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Materials Needed:
A tarp

Lay a tarp big enough for the group to stand on on the ground. Instruct the group to have everyone stand on top of the tarp, with both feet on and no body parts touching the floor. Now, the group has to completely turn the tarp over without anyone stepping or falling off the tarp.

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Materials Needed:
Rope

Tie one end of the rope to a pole, tree, or other immovable surface. Make sure the knot will not be undone by excessive pulling.
Starting at the opposite end of the rope, have the group line up with both hands on the rope, and have them stand as close to each other as possible. The more space between the last person and the knotted end of the rope, the better. It is now the group's job, without taking either hand off the rope or changing order, to tie a knot in the rope between the last person and the knotted end of the rope. They can move and slide their hands along the rope, but they must create a tight knot using teamwork.

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Have the group stand in the middle of the room or space you are using. Ask a would you rather question (samples below) and tell the group to stand on the left side of the space if they agree with option one or the right side of the space if they agree with option two. Once everyone has picked a side, discuss. Can be used as a simple icebreaker with funny options, or you can use it as a front-loader for your debrief.

Samples:
1. Would you rather change gender every time you sneeze or not be able to tell the difference between a muffin and a baby?
2. Would you rather do schoolwork in a group or do schoolwork by yourself?
3. Would you rather have a criminal justice system that actually works and is fair or an administrative government that is free of corruption?

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Half of the group stands and forms an outer circle, facing inwards. The other half of the group stands inside the first circle and faces a partner on the outer circle. A question is then posed. I've listed a few sample questions below. You can choose to give a time limit, usually a minute, for both partners to discuss the question. Once time is up, the inner circle moves to the left and meets a new partner, and a new question is asked. Continue in a way that suits your needs.

Sample Questions:
1. What was the last movie you saw? Was it good?
2. Are you shy or outgoing? Why?
3. Describe a time in your life that your gender played a factor, good or bad.
4. What would you do with a million dollars?
5. If you could change one thing about the world, what would it be?

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Time Required: differs

Asking the group to imagine a “First Response” plan. Once they have a plan, throw them a curveball. Select a person to “fall ill” and see how the dynamic changes. Keep it light, keep it creative, keep it dynamic.

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Time Required: 5 minutes

You can create a fence by just using a rope and tying it to two objects. Each group while holding hands must be able to cross the fence while not separating and not touching the fence either. This quick activity teaches everyone on how to move as a team and help one another.

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Time Required: 10 minutes

Ask all of the members to form a circle and then put a hula hoop through one arm before connecting everyone by holding hands. The goal is to make the hula hoop go around the circle once. This requires everyone to be ready to help when someone is struggling to move the hula hoop.

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Time Required: 25 minutes

Paint me a picture acts in a similar fashion to lights, camera, action. The difference is that instead of making a short play and presenting them one by one, all groups will have to make a scene and then freeze once preparation time is up. The group that can make the best picture gets the point.

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Time Required: 25 minutes

Groups will be formed and all the groups will be given a similar scenario to re-enact. This can be anything from random scenarios to actual news, movie or TV shows. The group with the best scene wins. Multiple scenarios encompassing several rounds can be used as well.

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Break into two teams of even players. Everyone in Group 1 thinks up a charade each, writing two copies of it.

Shuffle the papers, then distribute – so everyone in both groups gets a slip.

On ‘Go’, players simultaneously act out their charades – IN SILENCE… while also looking for another player doing the same charade

When spotted, they make a silent gesture, indicating the players are the same. Both must sit down at once. The last pair to sit is out

With everyone sat down, pairs now share their charades. If pairs are the wrong match, those players are out

The remaining pairs split into two new teams, for a new round featuring new charades.

The last pair standing in the final round wins.

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Players sit in a circle. The first person is then given 30 seconds to write a story six lines long.

When time’s up, the story is folded so the last line shows.

The story is passed to the next person to continue. The last player reads out the whole thing out

Add a fun theme, too. E.g. Got kicked out of a bar for having no pants on.

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Players work in pairs, sat back to back, one player drawing, the other instructing them what to draw.

Give the people instructing a bag filled with odd objects and start the clock.

The instructor now takes an object from the bag and describes it. They’re not allowed to name the object or what it’s used for

If the partner draws it correctly, they score a point

The pair to finish their bag first wins.

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To prepare for Bigger and Better, get several paper clips or some small objects that are low in value. Be sure to have enough to provide one per team.
Explain the rules to everyone: You will give each team a small object, and their job is to keep trading and upgrading their team’s object to obtain the largest and most valuable item possible. They may not offer anything other than the item they have, and they must stick together as a group. Set a time limit, such as one or two hours, and tell everyone that they must be back in time or else they will be disqualified. Announce that each team’s item will be judged in three categories: size, value, and creativity.

Divide the group into teams of three to six. Pass out the paper clip (or other small object) to the each group and send them off. When time expires, the judging process begins. Each team presents their item before the entire group. They explain why their item is biggest and best. At the end, choose winners for each of the three categories, or judge the items in any other way you wish. This activity involves good teamwork and creativity as each team coordinates their efforts and decides what strategies they will approach when playing. Camaraderie will be built, and surprises will come out of the activity. Who knows, a group might be able to turn a paper clip into a car! Well, maybe a toy car.

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The point of Art Effects is to build your group’s teamwork up with creativity and cooperation. In this game, your group will give keywords to convey items to their partner to create an art masterpiece. This game is great for groups of all sizes and requires a little bit of setting up according to the size of the group. Be sure to have a critic overlooking your artists to make sure everyone is playing fairly throughout the game. There is both a competitive and non-competitive version of the game, so be sure to pick how you want to play!

Materials Needed

Materials needed to play Art Effects:

Paper

A surface to draw on

Pencils

Erasers

How To Set Up The Game

To set up the game start by getting a headcount of who all will be playing try to get an even number of people for teams and have an extra to be the critic. Write down random words that can be described — like goose or pizza — on slips of paper and hand them out as everyone comes in the door. Be sure to be stocked with a pencil sharpener and enough supplies for all the drawers.

