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In February, world-famous people in the fields of sports, art, science, etc. were determined. A wheel was prepared in Wordwall. By turning the wheel with Wordwall, our famous person was chosen. The famous person of February was determined as Ibn Sina.

Avicenna was introduced with visuals and videos. An Avicenna board was created with artistic products made by children. He stated that Avicenna was the doctor of doctors, that he made a name for himself for years with the medical book he wrote, and that the things that make people sick cannot be seen with the naked eye, while the existence of microbes has not yet been discovered. Canva Objects depicting Ibn Sina were collaged. The aim was for the children to do visual reading. Thus, the children were asked to remember what was previously explained by looking at the visuals and demonstrate the outcome. Ibn Sina's paintings were painted with watercolor and exhibited. With the microscope activity, the children were asked to draw their own microbes using their creativity. The letters in Ibn Sina's name were first painted and then combined with Incallage, one of the Web 2 tools. Matching and puzzle completion exercises with Web2 tools were implemented in the classroom. The studies were implemented and completed on time, with cooperation in accordance with the project schedule.

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FEBRUARY EVENT: First of all, using the wheel of fortune web.2.0 tool, celebrities were determined from which students could take roles and models. First, the world-famous singer Barış Manço was introduced. They were asked to collect information about Barış Manço. A Barış Manço song was played in the classroom for a few days to attract the children's attention. Pictures featuring Barış Manço were drawn by students. With this work, they both got to know the artist through painting and contributed to their small muscle development. Using the blockposter tool, the entire picture was divided into pieces, each picture was colored and put together by a student. Thus, they strengthened collaborative learning. At the same time, using scissors also contributed to their psychomotor development. A donkey puppet was made to reinforce Barış Manço's famous song 'My Friend Donkey'. Donkey pictures were distributed to the students and painted. The puppet was made by attaching a donkey mold to a stick. They enjoyed the activity they did. PSYCHOMOTOR DEVELOPMENT: Achievement 4: Makes movements that require the use of small muscles. Displays: Brings objects together to form new shapes. Cuts the ingredients. Glues the materials. Holds the pencil correctly. Provides pen control. Draws lines of the desired quality. LANGUAGE DEVELOPMENT: Achievement 7: Understands the meaning of what you listen/watch. Indicators: Follows verbal instructions. He interprets what he listens/watches. SOCIAL-EMOTIONAL DEVELOPMENT: Achievement 7: Motivates oneself to accomplish a job or task. He makes an effort to finish the job he started on time. COGNITIVE DEVELOPMENT: Achievement 3: He remembers what he perceives. Indicators: He tells the object/situation/event again after a while. He uses what he remembers in new situations.

FEBRUARY EVENT: Digital Tools. The "Barış Manço" puzzle game prepared by Jigsavplanet was played to the students. It contributed to the development of hand eye coordination. Learns to create a whole by combining parts. They had the opportunity to learn while having fun. COGNITIVE DEVELOPMENT: Achievement 1: Pays attention to the object/situation/event. Indicators: Focuses on the object/situation/event that needs attention. Learning Outcome 15: Understands the part-whole relationship. Indicators: Obtains a whole by combining parts.

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MARCH EVENT: Painter Van Gogh was introduced in March. The painter's photographs and famous paintings were exhibited to attract the attention of the students. The painter's portrait was decorated with a brush print. The "Sunflower" picture was painted. A matching game was prepared in Wordwall to reinforce the knowledge about the painter Van Gogh. Students had a pleasant time playing the matching game involving the famous painter's photograph and famous paintings.

