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Italian Armour - 1400-1450.

Assembled from pieces discovered in ruins from Greece.

Plate Armour, covering head, arms, torso and legs. Chain mail covering inner areas.

A bascinet helmet with original visor attached.

Red velvet covering overlapping chest plates, actually taken from the 20th century.

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Armour of George Clifford, Third Earl of Cumberland

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Armour of George Clifford, Third Earl of Cumberland

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1580-85.

Comprised of 14 different pieces.

Adorned in roses, a Tudor symbol, and the Fleur-de-lis to represent England's ownership of French territory.

Used in tournaments, created for ground and mounted combat.

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Armour of George Clifford close up- gauntlets

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Armour of George Clifford close up- gauntlets

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Leather glove, covered in metal plate Armour.

Covers fingers, hand and wrists

Detailed decoration made from steel, gold, leather and cloth

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View from the back.

Multiple layers of plate, bolted together either side of the hand to allow for limited movement.

Several individual steel pieces on each finger, as well as a bar that stretches across to cover the knuckles.

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Discovered from burial mounds, in Japan.

Made from multiple pieces of metal, riveted around the head shape.

Designs were likely imported from China or Korea in that time.

The steel is covered in copper, an indication that the helmet belonged to a high ranking soldier and perhaps a noble.

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Armour of King Henry II - King of France

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Armour of King Henry II - King of France

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Approximately produced in 1555, presumably in Paris.

Armour was for parades only, the intricate designs on it only served to weaken the metal, making it useless in actual combat.

Designs presumably from a court artist.

Intricate adornments showing a Roman receiving a tribute and touches of Roman mythology. The decoration tells a story.

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Approximately created in 1510 - Milan.

Made from Gold, Steel, Copper and leather.

Parts of Armour, not complete.

Covered in Holy Christian imagery and inscriptions - Believed to not only provide physical protection but also spiritual.

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Created in 18th century by Tomotsugu, a great master of the Bamen School, which can be linked to the 16th century.

The helmet is made from 84 ridged iron plates. The cuirass (chest) is made from 8 vertical plates, connected with ornamental rivets.

A variety of colours covering the Armour.

Copper crests are present which show imagery relating to Okabe family, feudal lords of Kishiwada.

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16th century helmet, made from iron and lacquer (A hardening coating).

Worn by old men, physicians and priests.

Crest on the front depicts A Buddha deity- Acana surrounded by flames.

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Early 14th century.

Made from Iron, Lacquer, leather, silk and gilt copper.

Originally laced in white silk and diagonal bands of multicolored lacing that represented good fortune and fleeting beauty.

The breastplate depicts Buddhist deity Fudō Myō-ō, whose attributes of calmness and inner strength revered by Samurai.

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Presented to 5 year-old prince Luis - 1712.

Spanish/French heritage shown throughout with colour and symbols.

Inner red silk lining, making the armour more comfortable to wear.

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Symbols to represent the future claims of the price

Lion of León

The castle of Castile

The Fleur-De-Lis of France

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A large and heavy jousting helmet.

The helmet would be nailed down into the breastplate, so the wearer would have to turn upper body to see around them.

Scratches on the surface from jousting lances.

Interior lining to support the head and keep it away from the outer steel, protecting it from impact if the Knight were to fall of his horse.

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15th century Turkish armour, seized by the Nazis in 1938.

Space inside the helmet would allow for a cloth lining, or turban to be worn.

Chain mail face guard- a lightweight protective curtain, with only the eyes on show.

Inscribed with titles - The ruler, the hero and the Sultan which were great heroes from their history. These carry on across all of the armour.

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A close up of the chain mail

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Beautifully artistic metalwork helmet.

Shows a mermaid holding medusa by the hair.

Shows Satyr head at the back of the helmet.

Inscribed with name of the armourer -Filipo Negoli, and the date 1543 in Roman Numerals.

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Side view

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Back view

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Inscription, on a plate that sits just on top of the forehead, under the front of the helmet.

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Made in 1545 for Emperor Charles V.

These kind of pistols utilized firing mechanisms instead of gunpowder.

It is highly decorated with metal work and it is also painted.

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Estimated date of (1605-27.)

An iron core decorated in gold and gems to create floral forms.

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Estimated date of (1740).

Grip made from ivory, depicting a lion holding a crescent moon. This is believed to have symbolised a victory over the Ottoman Turks.

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Estimated (1535).

Rare shield from the Renaissance that is painted on both interior and

exterior.

