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Elicitation as micro level information seeking

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Elicitation as micro level information seeking

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Influence (4 subdimensions) –

Behaviour – Movement – directed + interrupted + undirected (serendipity)

Motivation – Purpose – support + incidental

Cognition – Knowledge – location + content + high/low

Resource – Focus – structured + content of resource scanned

Process (4 more subdimensions) –

Behaviour – Scanning – identifying, selecting, examining

Motivation – Goal – open-endedness to criteria of valid info acquisition

Cognition – Object – what patron seeks or expects while scanning a resource

Resource – Form – series of info items under consideration

9 patterns or themes of browsing –

Specific

Non-browsing

Situational – examining unknown items while locating specific item (items with common characteristics)

Opportunistic – scanning other items “incidental to og purpose)

Common

Systematic

Evaluative

Focus

Up-to-date

Monitoring

Finding out

Indicative

Prepatory – learning something not specified

Goal-free

Invitational – scanning to satisfy intrinsic motivation with no goal

5 themes from 9 patterns –

Looking for specific item (situational + opportunistic)

Looking for something with common characteristics (systematic + evaluative + focus)

Keeping up-to date (monitoring)

Learning or finding out (indicative + prepatory)

Goal-free (invitational)

Consequences

Accidental findings

Modifying the info need

Learning

Finding desired info

Satisfying curiosity

Keeping updated

Feeling relaxed, recreation

Gathering info

Not finding info

Elements in taxonomy of browsing –

Scanning

Looking for

Identifying

Selecting

Examining

Resource

Meta-info

Object (whole)

Object (part)

Info

Goal

Locate

Evaluate

Keep up

Learn

Satisfy curiosity

Be entertained

Object

Specific item

Common item

Defined location

General

None

2 most important influencing factors –

Nature of browser’s goal

Specificity of object sought

Chang’s work suggests that info providers should arrange physical layout and displays in a way that encourages both successful and enjoyable browsing

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Cost-benefit analysis Foraging models include –

Actor

Currency (measure of costs and benefits)

Constraints (limiting behaviour)

Strategy (range of available options)

Currency + Strategy – predicts resources

Foraging – hunting + gathering

-       Range – highly organised and goal directed – ongoing ad-hoc background activity

Sandstrom – 1st to apply theory using co-citation analysis; resource maps on cluster analysis of co-citation patterns; can be applied to other contexts and other methods

Costs

search costs – time spent seeking usable info – directed or background monitoring

handling costs – time to retrieve, read and process item

Resources (citations, searching research shit)

Core – specialization

Peripheral – more labour intensive, more handling time because unfamiliar – high cost but maybe high benefit (new ideas)

Strategies –

Specialists – focus on high density patch via

Informal communication

Routine monitoring

Sources in personal collection (not relevant)

Generalists – wide variety of patches, deliberate searching and labour intensive, temporary access to materials rather than ownership (not relevant)

Resource patches – info sources – friends

Currency – redefined on context

Info space from user’s point of view

Cost / benefit – performing activities / info value

Info Scent – user’s perception of cost-benefit based on peripheral cues (Chi et. al., 2001)

Interplay between info environment, people’s perception of environment, strategies to navigate within the space.

To avoid falling into pitfalls (assuming behaviour is classically rational)

Describe possibilities of a niche

Different intervening factors (tech and friends) (Pirolli & Card, 1995)

Combine with other methodological approaches (Wasserman & Faust, 1994)

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Dealing With Change Through Information Sculpting

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Dealing With Change Through Information Sculpting

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I can't upload more files on padlet without upgrading but I have the book.