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I am Muhammad Faris Bin Muhammad Idris, 31 y/o. Married and blessed with 3 handsome kids. Graduated from IIUM with Bachelor in Arabic language and literature. Currently working at MRSM ATM Bera. Teaching Arabic language and Islamic studies.

I am a teacher with little experience, but I am eager to learn new things, especially in education field. My dream is to share my knowledge and my self-qualities with my students.

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'If it weren't for my teacher, I would not have known my Lord.'

This is my favorite quote. These words are taken from an Arabic poem. Although simple, they carry a deep meaning.

These words highlight the immense role of a teacher as a mentor, not just imparting knowledge, but also serving as a guide to help students recognize their Creator. This is the highest form of honor for a person called teacher. This quote lead me to become a good teacher and I believe that I have important role in introducing my student to our Creator, Allah Azza Wa Jalla.

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Topic: Introduction to Instructional Technologies

Here the summary of today's topic based on my understanding:

1. Definition of Instructional Technologies.

Instructional Technologies can be defined as the use of digital (such as computers, tablets) and non-digital tools (such as software like LMS, I-taaleem, Google classroom)to support educational process.

2. History of Instructional Technologies.

Before 20th century- Limited to physical material like chalkboards and textbooks

20th century- It can be divided in 3 period, early, mid and late of 20th century. In brief, the inroduction of audio visual was introduced in this era and it developed to the computer based training(CBT) and online learning platforms.

3. Educational Technology Standards in Malaysia.

In Malaysia, we have Malaysian Education Blueprint(2013-2025) to develop the child holistically along intellectual, spiritual, emotional, and physical dimensions, as reflected in the National Education Philosophy. in brief, Educational technology standards are designed to ensure that educators and students are equipped with the necessary skills and knowledge to effectively integrate technology into teaching and learning.

4. Key of educational technology standards in Malaysia

ICT Competency Framework for Teachers (ICT-CFT)

Technological Pedagogical Content Knowledge(TPACK) Framework.

National Educational Technology Standards for students(NETS-S)

National Educational Technology Standards for Teachers(NETS-T)

Malaysian ICT Comprehensive Competency Standards

TPACK development in Teacher Education Programs

5. Self reflection about the topic.

I believe every teachers nowadays have to be creative, innovative and well adapted to the technologies and AI aligning with our education blueprints and digital society.

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POTENTIAL AND CHALLENGES OF ICT INNOVATIONS

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POTENTIAL AND CHALLENGES OF ICT INNOVATIONS

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What I understand from the UNESCO ICT Competency Framework for Teachers, there are many potential and challenges that can be expected from the ICT Innovations such as Open Educational Resources(OER), Social Networks, Mobile Technologies, Internet, Artificial Intelligence(AI), Virtual Reality(VR) and Augmented Reality(AR) and so on.

There are 3 potential of ICT Innovations that can be expected:

1. Better Learning: Technology helps create fun, interactive lessons that fit different learning styles.

2. Collaboration: Students and teachers can easily work together online, even across different locations.

3. Access to Global Resources: Students can access a huge range of learning materials from around the world.

On the other hand, The Challenges of ICT Innovation is:

1. Unequal Access: Not all students have access to technology, which can create gaps in learning.

2. Distractions: Technology can sometimes distract students if it's not used properly.

3. Tech Problems: Devices and software may break down or not work as expected, causing disruptions.

4. Privacy Issues: Using digital tools can raise concerns about students' personal information being secure.

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HEALTH RISK THAT ARISE FROM THE USE OF TECHNOLOGY IN EDUCATIONAL SETTINGS

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HEALTH RISK THAT ARISE FROM THE USE OF TECHNOLOGY IN EDUCATIONAL SETTINGS

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The use of technology in education enhances learning but poses several health risks. Prolonged screen time can lead to eye strain, poor posture, and reduced physical activity, contributing to obesity and musculoskeletal issues. It can also disrupt sleep due to blue light exposure. Mentally, excessive technology use may cause attention deficits, stress, anxiety, and hinder memory retention. Socially, it can lead to isolation, cyberbullying, and technology addiction.

Additionally, prolonged headphone use may cause hearing damage, while data privacy concerns and exposure to inappropriate content pose further risks.

To mitigate these issues, educators and parents should encourage regular breaks, proper ergonomics, balanced screen time, digital safety awareness, and blue light protection. Implementing these strategies ensures technology remains a beneficial tool in education without compromising students' well-being.

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BAAMBOOZLE APPLICATION AS INTERACTIVE LEARNING

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BAAMBOOZLE APPLICATION AS INTERACTIVE LEARNING

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Alhamdulillah, we manage to finish our presentation today. My group choose "Baamboozle" app as specific emerging technologies in education.

Baamboozle is an online-based learning platform that uses games to teach. It offers a wide selection of games to get your students started right away but you can also add your own. As a result, the library of content is growing daily as teachers add their own challenges to the resource pool.

It is very interesting and useful app that combine online and offline learning. But it is also have the disadvantages same like the other online-based learning such as limited device integration, high internet dependency and expensive upgraded version.

As a teacher, of course I will introduce this app to my students and I sure they will enjoy my class.

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The ADDIE model is a systematic instructional design framework used to create effective educational and training programs. It consists of five key phases:

1. Analysis: Identify the learning needs, goals, target audience, and any constraints. This phase helps define the overall objectives and scope of the training program.

2. Design: Plan the course structure, including content, assessments, and delivery methods. This phase focuses on how to best achieve the learning objectives.

3. Development: Create the actual learning materials, such as course content, activities, and multimedia. It’s about turning the design into a finished product.