How To Play Art Effects

Non-competitive:

Pick out or have drawers volunteer from the group and then randomly select a partner for them to pair with. Each partner should have a few items to describe to their drawer. Once the partners are decided have everyone take a spot away from each other with the drawer and describer sitting back to back. Each pair will attempt to draw one item without the item being named, only described. Set a time limit or a word limit to keep the game interesting.

If desired you can switch descriptors and drawers out in a rotation, so everyone will get a chance to work together during the game.

Competitive:

Set up the exact same way you would in a non-competitive game, but have a stricter time limit or word amount. Give each player in charge of descriptions at least five slips of paper. The drawer will then have to figure out each item and put them together in a creative light on paper. Whichever team has a more accurate drawing of the word chosen by the describer is the winner.

*NOTE: The drawer can not ask questions in either version.

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Materials Needed: One very large blanket or sheet that cannot be seen through

A large blanket is held up between two groups, and one player from each team stands behind the blanket. The goal of the game is to be the first to identify the other person behind the blanket.
Have each team go to the front of the room. Have two volunteers hold a blanket or curtain open between the two groups, so that each group cannot see behind the blanket. If players do not know each other well, quickly have each player introduce their name to the room.
For each turn, each team chooses a volunteer to stand (or sit) behind the blanket. The facilitator will count “1, 2, 3” and then drop the blanket. The first player to correctly identify the name of the other player wins the round, earning one point.

Repeat until one team reaches a desired number of points (or whenever time runs out). This activity is a good way to learn names.

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This game teaches world inequity and can be used with any sized group

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How to play:
For this change management exercise, divide participants into groups and have them come up with an idea for a company such as candy bars for cats or water bottles for dogs. Assign members of each group to specific job functions like designing, marketing, distributing, etc. Have each “mini-company” collaborate and prepare a presentation on their product and business plan.  After 10 minutes, change the dynamic of the group by moving participants from one group to another, change specifications for the final presentation, and share important information to only one member of each group.  Depending on how much time you have, you can repeat the changes or spread them out throughout. After the allotted time has been used, have each group present to pick a winner.

What’s the point?
Doing this exercise will force participants to be flexible, communicate, and work together. After the exercise is over, follow up with an open discussion on how teams were able to adapt to changes and what benefits came from their new members or new specifications. Be sure to go over how they were able to do so.

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How to play:
In a spacious area, hand out bouncy balls for pairs of participants to bounce back and forth for a few minutes. Then, ask them if they ever had any doubts that the ball would fail to bounce back up. Point out that, like the bouncy balls, they too will be able to bounce back from challenges.

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How to play:
Ask participants to imagine themselves as aliens observing a human dinner party. Their task is to point out unusual human social norms and to explain them to the beings on their imaginary planet. Why do they drink poisonous alcohol? Why do they knock their glasses together when celebrating?

What’s the point?
Encourage your participants to be more open-minded towards changing long-standing methods by The Alien at Dinner. This exercise helps to point out that just because something is accepted, does not mean it is the best or only way of doing something and that doing things the way they’ve always been done is not enough justification for resisting better methods.

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How to play:
Ask participants to cross their arms. When they are comfortable, ask them to cross their arms the other way. Once they’ve done this, ask them why the second attempt might have left them feeling uncomfortable, even though it’s basically the same action.

What’s the point?
Steer the conversation towards specific changes being made within your group or the topic you are discussing. Examine how tricky it is to cross your arms in different positions and equally how tricky it is to cope with change. Show understanding that the necessary changes may be uncomfortable at first.

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Often times we find that that we are great at giving other people affirmations, but we struggle to affirm ourselves.
Have your participants grab a partner ( someone that they have been watching throughout the training/ week long experience).
Next: Each member of the pair is now the reflection of the other.

Have participant one affirm participant two, and have participant two repeat what was said. then repeat and switch roles.

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This is a repeat after me cheer!
Me!
I'm a factory worker!
Working all day long!
I can go like this!
And then one day!
My boss said to me!
Is that all you can do!
And I said NO!
I can go like this!
(Repeat entirely until you are swinging, stomping, and spinning)
And then one day!
My Boss said to me!
Is that all you can do!
AND I SAID YES!

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Steps:

-       Form group into 2 standing lines.

-       Everyone faces forward.

-       The two people at the back of the line decide on what to act out (example: kangaroo, playing soccer, while eating ice-cream)

-       After deciding on what to act out, the two people tap the people on the shoulder in front of them and act out the charade.

-       Those people must pass the charade up the line without using noise or talking till it gets to the front of the line.

-       The line that gets closest to the original combination of actions wins & gets a point.

-       After guessing & a winner is chosen, the players from the front of the line rotate to the back of the line & create the next charade.

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-        Everybody must touch the object with some part of their body (appropriately) and no one may use the same body part.

-       Make up a story as to why they must touch the can. Can begin whenever after planning, but once a body part touches the can it sticks there.

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Prep:

-       Blindfolds (One per participant)

-       Rope/Yarn

Steps:

-       Form a circle

-       Pass the yarn around the circle

-       Once each person has a piece of yarn, cut the yarn & tie the ends

-       Put a blindfold on each participant

-       Once the blindfolds are on, ask the group to try and form a shape.

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Steps:

-       Choose a word pattern

o      Examples:

§   Bill loves ink but hates tattoos; Bill loves fruit but hates apples. The pattern is double consonants.

§  Jessica loves spoons but hates forks; Jessica hates water but loves pools. The pattern is double vowels.

-       Group must guess what pattern you used

-       If a participant gets the pattern, they should not shout the answer but follow the pattern.

-       You can play until everyone gets the pattern or until others give up.

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Description: A twist on hide-and-seek.

-       Requires at least 3 people, but more people make for more fun

Steps:

-       With their eyes closed, seekers congregate and count to a predetermined number while one player hides.

-       When the group finishes counting, the search is on!

