# data[].attributes.body
Google doc

# data[].attributes.body
Projectors

# data[].attributes.body
9/10 Very effective, students were more engaged

# data[].attributes.body
1. Laptop, Projector, Kahoot, Desire2Learn, YouTube, Mobi, Doc Cam, TeachAssist
2. 8.5
3. When technology fails, make sure you have a back-up

# data[].attributes.body
8

# data[].attributes.body
Very effective for the most part (8-9/10)

# data[].attributes.body
1. Computer
2. 9
3. Incorporate more interactive activities with technologies

# data[].attributes.body
D2L, PowerPoint, socrative, YouTube

On scale: 7

# data[].attributes.body
1. powerpoint, kahoot, computer lab, videos, live coding, D2L
2. powerpoint - 7, kahoot - 8, computer lab - 8, videos - 7, live coding - 9
3. more different technology use to differentiate instruction

# data[].attributes.body
Instagram. Facebook. Twitter. (Photos and captions)
Kahoot

Padlet
YouTube
Smart tools - concept maps

# data[].attributes.body
Kahoot!, videos, articles online

# data[].attributes.body
Kahoots, gizmos
8
Focus on the learning

# data[].attributes.body
1.

# data[].attributes.body
1. Kahoot, Smartboard, Explore Learning, YouTube, PowerPoint
2. 8
3. Incorporate technologies where students can elaborate on their answers, facilitate discussion on answers

# data[].attributes.body
-Padlet
-Kahoot (7/10)
-Powerpoint (2/10)
-website (students had to research) (8/10

# data[].attributes.body
1. Kahoot and padlet and PowerPoint
2. Kahoot 7
Padlet 7
3. Better follow ups with them.

For Geography