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The game's map design is both simple and highly functional. It‘s structure is quite clear that there are three main chapters and one final boss challenge island; and each main chapter island has many levels which connected by different paths, routes of access, and even hidden path, all arranged so logically that players can choose to skip some challenges temporarily.

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The game was inspired by the rubber hose style of animation used in cartoons of the 1930s. All the paintings or animations in the game is hand-drawn, unlikely the common used 3d modeling and rendering today, this retro art style gives characters exaggerated movements and expressions, allowing emotions to be conveyed more effectively and making them more engaging.

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All the boss characters were designed to tribute the animation of the 1930s, and this rubber hose style just simply evokes the memories of classic cartoons like Micky mouse. Each character designs has variation of shapes or forms, and combined with their attack skills and methods.

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Every scene is richly detailed and has a distinct atmosphere: the cozy grandfather's house, the fresh and natural forest, the luxurious casino, and the smoke-filled factory... Also, each scene is closely tied to its boss character, with a very high level of completion.

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The game presents its story in a comic-style format, which complements the hand-drawn art style and aligns the narrative with the objectives that players must accomplish.