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I have included this folder of earlier AR work to demonstrate my experimentation of using the platform as a form of creating art, prior to investigating the impact of 4IR and posthumanism in my work.

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Following this link, I have attached images from my sketchbook that includes notes on Internet art and specific artists from this area, as well as notes from the general internet art discourse.

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Combining net art and enquiring posthumanism 

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Combining net art and enquiring posthumanism 

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This was the first instance in my work where I decided to juxtapose an old net art asthetic with an old school computer, presented through new AR technology. This was inspired by a combination of the artists I researched who use the tech as a platform for making, as well as using net asthetics.

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Through beginning journalistic research, I had started to incorporate ideas of posthumanism in my work. In this folder, these sketches include these ideas.

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This bust of a head was heavily based on the idea of 4IR and post humanism, with humans and technology becoming blended. This piece was my first attempt of using a QR code in a public space. At the time I felt it was successful, however the show was more small scale, so it was easier to explain to people how to do the AR personally.

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I consider my research outside of the art world, including journals and books, to be the main framework of my work.
I decided to combine this area of my practise with my artwork and use AR to create a walkthrough experience, and build a visual representation of my knowledge research.

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Continuing on this theme of combining Internet art and modern technology, I decided to create a piece for my exhibition more immersive than purely a bust of head, as we had a bigger space to work with. As a result I decided to use Microsoft paint in order to create a piece that I would have done using this program as a child in the early 2000s, but used AR to make an immersive experience. These images show the early stages of this design.

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This folder includes images of me working towards the final sculpture to create an immersive experience of inside a computer using a Microsoft paint on Windows 95. I added these extra details on top of the paint image in order to invoke a sense of nostalgia to the viewer as well as different layers to the piece that the viewers could use to take photos with.

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Final images from the exhibit, including users and other artworks interacting with the piece.

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Friends that could not come to the exhibition had the opportunity to view my work. I sent them the QR code for them to print and scan, which allowed them to have the artwork in their own homes. I believe this to be useful to continue researching In my enquiry of using AR, and other 4IR technology, to enable art and culture to be more local and accessible, with increasing relevance during the COVID 19 pandemic.