

Do my Cubelets have a warranty? +

Yep! Every Cubelet ships with a 1 year warranty. Click here for details or to file a claim.

How can I get more Cubelets? +

Our Education Accounts Team is happy to help just email edinfo@modrobotics.com

Contact

Cubelets and the Modular Robotics logo are trademarks of Modular Robotics Incorporated. Some of our technology is licensed from Carnegie Mellon University. Patents Pending, 2012.

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Educator Resource Hub Welcome Educator! This is the Educator Resource Hub, it is your home for helpful resources and information about Cubelets robot blocks. Jumpstart your Cubelets knowledge with a quick intro video, download our print-out classroom tools, or browse the FREE lesson plans for Cubelets!

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https://ozobot.com/stem-education

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Teacher devices - Teachers can use Ozobot Classroom, Ozobot's STEAM learning management system, for onboarding, an educator dashboard, bot and class management, and more. Computers with the Google Chrome browser are recommended for Classroom. for updated device and system requirements.

Student devices - Students can code Ozobot Evo two ways: screen-free with Color Codes and on-screen with OzoBlockly. For OzoBlockly, students can use a tablet with the Evo app or a computer with a web browser.

The following technology works best with OzoBlockly:

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Teacher devices - Teachers can use Ozobot Classroom, Ozobot's STEAM learning management system, for onboarding, an educator dashboard, bot and class management, and more. Computers with the Google Chrome browser are recommended for Classroom. for updated device and system requirements. Student devices - Students can code Ozobot Evo two ways: screen-free with Color Codes and on-screen with OzoBlockly.

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Lessons and resources for using Sphero in the classroom.
http://www.sphero.com/education

There is also a user-friendly getting started with Sphero page developed by FVRL.  http://www.fvrl.bc.ca/sphero.php

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Great ideas for incorporating tech-based and unplugged activities for computational and design thinking into school libraries and classrooms.
https://technolandy.files.wordpress.com/2014/06/coding-k-12.pdf

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Connected to Core Competencies
http://www5.sd71.bc.ca/literacy/inquiry/

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Innovative Learning Centre at UBC Okanagan

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Innovative Learning Centre at UBC Okanagan

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Design thinking ideas and Maker Day resources.
http://innovativelearningcentre.ca/

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"We inspire and develop the creative confidence of educators and support edu innovators catalyzing new models for teaching and learning."
Design Thinking Strategies and Resources: http://www.k12lab.org/

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The K12 Lab designs professional development experiences that inspire educators and set them on a journey to creatively engage with their students, content, school, and community. Through experiences, resources, and tools, we are constantly developing ways to build the creative confidence of educators.

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Launched October 2016
"CODE BC is a joint initiative between the BC Ministry of Education, the BCTF, and Computer Using Educators of BC (CUEBC)."
Resources vetted by BC educators. Search by grade/subject/competency.
http://codebc.ca/resource/

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Watering System for a School Garden (Gr.9)

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Watering System for a School Garden (Gr.9)

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(Source: Instructional Samples, BC Curriculum, Ministry of Education)
"This short exercise introduces teachers and students to design thinking. Students are challenged to design a watering system for a school garden that can be sustained with minimal human intervention during summer break. Students will gain an understanding of the needs of various stakeholder groups through empathetic interviewing."
Watering System Design (.pdf)

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(Source: Instructional Samples, BC Curriculum, Ministry of Education)
"In this design challenge, student teams are asked to create an advertising campaign that will appeal to teens and convey strategies for getting a minimum of 8 hours of sleep per night. Teachers provide opportunities for students to conduct research and explore issues related to sleep deprivation in a digital world." Cross-curricular: Physical and Health Education.
Sleep Design Challenge (.pdf)

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(Source: Instructional Samples, BC Curriculum, Ministry of Education)
"In this activity, students are challenged to design a prototype machine or tool that is capable of restoring balance to Earth’s damaged ecosystems. Teachers should build prior knowledge related to the concepts of sustainability and ecosystems before the design day." Cross-curricular: Science
Maker Design Challenge (.pdf)

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ISTE Standards for Students and Educators

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ISTE Standards for Students and Educators

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https://www.iste.org/standards

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The ISTE Standards provide the competencies for learning, teaching and leading in the digital age, providing a comprehensive roadmap for the effective use of technology in schools worldwide. Grounded in learning science research and based on practitioner experience, the ISTE Standards ensure that using technology for learning can create high-impact, sustainable, scalable and equitable learning experiences for all learners.

