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A good storyline

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Like combining two genres, E.G voxel sandbox + space game *cough* skywanderers *cough*

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players should find the game hard but no so hard they quit in rage

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the art style and graphics

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The players feel like they need to be accomplishing something

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Rewards after wining or after finishing a level

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Gameplay > Graphics - but graphics have to be somewhat professional

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Gameplay > Graphics - but graphics have to be somewhat professional

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make the game catered to a certain demographic

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In-game currency system

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Yeet

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storyline with progressiveness so you want to continue the plot of the game

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A game needs to have a refined and appealing art style and execution of said concept. The graphical elements of the game should appeal to the intended player base to make the game pleasant and enjoyable to look at.

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it's time wasting

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What makes a game more interesting and playable?

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Challenging the player and making it a little bit easy to.

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Different ways to play the game (like Undertale. you can spare everyone or do a Geno route, or anything inbetween)

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Has to appeal to the audience you made the game for

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Has to appeal to the audience you made the game for

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The game should be fast to encourage players to keep playing

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Sandbox elements - and combining this with any other genre makes the game also super addicitng

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Sandbox elements - and combining this with any other genre makes the game also super addicitng

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E.G Factorio

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Daily reward things, ex. "come back tomorrow for your reward!"

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How do we make a game that people want to keep on playing?

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Not all games need to have replayability. Bu what makes for replayability in a game?

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What makes a game fun?