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Some of the Stop Motion Films that I took inspiration from for my research was 'The Box Trolls'.
I remembered watching this film when I was a lot younger and being reminded by it during one of my classes in my second year of the course. The scene that I remembered most was the infamous dance scene in which everything went horribly wrong in a short amount of time. The scene didn't use too much dialogue since the use of the character's facial gestures and movement already said enough to the audience.

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I really enjoyed the idea of the LAIKA shorts on youtube trying to show personality through their puppets, so I decided to do the same myself. I found this puppet in one of the puppet rooms of the studio and decided to animate her in movements that I wanted her to do.
I really wanted to make her do really cute poses since I liked the idea of her being really shy. This personality came out really well even through her design.
I noticed when filming her on the rig, that it was extremely difficult to attach her. I had to have one of my peers, who knew more about puppets help create a rig.
I recorded a video of myself to be able to capture the movement that I had wanted through her legs and face.

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As i had mentioned before my group project is inspired by the real story of Clive Wearing.
Clive Wearing is an English musician and musicologist who got diagnosed with a brain infection called 'herpes encephalitis'.
Due to this condition it ended up affecting the part of the brain that had his memories, so, he  was left with a memory that can only last for a few seconds.
This form of amnesia was extremely devastating since he was unable to form new memories, all of his past memories have also been removed.
It is truly a tragic and melancholic story of a man who is unable to remember most about himself as well as his loved ones.
https://study.com/learn/lesson/clive-wearing-case-study-memory-psychology.html

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How did we use this story for our project?

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How did we use this story for our project?

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For this project, we didn't want to base the story on Clive and his wife Deborah specifically, since we felt as though it would be too personal of a project we didn't want to tackle an extremely personal story.
So, we decided to take some elements that we thought were extremely interesting for our story.
Some of the elements that we took from his story were:

His amnesia - The sole reason for this animation, we are trying to interpret the condition

Piano - A symbol that we want to use for our animation. I really liked the idea of the repetition of him playing on the piano at the beginning of the animation as well as the end.

Diary - We will include a diary in our animation that has the sentence 'Now, I am finally awake'. The repetition of that sentence and him scribbling it out will really help emphasize the idea of memory loss in the project.

Clive's Wife - The only thing that isn't distorted in his mind Everything else isn't important to him apart from her. He doesn't remember why she is important to him but she is.

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Since it has been a while since I have last written a script for a project, I wanted to try to refresh my memory a bit.
There were things that I still remembered, however, I wanted to make sure that the storyboard artist could understand my script as well as the shots and angles associated with it.
So, since I am more of a visual learner, I decided to go for some videos on YouTube. I was told to use Celtx since it was extremely budget friendly for students since their first project would be for free. Not only this, it could help format the script a lot better compared to programs such as Microsoft Word.
https://www.youtube.com/watch?v=q3b-SeOUIw0&t=9s

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Hiya, my name is Anthi and I am a student that is currently enrolled in Teesside University.

When first applying to uni, I was extremely unsure on what I wanted to pursue. Originally, I applied to become a 2d animator, however, as the years have passed that idea of mine seemed to have changed. Not that I didn't like the idea of being a 2D animator, but by the fact that I ended up being extremely interested in Stop motion.
The utilities that I had used to learn techniques in stop motion were a lot easier for me to understand and that it felt a lot more natural for me.
Now, in my third year, I finally realised what I wanted my role to be in an animation company. I want to be a Stop motion animator.

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In one of my modules, we were learning about using a Story Spine.
Q. What is a Story Spine?
A. A Story Spine is a technique created by Kenn Adams. It is a storytelling technique that was used and became popular by Pixar Story Artist, Emma Coats.

Our teachers suggested us to focus on some elements when building a story.

EXPOSITION - The set up of the story
INCITING INCIDENT - something happens to change things
PROGRESSIVE COMPLICATIONS - main Character tries to achieve what they want
CRISIS - it reaches a peak + something happens to spark further change
CLIMAX - main Character realises something or changes which affects the world around him
RESOLUTION - relief, the right things happened + story wraps up nicely.