For over 20 years the standards have been used, researched and updated to continuously reflect the latest research-based best practices that define success in using technology to learn, teach, lead and coach. The standards have been adopted in all 50 U.S. states and many countries throughout the world. Aligned to UNESCO's Sustainable Development Goals, the standards are available in eight languages.

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The ISTE Standards are a framework for students, educators, administrators, coaches and computer science educators to rethink education and create innovative learning environments. The standards are helping re-engineer schools and classrooms worldwide for digital age learning.

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Coding Skills Continuum K-8 (Toronto District School Board)

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Coding Skills Continuum K-8 (Toronto District School Board)

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Coding in the Elementary Grades

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Free resources for coding, augmented reality, makey makey, minecraft and more.
http://www.hourofcuriosity.com/coding/

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"In many schools today, the phrase "computer-aided instruction" means making the computer teach the child. One might say the computer is being used to program the child. In my vision, the child programs the computer and, in doing so, both acquires a sense of mastery over a piece of the most modern and powerful technology and establishes an intimate contact with some of the deepest ideas from science, from mathematics, and from the art of intellectual model building."

Computational Thinking - Slides (PDF) Computational Thinking - Slides (PPTX) Computational Thinking by Jeannette Wing Coding For Young Mathematicians by George Gadanidis

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"In many schools today, the phrase "computer-aided instruction" means making the computer teach the child. One might say the computer is being used to program the child.

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Free in the App store this fall. "Learning to code with Swift Playgrounds is incredibly engaging. The app comes with a complete set of Apple-designed lessons. Play your way through the basics in “Fundamentals of Swift” using real code to guide a character through a 3D world. Then move on to more advanced concepts."
http://www.apple.com/swift/playgrounds/

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Swift Playgrounds is a revolutionary app for iPad and Mac that makes learning Swift interactive and fun. It requires no coding knowledge, so it's perfect for students just starting out. Solve puzzles to master the basics using Swift - a powerful programming language created by Apple and used by the pros to build today's most popular apps. Then take on a series of challenges and step up to more advanced playgrounds designed by Apple and other leading developers.

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Swift Playgrounds is a revolutionary app for iPad and Mac that makes learning Swift interactive and fun. It requires no coding knowledge, so it's perfect for students just starting out. Solve puzzles to master the basics using Swift - a powerful programming language created by Apple and used by the pros to build today's most popular apps.

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"Makey Makey is an invention kit for the 21st century. Turn everyday objects into touchpads and combine them with the internet. It's a simple Invention Kit for Beginners and Experts doing art, engineering, and everything in between."
http://www.makeymakey.com/

Makerspace for Education strategies: http://www.makerspaceforeducation.com/makey-makey.html

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Makey Makey: An Invention Kit for Everyone. Ever played Mario on Play-Doh or Piano on Bananas? Alligator clip to start inventing the future.