PSYCHOMOTOR DEVELOPMENT: Achievement 4: Makes movements that require the use of small muscles. Indicators: Cuts ingredients. Glues the materials. Paints using different materials. Holds the pencil correctly. Provides pen control. Draws the lines in the desired quality. SELF-CARE SKILLS: Achievement 3: Makes the necessary arrangements in living spaces. Indicators: Uses the items at home/school cleanly and carefully. COGNITIVE DEVELOPMENT: Achievement 1: Pays attention to the object/situation/event. Indicators: Focuses on the object/situation/event that needs attention. Asks questions about the object/situation/event that attracts his/her attention. Explains in detail the object/situation/event that attracts his/her attention. Achievement 3: Remembers what it perceives. Indicators: Repeats the object/situation/event after a while. He says. Uses what he remembers in new situations. Achievement 6: Matches objects or entities according to their properties.

Indicators: Matches objects/entities exactly. SOCIAL EMOTIONAL FIELD: Achievement 7: Motivates oneself to accomplish a job or task. Indicators: He strives to finish the job he starts on time. Achievement 8: Respects differences. Indicators: Says that people have different characteristics. Achievement 14: Realizes the value of works of art. Indicators: Explains his feelings about works of art. Takes care to protect works of art. LANGUAGE DEVELOPMENT: Achievement 6: Improves vocabulary.

Indicators:

When they listen, they notice new words and ask the meaning of the words.

Remembers words and tells the meaning of words.

Uses newly learned words in accordance with their meanings.

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Celebrities to be introduced within the scope of the project were determined together with the students through Wheel of Fortune, one of the Wep0.2 tools. https://youtu.be/K4Ei07kZ20Q

The first celebrity to be introduced was Thomas EDISON. The famous Maria MONTESSORİ, who was determined as the Second, was the famous Mimar Sinan, who was determined as the Third. The inventor of the famous Light Bulb, which will be introduced in February, was Thomas EDISON. The teacher firstly introduced Thomas Edison's Inventions and Life to the students using slide and video support, as well as direct explanation and demonstration methods. With the support of the parents, some lighting devices used from past to present were brought to the school. The stages of lighting tools from past to present and the features of these tools were explained in a practical way. Then, the students were allowed to color the picture of Thomas EDISON and the Light Bulb and cut them out. The development of hand-eye coordination was supported in the students. At the same time, they were observed to paint the limited area without overwhelming it. These studies carried out with the students were brought together and a board was prepared. A Thomas Edison puzzle was prepared and the children were enabled to complete the work by establishing the relationship between the parts and the whole. https://www.jigsawplanet.com/?rc=play&pid=3dc3e8b2e055&pieces=24

Every student was given an opportunity.

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MARCH EVENTS: We tried to get to know the world-famous Turkish Scientist Aziz SANCAR, who received the Nobel Prize in March. Aziz SANCAR's visuals were painted. With this activity, they contributed to small muscle development. Videos were watched to find answers to the questions of what DNA is and what it does. DNA models were tried to be created by children by using objects in an unusual way. With this event, they created products with unique features. A board was created with the work done. A puzzle was created using Wep.2.0 tools and each child was allowed to complete the puzzle.

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March Events:
In March, Maria Montessori as an Educator Scientist was introduced to the students with video support. Detailed information was given about the educational model she applied in the field of education. Then, he supported the development of children's hand-eye coordination by painting the Montessori Picture.  By preparing puzzles with Wep.2.0 tools, students were supported in their ability to establish part-whole relationships. https://www.jigsawplanet.com/?rc=play&pid=246974a23e4f
Each student was given the opportunity to complete the puzzles individually and as a group.
We carried out activities by applying some techniques from Montessori Education Models. Tying shoelaces on a shoe model, growing grass in front of a house model. While doing these activities, students used hands-on learning by doing techniques. Then, we brought together the studies and prepared a Board.

