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Current (open for feedback, please comment).
Red: DM Tools
Green: flavor (sounds, pictures)
Purple: Storyboarding
Blue: Maps, Character Tokens
Yellow: Homebrew (monster creation, NPCs, etc.)

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everything released by wizards and more

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Unearthed Arcana (UA) is playtest material released by Wizards of the Coast. UA included in this section has either been superseded by a more recent UA release, by officially published material, or enough time has passed since its release that official publication is unlikely.

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Unearthed Arcana (UA) is playtest material released by Wizards of the Coast. UA included in this section has either been superseded by a more recent UA release, by officially published material, or enough time has passed since its release that official publication is unlikely.

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This site has d100 lists of all kinds of encounter ideas, item concepts, and assorted insult generators as well. Great spot for inspiration!

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Welcome to Dndspeak. Weird and wonderful content for your tabletop game. Newest d100 Lists 100 City Campaign Quest Hooks Dndspeak August 13, 2021 100 Non-combat Urban Encounters Dndspeak July 14, 2021 100 Villainous Character Traits Dndspeak May 19, 2021 100 Prompts for Idle Chit-Chat Between Characters Dndspeak May 13, 2021 1 2 3 ...

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A great article to explain the uses of different languages to new players, and a good reference as well.

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In dungeons and dragons (D&D) 5th edition game our character can speak some default 5e languages which are indicated by your race and also your character background might give you the access to get one or some additional languages depends on your choice. You must use the D&d 5e character sheet to note these languages. The 5th edition of D&D is in a class by itself. It's the first version to feature the actual languages themselves rather than just their codes, which makes it easier to learn and play in ways never seen before.

If you want to chose any of d&d 5e languages then you need to chose the language which is common in your campaign otherwise you can chose any of your wishing languages from the d&d 5e Standard languages table. But whenever we want to chose a language for our character from the d&d 5e Exotic languages table you must have a permission of the GM's, so with this permission you also have a chance to get the secret language like thieves can't or tongue of druids.

From these dnd 5e languages are basically families of languages which has many dialects, for instance the primordial language has included the Terran dialects, Auran, Aquan, Ignan and one for each of the four elemental planes. The creatures which has the knowledge to speak in different dialects of the similar language can communicate easily with one another.

The D&D 5E Best Languages

Actually, there is no separate category for the best 5e languages and it comes from your experience with your character and how many 5e backgrounds you have used and also races,..etc with all these aspects you will gather some 5e languages, so they will be the best and useful dnd languages in your campaign.

We have some of the best d&d 5e languages and useful languages in our campaign and we mentioned them below.

From the above list of the 5e best languages we can use the "Ignan" as the "obscure languages" and it will serve you its level best unless you're at the sea.

How To Chose A New Language From 5e Languages

We can get so many languages, when we have the below specifications with us and once you chose the new 5e language then you can easily interact with your families before of your enemies. So let us start the steps to get a new language for you d&d character.

1. To begin "First Level" we have to know at least any of the "Two 5e Languages"

2. Your Character Default language will be indicated by your "Race"

3. If you have picked up "Half-Elf" or any other different "Race" then there you can access more languages.

4. For instance you've picked up the "Half-Elf", so you can approach the "Dungeon Master" and he will provide some "Additional Learning Languages". You no need to worry about your "INT Score" because it won't "Affect".

5. With your "Background" also you can get the access to chose one or more "Extra Languages". But it does use for the "Particular Task"

6. It's mandatory to maintain the "Character Sheet" to write the details of that "Initial Languages" after you've selected

7. From the "Standard Languages Table" only you have to chose your language, but the language should be "Common In Your Campaign"

8. If you want to chose the language from the "Exotic Languages Table", you should get the "Consent From The Dungeon Master".

9. The "Exotic Languages Table" will provide the language which "Thieves And Other Oppositions Unable To Speak Or Understand"

10. "Speak Language Skill" is better to purchase than getting the rank through the any skill you have.

By learning more languages you have to enhance your character levels. So the above procedure is the only way to get more learning languages and you have great chances to chose the best 5e languages either from the "Standard Languages" or from the "Exotic Languages".

Best Sources To Get The 5E Languages

If you don't know from where we can get our favorite d&d 5E languages then we are giving the sources from the below lines and we can easily search and get our favorite languages without having any interruptions.

