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Allow breeding
Off spring must inherit a trait from either parent (player has that specific card in hand) else dies from premature birth

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Limit the total number of species each player can create, and make a way to vary the environment so there are more selection pressures

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Constancy in numbers: Each round we are given 3 new cards which can be used to increase the population sizes of our spices so the population sizes will increase very fast as the only way to loose a population is to get eaten by a carnivore.
Traits are limited to 3 per species which is not the case in real life as different species will have many more traits

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Create a card that increases the population of a species threefold when a card is discarded to increase the population size. When the population size exceeds 6, the limited resources cannot support the overpopulation, leading to extinction.

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add special cards that if drawn triggers a special effect that reduces/increases population size drastically

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Selection pressure: From carnivores
Limited recourse: Some organisms may not get food during the feeding round
Selective advantage: Some species may have different traits which can help them survive or eat others

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Variation within a population — all species had the same traits
‘Like produces like’ — no offspring in game

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1. no consequences of overpopulation of species(particularly carnivores)
2. the limit of 3 traits do not allow for maximum genetic variation

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1. like produces like — there’s no reproduction
2. overproduction of offspring — there’s no reproduction

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They could make the species have unlimited trait cards, but this would not make the game fun to play as players could stack all the traits onto the species, making it invincible. And that would be an inaccurate representation.

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Survival of the fittest — Only those with large body sizes or beneficial traits survived
Struggle for existence — limited food and presence of predators
Constancy in numbers — Population controlled but limited food and predators

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1. the factors that allow prey to survive (specific traits and population and body size)
2. limited resource of food( finite number of plant food per round and carnivores could only eat other species.
3. the population of any given species dosent increase at an exponential rate.

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Overproduction of offspring
Speciation

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The cards could only have 3 trait cards, not allowing for genes to be truly shown for adaptions

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1. survival of the fittest - selective advantages like climbing allows it to not be attacked by predators
2. struggle for existence - due to limited food, some population dies
3. constancy in numbers - carnivores keep populations in check

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Survival of the fittest and how different traits allows different species to survive. For example, Elliott Huang used defensive herding to try to prevent Melvyn from eating him. Melvyn then increased his population.

Fighting for food, only the carnivore (Melvyn) could feed on anyone else, so the other species had to adapt.

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Selection pressure (e.g limited food, predation, etc.)
Variation (different trait cards)
Survival of the fittest (can only be eaten if the body size of the prey < body size of predator)