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The story of Mimar Sinan, which was determined for the month of April, was first read to the students using the Narration method. Then, an animated movie about the life of Mimar Sinan was watched. Then, the works of Mimar Sinan were introduced using the visuals of his works. Later, the students had the painting of Mimar Sinan and the Selimiye Mosque painted by the students. Hand-eye coordination and aesthetic understanding were supported. A Board was prepared with the studies carried out. Selimiye Mosque, which is on the UNESCO World Heritage list. Students were given the opportunity to design and build the same material as in the visual. Students built Selimiye Mosque in three dimensions with wooden blocks and legos by establishing a piece-to-whole relationship. Later, the aqueduct built by Mimar Sinan to bring water to Istanbul under the conditions of that time was built in three dimensions with Legos. During the construction of the aqueducts, in order for the aqueduct to remain balanced, the collapsed arches were rebuilt over and over again, new techniques were developed by trial and error, Legos were reassembled and the aqueduct was rebuilt to stand. Mimar Sinan's Painting was prepared in the form of a puzzle. https://www.jigsawplanet.com/?rc=play&pid=393d43e1a605&pieces=18
 Students were helped to combine the parts by establishing a part-whole relationship. Memory Cards were prepared for the designated Tomas EDİSON, Maria MONTESSORİ, Mimar SİNAN in the April online game. https://wordwall.net/tr/resource/73394991/food-mood-kopyas%c4%b1
Online Memory game Played.

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APRIL EVENT: Alexander Graham Bell, the inventor of the telephone, was introduced. In order to attract the attention of the students, a video was watched about the life of the inventor and how he invented the phone. Phone pictures from past to present were shown to the students. The drawn phone pictures were distributed to the students and they were explained how to make them. COGNITIVE DEVELOPMENT: Achievement 1: Pays attention to the object/situation/event. Indicators: Focuses on the object/situation/event that needs attention. Asks questions about the object/situation/event that attracts his/her attention. Explains in detail the object/situation/event that caught his attention. Achievement 3: Remembers what it perceives. Indicators: Says the object/situation/event again after a while. Achievement 4: Counts objects. Indicators: Counts rhythmically forward/backward one by one. Counts a specified number of objects. It shows. It tells you how many objects it has counted. He says the number that indicates the order. Achievement 17: Establishes a cause-effect relationship. Indicators: Explain the possible causes of an event. It describes the possible consequences of an event. LANGUAGE DEVELOPMENT: Achievement 8: Expresses what he listens/watches in various ways. Indicators: Asks questions about what they listen/watch. Answers questions about what they listen/watch. He tells others what he listened/watched. PSYCHOMOTOR DEVELOPMENT: Achievement 4: Performs movements that require the use of small muscles. Indicators: Cuts ingredients. Glues the materials. Holds the pencil correctly. Provides pen control. SOCIAL-EMOTIONAL FIELD: Achievement 7: Motivates oneself to accomplish a job or task. Indicators: Starts a task without adult guidance. He strives to finish the job he starts on time. Achievement 8: Respects differences.

Indicators: He says he has different characteristics. He says that people have different characteristics. Learning Outcome 16: Explains that individuals have different roles and duties in social life. Indicators: Says that there are people with different roles and duties in society. Says that the same person has different roles and duties.

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APRIL EVENTS: In April, we learned about the famous football player Diego Maradona. First of all, we did research on sports branches. We colored the pictures of football players to support their small motor skills. First of all, we chatted about football rules. We wore team uniforms and did warm-up exercises, which are displacement movements. After the teams were determined to be equal in number, we played a match in the school garden.

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MARCH EVENT:
To identify the celebrities that preschoolers can take as roles and models, we used the wheel of fortune web.2.0 tool.
First, we watched an educational film with the help of the interactive board and the video projector about DUMITRU DORIN PRUNARIU, being the only Romanian cosmonaut, the preschoolers learned about his life and course. They traveled in imaginary space between rockets, planets and asteroids. Using the blockposter tool, the complete picture was divided into pieces, each picture was drawn by a child and then assembled together. Thus we consolidated collaborative learning. Then they created collages with the theme "Dumitru's Rocket". The preschoolers were very excited about the activities carried out in the week dedicated to outer space.

