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logo of each part

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I asked my friend to draw this for me based on the information I gave him.

I asked about what he most liked about my OC, he said: 子鸥. because this character doesn't have a gender.

Because he is a Queer, he is

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I have looked at many examples of website design, and I feel that there is a huge gap in the way different industries approach it. Therefore, I need to explore a lot of website designs and interactive methods to cultivate a sense, a designer's feeling. When I think with an illustration mindset, I cannot imagine many dynamic graphic treatments. However, after investigating the previous few projects, I have gained some new experiences with videos, dynamic images, and even visual effects. I am beginning to feel that I am no longer limited to my previous identity. In the past, I always wanted to complete everything in a visual way, which was the most direct and simplest way for me because I believed in myself and thought I was willing to visualize it. But in this project, the first thing I need to do is to appropriately question all my previous practices, such as why I did things this way. How would the project's development be if I were not an illustrator but approached it from a different perspective? People tend to be confident in a completely unknown field, and at first, I thought I was doing well after trying many new things. But gradually, I began to feel fearful, realizing that I still have a lot to learn and many things to master in this field. In the past, I felt very anxious about this feeling, but now, after exploring many directions and examining some artists, I am starting to face this anxiety calmly. I think this is the greatest achievement.

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In this project, what I aim to do is enhance my understanding and cognition of constitutive knowledge.

By some coincidence, a friend recommended a book to me at this time — "Art and Visual Perception".

In this book, I have been introduced to knowledge about plane composition, emotions of graphics, and the visual effects of gravitational composition of any pattern within a plane and its frame.

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这个项目我自己并不是很满意,因为我一贯对绘画

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这个项目我自己并不是很满意,因为我一贯对绘画技法的执着导致我在调研方面消耗了大量的时间和精力,最后也没能画出一幅令自己满意的作品

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The reason I chose these three artists as study subjects is:

Their works are very light and even have a relaxing feel to me. I enjoy appreciating such works because the mood I get from them is that they are enjoying painting. Despite having a subtle gray tone and not very intense emotions, I long for this peaceful and relaxed atmosphere.

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KAYE DONACHIEMaureen Paley, London, 15 November 2005–15 January 2006

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KAYE DONACHIEMaureen Paley, London, 15 November 2005–15 January 2006

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This picture inspired me about the dashboard of the website.

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I like the motion he made but not what it look like in the total... but still, its a good study case.

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For the research part, I chose to reference some game official websites. Starting with a few I know, the main areas I focused on investigating are:

Overall visual presentation

Content composition

UI design

Interactivity uniqueness

Why did I choose game official websites as a reference? Firstly, because game official websites offer the most intuitive visual experience of the work. Posters are just a part of it, and the information displayed there is far less detailed than what can be found on the official websites.

Secondly, I believe games provide a clearer framework for me to refer to.

Finally, I think the success of a game largely depends on its artistry and immersion. SPLATOON, as one of the games beloved by many artists around me, undoubtedly achieves both. Its outstanding artistry and some wonderful interactive designs add extra charm to this work.

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这是“arknights”这个游戏为不同的角

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这是“arknights”这个游戏为不同的角色不同的系列设计的服装logo,其中包含了各种背景和风格情景的美术运用.我很喜欢这部作品的其中一个原因就是我感觉,制作人的用心体现在方方面面.

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在做这一整个项目的期间,其实我对我想要做的事情也感到了动摇,我被推荐去做一次职业生涯规划.

我觉得我在美术上并不是一个特别出众的存在,尽管我觉得我做出了努力,而实际上年龄的增长与不成正比的进步的缓慢也一度让我感到十分害怕.

但是职涯咨询在帮我梳理我的长处和短板,让我重新开始思考什么是真正适合我的什么是对我来说最轻而易举的,还有什么是我费尽心思也很难去做到的.

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Q: "I feel like you're still too into making comic-related stuff."

A: "But for me, comics are a starting point. They sparked a strong interest in art for me, which then turned into an inner drive to try out many new things!"

