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E-usluge u odgoju i obrazovanju (Anita Boroz)

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E-usluge u odgoju i obrazovanju (Anita Boroz)

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E usluge u domeni e-Društvo
Za ostvarivanje ishoda: D. 5. 1 analizira etička pitanja koja proizlaze iz korištenja računalnom tehnologijom  i D. 6. 1 objašnjava ulogu i važnost digitalnih tragova, stvara svoje pozitivne digitalne tragove možemo se koristiti sadržajima Pet za Net

Realizaciju ishoda: D. 6. 3 pronalazi mrežne zajednice učenja koje su od osobnog interesa i pridružuje im se (online kolegij, grupe i sl.) poželjno je kombinirati s ishodima domene Digitalna pismenost i komunikacija. Upoznati online tečajeve za učenje, kako ih pronaći, upotrebljavati, snaći se u njima (Loomen, Libar, Nikola Tesla)

Realizirati ishod: D. 7. 3 analizira proces suradnje među članovima virtualnih zajednica te njezin utjecaj na sve članove grupe, provjerava i proučava mogućnosti i načine otvaranja virtualne zajednice
Suradnja u grupama Yammer (račun iz sustava AAI@EduHr), mreži eTwinning i Edmodo mreži, tečajevima Moodle (račun iz sustava AAI@EduHr), društvenim mrežama s prihvatljivim uvjetima korištenja. Prilagođavanje postavki privatnosti. Uspoređivanje uvjeta korištenja. Poznavanje i  primjenjivanje postupaka za stvaranje razredne skupine, komuniciranje, surađivanje i dijeljenje sadržaja. Upoznati usluge kao što su Red button, Hrabri telefon. Ishod se može realizirati i na primjeru online kolegija za učenje, pronalaziti takve online kolegije, koristiti se njima za svoje učenje te se snalaziti u njima.

Ishod: D. 8. 1 učinkovito se koristi dostupnim e-uslugama u području odgoja i obrazovanja
Posjetiti portale koji nude e-usluge u području obrazovanja: Nikola Tesla, Loomen, Meduza, Libar, Edu.hr, enciklopedija Proleksis, Upisi.hr. Informativno pokazati sustav e-Građani. Preporučeni sadržaji: sadržaji Pet za Net.

E-usluge u domeni Digitalna pismenost i komunikacija
Ishod: C. 8. 2 samostalno pronalazi informacije i programe, odabire prikladne izvore informacija te uređuje, stvara i objavljuje/dijeli digitalne sadržaje
Izraditi interaktivan sadržaja za neku temu po želji. Pronaći sadržaj pod odgovarajućim Creative Commons licencama za upotrebu u obrazovanju (slike, zvuk, video). Navesti literaturu i referiranje na izvore.  Za realizaciju ishoda odabrati program za izradu digitalnoga sadržaja i načina njegova objavljivanja (Libar, Sway, Office Mix, WordPress, Office 365, Googleovi dokumenti, Wevideo, Weebly).

Ishod: C. 8. 3 dizajnira, razvija, objavljuje i predstavlja radove s pomoću sredstava informacijske i komunikacijske tehnologije primjenjujući suradničke aktivnosti.
Realizacija kroz timski rad na zajedničkoj temi u online okruženju (Office 365, Yammer, Google Disk) Interaktivnost u sadržajima – kvizovi, simulacije (Phet, GeoGebra, OfficeMix, Sway), interaktivni video. Predstaviti svoji rad – uživo ili snimkom. Primjeri aktivnosti: izrada 3D modela – Google SketchUp, izrada e-udžbenika, izrada upitnika, prikupljanje podataka, analiza podataka i izrada grafičkih prikaza i izvještaja. Učitelj odabire programe i oblike multimedijskih sadržaja u skladu s potrebama učenika i tehničkim mogućnostima škole.

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Dobre mentalne mape

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Scenariji poučavanja

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Scenariji poučavanja predstavljaju materijale za nastavnike u kojima su ponuđene inovativne i maštovite ideje kako provesti nastavne aktivnosti suvremenim pedagoškim metodama uz primjenu odgovarajućih digitalnih sadržaja i alata. Pokrivaju teme iz nastavnog plana i programa i nisu vremenski ograničeni već ih učitelj prilagođava svojim i mogućnostima svojih učenika.

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http://tryengineering.org/lesson-plans/

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PLATFORMA ZA UČIT PYTHON KROZ IGRU

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For the AP Computer Science class I try to incorporate Gridworld throughout the year. Each unit we do at least a half day of lab excesses relating GridWorld to the material we just covered.

I want them very comfortable with using it. I have also found it is a great way to introduce topics. "Remember when we did that GridWorld lab and it used the word extends...?". It is a great way to give them a framework for some of the more abstract stuff we cover.

Here is my LabManual and the java files that go with it. BoxBug is from the student manual AP provides.

I have to say my favorite is the RockMonster - originally it was the RoachMotel (bugs check in but never check out), but sadly my kids didn't get the reference. I am sure the WS are "buggy" and are offered as is. I'll b updating them as the year goes on.

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For the AP Computer Science class I try to incorporate Gridworld throughout the year. Each unit we do at least a half day of lab excesses relating GridWorld to the material we just covered. I want them very comfortable with using it. I have also found it is a great way to introduce topics.

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We've compiled a list of all of our unplugged lessons for you to use in your classroom. Now you can teach the fundamentals of computer science, whether you have computers in your classroom or not!

