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Vilma Greviškienė, Biržų "Aušros" pagrindinės mokyklos Nemunėlio Radviliškio pagrindinio ugdymo ir daugiafunkcis centras 

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Vilma Greviškienė, Biržų "Aušros" pagrindinės mokyklos Nemunėlio Radviliškio pagrindinio ugdymo ir daugiafunkcis centras 

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Children played eTwinning Day Puzzle game- a product of cooperation created from our children art work. This game helped children to develop hand-eye coordination, problem-solving abilities, logical thinking and encouraged patience.

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Modern Aesthetic Photo Collage Of Memories With Friends Instagram Post

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Children created numbers with the archimboldo web 2 tool/ümran arıcı /gülbahar hatun anaokulu /sultanbeyli istanbul

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Children created numbers with the archimboldo web 2 tool/ümran arıcı /gülbahar hatun anaokulu /sultanbeyli istanbul

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Öğretmen katılım belgesi

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Ümran Nane / Sakarya Primary School / Sakarya 

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Ümran Nane / Sakarya Primary School / Sakarya 

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Proje logomuzun puzzle oyunu / puzzle game of our project logo

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Ümran Nane / Sakarya Primary School / Sakarya 

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Ümran Nane / Sakarya Primary School / Sakarya 

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Proje logomuzun puzzle linki / puzzle link of our project logo

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Ümran Nane / Sakarya Primary School / Sakarya 

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Ümran Nane / Sakarya Primary School / Sakarya 

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Learningapps oyunumuz / our learningapps game

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Ümran Nane / Sakarya Primary School / Sakarya 

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Ümran Nane / Sakarya Primary School / Sakarya 

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Learningapps ile hazırladığım oyun linki / Game link I prepared with learningapps

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Interactive math activity using the Web 2.0 tool - "LearningApps.org". Game "Count the Cones"

As part of our eTwinning project’s April activity, children participated in an interactive math activity using the Web 2.0 tool LearningApps.org.

I created a digital game where children had to count pine or fir cones and correctly match their number to the number cards presented on the smart board.

This interactive activity promoted active learning through technology and helped develop:

– mathematical skills (counting, number recognition, quantity matching),

– logical thinking and visual perception,

– fine motor skills and coordination,

– digital skills as children navigate and interact with educational content on a touchscreen.

The use of Web 2.0 tools such as LearningApps brings innovation to preschool education and makes learning meaningful and enjoyable.

Link to the game:

https://learningapps.org/40955755

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E-book "The Story of Green Leaves"

In March, children participated in creative activities related to the eTwinning project “Mathematics with Nature” task. Using different types of leaves, they created works of art – animals, houses and characters. These works were later combined into an interactive digital book, which tells a nature-inspired story with original characters. The book was created in both Lithuanian and English. The activities encouraged children’s creativity, collaboration and a closer connection with nature. E-book link: https://read.bookcreator.com/knhNTYaYwQcneQtT6b4hray5u693/aXgvlNizRzG31JwGZp9tbg

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To celebrate eTwinning Day, the children played an interactive jigsaw game that I created using the Web 2.0 tool JigsawPlanet.

They assembled a themed jigsaw game with an eTwinning poster (characters and symbols) on their smartboards, laptops and tablets. This engaging activity not only marked the special day, but also encouraged collaboration, problem-solving and digital skills.

During this interactive experience, the children developed:

– teamwork and communication,

– basic ICT skills using a variety of digital devices.

The eTwinning celebration helped children feel part of the wider European community in a meaningful and enjoyable way through playful learning.

Link to the game:

https://www.jigsawplanet.com/?rc=play&pid=26b06cea124c

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Kübra Nevruz-Ferit Aysan çağdaş yaşam ilkokulı

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Kübra Nevruz-Ferit Aysan çağdaş yaşam ilkokulı

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Tasarladığım web2 oyunu öğrencilerimiz ile oynandı.

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https://www.artsteps.com/embed/6838a6a91e6cb5ccfce8e7e7/560/315

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Proje sergimize hoşgeldiniz

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Kübra Nevruz -Ferit Aysan Çağdaş Yaşam İlkokulu 

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Kübra Nevruz -Ferit Aysan Çağdaş Yaşam İlkokulu 

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Web2 araçları ile puzzle çalışması oluşturuldu

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The picture, which was chosen in line with the decision taken jointly with the project partners regarding the 9th of May e-twinning day, was painted by the children. One of them was chosen and turned into a builder using the jigsaw Web 2.0 tool and was completed by the children.

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Duygu ÖZSAN Sultanbeyli Gülbahar Hatun Anaokulu