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"Electronic building blocks for inventions large and small."
http://littlebits.cc/

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Sphero makes remarkably cool, programmable robots and STEAM-based educational tools that transform the way kids learn, create and invent through coding, science, music, and the arts. Using information available, combined with skills acquired, can help make good decisions. That's the basic process of critical thinking. Critical thinkers can solve problems by keeping a clear mind and rational thoughts that will help you analyze a situation and make a sound decision.
STEM teaching is the hands-on exploration of science, technology, engineering, and mathematics concepts, and it's becoming an increasingly important part of modern-day education. STEM skills grant students the 21st-century abilities needed to perform a wide range of both essential and highly-skilled jobs.
Risk-taking, leaping, trying again, and failing are part of our genetic material. Without it, humans would not have inhabited every corner of this planet. Oftentimes we can see failure, particularly in exams, as negative - one of the worst things we can allow students to experience. But what if we allow students to fail in a safe space and make learning a personal endeavor? Go #BeyondCode and enrich your learning experience with engaging STEAM activities that foster creativity and collaboration.
Sphero makes remarkably cool, programmable robots and STEAM-based educational tools that transform the way kids learn, create and invent through coding, science, music, and the arts.
Using information available, combined with skills acquired, can help make good decisions. That's the basic process of critical thinking. Critical thinkers can solve problems by keeping a clear mind and rational thoughts that will help you analyze a situation and make a sound decision.
STEM teaching is the hands-on exploration of science, technology, engineering, and mathematics concepts, and it's becoming an increasingly important part of modern-day education. STEM skills grant students the 21st-century abilities needed to perform a wide range of both essential and highly-skilled jobs.
Risk-taking, leaping, trying again, and failing are part of our genetic material. Without it, humans would not have inhabited every corner of this planet. Oftentimes we can see failure, particularly in exams, as negative - one of the worst things we can allow students to experience. But what if we allow students to fail in a safe space and make learning a personal endeavor?
Go #BeyondCode and enrich your learning experience with engaging STEAM activities that foster creativity and collaboration.
Sphero makes remarkably cool, programmable robots and STEAM-based educational tools that transform the way kids learn, create and invent through coding, science, music, and the arts.
Using information available, combined with skills acquired, can help make good decisions. That's the basic process of critical thinking. Critical thinkers can solve problems by keeping a clear mind and rational thoughts that will help you analyze a situation and make a sound decision.
STEM teaching is the hands-on exploration of science, technology, engineering, and mathematics concepts, and it's becoming an increasingly important part of modern-day education. STEM skills grant students the 21st-century abilities needed to perform a wide range of both essential and highly-skilled jobs.
Risk-taking, leaping, trying again, and failing are part of our genetic material. Without it, humans would not have inhabited every corner of this planet. Oftentimes we can see failure, particularly in exams, as negative - one of the worst things we can allow students to experience. But what if we allow students to fail in a safe space and make learning a personal endeavor?
Go #BeyondCode and enrich your learning experience with engaging STEAM activities that foster creativity and collaboration.

Sphero makes remarkably cool, programmable robots and STEAM-based educational tools that transform the way kids learn, create and invent through coding, science, music, and the arts.