Since our story is about a man who lost a lot of his memories due to a coma, it felt a lot harder for us to follow some steps.
However, the suggestion of using a story spine was also useful:

Once upon a time.....
and everyday....
until one day...
And because of that...
And because of the...
And because of that....
Until finally....
And since that day...
The moral of the story is..

However, after trying to use the Story Spine, it was extremely difficult to link our story with it since our story was not extremely story based.
https://www.aerogrammestudio.com/2013/03/22/the-story-spine-pixars-4th-rule-of-storytelling/

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By using dragon frame, we were able to play around with the aperture and exposure of the camera. We even decided to play with colour temperature since we wanted a really warm tone for the scene. Since Clive was surrounded by red curtains, we felt as though a yellowish tint for the lighting would work really well in this scene

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While dialogue itself is important to use when trying to create the overall mood for a short film or a particular scene, I felt as though, the art of storytelling without words can be just as powerful.
For me, the importance of storytelling can be used through the use of colour, lighting and the character's acting through their body movements and facial gestures.
Since I will be using stop motion as a medium to experiment with for my group project, the development of the atmosphere and puppets will be extremely important for my research.

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One of my teammates, Eliza Calcraft, suggested creating an animation of the story of Clive Wearing.
Clive Wearing is a pianist who suffers from a type of amnesia in which he is unable to create new memories. We all thought as a team that it would be extremely interesting to use his story as a form of inspiration. We felt as though there would be a lot of themes and metaphors to tackle within our project.
There will be no dialogue in the animation whatsoever and it will be accompanied by sound foley and by music that would help with the mood of the animation.
We also felt as though we should experiment with different styles of stop motion such as cutout,  claymation and object (we aren't too sure at the moment). However, the main style we will be using is puppet.
For my group project, I will be the producer, animator and scriptwriter.

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This is a short animated film directed by Tomoki Misato. It is a dark and modern retelling of 'The Wolf and the Seven young kids, which is based of Grimm Fairy Tales.
I chose this short film, since I believe it is able to express the severity of the situation that the kids go through. It is not a film that it is easy to watch due to the morbid, sinister and themes which are trigger worthy.
However, there was a lot of symbolism due to the colour of the human child's clothes, as well as the idea of using goats and wolf.
Through this film I realised that lighting has a massive role when it comes to setting the mood of the animation. Due to this, I believe I will use this as a form of inspiration for the lighting in my group project.

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This film came out recently and I honestly loved the idea that the story is Guillermo's own interpretation of the classical tale of 'Pinnochio'.
I loved the idea of Pinnochio accepting who he is and learning throughout the film to love himself for who he is instead of changing himself for other people. Which is extremely ironic since it tackles the original story of Pinnochio which is about a boy who wants to be human and considered 'normal'.
All in all, I really liked the story and art direction of this film since it personifies an inanimate being to have human feelings.

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When trying to create the synopsis for my group project, I would research on what questions would be effective to help show the story. (reference -

-Why tell this story? Why is this story important to tell? What do I hope to accomplish?
-Whom am I telling the story for? Who is your audience?
-How should I tell this story? What format should I use?

Some ideas to think about when writing the story is:
-THEME
-THINK ABOUT MAIN CHARACTER + HOW THEY CHANGE
-DON'T HAVE TOO MANY SUPPORTING CHARACTERS

Q: What is the theme of our story?
A: The theme of our animation is the idea of memory loss and how our main character lives in a repetitive loop

Q: How did they change?
A: Their life changed after going through the coma and having most of their memories taken from them. However, since it is in a repetitive loop our main character doesn't remember what they do.

Q: What are the supporting characters for your animation?
A: The supporting characters in our animation are the wife and the doctors in the hospital.

