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The assignment aims to help me practically design the various elements of my digital learning experience across different formats and develop a working prototype to apply the design and development processes seen in modules 4-8.

This document focuses on the creation of an Instructional Design Plan for learning aids - especially an infographic and its development of a working prototype as part of a digital learning experience. The infographic is essential and needed to guide the learner through the right steps in setting up the simulator for their hands-on learning experience from assignment 2 (What of learning 3. Module).

The instructional design plan for the infographic is structured as follows:

➢ Instructional design plan including:

1. Scope document and

2. Wireframe

➢ Commentary that will include reflections and learnings on the design and development process.

➢ Working prototype that will reflect the development process and design considerations laid-out in the scoping process and wireframing. For this purpose, I will be using Canva.

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Assignment 2 Analysis and ScopingTitle: Development of Curriculum for a simulator-based Training Experience

The Who, Why, What & How of Learning by Carolin Rasmussen

Analysis and Scoping

The following aspects will be covered in this assignment:

Creation of a sample persona (WHO)

Writing SMART learning outcomes for the training program based on Bloom's Taxonomy (WHY)

Design the modular and content framework of a training offer (WHAT)

Design a high-level learning experience for your training program (HOW)

Introduction of simulator-based Training Experience

Overview of the Analysis

High-level learning experience- mode of delivery- building blocks and formats- learning flow

HOW of Learning

Modular frameworkMacro-overview of the training offer

WHAT of Learning

Business ProblemLearning GapLearning Outcomes (Refering to Bloom's Taxonomy) based on SMART

WHY of Learning

Learning persona analysis

WHO of Learning

+ Persona

+ More

+ More

+ Modules

Personas are fictional characters, which you create based on your research to represent the different user types that might use your service, product, site, or brand similarly. Creating personas helps the designer to understand users' needs, experiences, behaviors and goals (Nielsen, 2013)

+ Why a persona?

Thomas Smith is a young, tech-savvy physician who is eager to learn and open-minded towards technology. His persona helps me to create innovative learning experiences by utilizing simulators for skill training in a self-paced learning environment.

Commentary on Persona

Learning Outcome based on SMART

Learning Gap

Business Problem

+ More

+ More

+ More

The Background - Definition of what I want them to know and to do by the end of the program

Why of Learning

Applying SMART thinking to Learning Outcome

&

+ Commentary

+ Commentary

Learning Outcome based on Bloom´s Taxonomy

Assessment & Community

Practice Session 1: Live-case Observation

Introduction of the Training: Basic Techniques Colonoscopy

Practice Session 2: Simulator-based Training

+ Commentary

1. Module

Development of framework of simulator-based Training Experience

The Training is splitted into four modules that cover the following key topics:

introduction,

2 practise sessions (observation and simulation)

an assessment followed by a community

wHat of Learning

2. Module

3. Module

4. Module

How of Learning

Closing Remarks: This task helped me understand the significance of personalized learning. By considering the specific needs of learners using mobile technologies at their own pace, I can now create effective learning designs. Engaging both learners and subject matter experts in crafting learning outcomes enhances clarity and relevance. Structuring content cohesively ensures consistency and flexibility throughout the learning journey.

Developing Student Learning Outcomes with Bloom's Taxonomy. (2001, April 30). CTRL Faculty Resources. https://edspace.american.edu/ctrl/learning-outcomes/

Interaction Design Foundation - IxDF. (2016, June 3). What are Personas?. Interaction Design Foundation - IxDF. https://www.interaction-design.org/literature/topics/personas%C2%A0%C2%A0

Nielsen, Lene, Personas. In: Soegaard, Mads and Dam, Rikke Friis (eds.). The Encyclopedia of Human-Computer Interaction, 2nd Ed. Aarhus, Denmark: The Interaction Design Foundation, 2013.

References

Introduction of Learning Experience

Overall presentation of learning goals and objectives and learning experience of Basic Techniques in Colonoscopy including framework and timeline.