1. SCAG = Swords Coast Adventurer's Guide

2. PHB = Players Hand Book (123 page)

3. MToF = Mordenkainen's Tome of Foes

4. VGtM = Volo's Guide to Monsters

5. MM = Monsters Manual

So from the above mentioned sources we can easily get our favorite languages and from there you can learn their rules and regulations more deeply than we explained in the above paragraph.

From the below lines we can get to know what are the languages we can learn from the above mentioned sources, so have a look at them and the below lines will help you a lot. So get the below languages which we've mentioned not only standard languages sources but also exotic languages sources and also Forgotten Realms Human Languages too. So get them now.

Here is a list of all the languages used in Dungeons & Dragons. There are total sixteen languages in D&D. Eight are standard and eight are exotic. Draconic, Celestial, Gnomish, Primordial, Sylvan, Common, Deep Speech, Dwarvish, Abyssal, Goblin, Undercommon, Halfling, Elvish, Orc,G iant, and Infernal. It contains information about each language, including their origin, history, and usage.

Standard Languages:

From the below list you can get the best standard languages and exotic languages in dungeons and dragons role playing game and your conversion with your campaign members.

Standard Languages(Ravnica):

Exotic Languages:

Race/Class-Specific Languages:

Forgotten Realms Human Languages (It requires GM permission):

The forg0tten realms human languages are available in the Swords Coast Adventurer's Guide only, so you can all the below languages in this book but the main aspect you have to remember is the Game Master or the Dungeon Master permission is mandatory.

These are the d&d 5e languages and you can get the above mentioned languages such as exotic and standard category. We hope with the above mentioned sources such as players handbook and Swords Coast Adventurer's Guide and also all other sources.

So you can use those sources to have an exciting experience with your dungeons and dragons role playing game by using the different 5e character sheets.

FAQ's (Frequently Asked Questions)

D&D is a role playing game. It's played with a group of friends and is similar to the television show, "Friends."

What Is The Rarest Language In D&D ?

The Dwarvish is the oldest language in d&d.

D&D is a roleplaying game. It's played with a group of friends and is similar to the television show, "Friends."

What Are the official Languages in dnd 5th edition?

Standard Languages, Standard Languages(Ravnica), Exotic Languages. You can check all these categorized languages from above lines.

How Many Languages Are There In D&D?

There are sixteen D&D languages these are divided into two parts.8 Standard languages and 8 Exotic Languages. as you can observe in the above steps.

How many editions of D&D are there?

A: There are three different editions of D&D: AD&D (the original), AD&D2E (the second edition), and D&D5 (the fifth edition).

How old do half-elves live?

A: The half-elves live 180 years.

What language do wizards speak?

A: standardised languages of magic.

What's the difference between AD&D and D&D5?

The biggest difference between AD&D and D&D5 is that D&D5 is more story-based than AD&D.

Why is D&D5 called "Dungeons & Dragons" and not "Dungeon & Dragons"?

The name "Dungeons & Dragons" was already taken by another company. So, the company that made D&D5 changed the name to "Dungeons & Dragons" to avoid a lawsuit.

How does D&D work?

D&D is played with a group of friends. Each player takes on the role of a character (a wizard, a cleric, a fighter, a thief, etc.) and controls their character during the game.

What's the difference between a monster and a foe?

A monster is something that you want to fight. A foe is something that you want to avoid.

What's the difference between a player and a PC?

A player is someone who plays in a D&D game. A PC is a player's character.

What's the difference between a class and a level?

Classes are what you choose to play as in a D&D game. Levels are how much experience you have in a class.

What's the difference between a feat and a class feature?

Feats are abilities that you have that you can use in a D&D game. Class features are abilities that are part of your class.

What's the difference between a monster and an encounter?

Monsters are the creatures you fight in a D&D game. An encounter is a group of monsters.

What's the difference between an attack, a spell, and a class feature?

An attack is when you try to hit your opponent with a weapon. Spells are magical attacks. Class features are things that you have as part of your class.

What are the differences between armor, weapons, and items?

Armor is the protection you wear. Weapons are the tools you use to fight with. Items are things you can use to help you fight.

What is the difference between 5E and 4E?

There are a lot of differences between the two editions. The biggest change is that there are no classes. Instead, you choose your class at character creation.

What are the differences between classes?

In 4E, you had to choose one of the four classes: Barbarian, Cleric, Fighter, and Wizard. In 5E, you choose between three classes: Rogue, Ranger, and Warlock.

What are the differences between races?

