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Positives and negatives of doing this job

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Positives and negatives of doing this job

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Positive is the money i get paid and doing something i love .And

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Where is the best place to live to do this job?

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Where is the best place to live to do this job?

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In America

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The Best American Cities for Creatives (That Aren't NYC, LA, or SF)

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These hubs of creativity are great places to live if you want to make art, food, music -- and a living.

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Is taking trash apart and making art from trash

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 How can computer science skills help me prepare for this job

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 How can computer science skills help me prepare for this job

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I need to be good at art and stay focaused

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What subjects should I get good at to prepare for this job?

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What subjects should I get good at to prepare for this job?

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Math, Art will help to be a artist

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 How has technology improved/changed/influenced your chosen career?

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 How has technology improved/changed/influenced your chosen career?

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it has improved by me knowing more about art

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 What is the range in pay to do this job?

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 What is the range in pay to do this job?

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Artist get paid over a millions for people wanting the art

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How hard/easy is it to get into this career?

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How hard/easy is it to get into this career?

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It is easy for you if you have a good education but if you don't you can't

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 How hard/easy is it to get into this career?

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 How hard/easy is it to get into this career?

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It is hard because you have to have certant Art and to certant schools

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Painting From Life vs. From Photos

To be an artist today is to confront continual uncertainty. There is economic uncertainty, and also uncertainty of purpose. Modern society seems to value art - art is preserved in museums, and purchased for large sums by "collectors." And yet the normal artist is strangely disconnected from the top levels of success. Compare this with other professions. A competent pilot, trained at a good flight school, is more or less assured of a successful career. He or she might not get the opportunity to fly the biggest and newest commercial planes, or fancy jet fighters; but a stable career is a reasonable expectation, certainly compared to what an artist can hope for.

The profession of art has not always been so uncertain. For example, Cennino Cennini discusses the motivations of those entering the profession in the 14th c. "There are those who pursue it" he writes, "because of poverty and domestic need." In 17th c. Holland, parents would encourage a talented son to pursue art as a profitable and respectable occupation. Nowadays, "poverty and domestic need" would better describe the results of becoming an artist, rather than causes for becoming one.

There is far more wealth in the world today to purchase art than in any time past. The difficult position of artist today is therefore something of a mystery.

If there is a general appreciation of art, and money to buy art, then why is it so difficult to fulfill the role of artist?

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Painting From Life vs. From Photos To be an artist today is to confront continual uncertainty. There is economic uncertainty, and also uncertainty of purpose. Modern society seems to value art - art is preserved in museums, and purchased for large sums by "collectors."

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What skills will you need to do this job? 

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What skills will you need to do this job? 

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The following blog post, unless otherwise noted, was written by a member of Gamasutra's community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

Photo Credit:Â ronnieb

This article is cross-posted fromÂ The Game Prodigy, a site for students and parents interested in careers in games.Â Visit for resources and a free 29-page Complete Toolkit.

Great game artists are supremely talented. Whether they are doing the artwork for the latest first person shooter, the world in an MMO or a simple iPhone app, they are they ones who make the stunning visuals that players see when they look at a game title. But how do they do it? What are the skills that artists use in order to do their jobs? And as my students in our career advising sessions often ask, what does their day look like?

Like engineers obviously needing to know how to code, artists of course need to be able to create art. They should be able to work in the medium that they have specialized in, be it Adobe Illustrator or Photoshop or Autodesk Maya, and use it to create stunning visuals. While it's important to specialize as a concept artist, modeler or animator, and then further specialize into user-interface, characters, or environments, within their specialty an artist should be able to draw everything. If you are an environment modeler then you should be able to create enchanted forests, barren deserts, futuristic space scenes, ancient ruins, and entirely new worlds that haven't been thought of yet. This goes for all the other specialties as well - you should have enough variety and hours under your belt that anything someone else can describe, you can bring it to life visually.

The next skill is around working as a team: game artists need to be able to match a particular style from a style guide. Every game has a particular look that goes along with it. A game like Assassin's Creed is going to look very dark and gritty, while a title like Words with Friends is much brighter and simpler. These differences are often set by the Art Director for a game, who creates a style guide to help the rest of the art team know what's allowed and what isn't. Are the shapes blocky or round? Are colors warm or cold? How about lines or shading? Characters and silhouettes? The game has a certain look and feel it's going for, so a game artist has to be able to internalize this and use it in their art for the game.

The next important skills is being able to take direction and feedback. Often when working with designers there is a lot of discussion around what the game could look like. They might discuss the evil villain of the game and have some general guidelines, such as how he should have a cape and look scary. This is direction that they are giving so that the artist has some ideas of what the game needs. The artist may then take this direction and do a few sketches or concept art and then take it back to the design team for feedback. They may love it, hate it, or ask for some changes, and a good game artist needs to be able to understand the feedback and work it into piece. The final product should be something that is exactly what the designers and the game needs. Some artists get defensive when they are given feedback or they aren't able to really listen to their teammates to understand what they are asking for. Being able to listen well is an important skill.

Being able to produce stunning artwork that fits the game, fitting in a specific style, and working with teammates are the keys to being a successful game artist. This is the source of the excitement and challenges of game artists every day. Without these skills it will be difficult to get into a studio, but with them it becomes a choice of where you want to go.

Best of luck!

This article is cross-posted fromÂ The Game Prodigy, a site for students and parents interested in careers in games.Â Visit for resources and a free 29-page Complete Toolkit. Â

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The following blog post, unless otherwise noted, was written by a member of Gamasutra's community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Photo Credit:Â ronnieb This article is cross-posted fromÂ The Game Prodigy, a site for students and parents interested in careers in games.Â Visit for resources and a free 29-page Complete Toolkit.

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The Most Satisfying and Amazing Art Video 2018 🌺Calligraphy Lettering Watercolor! Satisfying video

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What universities/schools/courses will prepare me for this job?

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What universities/schools/courses will prepare me for this job?

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I need to go to a art school to get better at art

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Is to pretent to be in a calm place

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It Kind of a story sust a little mysrist

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I don't know kind of Artist i want to be!

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I know want to be all type of artist

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I love to do art it makes me feel calm on the inside

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It's just to cute to look away