4. Implementation: Deliver the course or training to the learners. This phase includes organizing logistics, such as scheduling and resources, to ensure smooth delivery.

5. Evaluation: Assess the effectiveness of the training program, both during (formative evaluation) and after (summative evaluation) its implementation. This phase helps improve the program and ensure it meets learning goals.

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About the todays topic, what I understand is there are many types of learning strategies for digital classroom such as:

1. Visual Learning Strategies: Visual learning strategies involve using visual aids such as charts, diagrams, and images to help students understand and retain

information. These strategies are particularly effective for visual learners.

2. Auditory Learning Strategies: Auditory learning strategies involve using

sound and speech to help students learn and retain information. These strategies

may include lectures, discussions, and audio recordings.

3. Kinesthetic Learning Strategies: Kinesthetic learning strategies involve using physical activities to help students learn and retain information. These strategies may include hands-on activities, experiments, and role-playing.

4. Mnemonic Devices: Mnemonic devices are memory aids that can help students

remember information. These devices may include acronyms, rhymes, and other

memory tricks.

5. Metacognitive Strategies: Metacognitive strategies involve helping students

become aware of their own thinking processes and learning strategies. These

strategies may include reflection, self-assessment, and goal setting.

6. Inquiry-Based Learning Strategies: Inquiry-based learning strategies involve asking questions and seeking answers to help students develop critical thinking

skills. These strategies may include research projects, case studies, and problem-solving activities.

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INSTRUCTIONAL DESIGN PRINCIPAL AND THEORIES

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INSTRUCTIONAL DESIGN PRINCIPAL AND THEORIES

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Today, i have learnt about instructional design theories. Here the summary:

1. Behaviorist Theories (B.F. Skinner)

Focus: Observable and measurable changes in behavior.

Applications:

Emphasis on practice and reinforcement (e.g., drills, quizzes).

Learning objectives are broken down into smaller, manageable tasks.

Feedback and rewards reinforce correct behavior.

2. Cognitive Theories (Jean Piaget, Robert Gagné)

Focus: Mental processes such as memory, problem-solving,

and understanding.

Applications: Gagné's Nine Events of Instruction:

Gaining attention

Informing the learner of the objective

Stimulating recall of prior knowledge

Presenting information

Providing guidance

Eliciting performance

Providing feedback

Assessing performance

Enhancing retention and transfer

3. Constructivist Theories (Lev Vygotsky, Jerome Bruner)

Focus: Learners actively construct knowledge through experiences and interactions.

Applications:

Zone of Proximal Development (ZPD):

Support learners in tasks slightly beyond their current ability.

Problem-based learning and project-based learning.

Encouragement of collaboration and discussions.

Real-world tasks to contextualise learning.

4. Social Learning Theory (Albert Bandura)

Focus: Learning through observation, imitation, and

modelling.

Applications:

Role-playing and simulations.

Incorporating peer learning and group activities.

Use of multimedia for modelling behaviours or skills.

5. ARCS Model of Motivation (John Keller)

Focus: Designing learning experiences to sustain learner

motivation.

Applications:

Attention: Use of interesting and varied stimuli.

Relevance: Connecting learning to real-life scenarios.

Confidence: Gradual skill-building and positive reinforcement.

Satisfaction: Providing feedback and rewarding accomplishments

6. Connectivism (George Siemens, Stephen Downes)

Focus: Learning in a digital age through networks and

connections.

Applications:

Emphasis on digital literacy and critical evaluation of

information.

Use of online forums, social media, and MOOCs.

Encouraging collaborative knowledge creation.

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INSTRUCTIONAL DESIGN PRINCIPAL AND THEORIES

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Integrating educational theories into practical use in educational technologies involves applying key principles of each theory to guide how technology is used for learning. Here's a brief summary of how this can be done:

1. Constructivism: Learners build knowledge through active engagement and social interaction.

Practical Use: Use interactive tools (e.g., simulations, group projects) that promote exploration and collaboration.

2. Behaviorism: Learning is shaped by reinforcement and repetition.

Practical Use: Implement gamification (badges, leaderboards) and provide instant feedback via quizzes and assessments.

3. Cognitivism: Learning involves processing and organizing information.

Practical Use: Use multimedia (videos, infographics) and tools like concept maps to organize knowledge and support critical thinking.

4. Social Learning Theory: Learning occurs through observation and interaction with others.

Practical Use: Use peer mentoring, discussion forums, and collaborative platforms to encourage learning through social interactions.

5. Connectivism: Learning is about making connections across networks.

Practical Use: Create online communities and provide access to diverse resources that help learners connect and share knowledge.

6. Bloom’s Taxonomy: Learning progresses from basic recall to complex creation.

Practical Use: Design activities that move from lower-order skills (e.g., remembering) to higher-order tasks (e.g., creating projects).

7. TPACK: Effective teaching requires the intersection of content, pedagogy, and technology.

Practical Use: Choose technologies that align with teaching strategies and content to enhance learning.

In summary, integrating these theories means selecting and using educational technologies that match the learning goals and strategies based on the theory's core principles, enhancing both engagement and effectiveness.

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I was able to successfully create a learning website using the Google Sites platform. What I have learned from this task is that I gained an understanding of the ins and outs of using Google Sites. Previously, I thought that creating a website would be difficult, but after completing this task, my perception was completely wrong.

We as a team manage to complete the task within the period given to us. I completely enjoy the task. I would like to use this platform to teach my student in certain subject so that my student can have different types of source and method to understand the lesson.

Here the link of our website: https://sites.google.com/student.uptm.edu.my/haji-dan-umrah/laman-utama