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Choose the venue na marerlax ang mga bata at exciting venue

Sinehan sa Robinson or SM
SM North Skydome

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Maybe we can also partner to a e-games company who handles MOBA pro -team/s like say Tier One for the event. Although it's a bit of a stretch now that the new season for pro games is coming this Sept. but may also be good timing since the World's match will be hosted by the Philippines in December.

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Maybe we can invite some Pro-players who also just graduated from senior highschool. This way it will be like a youth to youth talk na may "celebrity' pa kasi ML pro-players sila.

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GAMEXCEL: Gaming for Excellence in 21st Century Empowerment and Life Skills

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GAMEXCEL: Gaming for Excellence in 21st Century Empowerment and Life Skills

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PLAYFLUENCE: Playful Learning Amplifying Youth's Future Learning, Understanding, Nurturing Character, and Empowerment

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PLAYFLUENCE: Playful Learning Amplifying Youth's Future Learning, Understanding, Nurturing Character, and Empowerment

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Transportation of pax @ Php300/pax x 80pax = 24,000

Internet connectivity @ Php100/pax x 80pax = Php8,000

Meals of pax @ Php 400/pax x 80pax = 32,000

Venue rental: Php 30,000 = 30,000

Love gift for volunteers: Php200 x 20 = 4,000

Meals of staff @ Php 400 x 50pax = 20,000

Materials: Php30,000 = 30,000

Keynote Speaker: 10,000 = 10,000

TOTAL Prizes: Php 50,000 = 50,000

Champion: Php 20,000 (4,000/player)

Finalist: Php 10,000 (2,000/player)

Semi-finalists: 5,000 x 2 teams (1,000/player)

Media and streaming services: Php35,000

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ML Skin or cash money or school supplies

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BE LEGENDARY: Mages of Cognition, Fighters of Lifeskills and Tanks of Attitude

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Criteria for the selection of participants:

·       13-18 years old

·       Receiving Benefits status

·       Knowledgeable and willing to play Mobile Legends

·       Non-participant or not part of the existing programs’ 2023 target

·       has a mobile device with pre-installed Mobile Legends app (smartphone or tablet)

with parents’ consent

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At the end of the event, the youth will be able to exhibit improved knowledge, attitude and self-efficacy on the following life skills: 

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At the end of the event, the youth will be able to exhibit improved knowledge, attitude and self-efficacy on the following life skills: 

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-Self-awareness
-Communication
-Decision-making
-Problem-solving
-Resiliency
-Cooperation
-Digital skills

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-affordable
-with good moral character
-inspiring to the youth
-credible to speak about digital skills, specifically on media balance, privacy & security and connecting with digital audience

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Registration and Breakfast

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Preliminaries

-Opening prayer

-Introduction

-House rules

-Welcoming remarks

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Learning session # 1: Self-awareness

Participants discover their feelings, triggers, strengths, and weakness, as a person and as a player. They will also learn techniques on how to manage their emotions during the game

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Learning session # 2: Confident Communication

Participants learn and practice communicating to their co-participants by introducing themselves and getting to know them. They will be on the lookout to find their potential teammates.

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Learning session #3: Decision-making

Participants will learn the 4H (head-heart-hand-hope) of decision-making to choose their teammates and their character

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Learning session # 4:

Problem-solving

Participants learn the steps in problem-solving and uses that to strategize as a team.

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Lunch

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Elimination Round:16 teams of 5 members will compete in a Custom battle.
• Round 1: 8 pairs
• Round 2: 4 pairs

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Learning Session #5: Resiliency

Participants will learn about the concept of resiliency and will share about how do they bounce back from adversities or bend without breaking.

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Learning Session # 6:

Cooperation

Participants will recognize the importance of working together with others, even when each has their own task. They will also share their own experiences and strategies of how they worked together as a team.

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Semi-final round:

2 pairs go through 1 round

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Learning Session # 7: Digital skills

Participants will learn the importance of practicing media balance, privacy and security, and connecting with digital audiences. A keynote speaker, a streamer with good character, can be invited to give an inspirational message.

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Final Round:

1 pair to go through 1 round

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Awarding Ceremony

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Closing