-       The seekers spread out to find the hiding player

-       As the seekers find the player hiding, they join him in the hiding place until all the seekers have found the hiding place (packed like sardines, get it!?).

-        The last player to join the group becomes the next person to hide.

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Set Up:

1)    Select a Moderator: This should be someone who knows the rules & has played the game before it was possible

2)   Choose Players: The Moderator divides the deck of cards as follow:

o     A king—the Detective

o   A queen—the Doctor

o   Cards of one suit (such as hearts) for Mafia members—one for every three Innocents

o   Miscellaneous cards (no hearts) for the Innocents

o   The Moderator may either assign additional roles or have players draw cards designated as being for a particular part, i.e. Jack of Spades for the Magician

3)   Shuffle & Deal the Cards

-       The Moderator shuffles the cards and then deals them out so that each person has a card. Players are not to show their cards to anyone else.

Steps:

1)    Time to Sleep

-       The Moderator begins the night cycle by having all players close their eyes & put down their heads. After everyone is “asleep,” the Moderator instructs the Mafia to wake up & choose a victim. Now, the Mafia members will be able to see all their fellow members. They pick a victim by gesturing silently. Players may gently tap their fingers to disguise any noise made. They tell the moderator their decision by pointing to him or her. Then the Mafia “sleeps” again until “morning.”

2)   Awaken the Detective

-       While everyone else is still asleep, the Moderator wakes up the Detective, who points to someone they suspect is a member of the Mafia. If the Detective is correct, that Mafia member is eliminated from the game. If not, the Detective now knows the identity of an innocent. The Detective then goes back to “sleep”.

3)   Awaken the Doctor

-       Next, the Moderator wakes up the Doctor who will choose a person to save by silent pointing. The Doctor can choose to save himself and thus survive the night. If the Doctor chooses another player and that individual is chosen by the Mafia to be killed, nothing will happen to the victim – they are “saved.” If the Doctor is chosen for death by the Mafia, he is out of the game and the townspeople can no longer be saved.

The Day Cycle

4)   Time to Awaken

-       The Moderator tells the players to open their eyes and then announces who “died” the previous night.

5)   H0ld Discussions

-       The players discuss recent events. Players do not show their cards, but try to convince others they have a certain role. If the discussion reaches a point where a player has a suspicion, the game moves on to the accusation.

6)   Make an Accusation

-       Whoever has a suspicion may accuse another player of being a member of the Mafia. This accusation must be seconded by another player. Additionally, the accuser must explain the reason behind the accusation. Other players may then tell if they believe the accusation is just.

7)   Defend the Accused

-       Any player who feels the accusation is unjust may choose to defend the accused. If desired, this can be done as a trial, with the accused presenting a fictional alibi and even accusing other players. In some versions of the game, the defense if conducted by a player designated as the Lawyer.

8)   The Vote

-       The Moderator calls for a vote and players indicate whether they believe the accused is guilty or not. It may be required that the vote be anonymous or not.

9)   The Verdict

-       If it is not decided that the accused is not guilty, accusations begin again. Again, there is a defense and vote. This continues until a player is declared guilty and leaves the game. If the majority voted the initial accused player guilty, the night round begins again.

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- Flashlight Hide & Seek Vampire Version

Prep:

-       Multiple flashlights

-       Brief the group to be safe (no throwing things, cautious in the dark, etc.)

Steps:

-       Turn off the lights.

-       Vampire has a flashlight.

-       If the vampire finds you & tags you with the flashlight, you become a vampire and must help find the hiders.

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Steps:

-       Ask for a volunteer; volunteer is the bear

-       The rest of the group are towns people

-       Area is designated as the town

o      Group creates a town name

-       Bear leaves the town area

-       Facilitator/leader narrates: “Beautiful day in ____ town. The towns people are walking about and enjoying conversation, when suddenly a bear heads for the town”

-       When the townspeople hear that the bear is headed for town, all the townspeople should choose a position to freeze in.

-       The bear enters the town and tries to get a towns person to laugh (clarify the boundaries in accordance with the group dynamics)

-       The first towns person to laugh becomes the bear for the next round.

o      Also, if someone laughs, the narrator can announce a towns person fell victim to a bear attack (artistic choice).

-       If no one laughs, announce that the townspeople survived the bear’s visit.

-       Then, ask for a volunteer to be the next bear.

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Objective: Avoid having your hand touched or slapped, thus getting eliminated, and be the last Ninja standing.

Steps:

-       Everyone gets in a circle, shoulder-to-shoulder, with their hands in the middle. On the count of three, they jump back into a "Ninja" pose.

-       One-by-one and continuing counter-clockwise, each person takes a turn being the attacker and tries to touch another person's hand in a single "Ninja" move.

o      The attacked, to avoid being touched, reacts with a single Ninja move. Only the attacker and attacked may move; all others remain frozen.

o      Whether missing, successfully hitting or avoiding, only a single Ninja move is permitted and both must stay frozen in that pose.

-       If a person's hand is touched, they must leave the circle.

-       The player to the right automatically goes next and may choose to attack any other player.

-       The person who is aimed for doesn't go next; the next person is always to the right of the person who just went.

-       The game ends when only one person remains. Whether missing, successfully hitting or avoiding, only one Ninja move is permitted and one must stay in that pose.

-       The person to the right of the person who started the previous round starts the next round.

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Prep:

-       Materials: game leader, pen & paper

Steps:

-       Form a circle.

-       Each person thinks of a name and writes it on a strip of paper. They will be this person.

-       Once you have written down your name, fold up the paper and place in the center of the circle.

-       For each game, one person is the game leader: they will not play.

-       The game leader writes down all the names & adds three extra “wildcards”

-       START:

o      The game leader reads out
the list of names three
times, including the
wildcards

o      A player is chosen or
volunteers to start. They pick
any person (not the game
leader) and try to match a
name from the list to that
player.

§  For example, “Daniel, are
you Beyoncé?”

o      They let you know if you are
right or wrong.