Races in 5E are more diverse than in 4E. There are a lot of options, and you can be anything you want.

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5e Languages D&D (5th Edition) of 2022 - Dungeons and Dragons - 5e Languages

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In dungeons and dragons (D&D) 5th edition game our character can speak some default 5e languages which are indicated by your race and also your character background might give you the access to get one or some additional languages depends on your choice. You must use the D&d 5e character sheet to note these languages.

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This site is phenomenal for all kinds of published resources for free, but this link is to the loot generator!
Resources for players and GMs alike, great to poke around this site.

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A phenomenal site for inspiration, battle maps, campaign trackers, and more. Puzzle generator is a personal fav

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Most of these should be compatible with any version of D&D or other rpgs, but if it's for a specific version it'll say so.

Lightning Rail Tiles - A set of tiles for a lightning rail in Eberron. Print them and glue them on matte board and they'll be right at home with your other tiles. Note the engine is transparent, so either add in a ground tile or cut out the white spaces when using as a tile.
- Download (ZIP)

This website exists thanks to the contribution of patrons on Patreon. If you find these tools helpful, please consider supporting this site. Even just disabling your adblocker will help (it's only text and plain image ads I promise). Becoming a patron will upgrade your account to premium, giving you no ads and more features.

Shout outs: Stacey, Max Puplett, Gordon Alexander Fallon, Gary, John Nazario, Lucia Rahberger, Sunscryer, Grey, Michael Sangregorio, Moonstar Morris, Keaton Permenter, Shazear, Richard Cotterill, Isaac Bergum, I_Maximus
Their contribution stands as a beacon of hope for all adventurers!

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Most of these should be compatible with any version of D&D or other rpgs, but if it's for a specific version it'll say so. Lightning Rail Tiles - A set of tiles for a lightning rail in Eberron. Print them and glue them on matte board and they'll be right at home with your other tiles.

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Not as in-depth, but very good for city layout based on guilds and what would be in an area. Not great, but good for inspiration and more big picture components

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Fantasy City Generator! - Complete with wards, professions, power centers, buildings, guilds, and more!

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An absurdly in depth city generator with fleshed out locations, npcs, inventories, and can be made into a excel doc. Yeah, it's THAT detailed. Also a good deal of customization and gender inclusion as well! Can be kinda overwhelming, but good to use for inspiration

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Instructions

1. Set the city size.

2. (Optional) Set the prosperity.

3. (Optional) Add natural features.

4. (Optional) Adjust how often races appear.

5. Click Generate!

If you're feeling generous, buy me some dice.

Report an issue

Description

I created this free tool to create a village, town, or city population with enough NPCs to make the populations realistic for a medieval setting.

Features

Hundreds to thousands of NPCs created with names, families, jobs, personalities, and appearances.

Downloadable to CSV.

Even more details about NPCs are available in the CSV.

Select how common/uncommon/rare each race is.

Businesses with distinct names and inventories.

Depending on the business, some items are always available, while others have a random chance of appearing. Not every smith has plate barding!

Inventory items come mostly from the source books, but have been expanded to include jewels and other trinkets players might need for spell components.

Some businesses are only available in Towns and Cities. Small villages may not have all the creature comforts.

Some businesses offer services from the DMG like skilled/unskilled labor, coach cabs, and messengers.

Taverns/Inns include pricing for all costs of living so you can choose the quality.

Town descriptions based on roll tables from the DMG.

Presently these are just for flavor and do not translate to the NPCs generated.

Age distributions that make sense for medieval settings. It's not equal parts children, adults, and elderly.

Populations divided by caste that make sense. (Awful lotta farms...)

Ages adjusted for the NPC race.

Uses

Create new towns from scratch and edit it to fit your setting.

Supplement towns from existing adventures.

That last one comes in handy! Want to add a smith and wainwright to The Village of Barovia in Curse of Strahd? Just copy them, their family, and their inventories to your notes. You don't need to bring the whole generated village along if you don't want!

This {{ city.Settings.CitySize.name }} (population {{ city.People.length.toLocaleString() }}) features {{ city.notableTrait }} and is known for its{{ city.knownFor }}. Unfortunately, it is afflicted by{{ city.calamity }}.

Shops

Estates

Farms

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If you’re feeling generous, buy me some dice.

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Random name generator

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Why do I have to complete a CAPTCHA?

Completing the CAPTCHA proves you are a human and gives you temporary access to the web property.

What can I do to prevent this in the future?