Using information available, combined with skills acquired, can help make good decisions. That's the basic process of critical thinking. Critical thinkers can solve problems by keeping a clear mind and rational thoughts that will help you analyze a situation and make a sound decision. STEM teaching is the hands-on exploration of science, technology, engineering, and mathematics concepts, and it's becoming an increasingly important part of modern-day education. STEM skills grant students the 21st-century abilities needed to perform a wide range of both essential and highly-skilled jobs. Risk-taking, leaping, trying again, and failing are part of our genetic material. Without it, humans would not have inhabited every corner of this planet. Oftentimes we can see failure, particularly in exams, as negative - one of the worst things we can allow students to experience. But what if we allow students to fail in a safe space and make learning a personal endeavor? Go #BeyondCode and enrich your learning experience with engaging STEAM activities that foster creativity and collaboration. Sphero makes remarkably cool, programmable robots and STEAM-based educational tools that transform the way kids learn, create and invent through coding, science, music, and the arts. Using information available, combined with skills acquired, can help make good decisions. That's the basic process of critical thinking. Critical thinkers can solve problems by keeping a clear mind and rational thoughts that will help you analyze a situation and make a sound decision. STEM teaching is the hands-on exploration of science, technology, engineering, and mathematics concepts, and it's becoming an increasingly important part of modern-day education. STEM skills grant students the 21st-century abilities needed to perform a wide range of both essential and highly-skilled jobs. Risk-taking, leaping, trying again, and failing are part of our genetic material. Without it, humans would not have inhabited every corner of this planet. Oftentimes we can see failure, particularly in exams, as negative - one of the worst things we can allow students to experience. But what if we allow students to fail in a safe space and make learning a personal endeavor? Go #BeyondCode and enrich your learning experience with engaging STEAM activities that foster creativity and collaboration. Sphero makes remarkably cool, programmable robots and STEAM-based educational tools that transform the way kids learn, create and invent through coding, science, music, and the arts. Using information available, combined with skills acquired, can help make good decisions. That's the basic process of critical thinking. Critical thinkers can solve problems by keeping a clear mind and rational thoughts that will help you analyze a situation and make a sound decision. STEM teaching is the hands-on exploration of science, technology, engineering, and mathematics concepts, and it's becoming an increasingly important part of modern-day education. STEM skills grant students the 21st-century abilities needed to perform a wide range of both essential and highly-skilled jobs. Risk-taking, leaping, trying again, and failing are part of our genetic material. Without it, humans would not have inhabited every corner of this planet. Oftentimes we can see failure, particularly in exams, as negative - one of the worst things we can allow students to experience. But what if we allow students to fail in a safe space and make learning a personal endeavor? Go #BeyondCode and enrich your learning experience with engaging STEAM activities that foster creativity and collaboration. Sphero makes remarkably cool, programmable robots and STEAM-based educational tools that transform the way kids learn, create and invent through coding, science, music, and the arts. Using information available, combined with skills acquired, can help make good decisions. That's the basic process of critical thinking. Critical thinkers can solve problems by keeping a clear mind and rational thoughts that will help you analyze a situation and make a sound decision. STEM teaching is the hands-on exploration of science, technology, engineering, and mathematics concepts, and it's becoming an increasingly important part of modern-day education. STEM skills grant students the 21st-century abilities needed to perform a wide range of both essential and highly-skilled jobs. Risk-taking, leaping, trying again, and failing are part of our genetic material. Without it, humans would not have inhabited every corner of this planet. Oftentimes we can see failure, particularly in exams, as negative - one of the worst things we can allow students to experience. But what if we allow students to fail in a safe space and make learning a personal endeavor? Go #BeyondCode and enrich your learning experience with engaging STEAM activities that foster creativity and collaboration. Sphero makes remarkably cool, programmable robots and STEAM-based educational tools that transform the way kids learn, create and invent through coding, science, music, and the arts. Using information available, combined with skills acquired, can help make good decisions. That's the basic process of critical thinking. Critical thinkers can solve problems by keeping a clear mind and rational thoughts that will help you analyze a situation and make a sound decision. STEM teaching is the hands-on exploration of science, technology, engineering, and mathematics concepts, and it's becoming an increasingly important part of modern-day education. STEM skills grant students the 21st-century abilities needed to perform a wide range of both essential and highly-skilled jobs. Risk-taking, leaping, trying again, and failing are part of our genetic material. Without it, humans would not have inhabited every corner of this planet. Oftentimes we can see failure, particularly in exams, as negative - one of the worst things we can allow students to experience. But what if we allow students to fail in a safe space and make learning a personal endeavor? Go #BeyondCode and enrich your learning experience with engaging STEAM activities that foster creativity and collaboration. Sphero makes remarkably cool, programmable robots and STEAM-based educational tools that transform the way kids learn, create and invent through coding, science, music, and the arts. Using information available, combined with skills acquired, can help make good decisions. That's the basic process of critical thinking. Critical thinkers can solve problems by keeping a clear mind and rational thoughts that will help you analyze a situation and make a sound decision. STEM teaching is the hands-on exploration of science, technology, engineering, and mathematics concepts, and it's becoming an increasingly important part of modern-day education. STEM skills grant students the 21st-century abilities needed to perform a wide range of both essential and highly-skilled jobs.

