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I stop by here and I found out this is good information to be added in my knowledge. by the way, Kahoot is interesting application ever! :)

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To sum up, Kahoot is not just a game but it is and extraordinary game that every lecturer need to practice in classroom with the students. Lecturer from all subject need to implement Kahoot in their classroom because it is to avoid boring environment instead of just stick to one teaching method for example traditional lecture. Kahoot can motivate the students in learning grammar which is it is a good one since grammar sometimes hard to understand.

Source:  Zarzycka-Piskorz, E. (2016).   KAHOOT IT OR NOT? CAN GAMES BE MOTIVATING IN LEARNING GRAMMAR?  Teaching English with Technology, 16(3), 17-36.

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This is good

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In conclusion, i would like to suggests that school and any other institutions to use Kahoot as one of the learning tools in the classrooms. It is a very interesting application that  can attract youngster to learn in an interesting way. This is because, teenagers nowadays are really fond to technology and by using this application, it can make them be more focus because they can do something that they like while learning.

REFERENCE:
hODSON, L. (2017, January 6).

Technology Review: Kahoot! In the Classroom. Retrieved from https://educationcloset.com/2017/01/06/technology-review-kahoot-classroom/

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In supporting Amira post, Kahoot have lots of benefits. One of the benefits it is give benefits to both lecturer and students. Kahoot is an application that allow the lecturer to observe their students works through gadgets at any time and anywhere. By creating some quizzes that related to their topic, the lecturer can measure the students understanding in the topic.

REFERENCE:
Kahoot Review. (n.d). Retrieved from http://learningtechfortheclassroom.weebly.com/kahoot-review.html

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Do you guys know any other benefits of using Kahoot?

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Yes, I know a few of them such as it improves our knowledge and build our teamwork.

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Furthermore,  what is more interesting about this application is  you can actually compete with your classmate and friends to get the highest score. From my experience, this application get me triggered to answer the questions faster as the quickest person to answer get the highest mark. It is a games based on quizzes that can be answered individually or by a team.

REFERENCE:
Lunden,  I. (2018, January 18).
Education quiz app Kahoot says it’s now used by 50% of all US K-12 students, 70M users overall. Retrived from https://techcrunch.com/2018/01/18/education-quiz-app-kahoot-says-its-now-used-in-50-of-all-us-classrooms-70m-users-overall/

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Yes, I agree with you Anura about the application make us compete with your friends. When I went to the UMP, I compete with my other friends to play the game. It give me goosebumps every time the clock is clicking. I'm thinking the answer but In the same time I'm afraid that I cannot answer the question. Also I afraid that I will get the wrong answer. It does create some emotional when we play the game.

Sources:

Collins, K. (2018). Kahoot! is gamifying the classroom. [online] Wired.co.uk. Available at: http://www.wired.co.uk/article/kahoot-gaming-education-platform-norway [Accessed 2 Apr. 2018].

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Yes, in addition when using Kahoot, we can also play music and other sounds to create the atmosphere or competition. For example, there is an observation made in a middle school Chinese as Second Language class, Kahoot was used to help students practice Chinese words and sentences and to conduct formative assessment at the same time. Kahoot could motivate student’ learning. It was not surprised to see students thought playing Kahoot could motivate their learning in Chinese classes because I also use music during semester 2 and 3 in college to memorize word in Mandarin subject. It works really well as I enjoy the learning and I still remember the music until now.
source: Luwei3.files.wordpress.com. (2018). [online] Available at: https://luwei3.files.wordpress.com/2017/04/artifact-7-te807.pdf [Accessed 2 Apr. 2018].

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Do you guys know that Kahoot also friendly user. We can access them through our mobile phone, tablet or computer. One thing that important internet access. It is easy for all of us to join. We can log in Kahoot using the games and set up our own nickname. With the nickname it allows users to stay unknown for the result or poll or discussion. In addition, if you want to set up a nickname, use the appropriate name unless you want to excluded to play the game.

Sources:

Hamad, M. (2018). Use “KAHOOT” to add excitement and fun to Class Quiz. [online] EduTechSage. Available at: http://edutechsage.com/2015/12/13/use-kahoot-to-add-excitement-and-fun-to-class-quiz/#more-74 [Accessed 2 Apr. 2018].