We refer to lessons in which students are not working on a computer as "unplugged." Students will often work with pencil and paper or physical manipulatives. These are intentionally placed kinesthetic opportunities that help students digest complicated concepts in ways that relate to their own lives.

Unplugged lessons are particularly useful for building and maintaining a collaborative classroom environment, and they are useful touchstone experiences you can refer to when introducing more abstract concepts. Each of these activities can either be used alone or with other computer science lessons on related concepts.

Ages 4+, English only

Course

Lesson Plan

Concept

Video

Loops

Impacts of Computing

Course C

Sequencing

Loops

C.15 - Binary Bracelets
*Supplies: Markers. Optional - 18 black/18 white beads, 1 pipe cleaner per student
Binary is extremely important in the world of computers. The majority of computers today store all sorts of information in binary form. This lesson helps demonstrate how it is possible to take something from real life and translate it into a series of ons and offs.

Binary

Impacts of Computing

Digital Citizenship

Course F

Variables

For Loops

The following lessons are organized by concept and can be found in earlier versions of our CS Fundamentals courses. Additional resources you may want to consult as you plan to use these lessons include:

Digital Citizenship
Crowdsourcing

*Common Sense Education has a full Digital Citizenship Curriculum that includes many unplugged activities.

Functions

Functional Suncatchers
In this lesson, students will make a suncatcher out of string, beads, and a special charm. The students will follow a series of repetitive steps, then be asked to identify certain sets of "skills" that are duplicated several times. Once those skills are defined, they will be called from a main program and the whole beautiful process of creation will be recorded on a single sheet of paper. The final program will be geared toward the entire class, whatever their type of string, beads, and charms. To effectively allow for this, students will need to "abstract out" the details of their specific materials and create vague terms for an individual's supplies. This use of generic placeholders is a wonderful introduction to variables.

Lesson Video
See Lesson in Action
Activity Answer Key Assessment Answer Key

Algorithms

Dice Race
In this lesson, students will relate the concept of algorithms back to real-life activities by playing the Dice Race game. The goal here is to start building the skills to translate real-world situations to online scenarios and vice versa.

Computational Thinking

Computational Thinking with Monsters
With nothing but paper and markers, students will learn the four steps of computational thinking. After a brief introduction, students should be split into groups where they will have to create directions for other students to draw a specific monster (from a catalog of pre-selected monsters). The entire task must be decomposed, then teams will analyze all monsters in the catalog for patterns, abstract similar details from the monsters, then use that information to create an algorithm (directions) for another team to draw a certain monster. Teams will then switch algorithms with another group and draw the monster based on what that algorithm indicates. Is the drawing what the original team intended?

Persistence

Building a Foundation
New and unsolved problems are often pretty hard. If we want to have any chance of making something creative, useful, and clever, then we need to be willing to attack hard problems even if it means failing a few times before we succeed. In this lesson, students will be building a structure with common materials. The structure will be tested on its ability to hold a textbook for more than ten seconds. Most students will not get this right the first time, but it's important they push through and keep trying.

Abstraction

Mad Glibs
Abstraction is one of the most important skills for a computer scientist to understand. It simplifies problems and prevents unnecessary repetition. A good coder uses abstraction just about every time she creates a program. This activity will have your students analyze stories for differences so that they can abstract them away. Those abstracted stories become templates for fun and crazy new ones.

Variables ​

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We've compiled a list of all of our unplugged lessons for you to use in your classroom. Now you can teach the fundamentals of computer science, whether you have computers in your classroom or not! We refer to lessons in which students are not working on a computer as "unplugged."

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5 savjeta za sigurno korištenje Interneta

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5 savjeta za sigurno korištenje Interneta

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Video

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5 savjeta za sigurno korištenje interneta

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PREPORUKE ZA ZAŠTITU DJECE I SIGURNO KORIŠTENJEELEKTRONIČKIH MEDIJA

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PREPORUKE ZA ZAŠTITU DJECE I SIGURNO KORIŠTENJEELEKTRONIČKIH MEDIJA

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E-knjige, interaktivne slikovnice, videoigre inspirirane poznatim djelima, knjige proširene stvarnosti... na internetu se može pronaći puno toga što će djeci čitanje učiniti još zanimljivijim, kao i omogućiti im da sama stvaraju svoje priče

E-knjige, interaktivne slikovnice, videoigre inspirirane poznatim djelima, knjige proširene stvarnosti... na internetu se može pronaći puno toga što će djeci čitanje učiniti još zanimljivijim, kao i omogućiti im da sama stvaraju svoje priče

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E-knjige, interaktivne slikovnice, videoigre inspirirane poznatim djelima, knjige proširene stvarnosti... na internetu se može pronaći puno toga što će djeci čitanje učiniti još zanimljivijim, kao i omogućiti im da sama stvaraju svoje priče E-knjige, interaktivne slikovnice, videoigre inspirirane poznatim djelima, knjige proširene stvarnosti...

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http://www.medijskapismenost.hr/

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http://www.hr-netiquette.org/
http://www.cert.hr/

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www.sigurnijiinternet.hr
www.dansigurnijeginterneta.org

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PLAKAT - SAVJETI ZA SIGURNIJE KORIŠTENJE INTERNETA

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PLAKAT - SAVJETI ZA SIGURNIJE KORIŠTENJE INTERNETA

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DSI 2018 - Profesori i roditelji - Google Drive

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Razni materijali i izvori za učenje