If you are on a personal connection, like at home, you can run an anti-virus scan on your device to make sure it is not infected with malware.

If you are at an office or shared network, you can ask the network administrator to run a scan across the network looking for misconfigured or infected devices.

Another way to prevent getting this page in the future is to use Privacy Pass. Check out the browser extension in the Chrome Web Store.

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Tavern name generator. 1000’s of names are available, you’re bound to find one you like.

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Extremely granular and thorough town generator

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Extremely granular and thorough town generator

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Your browser lacks required capabilities. Please upgrade it or switch to another to continue.

Loading…

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A generator unlike any other, Eigengrau's Generator procedurally generates towns and NPCs, all in paragraphs suitable to read out to players.

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Improved Initiative enhances combat in your D&D game without getting between you and your players.

Quickly roll initiative

Easily adjust HP

Convenient statblocks

Build an Encounter

or

Join an Encounter

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The original combat tracker for D&D 5E. Prep and run fast, adaptable combat encounters. A free alternative to the D&D Beyond (DDB) Encounter Builder.

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https://avrae.io/

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I am Avrae, a Discord bot designed to help you and your friends play D&D online.

Advanced Dice Roller

With a custom dice parser, Avrae is one of the most advanced dice rollers on Discord, capable of supporting pretty much every type of roll needed to play D&D. Advantage, disadvantage, and crits are built in, you can keep, drop, or reroll dice as needed, dice can explode, and dice can be bounded.

Character Sheet Integration

Avrae can read character sheets from D&D Beyond, Dicecloud, or a Google Sheet, automatically generating macros to roll attacks, ability checks, and saving throws. A player can then simply use a command to make a check, save, attack, or cast, and all necessary rolls will be resolved automatically.

Initiative Tracking

The initiative tracker is a fast way to track combat in a text channel. It supports automatic combatant sorting, HP, AC, resistance, and status effect tracking, and integration with the character sheet manager and 5e content to further streamline combat.

Connect Avrae

You can invite Avrae to your server here! Just select your server in the dropdown menu, and ensure that "Read Messages", "Send Messages", "Embed Links", and "Manage Messages" are enabled!

INVITE

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Avrae is a Discord bot designed to streamline playing D&D over Discord. Featuring advanced dice, SRD and character sheet integration, and initiative tracking, you’ll never need another D&D bot.

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An Introduction the 5 Room Dungeon Template

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Creating a good dungeon delve doesn’t need to be complicated. The 5 room dungeon is a simple tool, yet offers incredible flexibility.

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The "Knife Theory" of using character backgrounds

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The "Knife Theory" of using character backgrounds

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https://actuallybestrpgideas.tumblr.com/post/175398617164/knife-theory

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Original post from u/jimbaby on r/DnD

When writing a character's backstory, it's important to include a certain number of "knives". Knives are essentially anything that the DM can use to raise the stakes of a situation for your character. Anything that can make a conflict personal, like a threatened loved one or the appearance of a sudden enemy. They're called "knives" because the players lovingly forge them and present them to the DM so that the DM can use them to stab the player over and over again.

The more knives a player has, the easier it is for the DM to involve them in the story. So it's important to have them! When breaking down a backstory, it kind of goes like this:

Every named person your character cares about, living or dead (i.e. sibling, spouse, childhood friend) +1 knife [EDIT: a large family can be bundled into one big knife]

Every phobia or trauma your character experiences/has experienced +1 knife

Every mystery in your character's life (i.e. unknown parents, unexplained powers) +1 knife

Every enemy your character has +1 knife

Every ongoing obligation or loyalty your character has +1 knife

Additionally, every obligation your character has failed +1 knife

Every serious crime your character has committed (i.e. murder, arson) +1 knife

Every crime your character is falsely accused of +1 knife

Alternatively if your character is a serial killer or the leader of a thieves guild, those crimes can be bundled under a +1 BIG knife

Any discrimination experienced (i.e. fantasy racism) +1 knife

Every favored item/heirloom +1 knife

Every secret your character is keeping +1 knife

You kind of get the point. Any part of your backstory that could be used against you is considered a knife. A skilled DM will use these knives to get at your character and get you invested in the story. A really good DM can break your knives into smaller, sharper knives with which to stab you. They can bundle different characters' knives together into one GIANT knife. Because we're all secretly masochists when it comes to D&D, the more knives you hand out often means the more rewarding the story will be.

