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presentation on the videos regarding the board game

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learning video 1:
https://youtu.be/qeuEW_20uHo
learning video 2:
https://www.youtube.com/watch?rel=0&v=tuGjZvQpLjU&app=desktop
learning video 3:
https://www.youtube.com/watch?v=YKNL99l0h_E&rel=0
how to play video:
https://youtu.be/O_1mJM_UUKM
promotion video:
https://youtu.be/2PxAYz-rJwM

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the test result of interview of teacher and pre-test and post-test of student and their feedback

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Feed back from teacher:
1. Rule and regulation booklet should be biligual
2. Answer for quiz card tat are only available by scanning QR code is not suitable bcuz primary school student does not have a phone that advance and it is troublesome if he has to lend them his phone.
3. Arrow should be added to show the direction of the play.
4. Create an external space to place all the decks.
5. Increase the size if the board game
6. Add in rule like if players wish to get their quiz card translated, they have to pay a life card
7. The game is fun and attractive enough

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In front of main gate of SK Kampung Empila
28/3/18 10.30 a.m. to 12.30 p.m.

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Name: Aban bin Suut
Gender: Male
Pendidikan tertinggi: ijazah sarjana pendidikan muda
Years of teaching science: 14
Giving some drinks to teacher for his trouble

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Printed prototype

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discuss and finalize every details of the game.

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1. The question can use diwibahasa

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comment received :
1. Game length too long.
2. put more chances to ans quiz.
3. quiz too difficult.
4. question can be bilingual.
5. game play might be too complicated.
6. fun to play

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comment on other's game : Animal Kingdom 

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comment on other's game : Animal Kingdom 

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1. Scoring scheme can be prepared.

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1. Questions too difficult, can change to multiple choice questions.
2. Use one dice 🎲

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GROUP PHOTO!!

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1. Reduce life-losing traps
2. Increase more chances to ask quizzes/questions
3. Introduce another way of winning (building habitat)
4. Introduce more type of power cards including snapping and destroying other's material cards
5. Increase chances of getting power cards
6. When exit from the "pitfall", start again at the habitat instead of entrance of pitfall
7. The trap and materials shouldn't overlap
8. Change trap from "stone" to "target🎯"

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Game prototype 1

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PTL stands for the abbreviation of our name which is Place Technology  Luxuriously.
The colour maroon represents strength, courage, excitement, creative energy, intensity, desire, power, speed, passion, heat, fire and bravery to face shortcomings. Which also represents what we strive to achieve together as a team.
The outer layer of the star is coloured grey while the inner layer of the star is coloured with black which symbolises our technology that can help the society in both day or night. At the centre of the logo is a diamond with the name of PTL written on it symbolic our company is as luxury as a diamond and depicts unity.
The Triangle(s), it is believed the triangle a symbol of a doorway. The thought was that the combination of polarities would provide a new opening or doorway to a higher wisdom, as we too strive towards that. A new opened door, a new opportunity to seize.
And as for the four arrow pointing inward symbolic people from every place (North, South, East and West) are urging to use our PTL's product

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game summary: Our theme is about threats faced by endangered species. This game will expose players to some of the endangered or extinct species and the reasons behind it. Ways to preserve and protect them are also introduced to the players. We created this game in the hope for not only burying the importance of protecting and preserving the endangered species into players’ mind but to prevent other species to face the same fate as them

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company name explanation: PTL stands for Place Technology Luxuriously. As in the era of globalization, we cannot escape from Technology. And with our company's objectives, we hope to improve the society by using technology and technology should be emphasize by the public. Our company goal is to use the technology in different sectors, such as education. The new generation can learn the knowledge in the fastest way by using the most advanced technology

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board game planning

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prototype II