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Yes guys. I have read that the creator has a belief that formalised education isn't necessarily the best way for children to learn. "We need to bring back the concept of play so that they can learn and explore in a much better way than what we have today," Furuseth says. "So that when they come out of the educational system they can figure out things we don't know and be the creatives of the future." In my opinion, if we found it beneficial and interesting, that means their thought are true and creating Kahoot is a success. source: Collins, K. (2018). Kahoot! is gamifying the classroom. [online] Wired.co.uk. Available at: http://www.wired.co.uk/article/kahoot-gaming-education-platform-norway [Accessed 2 Apr. 2018].

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Yes Aina. It is a very friendly apps. The data for roaming this apps also very convincing so due to that, students and teacher can together acess it during class hour in order to do that activity. In addition, all students can access into it and there will be no students left behind due to just having a basic internet data. “Subjects are also extensive and grow every day, so there’s a vast amount of supporting material to any teacher’s curriculum. Keeping teaching methods fresh is integral to getting students engaged in their studies and learning apps are a fantastic way of achieving this” (The benefits of using apps in education, 2017).

References
The benefits of using apps in education. 2017. TESCO Mobile. Retrieved from: https://www.tescomobile.com/the-hub/the-benefits-of-using-apps-in-education/

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Not only mathematics, It is good for any subject. Because most teenagers nowadays mostly spend time on technology almost ever hour of the day. Whenever they have their smartphones or table on their hand or bag. So this application will attract them to make learning more fun. It is like having fun while getting education and that is beneficial for both parties, the teachers and the students. There is this article talking about applying Kahoot in their Classroom, you can read it more on that article.

Source: I'm in 'Kahoots' with Technology in the Classroom. (2017, July 19). Retrieved April 02, 2018, from https://www.facultyfocus.com/articles/teaching-with-technology-articles/im-kahoots-technology-classroom/

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Faculty Focus | Higher Ed Teaching & Learning

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Teaching tool or distraction? One of the most vexing issues for faculty today is what to do about cell phones in the classroom. According to a study conducted by Dr. Jim Roberts, a marketing professor at Baylor University, college students spend between eight to ten hours daily on their cell phones. Regardless of whatever "no cell phone" policies we attempt to enforce in our classrooms, many of our students are sneakily checking Instagram or texting friends when they're supposed to be engaged in solving matrices or analyzing Shakespeare.

Because college students use technology in nearly every aspect of their daily lives, incorporating it into the classroom can raise student interest and participation. Rather than banning all electronic devices, we can restrict off-task behavior and increase engagement through the supplementation of educational apps. Here are two apps I recommend:

Kahoot!: I absolutely love Kahoot! and have used it across disciplines and age groups. Whether reviewing for a test on Julius Caesar with high school sophomores, assessing teachers' prior knowledge on the state of literacy in America, or teaching freshmen to write stronger thesis statements, I have found this game to be motivational, learning focused, and fun. Students use their smartphones individually or in teams to respond to questions on the screen. The first student or team to respond correctly scores the most points.

The key to any engaging lesson in the classroom, of course, is to connect it to the learning objectives, and Kahoot! makes it easy to do so. User-friendly and aesthetically appealing, Kahoot! has helped me turn what might have been boring Q&A sessions into competitive and exciting learning activities. Plus, by assessing students' ability to recall information from previous lessons, you will quickly uncover topics that may merit revisiting.

How to get started: First, go to https://getkahoot.com/ and sign up for a free account. The FAQ provides helpful hints to get your head around the gist of the program. I also recommend browsing through a few of the thousands of free Kahoots ready to use in your classroom under "Find Kahoots." While I like to create my own, I often look there to get ideas. Once you're ready, just click the "New K!" tab to begin inputting questions and answers, choosing your time limit per question, and selecting graphics (if you're into that kind of thing). Within a short time, it'll be ready for classroom usage. Tell your students to go to https://kahoot.it/ and launch your Kahoot! to give them the appropriate game PIN. Once they type it in, they'll be ready to play!