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APRIL EVENT:
In order to identify the celebrities that preschoolers can take as roles and models, we invited a Romanian language and literature teacher.
First, he read to the children some representative poems of the great Romanian poet MIHAI EMINESCU. In order for them to identify the artist dedicated to this month, they developed artistic and plastic works with themes inspired by the poems: "Ce te legeni codrule...?", "Lacul", "Luceafarul". The teacher used both the laptop and the phone. They also played an application in WORDWALL, as a digital game, where they identified the most important poems of the poet Mihai Eminescu. Then they made a map of our poet's life, using various didactic materials, but also from nature.

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FEBRUARY EVENT: Celebrities that we will introduce to students were determined using the wheel of fortune web.2.0 tool in the classroom. First, the world-famous painter Ahmet Hamdi Bey was introduced. Photographs, visuals and works of art about Ahmet Hamdi Bey were shown to the children. Their visual and auditory perceptions were supported. The children were made to paint the famous work, the turtle, using the watercolor technique. They also had a turtle art activity. A turtle cut and paste activity was held. It contributed to the development of motor skills and hand and eye coordination. Attention training was carried out. Attention and discrimination skills were supported. The activities were hung on the boards prepared in the classroom. Students participated in recreational activities. Thus, development was achieved in children's mental skills, motor skills, etc.

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FEBRUARY EVENT: https://www.jigsawplanet.com/?rc=play&pid=24945fabf5d2 Digital Tools. The puzzle game, the famous work of "Osman Hamdi Bey", was sent to the parents. The children completed the puzzle and sent it to us. Thus, attention, concentration, and ability to relate parts to whole were supported.

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MARCH EVENT: In March, I introduced the famous painter Frida KAHLO. First, I read the story book called "Frida KAHLO and Her Colorful World", which is about the life of the famous painter. In this way, I helped the students' listening skills, visual perception and auditory perception, the ability to ask questions to learn what they do not know, and the answers to the questions asked. The ability to answer questions and their receptive and expressive language development were contributed.

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MARCH EVENT: Famous works of the famous painter Frida KAHLO were hung on the board. Her portrait was painted dry. Fine motor skills were supported. Additionally, on March 8, International Women's Day, I wrote a note on the back page of Frida KAHLO's portrait and sent gifts to my students' mothers, stating the meaning and importance of the day. Thus, I prepared an event that integrated this month's celebrity with women's day.

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MARCH EVENT: We made crowns that reflect the colorful life and personality of the famous painter Frida KAHLO. While preparing the crowns, we used colorful crepes. We used chenille and leftover materials. We sent the activities we had completed to their homes at the end of the day. Thus, they learned to use the leftover materials and create new products without throwing them away. We supported the children's creativity and imagination.

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MARCH EVENT: The works, portraits and artistic works of the famous painter Frida KAHLO, reflecting her colorful life and personality, were exhibited on the classroom board. These works were kept on the board so that the activities carried out would not be forgotten. After a certain period of time, when the students were asked questions without showing any visuals, they could correctly tell which celebrities they knew. They can express. The targeted goals and achievements have been achieved.

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APRIL EVENTS: We determined the famous person we will introduce in April using the Web 2 tool. In this month, we talked about the life of Hazerfen Ahmet ÇELEBİ and why he wanted to fly like birds and what he did for this. We prepared visuals for our students and displayed them on our class board. We worked on painting the famous Galata Tower in Istanbul. We also did cutting work with the students and pasted the children's photos on the flying wings. As a family participation exercise, parents asked the children, "How would you feel if you were Hazerfen Ahmet ÇELEBİ and what kind of thing would you design to fly?" ' and send the question-answer sheet and the designed product to school. Thus, we supported the development of children's motor skills, language skills and mental skills.

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Our famous person was chosen by spinning the wheel with Wordwoll. The famous person of March was determined as Beethoven.