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LAIKA - Caroline's Father Animation Test

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LAIKA - Caroline's Father Animation Test

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I extremely enjoy seeing animation tests that some character animators have made behind the scenes since it gets to show the hard work the animators had done for the project.
What I really like about this video is that we hardly see Caroline's father's character but throughout the video, we can understand what his personality is like throughout his movement. By his movement, I mean by his slouched posture, the way he ruffles his shirt and hands with the well articulated hands.
We can even understand that he isn't an energetic character due to his character design, how he is constantly sitting down in the film shots that he is in and how he always seems exhausted in ever scene that he is in.
reference: https://www.youtube.com/shorts/MRiY1HBeJC0

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"Let me work!" Testing #Coraline's father in this early #wip #animation clip. #stopmotion #laikastudios #shorts

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LAIKA - Courtney's Personality + Character Animation Tests

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LAIKA - Courtney's Personality + Character Animation Tests

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Through Courtney's character design, just going in this video blind, we can understand how she is a stereotype of a popular girl in high school who has an obsession with her technology.
The mean-spirited self absorbed girl is an extremely entertaining trope to the audience since it can be done differently every time.
Just from the video alone she seems as though that she is a sassy and sarcastic character through her body movement. Some of these examples are the moving of the hips, the aggression that she has when simple tasks don't go her way. such as, 'painting her nails' and 'talking on her phone'.
Even her character design says a lot about her character since her face is always annoyed and the colour palette of her design gives, again, a stereotypical popular girl with the colour pink.
reference: https://www.youtube.com/watch?v=6yYXFM5t5gQ

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Puppet Featurette: Courtney - ParaNorman | LAIKA Studios

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Coraline - Puppet Creation + Character Animation

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Coraline - Puppet Creation + Character Animation

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Even though this youtube short is more about the creation of Coraline, it still shows her personality through the video.
Through the snippets that we are shown, it shows us that she is a childish character that tends to get annoyed extremely easily. Since she is always shown yelling and is just frustrated when interacting to characters. This is shown through her body movement, hand movement, walking and even through her facial reactions.
There is also a snippet of just the armature with her head. This shows to me that she is an incredibly curious character and wants to know more about her surroundings and situations. We see this as she is interacting with an object (which I'm not too sure what it is exactly) in her hand. It shows how she is able to interact with unfamiliar objects to her.
reference:
https://www.youtube.com/shorts/Nznw1AW02qU

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Watch our blue-haired heroine grow from armature to finished animation. #Coraline #LAIKAstudios

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To help format my scripts, I ended up using a website called 'Celtx'.
I had some experience with writing scripts last year since I was the script writer for a previous project, so I wanted to be able to help my group mates.
This isn't the final version of the script since I was discussing the story with my group, especially with the director, to know what the purpose of the animation is and what we are trying to convey visually to the audience.
Since it has been a while to write scripts I had to watch some videos on how to format in Celtx.

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This was the second and final script for our animation. I had make sure that the notes that I had taken for the first attempt, were implemented properly in the second attempt

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Here is an example of what I have created so far for my group's Shotgrid, we had a lecture about it in our Week 3 class. At first, since it is completely new to me, it felt extremely overwhelming.
I am the producer for my group, so i am responsible for tasks to be done before their deadlines and making sure that the creative process is completed as smooth and as efficiently as possible.
These are most of the tasks that we have for the pre-production side for our animation so it involves:
- Concept Art (Character Designs)
- Concept Art (Set Designs)
- ASSET LIST
- Script Writing
- Puppet Making
- *Set Creations (Hospital Scene)
-Storyboard
-Animatic
*For the Set Creations, we will have one of our 4 sets created before animating since whilst people are filming shots, the other sets will start to be created. We will do this in order to save time by using all of our 12 weeks accordingly for our project.

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ASSET LIST, SHOT LIST - HOPSITAL (PRE-VOID) SCENE

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ASSET LIST, SHOT LIST - HOPSITAL (PRE-VOID) SCENE

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ASSET LIST, SHOT LIST - HOPSITAL (PRE-VOID) SCENE

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ASSET LIST, SHOT LIST - NURSING HOME SCENE - ENDING

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ASSET LIST, SHOT LIST - NURSING HOME SCENE - ENDING

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ASSET LIST, SHOT LIST - NURSING HOME SCENE - ENDING

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ASSET LIST, SHOT LIST - HOPSITAL (PRE-VOID) SCENE

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Animating Stop-Motion Characters at Aardman Animations

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Animating Stop-Motion Characters at Aardman Animations

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https://www.youtube.com/watch?v=wGa-eBLH11Y

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Animating Stop-Motion Characters at Aardman Animations

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Facial Expressions in Stop Motion (The Nightmare Before Christmas)