Slido: This is a relatively new app to me, but I was hooked by its simplicity and usefulness. Slido is a quick way to get various types of feedback with minimal effort from both you and your students. There are two main functions of Slido in the classroom: students can ask you questions and you can question them. During the former, students type questions on their phones, which are displayed on a projector for the whole class to see. As the teacher, you control how often and in what way you want to respond, such as during or after the lecture, and you can also decide if the questions are anonymous. This tool can be a great way to combat shyness because students often hesitate to ask questions in class due to worries of appearing foolish in front of classmates. You can even allow students to vote on the questions they would most like you to answer. Second, you can poll your students to check prior knowledge or assess interest, giving you a quick snapshot of where students are at that moment. Finally, there's an infographic feature that acts as the "interaction report" from the event, recording information such as the number of users and the most popular questions.

How to get started: Sign up at https://www.sli.do/. A basic account is free. Though this package does not allow question moderation and restricts the number of polls you can ask per class, this version is still interactive and informative. The site has helpful videos and information on how to proceed, but here are the basics: first, you'll create an event, which can just refer to a class on one particular day. If you want to make use of the question feature, instruct your students to go to the main page and enter the event code on their phones. On your end, click on the "Questions" tab so students can ask questions whenever they like (as long as you keep that feature turned on). If you want to question students rather than vice versa, just click on the "Polls" tab and create your poll prior to class. I prefer the multiple-choice format, but you can set this up as "open text" and allow for more varied responses as well. Once it's class time, students will head to the main page and type in the event code; you'll activate the poll you want them to answer. Though I'm not the most tech-savvy educator, I found Slido extremely user-friendly and easy to implement.
Do you have a favorite app you like to use in the classroom? Please share in the comments. Cassandra O'Sullivan Sachar is an assistant professor of writing at Bloomsburg University.

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I'm in 'Kahoots' with Technology in the Classroom

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Teaching tool or distraction? One of the most vexing issues for faculty today is what to do about cell phones in the classroom. According to a study conducted by Dr. Jim Roberts, a marketing professor at Baylor University, college students spend between eight to ten hours daily on their cell phones.

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I agree with Shahzana and Amira that Kahoot save our environment. Nowadays, as we can see there are too many tree has been cut in order to produce a paper. So, by having quizzes through Kahoot its automatically will save the environment because all we need is just a gadget.

Source: Rainforest Action Network. (2018). How many trees are cut down every year?. [online] Available at: https://www.ran.org/how_many_trees_are_cut_down_every_year [Accessed 2 Apr. 2018].

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Not just that, Kahoot is easy to use. It works perfectly on phones, tablets, or PCs. It can actually have up to 4,000 players at once. So, it is suitable to be used for students in college or university. Moreover, there's also a Discussion mode rather than a Quiz mode. You pose a question and respondents can type their answers in (rather than selecting from multiple choice) and their words come up on the screen. Source: Potter, N. and Potter, N. (2018). Using Kahoot in Library Induction and Teaching Sessions. [Online] Ned Potter. Available at: https://www.ned-potter.com/blog/using-kahoot-in-library-induction-and-teaching-sessions.

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It's VERY easy to use. These things have to be SO simple to justify using them. In the case of Kahoot, you load up the quiz, and the students go to kahoot.it and put in the pin number the quiz gives you on the screen. It works perfectly on phones, tablets, or PCs. There's only one thing on the screen - the box to put the pin number in; and only one thing to do - put the pin number in. This simplicity and intuitive interface means everyone can get on board right away. There's no hunting around.

You can also use it on an epic scale - one colleague just came back from using it with 95 undergraduates today, who responded really well, another used it with over 100 who were absolutely buzzing after each question. You can actually have up to 4,000 players at once.

Here's what the students are presented with when they go to the (very simple) URL:

An example from York

So here's the quiz I made for Induction, click here if you want to have a go. This particular link is (I think) in ghost mode, where you're competing with a previous group of players. So if you do the quiz now, you'll be up against my History of Art PostGraduates and will only show up in the Top 5 leaderboard if you get better scores than at least 25 of them! But normally in a session I'd use a completely blank slate.

Possible uses

In this example the questions I chose are basically just a way to show off our resources and services: it's all stuff I'd be telling them as part of a regular induction talk anyway:

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Using Kahoot in Library Induction and Teaching Sessions

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@ned_potter @GetKahoot I shadowed two sessions which used it today and both sets loved it - bordering on raucousness. Raucous induction joy. - Ross (@r_n12) September 27, 2016 A colleague at York, Tony Wilson, brought Kahoot! to our attention recently for possible use in tea

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Yes, I agree with Shahzana. When we using this apps, there is no paper will be wasted and it will help to keep our environment clean. Meanwhile this apps also can be used as a survey platform actually. We can prepare the survey and get response of relevant parties. The survey results can easily be analyzed through the results available in spreadsheet (Maryam, 2015).