STEAM Learning Solutions

We offer coding robots and STEAM (STEM + Art) educational tools that transform the way kids and teens learn, create, and invent through coding, science, engineering, and the arts. Looking to inspire your whole class? Shop our education packs.

STEAM Activities & Resources

The Sphero ecosystem of tools and the Sphero Edu platform gives kids, teachers, and parents of all learning and coding abilities a blank canvas to solve challenges at home, in school, and beyond.

At School Amanda Vaden

2022 is in full swing and all of us at Sphero are looking ahead to an exciting new year in STEM and computer science education.

Sphero News Amanda Vaden

February is Black History Month, an important time to recognize the challenges and injustices Black people have faced throughout history and into today. It's also a time to celebrate and honor the many notable changemakers of color, especially those of which we can thank for pioneering the way through influential discoveries in science, technology, engineering and math (STEM).

At School Sphero Team

Unplugged coding is teaching coding concepts without using devices. It is learning how to code without writing lines of code. When coding unplugged, students use their knowledge to work on computational challenges that will help them understand the concepts they'll use in coding projects.

Looking to Bring Sphero to your Classroom?

Our team of education experts is here to help. Contact us today and get a demo.

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STEM Kits & Robotics for Kids | Inspire STEM Education with Sphero

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Sphero makes remarkably cool, programmable robots and STEAM-based educational tools that transform the way kids learn, create and invent through coding, science, music, and the arts. Using information available, combined with skills acquired, can help make good decisions. That's the basic process of critical thinking.

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"Home of Dash and Dot - the robots you can code"
https://www.makewonder.com/

Makerspace for Education strategies: http://www.makerspaceforeducation.com/dash-and-dot.html

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At Wonder Workshop, our award-winning Dash robot and our suite of age-appropriate apps encourage hands-on play and learning to make creative problem-solving concrete and tangible. Our vision is to inspire kids of all ages by giving them tools to imagine and invent the future.

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Common Sense Media - Graphite Coding Top Picks

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Common Sense Media - Graphite Coding Top Picks

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(Includes: grade level information, reviews, cost, platforms)
https://www.graphite.org/search?sq=coding#?sq=coding&searchType=list&page=1&sort=

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Common Sense Education empowers students and educators with digital citizenship tools and teaching strategies to advance learning in the digital age.

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Links to resources such as SCRATCH
"SCRATCH is a free web based programming site for children that was created by MIT in 2003. The website contains instructions, samples and resources for educators. The success of SCRATCH has inspired more websites designed to support teachers and students who are looking to learn more about programming through SCRATCH." https://scratch.mit.edu/

SET-BC link: http://www.setbc.org/2016/04/coding-in-the-classroom/?platform=hootsuite

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Scratch is a free programming language and online community where you can create your own interactive stories, games, and animations.

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Computing section: "We live in an age of computers. You're using one now to consume the content of this website, but if you want to, you could become one of the creators of computer technology.

Here on Khan Academy, you can learn how to code computer programs, how to design algorithms that make computers more efficient, and discover what a career in computing could look like."
https://www.khanacademy.org/computing

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Hour of Code & K-12 Educator resources (five Elementary courses, Middle School modules, Secondary year-long courses
https://code.org/educate

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Learn computer science. Change the world.

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Every student in every school deserves the opportunity to study computer science.

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ADST Curriculum Resource (A copy is available in each school library.)

Making, Tinkering, and Engineering in the Classroom
http://inventtolearn.com/

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Making, Tinkering, and Engineering in the Classroom
By Sylvia Libow Martinez & Gary Stager
All new expanded edition!
This practical guide provides K-12 educators with the how, why, and cool stuff to support making in the classroom, library, makerspace, or anywhere learners learn.

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By Sylvia Libow Martinez & Gary Stager All new expanded edition! This practical guide provides K-12 educators with the how, why, and cool stuff to support making in the classroom, library, makerspace, or anywhere learners learn.