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Facial Expressions in Stop Motion (The Nightmare Before Christmas)

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I was watching a behind the scenes video about Tim Burton's 'The Nightmare Before Christmas'.
It was interesting to see the animators working with different head shapes to help express the different emotions of the characters. Unlike 2D, Stop Motion puppets need replaceable puppet heads that can help display the emotions of the characters.
I really enjoyed the way in how they were able to solve the issue that they had with Sally's head. It was really interesting find out that the head didn't function well on her body but since she had long hair, it didn't affect the animation process of the film.
https://www.youtube.com/watch?v=kLw-Fo8uhis

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Here is an image of one of the animators picking the different head types for Jack.

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When trying to do the lighting for the set with my groupmate, Deniz, we thought of the hospital set to be more cool toned.
However, as we were experimenting with the lighting we noticed that there was this weird shine that was coming off from one of the walls.
So we decided to experiment with that a little further.

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We tried to change the colour temperature of the set on dragon frame. We liked how it had a blue tint to the colours. Plus, we also believed that if we used the colour temperature feature on Dragonframe, that the colours could be more consistent during different shots.
Unfortunately, we still had the random bright light on the top of the set. We thought that it was best to bring a different light sources for the set to hopefully equalize the shadows and brightness of the colours.

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A screenshot of the light settings for Dragon Frame

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Here is a closer shot of the different shots that we took for the hospital. We were still pretty content with the colour as well as the lighting.
We unfortunately didn't have puppets to work on but before shooting we will experiment one last time before doing anything.

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I decided to try to create a sequence with different shots on Shotgrid. I tried to experiment with assigning video editors and animators for the sequences for the animation.
I also tried to assign animation tasks to the different shots of the project.
After having done this, I started to feel more confident with using Shotgrid.

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We were trying to play around with lighting for one of our puppets. We felt that the lighting was making too many shadows and we had to add more lights for the set

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This was another photo that we had taken for the set.
We really enjoyed the lighting that was on the puppet as well as the set.
We also tried to add a mouth piece onto her face so the image could look like a shot from the animation.

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Since our animation is going to be a sad and dramatic piece, we wanted to find ways to make it more realistic. One of those, was to make sure that the characters were able to blink.
I found a video online on how to do it effectively and by trying to understand the frames for when the blink cycles would occur.
https://www.youtube.com/watch?v=eopC01s5KO8&t=68s

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Since our puppets were still being worked on, we were recommended by our teacher to experiment with the colour balance, contrast and brightness in photoshop. So, we decided to do that, however, it ended up looking a lot more eerie to the audience.
It did represent the sickly side of a hospital however it felt like the story that we wanted to show through its themes were not being expressed through this.
So, this was a failed attempt at adjusting settings in photoshop.

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In the end, we decided that it would've been a better idea to move the furniture. Due to the set, being a lot smaller than expected it was a lot harder for us to create the shots that we had in mind (especially the establishing shot of the doctors and Clive's wife looking at Clive).
However, after we added some decorations for the set, it was all coming closer together and we were able to create these interesting shadows and atmosphere through the colour theory and lighting of the set.

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Hopsital Scene - Clive waking up from the bed

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Hospital Scene - Clive getting up from Bed

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Hospital Scene - Clive getting up from Bed

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This is when I started to notice how difficult the armature was to move. I originally took video reference of a friend of mine showing me how him getting up from the bed should be like.
As many times as I had re-shot this scene, it was impossible to do the movement I wanted. The reason for this was that the puppet was too stiff. It was impossible to bed his arms to even express that he was pushing himself up.
So, this shot was a big fail for this research because he looked like he was floating upwards. Unfortunately, the puppet was extremely wonky and that it was difficult to move him in a way that felt natural.
Another thing that was extremely difficult to keep in mind was to make sure to not hit the curtain in the room. The curtain would move every so often, so I had to re-shoot this shot quite a few times until I felt as though it was the best result.

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Hospital Scene - Still shot of Clive looking at the camera

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Hospital Scene - Still shot of Clive looking at the camera

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I originally wanted to try to experiment with Clive blinking in this scene as he stared at the camera. The problem that I experienced was that the set was extremely shaky. So everytime I tried to animate Clive blinking, he would always shake with the bed.
Unfortunately, I had to scrap the idea of Clive blinking and let him stay in the bed as a mid still shot.