References
Maryam Hamad. 2015. Use “Kahoot” To Add Excitement and Fun To Class Quiz. EduTechSage. Retrieved from: http://edutechsage.com/2015/12/13/use-kahoot-to-add-excitement-and-fun-to-class-quiz/#more-74

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Kahoot is 100% paperless which is good for our nature preservation because usually when we are in class, the teachers would handout exercises which will waste many papers and this lead to more cutting down the trees and the greens but with Kahoot as i to what have mentioned it is easier, time saving and paperless. Kahoot has been starred in some article to be among the paperless classroom.

Source: Paperless Classroom. (2017, June 27). Retrieved April 02, 2018, from https://www.smore.com/a4twk-paperless-classroom

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The Paperless Classroom Guide

There are many tools and features that can be used on their own or in combination to meet varying needs of the classroom. This guide will cover many of the most common ways that webtools can help teachers and students move away from paper and into a digital-only environment.

KRISTIE JOHNSON

Instructional Technology Specialist. Blogger. Avid Reader. Apple Enthusiast. Post-It Note Hoarder. Felt Pen Lover.

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There are many tools and features that can be used on their own or in combination to meet varying needs of the classroom. This guide will cover many of the most common ways that webtools can help teachers and students move away from paper and into a digital-only environment.

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Yes, I also have experience using Kahoot when i was in semester 3. Kahoot is beneficial and it makes learning fun. No wonder it has been widely used by over 50 million people in 180 countries. I agree with Shahzana that Kahoot is interesting. What I like about Kahoot is because it is easy to access and less paper. We can access it on our smartphone or laptop wherever and whenever we want. Besides, it encourages me to use internet for learning purposes.

REFERENCE:
Ntnutechzone.no. (2018). NTNU Facts: KAHOOT! Makes learning fun! – NTNU TechZone. [online] Available at: http://www.ntnutechzone.no/en/2016/03/ntnu-facts-kahoot-makes-learning-fun/ [Accessed 2 Apr. 2018]

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I think it is a good place to play game that provide for Mathematics subject. Well, I’m not really good with Mathematics. From Kahoot, it helps me in counting or remembering the format in fast way. In addition, Instead of doing math problems, quiz your students on what the concepts mean hitting on why you use a certain method.

"Kahoot! has 75 million users in 180 countries — primarily math teachers, and mostly in the upper range of grades K-12. At the most basic level, teachers can use Kahoot! to create short, multiple-choice learning games. Students answer questions on their own mobile devices — Kahoot! works on any device with an internet connection — and the game play and results are displayed on a large screen at the front of the classroom."

You can see further at here:

Souces:

1. daytondailynews. (2018). Teacher uses Kahoot! to enhance instruction. [online] Available at: https://www.daytondailynews.com/news/local/teacher-uses-kahoot-enhance-instruction/yUqD6HlOf65XQiUPrjNMcN/new.html [Accessed 2 Apr. 2018].

2. NEWCOMB, T. (2018). Gamify the Classroom: Kahoot! Software Boosts Learning, and Teamwork, Through Quizzes. [online] The74million.org. Available at: https://www.the74million.org/article/gamify-the-classroom-kahoot-software-boosts-learning-and-teamwork-through-quizzes/ [Accessed 2 Apr. 2018].

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Using Kahoot in classroom has a lot of advantages. For example, it is an alternative way to boring quizzes. Teacher usually give a boring quizzes that will lead students to fall asleep, so I think why not they change to Kahoot at least it is a fun and modern one so the students will get energize and feel interesting to join. Next, Kahoot is a platform to introduce a new topic which is instead of give them a lecture, why not we try to catch their attention through Kahoot. Start with Kahoot and then discuss the topic in there. Actually there are a few more advantage, you guys can refer it here:

SOURCE:
Hamad, M. (2018). Use “KAHOOT” to add excitement and fun to Class Quiz. [online] EduTechSage. Available at: http://edutechsage.com/2015/12/13/use-kahoot-to-add-excitement-and-fun-to-class-quiz/#more-74 [Accessed 2 Apr. 2018].