Images depicts Roman mythology, including Roman soldiers on a battlefield.

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Medieval city, used in Game of Thrones as the backdrop for King's landing.

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View from top of the walls of Dubrovnik. Orange tiles on top of buildings. Old bricks used to create towers, walls and large buildings.

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Looking out on the harbour

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Vertical buildings, tight alleys and heavy stone

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Large cobbles in Dubrovnik, good for texture reference.

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Pigeons rest in the shade of the tall walls surrounding the city.

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Exotic and lush floral garden, on the outside of the walled city

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Golden lion on door of a home in Dubrovnik. Useful reference for armour and crests.

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Tall buildings and tight alleys - Dubrovnik

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Tall buildings and tight alleys - Dubrovnik

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Restaurants in the middle of the city

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Dubrovnik's very old and steep stairs in the center of the city.

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Torso, shoulders and head. The muscles are pronounced the most.

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Vitruvian man. Focus on proportions of the body. Showing two different positions.

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Inside the skull. His ink work is very precise.

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Muscles and bones inside human hand. These images show the inner skeleton and how the hands are constructed.

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Muscles and bones of the human foot. This like the images of the hand, show the inner workings of a foot. Da Vinci's studies of the human body are incredibly useful when learning how muscles and bones work with each other.

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Back pack digital concepts. These digital sketches for props are each characterized by the details. Each object that comes with the bag says something about the wearer. In my own designs for example, a knight of the old guard would have a bag made from a fine material, with elements of gold included. The sun emblem would be present, and depending on what rank thy were, the soldier would have varying objects. An archer for example would have arrows, skins and poisons. A foot soldier may have a flask of water or wine.

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Character concept showing back and front. Specific elements are also drawn separately to give a 3D artist all the information they would need to render it. References included on the side.

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Character sheet part 1. Focusing on form and silhouette, rather than detail. Quick drawings to get a feel of the shape and personality.

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Character sheet part 2. Focusing on refined details, shadows and light.

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Character portrait. The structure and detail of the face is the exact kind of art style I want to achieve. Its semi-realistic, with exaggerated character elements such as large cheek bones.

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Eric Braddock has well accomplished in many areas. This includes scenery as well as character art. This splash screen for World of Warcraft once again fits my ideal art style. The colour and imagery is perfect for the Death Knight order hall.

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3D armour models. These are fully realized armour pieces, designed to be generic pieces of gear players can collect.

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These character designs have a similar look to mine. Nobel, powerful, rich and elegant. The rendering of Imel is a lot more advanced than mine. The detail in the folds and the faces are amazing.

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Once again Imel's rendering is so good. It makes a fantasy creature (goblin) convincing, even when stylized. The facial expressions and the movement really bring the character to life as a greedy little creature.

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Milica's creature designs are beautiful. She creates images of both real and fictional creatures, all convincing enough to be real. The digital paint strokes are absolutely amazing.

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Alexandre Leoni's rendering is great, and especially in his stylized images. This character is cartoony but convincing enough to look real at the same time. The skin tones, face shape and rendering of the clothes work really well for my story. Maybe with a bit more realism.

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This image demonstrates Leoni's rendering and knowledge of body structure/ anatomy. It is stylised, but not too much, and the use of light and shadows really bring out the muscles of the body.

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Another piece from The Last of Us. This time a small scene rather than a large landscape. The emphasis is on the characters and their relationship together. It shows a rare moment of happiness between Ellie and Joel. The atmosphere created by black digital pencil on a slightly warm cream coloured canvas, highlighted by the warm fire really creates feeling of warmth.

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Very loose and quick character concept sketches from the game Journey. These images are so simple but convey shape and movement for the character. This is something I would like to utilise in my own sketches, but it despite it being simple looking, learning how to convey movement and shapes effectively is something that will take time to understand.

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Another scenery concept from No Man's Sky. Once again when looking closely we can see that the piece isn't actually that detailed, but has the illusion of being detailed. It is in fact made up of very basic shapes. This is something I want to get better at doing in my original work.

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The Last of Us concept art. This concept art has the appearance of being very detailed, but if you look closely, a lot of it is from textured brushes. This illusion of detail is exactly what is needed for concept art, showing as much as possible, in a short amount of time so we understand what the artist is trying to get across.

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Concept art wall. Reminds me of concept art at Harry Potter Studios. Seeing concept art displayed like this is the kind of thing I would love to show at the art show.