§  If you are right, you “team
up” with that person and start
working as a little team
(empire). You can/should
share your famous name when
you join a team.

o      Whether the guess was right or wrong, the next turn belongs to the person who was asked.

§  So, in this example, it’s
Daniel’s turn.

o      You keep going, with the teams getting larger and larger, until you have a winner (the last person left)

-       Extra Rules

o      You can’t bluff by asking someone if they are the famous person you selected for yourself

o      Once the game leader has read out the list three times, they cannot read the list out again

o      Don’t forget the leader does not play. Nominate a new game leader for each game.

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Notes:
- Time estimate of 30-45mins
- Opportunity to discuss communication

Steps:

-       Split up into 2 teams.

-       One member of each team volunteers to be blindfolded

-       The blindfolded volunteers should find the fake snowball & throw it at the other teams’ blindfolded member by listening to the instructions of teammates

-       Can alter the game with funny rules like can only use animal sounds and give the team 2 or 3 minutes to strategize OR must use a different language, etc.

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Steps:

-       Gather the group in a circle.

-       Two people are in the center.

o      One person is a farmer & another person is a donkey

-       The farmer asks a person in the circle, “will you adopt my donkey?”

-       The person answers, “Depends (or I don’t know), what does your donkey do?”

-       The farmer comes up with something that the donkey does; then, the donkey does whatever the farmer came up with.

o      For example, “My donkey does the dance move known as the worm”; Or, “My donkey sings opera”

-       Then, the person responds with “Sure, I’ll adopt your donkey.”

o      The donkey gets to leave the center & join the circle.

o      Original farmer then becomes the next donkey.

o      The adopter becomes the farmer of the new donkey.

o      The cycle CONTINUES.

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- More complex version of rock/paper/scissors with animal “evolutions” involved after winning a round.

Steps:

-       Two people meet and do R/P/S 3x

-       The best out of 3 evolves into the next animal, the loser stays the same.

-       When you lose you devolve 1 level but you can never devolve past an egg.

-       Once you evolve into a supreme being you form a chorus line and every time a new person becomes a supreme, you sing stop in the name of love

Egg>chicken>farmer>jedi>supreme being

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Everyone gets in a circle and one person stands in the middle. The person in the middle spins around and points to a random person in the circle. That person that was pointed to must make horns on their head with their hands and shout like a viking while the people on either side of them must row as if they are rowing the boat that the middle person is standing on. If all three people respond in time and do the correct actions, the person in the middle of the circle points to another person. If one person messes up, that person goes into the middle of the circle and switches out with the original middle person. Etc.

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-       Required: Rolls of toilet paper

Steps:

-       Set up teams with 2-4 players on each team

-       One person on each team will be the mummy and each team will be given 2 rolls of toilet paper.

-       They will have 5 minutes to complete the game.

-       The team players are to circle around the mummy and pass the toilet paper to each other while wrapping the mummy in it.

-       The leader of the group will be the judge and decide which team has created the best mummy design.

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Supplies Needed:

o   Wrapping Paper

o   Tape

o   Box

o   Scissors

o   Blindfolds

Instructions

o   The group will need to wrap a gift-box by working together

o   Each person will have a “disability”

o   Blindfolded

o   Can’t speak

o   Can’t use their thumbs (thumbs are taped)

o   Use only one hand

o   Only use your elbows

o   Only use your non-dominant hand

o   They can take as much time as they need

o   Once they finish, ask them if they are happy with the job they’ve done. If not, have them do it again

Works as an icebreaker because it puts everyone at a disadvantage and forces them to work together. They can learn to trust their team and rely on them when they need help throughout the week.

Possible questions to ask:

o   How did you feel at different points in the activity?

o   Was there a time you felt frustrated?

o   How did you work together as a team to complete the task?

o   How does this activity help you understand how to work with others more effectively?

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Supplies Needed:

o   Three balloons per person

o   2 bags of flour

o   Scissors

o   Small Funnel

o   Plastic Knives

Instructions

o   Take the first balloon and stretch it out

o   Using the funnel, fill the balloon with flour, about big enough to fit comfortably in your fist. If the flour isn’t flowing in, use the knife to push the flour down into the balloon

o   Tie off the first balloon to seal the flour inside

o   Take a second balloon and cut off the excess rubber around the opening

o   Put the first balloon inside of the second, with the tied off tab facing the back of the second balloon

o   Repeat the process with the third balloon to make the stress ball more sturdy

o   Squeeze it and make sure it works!

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After the rules are explained, all of the people leave the room except one. That one person has to come up with a story focusing around what they were doing just before they were killed. The person must come up with an occupation, location, and object. Once they come up with those, they call one person into the room. The first person must then act out their occupation, location, and object using only gibberish, they cannot use words, trying to get the person to guess what those three items were. They only act through the scene once, and are killed by the object they chose. The second person who came into the room must then call another person into the room and act out what they believe were the original occupation, location, and object, dying in the same way as the original player. Play continues in this way until the last person has witnessed the scene, and they must then inform the group as to what they believe happened.

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Have participants get into groups of three. You can pair them according to the color of their clothes, or have count off three at a time. Have each group find a place to sit and tell them you are going to have them talk together about topics you will give them. Announce a new topic every few minutes. You can use the following topics or come up with some of your own.

What is the greatest challenge you are facing?

What do you like most about yourself?

What do you value most in life?

What are the easiest and hardest emotions for you to express and why?

What is something that few people know about you?

What do you value in a friend?

What do you want to be doing in five years?

What is a motto you try to live by?

What are five words a friend would use to describe you?

Pass out index cards and markers to each participant. Explain they are to write down something interesting about themselves – something they have done or someplace they have been. Take the cards back up and then shuffle and redistribute them. Go around the room and have each person guess whose card they are holding.

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1. Have each person write down their name on a 3x5 index card along with a (short) embarrassing story that they have.

2. Collect all the cards and then draw out one. Invite that person and two others to come forward and sit on chairs in the front. All 3 people will be acting as if it was their story that was chosen.