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Hospital Scene - Doctor Talking to Deborah

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Hospital Scene - Doctor Talking to Deborah

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I really liked the idea of having the doctor 2D when contrasted to the puppets because I really loved the idea of Clive being confused about the entire situation. It gives off this distorted feeling of reality and how he doesn't see things the same way as we do. I wanted to try to get Deborah to be confused and scared about the whole idea.
The issue that I faced was that she had no eyebrows, so it was extremely difficult to show any emotion even after altering the mouth sets. So, for me it felt quite a bit janky.

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This shot was meant to be extremely important in this scene since it would allow the film to flow smoothly and transition to the void scene. However, due to the lack of movement of the puppet, I tried as best as I could to make shake and have this sort of 'panic reaction'. Even though the puppet was extremely difficult to articulate, I also tried to move his eyes so I could show a lot better the distress that he was going through at that moment.
It made me realize after this experience of animating with the puppet that the condition and quality of the puppet matters a lot to the animators. I feel as though due to it being unable to be flexible enough, some other animators as well as myself found it extremely difficult to do the movements that we wanted to achieve.

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Hospital Scene_Shot 7_ Clive existential crisis

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Reference for Girl Animation - Version 1

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Reference for Girl Animation - Version 1

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I realized at this point due to the fact that I hadn't used references for the group project, that it was extremely important for me to use references. It ended up creating a more organic feeling to the character in a way that felt realistic as well as stylized.
Here is a video of myself that I had used for my first attempt of animating the puppet.

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Making of Video - Girl Animation - Version 1

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Making of Video - Girl Animation - Version 1

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https://drive.google.com/file/d/1SzdcEoXALn5AKv5yEhaFAVy76lpP4LUe/view?usp=share_link
I was unable to upload it to Padlet since the file was too big so I decided to upload it to my google drive.

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ANTHI CHARACTER ANIMATION 1 - Making of.mp4

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I noticed when animating with this puppet, for such an old puppet it was still able to move a lot more flexibly than the puppet that I had used for my group project. It wasn't too stiff but it was sturdy enough to not feel like it was going to break after each movement that I made her do. She had really good wiring around the legs that made her seem more flexible with certain leg movements.
One of the issues I noticed with her was that due to the arms being under a scarf, she felt extremely limiting in arm movement. So, I decided to give her simple movements but still be able to show her personality.
reference footage: https://www.pond5.com/stock-footage/item/119489248-flirtatious-young-playful-beauty-blowing-and-sending-air-kis

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Making of Video - Girl Animation - Version 2

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Making of Video - Girl Animation - Version 2

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https://drive.google.com/file/d/1HlZ52PUUV689GCHnk4YgBHUXYUudF-UQ/view?usp=share_link

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I feel as though this last experiment that I did with her really showed the flaws this puppet had. As mentioned previously, she had a lot of issues trying to stand. You can see this by the way her body sways in a weird was as she waves. Overall, I felt proud by the experiments that I did and I feel as though I was able to capture her personality through her movements.
I always made sure to ask for feedback from my peers so I could hear their input on my work.
reference footage: https://www.pond5.com/stock-footage/item/119489160-happy-young-friendly-casual-woman-waving-hand-welcoming-and

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Making of Video - Girl Animation - Version 3

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Making of Video - Girl Animation - Version 3

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https://drive.google.com/file/d/14-kSBORa0LjZ428gSmXmqw_M0GcfvWBQ/view?usp=share_link

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ANTHI CHARACTER ANIMATION 3 - Making of.mp4

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Here is an example of me and a classmate of mine, Deniz Oksuz, working on the lighting in Dragon Frame. It shows the colour temperature as well as the aperture and exposure of the camera. We made sure to take as long as we needed for the lighting before filming

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This video came out recently, however I really liked the idea of looking behind the scenes footage for this film since it had an extremely strong story and art direction. I wouldn't say I was inspired by this animation for research since it came out recently, but it is a form of media that I respect to a really high degree.
https://www.youtube.com/watch?v=KICSH0CJSFs