Learning objectives

Agenda and time table

Background and history of simulator-based training

Learning Gap

Learners value training programs but may have limited capacity to attend on-site sessions. Simulator-based trainings can expand the learning experience by including practical aspects.

Implement new skillset into daily practise

Evaluate training software and assess the different training modi

1. part: Patient selection

2. part: live-case observation

3. part: case discussion

Examine the different training modi of the simulator

Demontrate knowledge and apply skills based on a new way of training

Young HCPs need to assist in the OR and describe procedural steps and represent knowledge

young HCPs need to recall a lot of procedural steps during their practise, and continously enhance their knowledge

During the learning experience, the HCP got the chance to observe a colonoscopy in the operating room (OR) done by a leading expert in Colonoscopy.

Live-case observation

Colonoscopy on real patient

After the Introduction and two practise sessions, the HCPs will be assessed in an e-learning to reflect their knowledge (1. section) and afterwards granted access to the community to get in exchange and discussion with other trainees (2. section).

Assessment & Community

Business Need

Our organization uses a simulator-based approach to offer skill training to learners at an earlier stage in their medical career, while improving safety and care for patients and ensuring the safe and effective use of our products. By crafting a simulator-based learning experience, we provide a more cost-effective and efficient alternative to practicing on animal or human models. We also aim to maintain our position as a leading company in the endoscopic field and a technology-driver in advanced digital learning.

Intensive practise session with simulator-based training

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Commentary: It has been challenging in the beginning to follow the principles for design and development, as the Infographic seems less important. While working on it, I realized that the required infographic is essential and important for the learner training success.

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Commentary: Focussing on this structured approach helped me to better understand the need of crafting an infographic based on a fundamental background, instead of collecting materials.

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Commentary: The fundamental need of crafting the wireframe helped me to better understand what I would like to communicate and provide to the learner. It also helped me to double-check on the prototype.

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Commentary: Here is the prototype of the Setup Manual for the GI Endonix Simulator for a hands-on learning experience showing a hook, detailed description in several steps, and references. It has been challenging for me to craft a micro design and develop a learning aid, following my inner wish of working on the same hybrid model I started with.

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GI Endonix Training Simulator - Setup Guide

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Visual Design for Digital Learning | DLI Blog. (2021, September 28). Digital Learning Institute.

Retrieved June 28, 2024, https://www.digitallearninginstitute.com/blog/visual-design-for-digital-learning-c-r-a-p-principles

Sign In. (n.d.). Digital Learning Institute. Retrieved August 4, 2024, from https://courses.digitallearninginstitute.com/courses/take/module-7-learning-aids-2021-diploma-programme/pdfs/55197062-module-ebook-downloadable

Cherry, K. (2022, November 29). Color psychology: Does It Affect How You feel? Verywell Mind; Dotdash Media. Retrieved June 15, 2024, https://www.verywellmind.com/color-psychology-2795824

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Overall

Designing and developing a learning aid - specifically, a simple infographic - initially seemed like an easy task. However, I quickly discovered that the process was more challenging and time-consuming than I had anticipated, as I found myself drafting my assignment several times.

My primary goal was to create an accessible and visually appealing learning aid that provided just the right amount of content to avoid cognitive overload. Despite the challenges, I found the overall process to be very useful, and the steps were straightforward to follow.

This experience boosted my confidence in designing learning aids. However, I also recognize that I still have room to grow, particularly in the prototyping process.

Next steps

To build my confidence and competence in graphic design, I plan to spend more time on text and image placement. One of the challenges I faced was picking cohesive colours; therefore, learning more about colour psychology and effective colour pairing will be invaluable.

I also struggled with spacing and content alignment, which highlighted the importance of practising with different design platforms.

Additionally, I realized that creating a full outline of the resource text and selecting images before starting the design would have streamlined my workflow.