3. Without telling everyone else who's story it is, read the story out loud. Allow the audience to ask all three people questions about the story.

4. Have the other participants guess which of the three is the real person the story was talking about

5. The person reveals themselves at the end

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Prep:

-       Two random (safe) items/objects

Steps:

-       Identify one object as the “thing-a-ma-jig” & the other object as the “whatcha-ma-call-it”

-       Pass the “thing-a-ma-jig” one direction (in this case to the right) & the “whatcha-ma-call-it” the other direction (in this case to the left)

o      Player 1 say to the person on their right (player #2), “do you want a ‘thing-a-ma-jig”

o      Player 2 asks, “A what?”

o      Then, the player 1 reminds player 2 by saying “a thing-a-ma-jig”

o      Once reminded, player 2 accepts the “thing-a-ma-jig”

o      Player 2 asks says to the person on their right (player #3), “do you want a ‘thing-a-ma-jig”

o      Player 3 asks player 2, “A what?”

o      Player 2 has forgotten, so they should ask player 1 again.

o      Once player 1 reminds player 2, player 2 tells player 3 “it’s a thing-a-ma-jig”

o      Player 3 accepts the “thing-a-ma-jig”

o      This process continues for both objects in opposite directions until each object reaches the last person on the side opposite from the starting point.

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Note: Keep in mind the physical demands of this activity and check med-forms for any back issues.

Prep:

-       Decide on how many groups you will break the group into

-       Acquire two bananas per group (in case they want to do a 2nd round)

Steps:

-       Split up group into multiple teams

-       Each team lines up in a row, facing the same direction and lay down on the ground

-       Put the banana between the feet of the person at the front of each line

-       Count down from 3; then, try to pass the banana down the row with your feet

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Prep:

-       Acquire a whoopee cushion

Description/Steps:

-       Use a whoopee cushion in the form of a red light/green light game.

-       Objective is for the “it” person to catch people on the way to get the whoopee cushion which is behind their feet.

-       The group must capture the whoopee cushion without getting tagged out for moving; then, the group must return it back to the starting line without the ‘it” person being able to see the whoopee or know who is carrying it.

-       On their retreat back red light/green light rules are still in effect.

-       The “it” person may make one guess at each red light to see if they can find the person who has the whoopee.

-        If the “it” person catches the whoopee before it reaches the finish line they win, if the group gets the whoopee back to the finish without the “it” person catches them, they win.

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-  Ideal for groups that are sharing intimate details about their lives (such as training groups or program members).

-       Purpose: It helps to enhance the emotional connection between participants; also, for participants to reflect on where they started, where they are now, and how they got there

Steps:

-       Draw a horizontal bar on a whiteboard that represents time

o      Participants can choose when the timeline starts and stops (ex: freshman yr. to senior yr.)

-       Have each participant draw a line chart which reflects the highs and lows they have had at each year throughout the timeline

-       Also, you can have the participants draw a line into the future which includes their hopes, aspirations, and dreams.

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-       The chorus is sung by everyone with clapping

o      If the person leads has fun with it, dancing along a bit during the chorus, the group will open and have more fun

-       The chorus goes...Jig...Hello...Jig, Jig, Hello, Hello
Jig...Hello...Jig, Jig, Hello, Hello.

-       You say "Hey! (insert name of someone in the circle.)"

-       They say "Hey what!"

-       You say "Hey! (repeat name)

-       They say "Hey what, hey what"

o      (this part should keep the beat. if it doesn't you just get caught up later)

-       You all say "SHOW us how you jig hello, SHOW (emphasize word to get everyone back on the rhythm) us how you jig hello.

-       They say and do the action "My hands are high (Hands up), my feet are low (Hands down to knees), and this is how I jig hello. (On this last part they do their own dance movement to the beat)

-       Optional: Now everyone repeats. "His/her hands are high (all hands up), his/her feet are low (hands down), and this is how he/she jigs hello. (everyone repeats movement that they did.)

-       Now start over. Clapping also helps to get everyone back to the beat. Jig...Hello...Jig, Jig, Hello, Hello.     Jig...Hello...Jig, Jig, Hello, Hello.

-       The last person who did the jig starts by calling the next persons name.

Hey ... (new name) CONTINUE.

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Create “tasks” that are assigned different values. For example, you might have “Climb Mt. Everest” and give it a value of 35, while “Give the dog a bath” has a value of 3.

Give each member of your team three cards with the same number on them so that every team member has a set of numbers different from every other player. One person will have all 1’s, while another might have all 10’s. The goal is to accomplish the tasks in a set amount of time so that whoever is left will get a prize based on the total value of the tasks completed.

However, in order to “do” the task, they must get people together whose numbered cards add up to the value on the task. Once a card is used, it can’t be used again. And once a team member has used up all their cards, they are taken out of the game and out of the running for the prize.

Ideally, there are more tasks and values than can be fulfilled by the cards your team possesses. They must determine which tasks to do, and which cards to use up. Ultimately, not every task can be completed, and not everyone can be a winner. The goal is to get the highest total task value (for the best prize), and work together to achieve it knowing that in order to do so, some will miss out.

Purpose: This rather painful game helps your team work together, understanding both strategy and self-sacrifice. Hopefully, once the game is over you’ll see that everyone has some kind of prize or reward, but it’s best to allow the team to not know that during game play.

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Hey [name]!
Hey what?

Are you ready?
Ready for what?

To wiggilo!
Wig what?

Wiggilo, ready go!
My hands are high [raise hands], my feet down low [point to feet], and this is how I Wiggilo.

[all:] Wiggilo, wig-wiggilo, wigilo, wig-wiggilo.