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How Guillermo del Toro Achieved His Vision for Pinocchio | ﻿Netflix

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Within the group project itself, I really tried to listen to my peers as well as my teachers critiques about my script writing work. I wanted to finalize the script as perfectly as I could before the production of the storyboard as well as the animatic. Since this story wasn't mine but was one of my teammate's, I wanted to make sure I discussed with her properly about what her intentions were when wanting to direct this film.
Regarding the character animation in my group project, I realised that there were some issues while trying to animate the puppet. I felt as though, due to the puppet being extremely stiff it brought a lot of limitations to the animators in terms of movement and emotion.
I think the hardest part was trying to get Clive and Deborah to express different emotions apart from shock due to the fact that the puppets had no eyebrows and that they had a lot of unnecessary movement due to the lack of padding of the puppets, which showed heavily on their clothes.
Despite this, I felt as though I was able to show the emotions of Clive to the best of my capabilities despite having a lot of issues with the puppet itself. I feel as though we were still able to convey the message that we wanted throughout the film, with its colour theory as well as music score.
In addition to this, since I was able to look at different works from different studios that showed character animation, I felt as though my own little experiment with the girl puppet was extremely effective. I was able to use references of myself and other source material a lot more effectively. The experiment helped a lot since the girl puppet was a lot more flexible than Clive, so, I felt a lot more comfortable in trying to animate with her. Even though the puppet also had her own limitations, I feel as though I was still able to express the personality that I wanted her to have.
Throughout this experience, I realised that creating my own personal experiment with the girl puppet and one with Clive was extremely helpful.
I say that it was helpful because it really showed the difference between my animation styles by using the different puppets.
Even though Clive wasn't as successful as I had hoped, I was content that the female puppet was a lot more successful.
Lastly, if I had more time to animate, I would've animated with the chimera armatures provided by the university and show the movements that I wish I could've done with Clive to its full extent since they barely have limitations. Another thing to note is I would experiment by animating with rigs as well as magnets to see which was more effective for my own style of animation.

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Gibbs' reflective cycle (1970) The University of Edinburgh. Available at: https://www.ed.ac.uk/reflection/reflectors-toolkit/reflecting-on-experience/gibbs-reflective-cycle#:~:text=One%20of%20the%20most%20famous,analysis%2C%20conclusion%20and%20action%20plan. (Accessed: October 10, 2022).

Blakeley, S. (no date) Clive Wearing's Memory - History and Psychology, Study.com | Take Online Courses. Earn College Credit. Research Schools, Degrees & Careers. Available at: https://study.com/learn/lesson/clive-wearing-case-study-memory-psychology.html (Accessed: September 30, 2022).

Aerogramme Writers' Studio et al. (2019) The story spine: Pixar's 4th rule of storytelling, Aerogramme Writers' Studio. Available at: https://www.aerogrammestudio.com/2013/03/22/the-story-spine-pixars-4th-rule-of-storytelling/ (Accessed: September 30, 2022).

(2022) Testing. YouTube. Available at: https://www.youtube.com/shorts/MRiY1HBeJC0 (Accessed: October 5, 2022).

(2022) Puppet Featurette: Courtney - ParaNorman | LAIKA Studios. YouTube. Available at: https://www.youtube.com/watch?v=6yYXFM5t5gQ (Accessed: October 7, 2022).

(2022) Watch our blue-haired heroine grow from armature to finished animation. YouTube. Available at: https://www.youtube.com/shorts/Nznw1AW02qU (Accessed: October 10, 2022).

(2018) Animating Stop-Motion Characters at Aardman Animations. YouTube. Available at: https://www.youtube.com/watch?v=wGa-eBLH11Y (Accessed: October 14, 2022).

(2012) The Making Of-The Nightmare Before Christmas. YouTube. Available at: https://www.youtube.com/watch?v=kLw-Fo8uhis (Accessed: October 16, 2022).

(2014) How to Animate Eyelids Blinking | Stop Motion. YouTube. Available at: https://www.youtube.com/watch?v=eopC01s5KO8&t=68s (Accessed: October 16, 2022).

(2022) How Guillermo del Toro Achieved His Vision for Pinocchio | Netflix. YouTube. Available at: https://www.youtube.com/watch?v=KICSH0CJSFs (Accessed: January 10, 2023).