Children's attention was drawn to music, instruments and notes with visuals and videos. Beethoven's life was explained according to the age and development levels of the students. Painting and printing artistic works about Beethoven were carried out. A billboard was prepared about our chosen celebrity. It was emphasized during the activities that children could realize their own interests and that they could be very successful in this field if they wished. Web site about Beethoven Children were guided to complete the puzzle using 2 tools appropriate to their age development.

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In April, our celebrity was determined to be Nasrettin Hodja by the spinning wheel. Nasrettin Hodja is known for his intelligence, quick response and solving problems immediately. He makes people laugh with his jokes. Nasrettin Hodja was introduced to the children. His jokes were acted out in the classroom. A large Nasrettin Hodja picture prepared with a block poster was used for group work and It was completed and exhibited in collaboration with paper tearing-gluing and rolling techniques. Songs prepared for Nasrettin Hodja were listened to and the rhythm was kept. Matching exercises suitable for the development of children were implemented with Web 2 tools.

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Pariza Nicoleta Georgiana, G.P.P. Mihail Kogălniceanu, LTMK

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Pariza Nicoleta Georgiana, G.P.P. Mihail Kogălniceanu, LTMK

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FEBRUARY EVENT:
To identify the celebrities that preschoolers can take as roles and models, we used the wheel of fortune web.2.0 tool.
First, I elaborated plastic works inspired by the works of the great Romanian sculptor CONSTANTIN BRANCUSI and exhibited them in the classroom. With the help of this exhibition of works, the preschoolers learned about the important works of art of the great Romanian sculptor. Using the blockposter tool, the complete picture was divided into pieces, each picture was drawn by a child and then assembled together. Thus we consolidated collaborative learning. Then they made collages inspired by the artist's works, with the names of the following works: "Column of Infinity", "Table of Silence" and "Porta sarutului". The preschoolers were very excited about the activities carried out in the week dedicated to "Constantin Brancusi"

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HÜLYA CEYLAN VALİ CELALETTİN CERRAH KİNDERGARTEN OSMANİYE/ TURKEY

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HÜLYA CEYLAN VALİ CELALETTİN CERRAH KİNDERGARTEN OSMANİYE/ TURKEY

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FEBRUARY EVENTS: The names to be introduced were determined using the wheel of fortune method, which is a Web2 tool. The first celebrity to be introduced was the world-famous painter Pablo Picasso. His life and works were explained using images and videos. Children recognized geometric shapes. They depicted objects using geometric shapes to create new forms. By combining the parts, they obtained a whole and understood the part-whole relationship. Activities were completed using the process of cutting and gluing objects that required the use of small muscles. A puzzle was prepared using the Web 2.0 tool and the children were asked to complete this puzzle.

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ACHIEVEMENTS AND INDICATORS ACHIEVED IN CURRICULUM INTEGRATION

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ACHIEVEMENTS AND INDICATORS ACHIEVED IN CURRICULUM INTEGRATION

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ACHIEVEMENTS AND INDICATORS INCLUDED IN THE PLAN

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MÜFREDAT ENDEKRASYONU KAZANIM VE GÖSTERGELER

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MERYEM ÖZDEMİR ŞEHİT ONUR İLKHAN PRIMARY SCHOOL ESKİŞEHİR-TURKEY

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MERYEM ÖZDEMİR ŞEHİT ONUR İLKHAN PRIMARY SCHOOL ESKİŞEHİR-TURKEY

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FEBRUARY EVENT

Isaac Newton

Physicist and mathematician

WHO IS NEWTON?

The life of Newton, the celebrity of February, is first introduced to children with videos and visuals. It is explained that he was a world-famous mathematician and physicist. Children are given information about gravity because he is the person who discovered the Law of Gravity. The question "What is Gravity" is answered.

THE PAINT IS RUNNING - THE APPLE IS FALLING FROM THE TREE

As artistic activities, first the papers hung below the activity tables are painted with watercolor and the flow of the paint to the ground is observed. Then, the drawn and cut apples are hung on the tree. Children become little Newtons under the tree.

WE USE WEB-2 TOOLS

We carried out activities with the Wordwall web-2 tool.