On the other hand, you don't want to be a sad edgelord with too many knives. A buttload of knives just means that everyone in your party will inadvertently get stabbed by your knives, and eventually that gets annoying. Anything over 15 knives seems excessive. The DM will no doubt get more as time goes on, but you don't want to start out with too many. You also don't want to be the plain, boring character with only two knives. It means the DM has to work harder to give you a personal stake in the story you're telling together. Also, knives are cool!! Get more knives!!!

I always try to incorporate at least 7 knives into my character's backstory, and so far the return has been a stab-ity good time. Going back into previous characters, I've noticed that fewer knives present in my backstory has correlated with fewer direct consequences for my character in game. Of course, this isn't a hard and fast rule, it's just something that my friends and I have come up with to help with character creation. We like to challenge each other to make surprising and creative knives. If you think of any that should be included, let me know.

EDIT: I feel I should mention it's important to vary up the type of knives you have. All 7 of your knives shouldn't be family members, nor should they be crimes that you've done in the past. That's a one-way ticket to repetitive gameplay. Part of the fun is making new and interesting knives that could lead to fun surprises in game.

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Original post from u/jimbaby on r/DnD When writing a character's backstory, it's important to include a certain number of "knives". Knives are essentially anything that the DM can use to raise the stakes of a situation for your character. Anything that can make a conflict personal, like a threatened loved one or the appearance of a sudden enemy.

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https://lostatlas.co/

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Lost Atlas - Search from 5000+ free battle maps for D&D and other RPGs

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Lost Atlas is a battle map search engine for D&D and other tabletop RPGs. Search from 5000+ free maps. Filter by creator, size, animations, keyword, and more.

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Resource for analyzing official races and guidelines for creating balanced homebrew ones

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Resource for analyzing official races and guidelines for creating balanced homebrew ones

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https://docs.google.com/spreadsheets/d/1XQ9shwsH5tu2s4Nt4J2Lie-pY4_G8CYhjB-yuJ7FlTk/htmlview#

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[detect greater balance]

Info

Guide

Official Races

Official (no ribbons)

Official (pre-MotM)

Rebalanced Races

Rebalanced (no ribbons)

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https://donjon.bin.sh/5e/random/

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https://rolladvantage.com/tokenstamp/

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A RPG tool site with a table top token app and dice roller for table top role playing games.. RollAdvantage aims to provide tools and resources for table top role playing games. All the tools aim to be easy to use, fast and accessible on the fly, and optionally in-depth if possible in order to make a GM's life easier.

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playlists for theme's, settings, combat, etc

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...Opening Spotify...

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Create NPC's with Class, Race, and CR

Homebrew Monsters

Change Monster CR (CR 12 BUGBEAR!)

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Homepage

Armor Class 11

Hit Points 11

Speed 40 ft

Senses passive Perception 10

Languages—

Challenge 1/8 Proficiency Bonus+2

Actions

Kick. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Increase the Challenge Rating of this creature to see what our editor can do!

The most powerful monster editor for D&D 5e

Increase or decrease the Challenge Rating of every creature

Edit the statistics of every creature inside the website

Generate NPC stat blocks and apply races, classes and templates with one click

Share your creations with the community

What's New

Creature Import

Wednesday, 08 June 2022

TL;DR: It is now possible to import monsters from improved-initiative.com! Check the new button in Your Creations.

We're working on ways to import creatures from other sources; we've identified three websites/formats that the D&D community might need most, and the first one we've developed is from improved-initiative.com, an awesome tool that helps hundreds of dungeon masters every day to keep track of combat turns; the guys at improved-initiative have worked hard to create a huge database of creatures from all the free-to-use sources they could find. Their format, JSON, is clean and reliable, and it's been relatively easy for me to convert it to Monstershuffler's format in the last two days.
The conversion is still far from perfect, though, since it doesn't create {values} and {attacks} inside actions yet; nevertheless it's going to save us a lot of time when we need to create variants of SRD or OGL creatures.

The other two websites/formats we'd love to import creatures from are dndbeyond and gmbinder(Markup format), and I'll probably work on that in the following weeks.

Give the new import a try and let us know if it works for you!

-Ismael

Creature Export: which formats do you need?

Wednesday, 01 June 2022

Are you the owner of a website, or app, that can import D&D creatures from other sources, or are you the user of such a website? We can easily create an export option inside Monstershuffler for that website if you give us the details of the file or text format. Send us a request via email or from our subreddit.