[repeat different people]

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* [Pat on your legs once, then clap, keep this rhythm. All echo what is said:]
Dog
Dog, Cat
Dog, Cat, Mousie
Froggy
Itsy, bitsy, teeny weeny little bitty froggy
Jump. Jump. Jump little froggy
Eat up all the little worms and spiders
Fleas and flies are Scrumpdelicious
Ribbit, Ribbit, Ribbit, Ribbit, Ribbit, Ribbit, CROAK!
[repeat everything, faster]

Pizza:
Sauce Sauce
Sauce Cheese Sauce Cheese
Sauce Cheese Anchovies Sauce Cheese Anchovies
Pizza! Pizza!
Eat a lotta eat a lotta eat a lotta pizza Eat a lotta eat a lotta eat a lotta pizza
Oh no! Don't drop the pizza! Oh no! Don't drop the pizza!
Once you drop the pizza it's nobody's pizza Once you drop the pizza it's nobody's pizza
Gobble gobble gobble gobble gobble gobble BURP! Gobble gobble gobble gobble gobble gobble BURP!

Dough Variation:

Dough
Dough Sauce
Dough Sauce Cheese
Pizza!
Eat a lotta eat a lotta eat a lotta pizza
Oh no, don't drop the pizza!
If you drop the pizza nobody eazza
Nibble nibble nibble nibble nibble nibble CHOMP!

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This is a repeat-after-me cheer
I said a boom, chick-a-boom.
I said a Boom, chick-a-Boom.
I said a boom, chick-a-rock-a, chick-a-rock-a, chick-a-boom.
Uh, huh
Oh, yeah
One more time...
_________ style

Janitor Style: (action: push “broom” in sweeping action)
I said a broom, sweep-a-broom, I said a broom, sweep-a-broom
I said a broom, sweep-a-mop-a-sweep-a-mop-a-sweep-a-broom

Valley Girl Style: (done in a very ‘valley girl’ voice, flip wrist, hair, etc)
I said, like, a boom, chick-a-boom. I said, like, a boom, chick-a-boom
I said, like, a boom, --chick-a-rock-a, --chick-a-gag me with a spoon

Dr. Evil Style: (hold pinky up to mouth)
I said, I’m gonna get that Austin Powers, boom
I said, I’m gonna get that Austin Powers, boom
I said a boom, like throw me a freakin’ bone here, boom

Preacher Style: (finger pointing up to the feeling and lots of shaking)
Do regular verse, but with a lot of conviction and a passionate preaching voice.

Loud Style: (hand megaphone)
Scream Regular Verse
14

Slow Motion Style: (slow-motion walking/running)
Do a regular verse s l o w l y!

Wisconsin Style: (pretending to eat chunks of cheese)
I said a cheese, chunk-a-cheese. I said a cheese, chunk-a-cheese.
I said a cheese, chunk-a-cheddar-chunk-a-cheddar-chunk-a cheese!

WWF Style: (imitate wrestling, stomping around)
I said a slam, chick-a-slam. I said a slam, chick-a-slam.
I said a slam, chick-a-slam, chick-a-slam--body slam!

Meditation Style: (closing eyes with palms up, in a thoughtful voice)
Regular verse, but in a very contemplative, thoughtful voice

Underwater Style:
Regular verse, but wiggle fingers over your lips

Flower Style: (ballerina-esque arms as they “bloom”)
I said a bloom-chick-a-bloom. I said a bloom-chick-a-bloom.
I said a bloom-towards-the-sunshine, towards-the-sunshine, chicka-bloom

Opera Style: (big, expressive motions)
Regular verse- sing it loud, sing it proud; big vibrato, crescendos

The Fast and the Furious Style: (steering, shifting, pressing on gas)
I said a vroom-chick-a-vroom! I said a vroom-chick-a-vroom!
I said a vroom-chick-a-stop! Cuz-there’s-a-cop-a-chick-a-vroom!

Cheerleader Style: (random cheer motions- clapping, kicks in air, etc.)
I said a boom, go-fight boom! I said a boom, go-fight boom!
I said a boom, go-fight-win, go-fight-win, go-fight-boom!

Ladies’ Man Style: (act very suave)
Regular verse while doing your best Ladies’ Man impression.

Ninja Turtle style:
I said a where’s the pizza dude? I said a where’s the pizza dude?
I said a dude-like-whoa-like, cowabunga dude!

Arnold Schwarzenegger Style: (Lots of flexing muscles & in deep voice)
I said a Boom-chicka-Boom. I said a Boom-chicka-Boom.
I said if I can be govern-ator, so can you!

Spaceman Style: (put hands together and pretend it’s a rocket swerving about)
I said a zoom-to-the-moon. I said a zoom-to-the-moon.
I said a zoom-take-a-rocket, take-a-rocket to the moon!

Sonic Boom Style: (a good way to finish the song- on “boom,” make a final,
15
I said a BOOM!……...sshhh! dramatic, boom motion, then put finger to lips)

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[One person yells the first line to the group  and that group yells the second line back to them.]

Hey [name]!
Hey what?

Hey [name again]
Hey what?

Show me how you shake your thang!
This is how we shake our thang!

[The named group yells these lines. On each "boom," everyone stamps their right foot on
the ground. During the "sha-whatever-whatever," everyone "shakes their thangs." After
each line, everyone turns half way around.]
BOOM - sha-wadda-wadda
BOOM - sha-bang-bang
BOOM - sha-wadda-wadda
This is how we shake our thang!

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Give me a long "M"
M --

Give me a short "M"
M -

[chorus:]
Don't give me no pop, no pop,
Don't give me no tea, no tea,
Just give me that milk - moo moo moo moo,
Wisconsin Milk - moo moo moo moo.
[Each time as you go "moo moo moo moo," do this in pairs: one person holds down their
thumbs like a cow's udder. The other makes motions like they're milking.]

[Repeat everything over to spell "milk," following each letter with the chorus.]

Give me a long milk
Chocolate!

Give me a short milk
Skim!

[chorus]

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[Sing this first, and also after each verse:]
I'm sing - in' in the rain, just sing - in' in the rain, what a glor - ious fee - lin', I'm ha - ppy again!
[After each chorus, yell out a list of these actions, starting with one and adding one each
time. Do each action as you yell, and everyone echoes and also does the action.]
Arms out Thumbs up Elbows back
Chest out Stomach in Buns up
Knees together Toes together Turn around!
[By the end everyone should be so contorted from all of the actions that just turning around is hilarious!]