9 FEBRUARY SAFE INTERNET DAY

Coloring pages about Safe Internet Day were distributed to the children, and the children colored the pages.

GAINS AND INDICATORS

COGNITIVE DEVELOPMENT

Learning Outcome 5. Establishes a cause-effect relationship.

Indicators

It tells the possible causes of an event.

It tells the possible consequences of an event.

Explains the cause-effect relationship between objects/situations/events.

Learning Outcome 7. Organizes objects/entities/events according to their various characteristics.

Indicators

Compares objects/entities/events according to their various characteristics.

Matches objects/entities/events according to their various characteristics.

Achievement 21. Demonstrates critical thinking skills.

Indicators

Asks a question about a topic of discussion.

Expresses his/her opinion on a topic of discussion

Achievement 26. Questions the events/situations he/she is curious about.

Indicators

He makes observations about the subject he is curious about.

He asks questions about things he is curious about.

LANGUAGE DEVELOPMENT

Achievement 7. Interprets the meaning of what you listen/watch.

Indicators

Explains to others what they listen/watch.

Answers questions about what they listened/watched.

Achievement 8. Creates original products using visual materials.

Indicators

Examines visual materials.

Explains visual materials.

Relates visual materials to each other/to life.

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Michael Jordan

Athlete

WHAT IS BASKETBALL?

First, the children were told about the sports branches and watched videos about basketball. How is basketball played? How many players are there in the team? Questions such as "What are the rules?" were answered. Photos of Michael JORDAN were shown and it was explained that he was the best basketball player in the world.

Artistic Events

The children hung the basketball hoop made by painting images such as Jordan, basketball hoop and basketball ball. Then the children played basketball.

PHYSICAL DEVELOPMENT AND HEALTH

Achievement 3. Makes coordinated movements using objects/tools.

Indicators

Catches thrown objects.

Throws objects at the target from a certain distance.

Stops moving objects.

Makes balls of different sizes bounce.

Achievement 5. Performs movements that require balance.

Indicators

Maintains balance before starting a particular movement.

Walks on the line in different direction/form/speed.

Walks in different directions/forms on the balance board

SOCIAL EMOTIONAL DEVELOPMENT AND VALUES

Achievement 15. Complies with the rules in different environments.

Indicators

He says the rules may vary depending on the environment.

Gives examples of rules in different environments. Explains the necessity of rules.

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FATIH SULTAN MEHMET

Mehmet the Conqueror is the seventh sultan of the Ottoman Empire. Videos about Sultan Mehmet the Conqueror were shown to the children. What he did in the Ottoman Empire was explained. What kind of work he did regarding the conquest of Istanbul was explained.

ARTISTIC ACTIVITIES

Regarding Fatih Sultan Mehmet's ability to sail ships from land, the children made paper folding ships and painted the picture of Fatih Sultan Mehmet.

ONLINE GAMES

“Who is this?” with children The digital game called was played.

COGNITIVE DEVELOPMENT

Learning Outcome 5. Establishes a cause-effect relationship.

Indicators

It tells the possible causes of an event.

It tells the possible consequences of an event.

Learning Outcome 14. Uses time-related concepts in relation to events in daily life.

Indicators

Sorts events according to the time they occurred.

Explains the meaning of simple concepts related to time.

Realizes the time-change relationship.

Explains the functions of time telling devices

Achievement 21. Demonstrates critical thinking skills.

Indicators

Asks a question about a topic of discussion.

Explains his/her opinion on a topic of discussion.

SOCIAL EMOTIONAL DEVELOPMENT AND VALUES

Learning Outcome 7. Examines different cultural characteristics.

Indicators

Introduces the characteristics of the culture of his own country.

Asks questions about different cultural characteristics and practices.

Explains the cultural characteristics specific to different countries.

Compares the similar and different features of the culture of his own country and other cultures.

Participates in activities to protect different cultural heritage and assets.