Monstershuffler.com is online!

Wednesday, 01 June 2022

Yayy! A big thanks to my girlfriend and all the friends who supported me during these months. Creating something so complex has been challenging, and at the same time so much fun. I'm now looking forward to hear what the D&D community has to say about this project. I hope that the tools I created will make Dungeon Mastering easier for all of you, and that your creativity will benefit from the freedom they give you. -Ismael

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Monstershuffler is a Monster Creator and NPC Generator for Dungeons & Dragons (D&D) 5th Edition.

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Tracker / Calculator for Hardcore Survival Travel Mechanics

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Tracker / Calculator for Hardcore Survival Travel Mechanics

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https://docs.google.com/spreadsheets/d/1xpDqVNOWhnLSCqqpfTegGGRJ-DyNLTy_xC3SFthRSMA/edit?usp=sharing

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https://www.reddit.com/r/ItsADnDMonsterNow/

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r/ItsADnDMonsterNow: That thing you said? It's a D&D Monster now.

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Original, 10 minute ambiences and music for Tabletop Role Playing Games.

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"Give me a D&D monster and I'll homebrew you a better version"

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"Give me a D&D monster and I'll homebrew you a better version"

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https://www.reddit.com/user/Oh_Hi_Mark_

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All right, here's the pitch, if you're looking at my profile for some reason. It's no secret that the monster catalogue is everyone's least favorite part of 5e, so I've set out to rectify that. I'm going post new or updated monsters, every single day, for your dungeons and dragons game. You can find a selection of my work for free archived here. Broadly speaking, these are my design goals and philosophy:

I'm aiming to meet or exceed the standards of quality set by 4e's Monster Manual 3 and Monster Vault, which I consider the peak of 1st party D&D design.

A monster should feel like itself. You should be able to tell just by looking at the abilities what monster you're looking at.

Low CR monsters deserve cool abilities too. If a creature is worth making a stat block for, it's worth making a cool stat block for.

A monster should be easy to parse. It should have exactly as much text as the DM needs to run it and not a word more. A monster should never be spread across multiple pages.

A monster should feel active in the combat outside of its turn, with reactions, legendary actions, auras, gazes, persistent effects etc.

A monster should not come with extra bookkeeping for the DM or players if at all possible.

A monster should have everything you need to run it in the stat block. You should never need to look something up in another book to run a monster. Abilities that fill the role of spells should be made valid targets for Counterspell and Dispel Magic.

A monster should facilitate dynamic movement, with ways to move itself and its enemies around. Dogpiles aren't fun.

If a monster has an obvious, non-damage way to approach attacking it, its stat block should reflect and reward that.

A monster should give the players meaningful tactical choices to make.

Weaknesses should be impactful enough that players feel smart and tactical for thinking of them, but not so impactful that the players deny themselves an exciting encounter by exploiting them.

Epic level encounters should feel meaningfully different from lower level ones, in more than just power level. Unique monsters deserve unique mechanics.

All beasts of CR 1/2 and above should be viable options for Wild Shape or Polymorph, balanced against options like the Dire Wolf, Giant Elk, Giant Scorpion, Giant Crocodile, Mammoth, etc. Polymorph should be more varied and dynamic than just "Spell of Be A T-Rex".

Monsters should acknowledge the way people play them. Nonmagical weapon immunity fails to capture its intended flavor, because DMs, as a general rule, simply do not employ monsters with that trait against parties that don't have access to magical weapons, and those monsters typically fail to suggest alternate approaches for parties that can't wound them.

Each monster should have multiple, significantly distinct variants. Variants deserve unique traits and actions, rather than just being CR-swapped versions of each other.

Monsters of a given CR should be similar in their ability to threaten and be threatened by players. DMs should be able to use CR as a meaningful balancing tool.

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Conflux Creatures (u/Oh_Hi_Mark_) - Reddit

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All right, here's the pitch, if you're looking at my profile for some reason. It's no secret that the monster catalogue is everyone's least favorite part of 5e, so I've set out to rectify that. I'm going post new or updated monsters, every single day, for your dungeons and dragons game.

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Tiny tool for turning an amount of Gold into a natural mix of coins

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Tiny tool for turning an amount of Gold into a natural mix of coins

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https://docs.google.com/spreadsheets/d/1F2AdKD0OQNZqfAMnyA_AdLmAvrXcJz2RCzyzFxzRgjw/edit?usp=sharing