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Math is used extensively with the problems that are set for example, temperature conversion,. We also consider variable design and data types needed leading to range considerations.

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English:
Presentations - speaking, listening and communication skills.
Report writing - written skills,  SPAG, bibliography, research and planning.

Maths:
Costings for PC components and network systems.
Calculating processing power, memory requirements, data storage requirements and available bandwidth on networks.
Time management and project planning skills.

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English and maths
Research tasks in preparation for practical film-making require students to structure clear questions for both quantitative and qualitative primary research.
Students need to be able to analyse their findings and put these into percentages, as well as produce other visual formats to show their understanding and the impact upon their own work.

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This is completed by getting the students to create a points scoring system for their game and then implementing this into their game.  Also each week we have a timetabled slot to embed maths and for this we use the level 4 Maths Lessons.

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English: Presentation - speaking and listening and communication skills.
Report writing - written skills, bibliography, research and planning.

Maths: Software (co-ordinates, units of measurement, axis X,Y,X).
Time management and project planning skills.

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Design a game based on the Terminology of the Cyber security.  Write down all the definitions of these and they put them onto a twine game.  During the design stage write down all of the definitions on word, so that they can be copied and pasted into the game.  I check that these are correct and then get the students to write a report about the game. This report must contain the details of the game the scoring process and how they win the game.

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Opportunities to develop maths skills

The daily application of numeracy skills is encouraged through estimation and calculation when planning design work and presentations, scaling and inputting of sizes when photocopying, page layouts and translating to digital versions, marking up for the mounting of work for presentation, print cost calculations and paper sizing.

Numeracy focus in the design workplace will also include: Golden ratio: found affecting proportions from famous artwork such as Leonardo Da Vinci’s “Vitruvian Man” to the outline for a website design.

Fibonacci sequence: the string of numbers derived from adding the previous two numbers resulting visually in a spiral – important in grids and layout.

Rule of thirds: the imaginary three by three grid divides any design or image and helps understand how the eye will move through a work.

Understanding digital units and conversions: an essential part of the graphic vocabulary.

Images and image resolution: knowing what these dpi numbers mean can make it easier for students to understand the relationships between shape, size and image quality.

Bleed, trim and safe areas: specific to print and essential to understand in the professional environment.

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SWOT and PEST analysis

Surveys and questionnaires - developing questioning techniques and evaluating results

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Opportunities to develop English skills

The use of spoken English is promoted within sessions to all learners through contributing to informal peer group discussion, formal critiques, verbal critical evaluations, and the development of independent learning skills.

Students use of written English is developed through written information gathering, essay writing, note taking, sketchbook annotation and the development of a specialist vocabulary. Students will develop the skills to read research information and interpret or translate it into something more accessible.

Students are encouraged to see the importance in terms of their own progression of using correct technical and professional vocabulary when completing written work in both sketchbooks and reports.

Digital methods of supporting the development of their language will be encouraged and the use of the Chrome add-on Grammarly will be discussed within appropriate sessions and SOLA to support their understanding of context, subject-verb agreement, homophones and other grammatical errors.

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English, research and study skills - SOLA stage one

https://vle.chesterfield.ac.uk/course/view.php?id=8694

Critical analysis

Interpretting a brief

Interpretting visual rhetoric

Checking with Grammarly

Effective note taking

Validity of research sources

Harvard referencing

Evaluating and reflecting

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Layouts - percentages in web design - re-designing to fit mobile and tablet screens

Co-ordinates - 2D and 3D systems

Pixel dimensions / resolution - ppi and dpi

Frame rates and timelines in animation

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3D modelling using real world dimentions and working out the area of a room based on measurements of the walls.

We also use angles of rotation scaling for their textures which requires then to know the powers of 2 and aspect ratios when creating them. They also have to know resolution and file sizes when creating games.

Business for games involves maths in pretty much every session from using spredsheets to work out cash flow and working out percentages.

Students take notes within sessions and are required to do presentations checking spelling and grammar.

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Research and Harvard referencing

Evaluate Vs describe

Presentation skills - speaking and listening

Summarizing / paraphrasing information

Glossaries

Questioning techniques - qualitative and quantitative

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Calculations and Logic in programming

Mathematics use in Networking (IP address calculations, bandwidth calculations, Costings of computers)

Mathematics in measuring performance

Binary/Hex/Deanery calculations

Costings of projects - Function Point analysis

Calculations of timings - project management

Percentages and image resolution in web design

Screen position, speed/angles, damage, health calculations in game design

Algebra in programming and games development

Initial diagnostic exercises

Promoting Maths requirements for University Courses

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Language structure, spelling and punctuation in programming

SPAG feedback in assignments

Developing technical language

Formatting assignments (eliminating walls of text)

Initial diagnostic exercises

Promoting English requirements for careers