Q: "That's a good thing too! However, I still recommend you to explore beyond just graphic works. If you're going to do interactive design, some interactive design objects or art are best for inspiring you."

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Q: "As someone who knows you a bit, I have a preliminary idea and imagination of what you want to do. But I feel like you're too fixated on this element of the universe. Although there are many directions you could explore, it seems like you're boxing yourself into this."

A: "While I'm touched that you can imagine extensions of my work, I feel like most viewers won't grasp it even after seeing it. There's just too much in my mind, and even after these four projects, I haven't been able to organize it properly."

Q: "I'm not very knowledgeable about art, but do you think you need more textual output as a way of organizing?"

A: "Like making a set of settings."

Q: "Yes, but during production, try using words to replace what you want to visualize. It's not that you're not drawing anything, it's just that after drawing, try describing it in words."

A: "But time isn't very abundant, and it's hard to ensure visual completeness that way."

Q: "You can try it later. Words are the subconscious of human thinking and may be something you're not good at, but maybe when you write, it flows out like a spring, making some ideas logical and much smoother."

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In terms of marketing strategies, fictional works generally utilize a "breaking the fourth wall" promotional approach. For example, in some TV shows, if characters mention certain phone numbers/websites within the storyline, anticipating that fans will seek them out, the official team may purchase these domains or phone numbers to provide an immersive experience for the audience.

Having reviewed some interactive advertising cases, considering that my work is still in the stage of constructing its framework compared to fictional realities, the objective of this project is to allow others to gain a preliminary understanding of my work. There are currently no guarantees that it will pique people's interest, but at the very least, I hope that those exposed to the promotion of my work will form an impression of it.

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As my second ideal career, how can I think like a creative director and create?

How can I attract clients/audiences to be interested in my work?

Based on existing successful cases, what aspects do I need to learn?

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上一次我尝试了用wix这个站点来设计网站.但

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上一次我尝试了用wix这个站点来设计网站.但是这个网站的弊端是

1.过于模版化,

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在亚文化中,PV从原本的Promotion video变成为一种很流行的创作方式.这是一种承载着视觉冲击和高度浓缩信息量的结合. 因为视频+音乐的结合让人产生的深刻印象,在粉丝社群中逐渐成为一种流行的二创形式.

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Although not explicitly shown, during my exploration of portrait-themed artists, I came across many female artists. It suddenly reminded me of a discussion I had with friends before, where we talked about how male comic artists tend to favor macro narratives, often featuring themes of saving the world. In contrast, most female comic artists tend to focus more on individual "characters." Of course, these discussions were not based on specific research data; they were just our feelings and impressions as readers when discussing the theme of portraiture among friends.

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In the past, I wasn't very fond of artworks that I couldn't understand the underlying meanings of. However, after gaining a foundation in composition knowledge from reading "Art and Visual Perception," my perspective on artworks has indeed undergone a significant change.

When I first encountered the works of Joan Miró, my initial reaction was confusion. As a novice in the world of art, I lacked the experience to appreciate why he was considered a master. But as I studied some of his other works more closely, I gradually began to grasp the feeling behind them. My second impression was a sense of comfort in the composition. Isn't this what I seek in art? I'm here to find echoes, to hear resonance. Although Joan Miró's works may not demonstrate extensive technical knowledge, they are visually pleasing to the audience, with the subconscious principles of composition manifesting vividly in his paintings.

Due to the influence of the internet, I often feel anxious, as if I cannot progress without pursuing technical proficiency. I believe that I must accumulate a vast amount of knowledge to create a perfect piece of artwork. However, as I explored various artists in this project who prioritize aesthetics over technique, I began to feel some relief. I should slow down and remember why I love art—it's because I genuinely enjoy it. I need to return to my true self.

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I was looking for the good character design, especially I like. So I gathering them up and try to anylize them. Like The shape,the structure.

Mostly, the game company will fix it before they post it. So each version it wasnt finish by the original artist alone. They usually woking together. So I cant name one artist, this is kind of style of the whole company.