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[Stand up, back straight, arms at your side. As you say the first line, bring your arms up over your head until your hands touch.]
Bananas of the world, unite!
[As you say this line, bring your arms quickly down to your sides again.]
Bananas, split!
[Move to the left and then to the right as you do this line:]
Peel banana, peel-peel banana, peel banana, peel-peel banana
[As you say each line, move the appropriate arm (or both arms) from above your head down to your side.]
Ya peel to the left,
And ya peel to the right,
Peel down the middle,
[As you say "mmmm," throw your arms back]
and - mmmm - take a bite!
[Everyone starts spinning around with their arms over their heads.]
Go bananas! Go-go bananas! Go bananas! Go-go bananas!

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Hip, Hop, [Serve] Rocks
Let me see that right foot drop!
(Stomp right foot and yell) BOOM! Shake-it-out-shake-it-out!
(Stomp right foot and yell) BOOM! Shake-it-out-shake-it-out!
Can replace ‘right foot’ with left foot, booty, etc

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My mom gave me a penny
To go and see Jack Benny
I did not see Jack Benny
I BOUGHT BUBBLEGUM!
Bazooka-zooka Bubblegum dance around in a circle for
Bazooka-zooka Bubblegum these two lines
I did not see Jack BennyI
BOUGHT BUBBLEGUM!
For multiple verses, replace ‘penny’ and ‘see Jack Benny’ with words below

Nickel buy a pickle
Dime buy a lime
Quarter buy some water
21
Dollar buy a collar
Pound buy a hound
Peso buy some queso
Yen buy a hen
Ruble buy a poodle
Frank buy a tank
Euro buy a burro

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This is a repeat after me cheer!
This is a do as I do cheer!

(CHORUS)

Oh it's a 60's party from a 60's movie!

Oh it's a 60's party from a 60's movie!

(FIRST VERSE)

See the surfers (put your hand above your eyes as if you're searching for them)

On their surfboards (same thing but with other hand)

Na na na na na na na! Na na na na na na na! (act as if you're on a surfboard, switch sides for the second na na na)

(CHORUS)

See the jellyfish

On the beach

Squishy squishy squishy squishy (move feet as if you're stepping on them) Na na na na na na na! Na na na na na na na!

(CHORUS)

See the swimmers

In the water

Swimming swimming swimming swimming (move arms as if swimming) Squishy squishy squishy squishy! Na na na na na na na! Na na na na na na na!

(CHORUS)

See the tanners

On their towels

Ouchy ouchy ouchy ouchy (touch arms as if touching a sunburn) Swimming swimming swimming swimming! Squishy squishy squishy squishy! Na na na na na na na! Na na na na na na na!

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Oh, the Princess Pat,
Lived in a tree,
she sailed across
the seven seas,
she sailed across
the channel too
and took with her
a ricka bamboo

a ricka bamboo,
now what is that,
its something made
by the princess pat,
its red and gold,
and purple too,
thats why it's called
a ricka bamboo

Oh, the captain Jack,
had a mighty fine crew,
he sailed across
the channel two,
but his ship sank
and so will you
if you don't take
a ricka bamboo

a ricka bamboo,
now what is that,
its something made
by the princess pat,
its red and gold,
and purple too,
thats why it's called
a ricka bamboo

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This is a repeat after me cheer.
You can’t ride in my little red wagon
The front seat is broken and the axels’ draggin
Ooh, ah boo, ah boo ah ah.
(Alternate line:
Chug-ah Chug-ah Chug-ga-chug-ga-chug-ga)

Second verse!
Same as the first
But a whole lot louder, and a whole lot worse!!

(Repeat first verse louder)

________ (third, fourth, etc) verse!
Doesn't exist,
But if it did, it'd sound like this!

** Mario Kart **
You can't ride on my Mario Kart!
I lost the key, and the engine won't start!
Chug-ah Chug-ah Bow-ser is a thug-ga!

** Red Lamborghini **
You can't ride in my red Lamborghini!
Your butt's too big and the seat's too teeny!
Chug-ah Chug-ah Chug-ga-Chug-ga-Chug-ga!

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[recommended for an outside space]
{split group into 2 teams}
group 1 to group 2: P--A-R-T-Y PARTY PARTY'S ON OUR SIDE
WHERE IS THE PARTY THE PARTY'S OVER HERE
group 2 to group 1 but LOUDER: P--A-R-T-Y PARTY PARTY'S ON OUR SIDE
WHERE IS THE PARTY THE PARTY'S OVER HERE

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Leader: Hey  _______  (group name) !!
Group: Hey what?
Leader: Hey  _______
Group: Hey what?
All: Can you show me, show me, how you sizzle, sizzle?
First you tick it, tick it
Then you roll it, roll it,
Then you bounce it, bounce it,
Then you sizzle, sizzle, what-what, sizzle sizzle, all right!

Second Version:
Leader: Hey  _______  (group name) !!
Group: Hey what?
Leader: Hey  _______
Group: Hey what?
All: Can you show me, show me, how you sizzle, sizzle?
First you pop it, pop it
Then you lock it, lock it,
Then you drop it, drop it,
Then you sizzle, sizzle, what-what, sizzle sizzle, all right!

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Standing in a circle, all players start by clapping their own hands together in front of themselves and then clapping hands with the person on either side of them simultaneously. The players form a rhythm using the following chant:

Czechoslovakia, Boom Sha Boom (all clap in rhythm in a circle)
Yugoslavia, Boom Sha Boom (all clap in rhythm in a circle)

Let's get the rhythm of the hands (pause clapping)
(all clap three times)

Let's get the rhythm of the feet
(all stamp feet three times)

Let's get the rhythm of the arms
Uh-1, uh-2, uh-3 (raise one arm up, then the other, and then lower both)

Let's get the rhythm of the eyes
(All say eyes)

Repeat and get faster and louder each time.

