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Gadget is a small tool such as a machine that has a particular function, but is often thought of as a novelty. Gadgets are sometimes referred to as gizmos.  

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Gadget is a small tool such as a machine that has a particular function, but is often thought of as a novelty. Gadgets are sometimes referred to as gizmos.  

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A survey by the Kaiser Family Foundation found that children spend more than seven hours per day on an electronic device on average. They can use electronics, but do not know how to tie their own shoes or swim.
• It is important to children to spend some time for outdoor activity with family and friends. The times spent on the devices may curb some outdoor activities.
• When children play violent games for a long period of time, they are tend to be more aggressive. They are more prone to confront their teachers, peers, and relatives.
• Children who spend significant time on devices may have difficulty concentrating on their studies.
• Excessive computer exposure can be addictive. This can lead to a sedentary lifestyle, poor health, time management, and eating habits.

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Yep, some gadgets are safe but maxi of gadgets are not safe                                         because gadgets like camera and most trending stuffs like selfie and etc are not good at all

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This Selfie-syndrome, if truth to be told is getting worst day by day, people are getting more in love with themselves than others, it’s a kind of self obsession and self love, always taking Selfies of themselves and expecting admiration from social circle, it really is leading to narcissistic tendencies. Narcissism is when people exceptionally admire their physical appearance and expects the same from others.

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For children younger than preschool age, electronic devices may help to stimulate the senses and imagination. Some use may help to promote listening ability, learning sounds, and speech.
• Electronic devices and games may encourage cognitive learning and the development of analytical skills. This may in turn help children build innovative thinking and investigation skills, strategic thinking, and creativity.
• Using computers may improve manual dexterity and build computer literacy.
• Mastering games builds confidence and develops hand-eye coordination.
• Games that encourage players to move up levels and earn high scores may help develop mathematical and engineering skills, as well as the motivation to meet goals.

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1. Limit Use at Bed Time
2.Limit smart phone usage
3. get rid of unnecessery apps
4. turn off the phone before going to bed

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1. Limit the use of TV, computers and mobile devices to a maximum of 30 minutes at a time. Ensure the total amount of screen time per day doesn’t exceed the age-group recommendations.

2. Schedule an appropriate time for using the device, and plan fun physical activities for your child to engage in at other times.

3. Refrain from putting TV and electronic gadgets in your child’s bedroom, and put away such devices after use.

4. Observe ‘tech-free’ times such as during meals, homework and bedtime. In addition, you can designate ‘tech-free’ zones for your child such as in the bedroom, dining area and in the car.

5. Teach your child early about the importance of moderation. Be sure to offer praise when your child demonstrates restraint in the use of tech devices and follows the rules you’ve set.

6. Monitor access by using the device together with your child. Take this opportunity to communicate, interact and share family values.

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The Department of Rehabilitation Sciences of The Hong Kong Polytechnic University (PolyU) and the Hong Kong Physiotherapy Association have jointly conducted a study on the health effects of using smartphones and portable electronic devices among Hong Kong people.Results showed that, out of the 1,049 people surveyed, 70% of adults and 30% of children and adolescents have reported musculoskeletal symptoms in different parts of the body in relation to the use of electronic devices.

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The Department of Rehabilitation Sciences of The Hong Kong Polytechnic University (PolyU) and the Hong Kong Physiotherapy Association have jointly conducted a study on the health effects of using smartphones and portable electronic devices among Hong Kong people.Results showed that, out of the 1,049 people surveyed, 70% of adults and 30% of children and adolescents have reported musculoskeletal symptoms in different parts of the body in relation to the use of electronic devices.

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RESEaRCH DONE BY SCIENTIST