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I really like the way the design character. These artist try to combine the functional and the most obvious element to show what the character was developed by. Meanwhile the put some very tiny but classic design on it. The first look people will know that this character from this world.

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我尝试去使用一些专业的软件,

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我尝试去使用一些专业的软件,比如Storyboard Pro 和CSP的动画功能. 我看了一些使用教程感觉这两个可能会好上手一些,但是实际上座位纯新手接触这些功能还是很困难...最后还是等到Procreate dreams上线之后选择了Procreate Dreams. 总结与前两个软件的使用经验,加上我去学习了一些别人的制作经验.最后选择了用这个.

功能简单形式上虽然没有那么复杂但是足够目前的我来做了.其中还是浪费了不少时间的,最后只能做到这个程度.

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Illustrated by Bernie Fuchs

© 1967

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https://www.artstation.com/artwork/d0YQe3

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https://www.artstation.com/artwork/d0YQe3

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关于我的这个作品:目前阶段已经

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关于我的这个作品:

目前阶段已经有了一些基本的设定,比如世界的构成和各个阵营,

还有角色所追求的麦高芬.

但是全部都放在这一个单元来说有些困难了,所以我会挑出来一些设定进行细化和讲解.

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When it came to setting the overall tone of the entire work, I had some concerns because I have a wide range of genres that I enjoy. Although creating the entire story outline is still a distant endeavor, my thoughts on it have changed a lot compared to before.

It's better to start sooner rather than later.

So, I've listed several works that I particularly enjoy.

The reason for selecting them is primarily because they exude a unique atmosphere throughout the entire work. It's hard for me to describe in words, but if I had to visualize it, I'd say it's like a lively, youthful trend of music abruptly halting at the climax of a piece, replaced by classical instruments like a solo cello after a few beats.

It's as if a seemingly upbeat atmosphere is used to tell a lonely story. The overall tone is masked with underlying sadness.

Moreover, they all, to some extent, have a connection to the universe.

The universe is harsh, and the characters' encounters are like fireworks shooting into the sky, existing only for a moment. However, for the characters' perception of time, this moment itself is eternal.我在敲定整个作品基调的时候有一些烦恼,因为我喜欢的类型非常多,虽然做出整个故事大纲还是一件非常久远的事情,但是我与之前的想法已经改变了很多.

早晚都要开始,不如就现在吧.

所以列出了几个特别喜欢的作品,

选择的原因首先是出于整个作品中有一种特别的氛围,我觉得我很难用词汇去形容,但是一定要具像化的话我觉得是一种轻快的年轻的潮流音乐在乐曲的高潮部分突然停滞,几个拍子之后,取而代之的是古典乐器,像是大提琴之类的一段独奏.

像是一个故事用看似轻快的氛围,实际在讲述一个寂寞的故事.整个基调都是被掩盖的悲伤.

而且总体来说它们多多少少都和宇宙沾了点关系.

宇宙很残酷,角色的相遇就像是升空的烟火,只存在一瞬间,但是对于角色所处的时间观来说,这瞬间的本身就是永恒.

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虽然主题是画像但是我还是想在

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虽然主题是画像但是我还是想在

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这是学院的logo设计.虽然我

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这是学院的logo设计.

虽然我不是设计专业但是我总是想去尝试任何与美术相关的专业.

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https://earthsky.org/astronomy-essentials/what-is-stellar-magnitude/

在学院中

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I'm interested in many different areas, so I want to see what kind of style I would develop if I tried learning them all. What kind of sparks would be ignited?

Although I understand the saying "a jack of all trades is a master of none," and it's not ideal to spread oneself too thin, I have a lingering feeling that using different professional mindsets to approach art will always yield some different results.

Portraits for me, serve as vessels for imagination.

I am deeply engrossed in depicting them. However, simultaneously, this has become a framework limiting myself. For a long time in the past, I gradually found myself unable to step out of my comfort zone to draw other things. Therefore, I attempted to deconstruct my perception of painting and reconstruct a normal system and approach to drawing. This has been a painful process for me, but I believe it is an inevitable trial on my journey towards the right path.