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In my point of view, I agree with Amira Najwa. i can see that Kahoot is a good platform for students to have fun but in the same time they can learn. Other than that, they can build great teamwork with their friends. I can relate with it, because previously in my third semester. I went to UMP and they introduce me Kahoot. Well, it is a good application because we can compete each other in term of learning. there are a few of benefits for Kahoot application. For example, it can help students build teamwork, gaining our knowledge and et cetra.

You can see at here:

Sources:

K!rew, T. (2018). 4 reasons to try Jumble Kahoot!. [online] Kahoot!. Available at: https://kahoot.com/blog/2017/02/10/4-ways-kahoots-jumble-game-will-benefit-class/ [Accessed 2 Apr. 2018].

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Yes. I agree with Umairah. This apps very suitable for mathematics subject as the subject is quite a relaxing subject but sometimes it can be a bored subject for those who are not really loves something that related to numbers.According to Murray (2017), Math is difficult for many people because it requires a way of logical and abstract reasoning that doesn’t mesh with the way people’s brains naturally operate

Reference

Murray, J. 2017. Is maths the most difficult subject? Retrieved from: https://www.quora.com/Is-maths-the-most-difficult-subject

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And i've just found out that it is an app that makes learning and teaching easier. Teachers can use it to assign their students homework and this save time on correcting assignments, get an instant assessment of learning progress with challenge reports, and make homework fun and engaging for your students.

Source: Kahoot! mobile app | Learning app for iOS & Android. (n.d.). Retrieved April 02, 2018, from https://kahoot.com/mobile-app/

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Kahoot! app | Free study app for iOS and Android

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Play learning games at home and in class, study, and review content. Download the Kahoot! app for free for iOS, Android and Chromebooks.

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For me, i haven't had any experience on playing Kahoot, but it seems pretty interesting to me. As to what i've searched, Kahoots are best played in a group setting, for example, a classroom. Players answer the questions on their own devices, while games are displayed on a shared screen to unite the lesson. This is exactly what makes it interesting and I got this information from the Kahoot Website itself.

Source: What is Kahoot! | How to play Kahoot! (2017, December 06). Retrieved April 02, 2018, from https://kahoot.com/what-is-kahoot/

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Create a fun learning game in minutes - we call these 'kahoots'. The format and number of questions is up to you. Add videos, images and diagrams to your questions to amplify engagement.

How to create a kahoot on your computer
How to create a kahoot in the app

Kahoots are best played in a group setting. To join a game, you need a unique PIN. If you're the game host, you need a big screen. Players answer on their own devices, while questions are displayed on a shared screen. In addition to live games, you can also send kahoot challenges that players complete at their own pace - for example, for homework or remote training.
How to play a live kahoot
After a game, encourage players to create and share their own kahoots! With one of our premium plans for schools or business, you can co-create games with your colleagues and save time on finding relevant kahoots for your class or training session.
How to help learners become leaders in class

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Want to make learning fun and engaging? Find out how to get started with Kahoot!, one of world's most popular learning platforms.

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Yes, I agree with Amiratul Najwa since I also experience it once I've learnt with her. For me, Kahoot is fun and interesting. It is because students won't get bored and still enjoy the learning and teaching session. How about others? I think Kahoot should apply in every subject especially Mathematics.  I think it somehow will help students to release their stress since the calculation sometimes lead to stress. :)

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For me, I only use Kahoot for once during my visits to UMP during my semester 3. It is a very interesting application as it can motivate me to learn while having fun at the same time. It is basically a fun game but it is a type of game that can educate you while you were playing with the games from the application. Kahoot is actually an application for education that is commonly practiced in classrooms and organizations for education purpose.

REFERENCE:
What Is Kahoot. (n.d). Retrieved from https://whatis.ciowhitepapersreview.com/definition/kahoot/

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As before, for those who were in Madam Shazwani class, she loves to use Kahoot as one teaching method. Kahoot is the application where teachers can create quiz and after that share it with their students so that they can enter that website and answer the quiz. Teachers can set the time limit for the students to answer the quizzes and after that, students can know their score for that quizzes. The guideline to use it can be access from this website:  https://kahoot.com/what-is-kahoot/ ;)

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Ok. So in this padlet, we will discuss about Kahoot