(2020) Celtx Scriptwriting Basics with Taylor. YouTube. Available at: https://www.youtube.com/watch?v=q3b-SeOUIw0&t=9s (Accessed: October 18, 2022).

Sharplaninac (no date) Flirtatious young playful beauty blowing...: Stock video, Pond5. Available at: https://www.pond5.com/stock-footage/item/119489248-flirtatious-young-playful-beauty-blowing-and-sending-air-kis (Accessed: November 17, 2022).

Sharplaninac (no date) Happy young friendly casual woman waving...: Stock video, Pond5. Available at: https://www.pond5.com/stock-footage/item/119489160-happy-young-friendly-casual-woman-waving-hand-welcoming-and (Accessed: November 20, 2022).

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The lighting setup in the studio for the Void Scene

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The lighting setup that we decided to do for this scene, was very similar to the Theatre Scene. We did this since we wanted to show a similarity between the different scenes but also show how different the moods of the different scenes. We wanted to create a mood of familiarity but once Clive is presented with his memories as photographs it becomes more of a scary experience since he is aware that he will start losing them as they start to fall.

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This was what the scene looked like through Dragon Frame. After having played with the aperture and exposure we also wanted to play with the colour temperature. Again, as I have mentioned previously, we loved the idea of using the same lighting as the Theatre scene.
In addition to this, I really liked the way the sides of the set create these dark shadows on the side of the set, it gives off a sort of claustrophobic kind of feel to the viewer.

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One of the test shots that we had taken for this scene. We wanted this scene to express the desperation of Clive trying to reach out and hold the last memory of his-His wedding day. We wanted this to symbolize that even though he was unable to remember who his wife was, he was still able to remember the love he felt for her. We wanted to try to capture that as much as we could.

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Daniel Alderson (Fantastic Mr. Fox, ParaNorman, The Boxtrolls)

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I really like looking at behind the scenes for animations since I was able to see the animators creativeprocess throughout production. It also allowed me to see how the work is split between different departments of the studio and how they all help eachother out in their own ways. I was really interested in the idea of using references for my own personal character animation research.
https://www.youtube.com/watch?v=ij3IbplMisA

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We wanted to focus on certain elements in the Hospital Room, so we could express the severity of the situation to the audience. I liked this idea since it got the audience to question things such as 'Why is he in the hospital?' 'What happened to him for him to be there?'
The use of the still shots in the animation were really well thought out.
Not only this, but we also used this shots to focus on some world building in the room and make the room show that it has a lot of detail around it instead of being such a simple hospital room. So in this shot for instance, it shows the doctor's notes on Clive's conditions.

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For this shot, we loved the focus on the floor in the hospital room and show the 'Get Well Soon' cards that Clive would've received from family members and friends due to this incident of his.
Again, this makes the audience question this shot and scene as it progresses.

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Not all of these still shots will end up being used in our animation, however, we really liked to focus on little details in the room, as mention previously to give the scene some more depth to it.

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This is the final still shot that I had made for my scene. We really liked the idea of using a heart monitor to make sure that Clive's conditions are stable to the audience.

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For my research, I wanted to depend on the Gibb's cycle, The reason for this was because I felt as though it suited my way of researching.
DESCRIPTION

What occurred in your research?

What was the outcome of your research?

Did you have other expectations throughout your research?

I felt as though these were extremely convenient in my work of study. It also allowed me to focus more on my feelings as I was researching this topic area.
FEELINGS

How did you feel during the experiment?

How did you feel before or after the experiment?

How do you feel now?

EVALUATION

What was good and bad about the experience?

What went well?

What didn’t go so well?

What did you and other people contribute to the situation (positively or negatively)?

ANALYSIS

Why did the experiment not go well?

Why did the experiment ended up being successful?

CONCLUSION

What did I learn from this experiment?

What else could I have done better?

ACTION PLAN

How would I have done things differently if I were to?

How will I develop the required skills I need?

I decided to write a list of questions to myself that I felt were appropriate for my research. I will be basing my research off this cycle so I wanted to make sure that my thoughts and feelings are presented throughout my research.