In the past, I was fixated on refining techniques. Although this obsession cannot be completely abandoned now, I want to change gradually, step by step.

我对哪个方面都很感兴趣所以想试试看我如果都学习一下,会发展出什么样的风格?会碰撞出怎样的一种火花?

虽然知道隔行如隔山这个道理,哪一门都学不精进也不是什么好事,但是隐隐之中我总有一种感觉,我觉得我用不同的职业思维去做美术这件事总是会有些不一样的结果的.

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虽然有各路神明,但是这部作品的主要传说体系还

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虽然有各路神明,但是这部作品的主要传说体系还是中国神话中的,但是我觉得很多部分和大多数神话并不冲突,我只是需要时间去理清楚如何处理好这些传说之间的关系.

目前像是非单一神话体系的幻想作品有很多,但是主要出现在各种游戏当中.虽然这样说好像不是很严肃,但是对我来说亚文化简直是文化输出的最佳手段.

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The four main characters come from the four great ancient civilizations: China, Babylon, India, and Egypt.

Of course, Babylon no longer exists, but many myths and legends left by Babylon still evoke great fascination. From what I have learned from various historical records, it seems that humans lived alongside gods during the time of Babylon. So, I designed Luni as one of the partial deities left from that era of Babylon. In this story, she serves as a mentor, guiding her students in finding themselves amidst the currents of time.这四个主角分别来自四大文明古国,中国,巴比伦,印度和埃及.

当然,巴比伦已经不在了,但是巴比伦留下的很多神话传说仍旧令人很神往,并且在我从各路野史中了解到的巴比伦来看,我总是觉得巴比伦那个时代中,人类似乎是和神明一同生活的.所以我将Luni设计成,作为巴比伦那个时代留下来的部分神明之一,在这个故事中她作为导师,指引着她的学生们在时代的洪流中寻找自我.

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Actually, initially, the characters in my story were a brown-haired, red-eyed girl and an artificial deity with golden hair and green eyes. However, as my knowledge expanded, the characters underwent several changes.

In 2020, due to my hobby of stargazing, I rediscovered my curiosity about the universe and mysticism, gradually deciding to set the background of this story in space. As a result, the two main characters and the overall style and visuals of the story shifted to grayscale and deep blue. These colors symbolize the boundary between Earth and the universe.

Admittedly, this might sound a bit obsessive. Sometimes, I feel like the characters and the story are right there, waiting for me to discover them, much like it's described in some books.

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I've looked at many fonts and struggled for a long time without a conclusion. Finally, I suddenly remembered that I seemed to have seen information about the font used on the monument left on the moon during the human moon landing.

I always have a special sentiment for the moon and space exploration.

With this square and round font, the overall graphic feel even carries a sense of familiarity with Chinese characters.

So, I chose Futura.

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八卦图是中国祖先流传下来的一种玄学文化.不过

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八卦图是中国祖先流传下来的一种玄学文化.不过说是玄学,我觉得其中还是夹着不少科学道理的存在的...

我是很想做一部方方面面都带着中国呢元素的作品.但是每一项都带有中国元素就会太明显了显得很刻意,所以我在想我就顺其自然地把有很多中国文化的元素和典故放进这个作品的方方面面.所以这个作品每个人天赋的代表icon我选择了用八卦图.

不过八卦和易经这些都是需要人去花几十年甚至一辈子才能学会的知识,我没有研究清楚现在只能属于刚接触的阶段不能算很了解,只能说我先引用了这个设定,没法讲出很多背后真正的含义.

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1.介绍人物

2.故事大纲

3.片段回顾

4.情感的衔接(曲调中情感的正负荷)

5.留白的升华

Introduction of characters

Story outline

Recap of scenes

Emotional coherence (emotional load in the melody)

Sublimation of blank spaces

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some practice of other characters' fanart