Plan for Success: Practice the simultaneous clapping between the players before adding the chant.

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Supplies: toy balloons, small note pads and pens or pencils.

Have group members write ideas to a given challenge on a piece of paper (one per sheet), fold the paper and put it inside a balloon. Blow up balloons, and tie them.

When all are done, everyone tosses the balloons for 15-30 seconds, and captures a balloon. Each person takes the new idea they have received, and builds on it. Report to the group.

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Assemble all but one of your team members in the shape of a triangle. They should be facing into the triangle, standing side by side to create the outline of the shape.

Take the remaining member and place them inside the triangle. Let them choose to face whatever direction they want to, and instruct your team to remember exactly where they were in relation to the spinner. They should note who they were standing next to, and how they fit into the triangle shape based on where the spinner is facing.

The spinner should begin to slowly spin around. Without warning, the spinner should stop and stand still. At that point, the team has a set amount of time to reassemble into place so that the end result is a triangle situated correctly according to whatever direction the spinner chose to face.

Purpose: This activity is a great way to get the blood-pumping and to get your team to work together. They need to remember where they belong on the triangle, and help others, too, in order to finish in time.

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Give each team member a piece of paper. Have them draw a simple drawing on the paper, without talking to anyone else. Each person then passes the paper to their right. Each team member looks at the drawing they now have, fold the paper in half, and write at the top what they think the picture is of. The paper is passed to the right again. Each person reads the description, folds the paper over to hide the words, and draws a picture of that.

This continues, where each pass alternates between determining what the picture was and drawing what was described. It is important that each turn only reveals the words or picture from the previous round. Separate sheets or pads of paper may be used if that is easier than one sheet of paper, but they should be passed together.

When the paper is back to the original owner, each member reveals what was written and drawn.

Purpose: This activity tends to create a lot of laughter and is an excellent ice-breaker at parties or before long meetings where you want people to be comfortable with each other. The drawings and interpretations tend to bring out discussion and jokes.

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Steps:

-       Put on your name-tag

-       Come up with three facts to tell people about yourself

-       Once you tell another person your facts and hear their facts, you both switch tags (identities).

-       You must now walk around and introduce yourself as the other person with their 3 facts

o      Either a time requirement (between 1 and 3 minutes) OR certain number of people to interview (3 or 5)

-       At the end, everyone introduces who they are by the end time

o      The real person steps forward and corrects any errors

Note: Works well with larger groups.

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- Each person introduces themselves and puts a unique association with their introduction.

-       The association could be:

o      Movement/Dance Move

o      Alliteration [Examples: adjectives (Dandy David), animal (Lucy Lama)]

o      Combine Alliteration & a Movement

o      What you Bring to the Picnic (Bethany brings lemonade to the picnic)

Steps

-       Form a circle

-       Leaders start the game to provide an example.

Option 1:

o      First player does the name association

o      Next player says the previous peoples’ associations and their own

o      Last player should say all the names & their associations.

o      Then, ask whether anyone else wants to try doing all the names & associations

Option 2:

o      Either first do Option 1, or simply go around the circle and each person shares their own name & alliteration

o      Next, the leader starts by saying their own name & alliteration, then say another player’s name & alliteration (to a set beat)

o      The player who the leader named, then does their own name & alliteration & sends to another person (to the set beat)

§  Example: (Leader Libby) Libby Lama, Brigid Bird; (Participant Brigid) Brigid Bird, Heather Hen.

o      This process continues around the circle.

o      If someone does not follow the beat, they are out & can continue to participate by cheering on others.

# data[].attributes.headline
Hunny I Love You, But I Just Can't Smile (Icebreaker)

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Hunny I Love You, But I Just Can't Smile (Icebreaker)

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Say the phrase “Hunny I love you, but I just can’t smile”, while looking another person in the eyes and attempt to make them smile.

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Have group form a circle and grab hands with others, they cannot grab hands with a person they are standing next to. They must untangle the knot they formed with their arms. Win if it forms one large circle, or two Olympic rings connected at only one point.

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Steps:

-       Pair Up (Ideally, pair with someone who you do not know)

-       Introduce yourselves

-       Create a fun handshake together

o      Can give a time estimate

-       Once each pair has created a handshake, each pair will share their handshake with the large group.

-       Anytime you shout “handshake buddy”, the pairs must find each other as quick as possible and do their handshake

Note: Alteration can be to designate a handshake “milking buddies”; milker must make milk sounds, and cow must ‘moooo’

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Ask a question to the group, such as what is your favorite hobby, and each person must act it out and have the group guess what it is.

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Have a colored beach ball, and an icebreaker question corresponding to each color. Then, get the group in a circle and toss the ball. Whichever color the person's right thumb touches when they catch the ball, they must answer the question corresponding with that color.

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Prior to getting together, the leader(s) of the group of participants prepares a list of sentences. Sentences can be read one at a time for the whole group to finish, or the leader can give a different sentence randomly to each student. Some suggested sentences for this exercise include:

Before I came to ________, my main interests were...

The way I would describe my family is...

The thing I remember most about high school is...

My most unusual friend is...

The things I value most are...

The thing I would most like to accomplish this year is...

The thing that concerns me most about school is...

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Allow the participants to walk around and talk to each other by interesting themselves and talking. After a few secs/ minutes; shout out a number. The participants have to be able to get into groups of that number and introduce each other by name. If someone(s) can not form a group, they are out. Continue until there are 2 people left.

**to make it harder, do not let participants get in groups with the same people every time**

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1. Ask Participants to recite the alphabet in unison and let them do so until you yell stop.

2. Whatever letter they stop on, have everyone share something they are looking forward to at school that starts with that letter. For example, if you stop on "S," they might say "Service through the Office of Social Justice!"

3. After everyone has taken a turn, stop on a different letter and ask each student to name a personality trait they have.

4. Continue doing this with different things you want to get to know.