# data[].attributes.headline
raw 3D scan data                                                                         model after clean up

# data[].attributes.subject
raw 3D scan data                                                                         model after clean up

# data[].attributes.headline
before and after - from raw 3D scan data to final model

# data[].attributes.subject
before and after - from raw 3D scan data to final model

# data[].attributes.body
fixed holes removed noise corrected textures reconstructed details

# data[].attributes.body
WORK EXPERIENCE

3D Modeler, Transparent House, San Francisco, CA
11/ 2013 – 10/2015

• Created 300+ photorealistic textured 3D models from still images

• Cleaned up 3D scans geometry issues

• Fixed 3D scans textures issues in Photoshop and Mudbox

• Lighted and shaded 3D models

• Used scripting for automation

• Prepared models to final render

• Supported other artists with technical questions

3D Technical Artist at Ulitka Postproduction

10/ 2009 – 05/ 2013

• Checked 3D character models and assets for errors

• Modeled hard-surface 3D models

• Fixed texturing issues on 3D models

• Unwrapped UV coordinates

• Provided assistance to artists with technical issues

• Trained and help to artists with new tools and technologies

• Maintained studio scripts and organized data storage