# data[].attributes.body
I drew my one point perspective by drawing lines to a vanishing point with a pencil and then I drew building to make them look 3-D to the eye and I drew a city scape 1 point perspective of buildings. The materials that I used were a ruler, sharpie, pencil, and paper to create my 1 point perspective.

# data[].attributes.body
I drew my one point perspective drawing, by taking all of the lines to the vanishing point to make it look more 3-D shaped. I made all of the designs by using a ruler to make parallel lines, that go to the vanishing point. I created the shapes by make things that would fit in with my one point perspective.

# data[].attributes.body
well to make 1 pt. perspective you have to make it look 3d by connecting your line to the horizon line. I was not very good at drawing straight lines, so I used a ruler.

# data[].attributes.body
to make my one point perspective I used converging lines, diminishing size and a vanishing point. I learned how to use all of these tools and a ruler to create a one point perspective drawing .

# data[].attributes.body
the three math terms I used shapes, vanishing point and lines.when I made this one point perspective drawing I thought it would be easy but it was hard, I persevere and did a good job.

# data[].attributes.body
During the process of making my one point perishing perspective, I used a ruler to make straight lines and to make everything go to the vanishing point! When I took my lines to the vanishing point, it created different designs for me to draw on my buildings! I really liked this project because I learned about so many different things for one point perspectives!

# data[].attributes.body
Three tools I used were

Shapes
Vanishing point
different types of lines

When I created my one point perspective i used these three tools. The most important part of one point perspective is the vanishing point, the vanishing point is where all lines go. When I created my one point perspective I also used Lines and because all lines go to the vanishing point sometimes they create different shapes.

# data[].attributes.body
I constructed a one point perspective by using strait lines and constructing 3-D design. I vanished everything to the vanishing point. every line was spaced out and was parallel.

# data[].attributes.body
I used vertices measurement, and parallel lines. I drew the shape sides or vertices to the vanishing point the made parallel lines the erased the the rest of the line. I had trouble because I had to start over a lot but I never gave up.

# data[].attributes.body
I constructed a one point perspective by drawing a horizon line. Then i added a vanishing point in the middle of the horizon line. Then I started mapping out where my road would start. Once I got that figured out I drew the road leading toward the vanishing point. Then I started mapping out where to put my fences and Power lines. I drew a little piece leading toward the vanishing point then close off the shape. this creates a 3-D look.

# data[].attributes.body
I made this 1 point perspective by using converging lines, vanishing points, and diminishing size. I used a horizon line to make 2-D shapes look 3-D. One challenge I faced was making the lines correct and straight. My solution to this challenge was to erase and use a ruler to make a better and straighter line.

# data[].attributes.body
3 things I used were converging line, vanishing point, and diminishing size. I turned a shape into a form by connecting the corners to the vanishing point. I also made things closer to the vanishing point smaller. It was harder to base everything off of the vanishing point instead of just drawing a box. I just had to make sure everything matches up with the vanishing point

# data[].attributes.body
Three things I used are converging line, vertical line and vanishing point. To turn a shape into a form you draw a line to the vanishing point from the corners of the shape. A challenge I faced was making all the spaces between the lines equal instead of all different sizes. Using 3-D shapes makes it look like the shapes are coming out of the paper.

# data[].attributes.body
I made this one point perspective by using horizontal lines, converging lines, and a vanishing point. One challenge I faced was getting my lines straight so it looks like it is vanishing. You can use 3D shapes to make sure it looks like you can jump into the world because it’s 3D.

# data[].attributes.body
Three math terms I used are parallel lines, converging lines, and a vanishing point. Getting straight lines ,and my solution was yo use a ruler. I took all of my lines back to the vanishing point and that made it look 3D.

# data[].attributes.body
Three of the math terms I used in this project were: Vanishing point, horizon lines, and parallel lines. One way to transform a shape into a form is to drag all the vertices of the shape to the vanishing point, another way is to do the other way around. 1 challenge I had was keeping my lines straight to the vanishing point. I solved this by using a ruler.

# data[].attributes.body
I made this 1 point perspective by using a horizon line, converging lines, and diminishing size. One challenge i had was making the side buildings. I took the top line from the building and took it to the point. That made it look 3D.

# data[].attributes.body
I made this fabulous one point perspective by using horizon lines, converging lines, and diminishing lines. a struggle I had was drawing strait lines, my solution was using a ruler. to make a shape into a form I drew a shape then I connected all the lines to the horizon line

# data[].attributes.body
I created this one point perspective drawing by using a horizon line, converging lines, and diminishing size. A challenge for me as to make ll my lines go into the the vanishing point in a perfect straight line. My solution was to use a ruler to make my lines straight.

# data[].attributes.body
I made this one point perspective drawing by using a horizon line, converging lines, and diminishing size. A challenge was getting all of my lines parallel and straight. My solution was using a ruler. I transformed shape into form by drawing all of my lines back to the horizon line.

# data[].attributes.body
I constructed this one point perspective drawing by using vanishing point, converging lines and diminishing size.