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Examples of real animals. The fur on the cat is so fluffy, and really looks so real. Although I haven't started to look at animals or creatures in my narrative yet, I could do at some point. And texture such as fur, leather and metal will all be present in armour. Milica's rendering techniques will be very helpful when studying.

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The use of light and shadow to render these dragon skeletons is so well done. The warm light really lights the foreground effectively, whilst keeping the details of the structure in tact.

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Devin's landscapes are absolutely magical. The bright colours in this image, the ripples in the water and the sharks swimming around breathe so much life into the image.

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This is one of many cosy images Devin has created. Her use of Shadow and warm light create such a comfy room that you just want to be in. The magical blue water and the whales create a dreamy background.

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As with the previous image, Devin makes the room so cosy by using warm light in relation to darkness. The rain splashing down makes me feel like standing outside in a shower. It is so atmospheric that you want to be there to feel the sensations.

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Diego Rivera - Carnival of Mexican Dictatorship

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Diego Rivera - Carnival of Mexican Dictatorship

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Rivera shows a stylised portray of a dictatorship in play, with a cartoon villain holding themselves above the chaos of the society they control. This kind of imagery could be useful to show discontent in my fictional society.

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Diego Rivera - The history of Mexico, 1929

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Diego Rivera - The history of Mexico, 1929

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Portraying the history of a country in a large burial like this is something that can be found a lot throughout history. it is especially the case with paintings that portray medieval events. An altered history commissioned by the ruling class would be a very useful propaganda tool for my fictional ruling class.

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Imagery of suffering like shown in this painting is something that suits my narrative from the point of view of opposition to The old guard.

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Imagery of a religious leader on a pile of corpses is very explicit and symbolism that is relevant to the corrupt and murderous religious ruling class in my narrative.

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Unknown- Protest art - 43 missing in Mexico.

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Unknown- Protest art - 43 missing in Mexico.

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Unknown - Protest art- 43 missing in Mexico 

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Unknown - Protest art- 43 missing in Mexico 

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Unknown- Protest art - 43 missing in Mexico 

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Unknown- Protest art - 43 missing in Mexico 

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Ruth Halshaw has a lot of free tutorials to learn from on youtube, as well as cheap courses on Domestika. I want to try my hand at painting like this. Her images are vibrant and magical.

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A double spread page by Ruth. Very beautiful scenery, like a fairy tale forest.

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Interior of medieval hospital. Focus on blood and horror under the evil of the Templars.

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Old town of Cavtat.

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Good character structure for gut, face and beard. Skin hue also.

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Big build character with heavy set clothing and a cane. Looks like a noble from high society.

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A good reference of an exaggerated belly and back rolls.

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An image found online showing a pronounced stomach and large limbs.

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Drawing reference - low wight vs high weight 

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Drawing reference - low wight vs high weight 

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Shows different body weights side by side.

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Good reference for facial and body structure of a large person, also good pose for sitting in chair and clothes hanging.

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Brendan Fraser face prosthetic for "The Whale"

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Brendan Fraser face prosthetic for "The Whale"

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Good reference for face structure, also eyes that show great emotions.

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Baron Harkonnen portrayed by Stellan Skarsgard.

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Baron Harkonnen portrayed by Stellan Skarsgard.

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3D character model for facial prosthetic. Good references for creases in face.

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Another image of  Stellan Skarsgard in facial prosthetic

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Another image of  Stellan Skarsgard in facial prosthetic

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Good facial structure reference.

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Castle built in 11th Century. Full view of the castle. A moat without water. A bridge leading to entrance. Fort within inner walls.

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Inside walls of Dover castle.

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Welsh castle built in 13th Century. View from the other side of the moat.

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Clear view of castle layout including moat and courtyard.

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Interior with stone walls and coats of arms.

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Entrance to the castle from the bridge. Shows detailed brick works and tall walls. Clear view of battlements and windows.

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Damaged tower due to damage from English Civil war and ground subsidence.

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14th Century Spanish Castle from above. Built not for defense, but a panoramic view of Majorca.

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Inside view of the circular castle.

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Elegant archway patterns.

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11th Century castle in Switzerland. Shows tall walls and towers from above.

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Circular and square towers with tiled roofs.

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Beautiful stone archways inside the castle.

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Beautiful Medieval courtyard. Reminds me of Kingdom Come Deliverance.

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Not exactly a castle, but the city is instantly recognizable.

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Dark fantasy style, creepy and atmospheric.

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From Wizard of Oz film. Also referenced in Stephen King's Wizard and Glass.