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Creativity and innovation have become essential in life and education.

It is not always about creating something new: sometimes it is enough to improve what already works.

In education:

Student: key piece, must be understood.

Creativity: vital skill in a changing world where future jobs do not yet exist.

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Creativity – What It Is Not

❌ Not originality → that is just being different.

❌ Not eccentricity → doing weird things without purpose.

❌ Not a measurable diagnosis → no universal test exists.

❌ Not being funny → telling jokes ≠ creativity.

❌ Not just occurrence → it requires method and discipline.

❌ Not only art or crafts.

❌ Not being restless or hyperactive.

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Recent concept (in Spanish, since 1984).

Definitions vary but always relate to:

Author

Product

Process

Social and cultural dimension

It is an attitude + a set of aptitudes + a working method.

According to Csíkszentmihályi:

Creativity is the state of consciousness that allows generating mental connections to identify, pose, and solve problems in a relevant and divergent way.

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Creativity = new and valuable ideas.

Innovation = successful application of those ideas.

Creativity = thinking.

Innovation = doing and sustaining over time.

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Research = new knowledge.

Development = application of knowledge in prototypes or plans.

Innovation = putting it into practice in a viable and sustainable way.

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Action + significant change + real application + sustainability.

Innovation ≠ improvement → improvement perfects what already exists, innovation transforms with risk.

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Changing what extinguishes students’ desire to learn.

Key definitions:

Rivas → altering what limits the desire to learn.

Carbonell → provoking changes in current practices.

Salinas → intentional and planned process to transform.

Imbernón → collective search for solutions to practice problems.

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earning

1. Anthropologist → observes with empathy.

2. Experimenter → tests and learns from failure.

3. Cross-pollinator → connects different ideas.

4. Hurdler → resilient in adversity.

5. Collaborator → boosts multidisciplinary teams.

Organizing
6. Director → coordinates creative talents.

Creating
7. Experience Architect → designs memorable experiences.
8. Set Designer → optimizes spaces for creation.
9. Caregiver → brings empathy and human service.
10. Storyteller → tells inspiring stories.

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Understand individual talents.

Create trustful environments.

Use agile methodologies (design thinking, experience maps, etc.).

Enhance motivation and emotion as learning drivers.

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Society is constantly changing → schools must adapt.

Future jobs do not yet exist, so students need flexibility, problem-solving, and creativity.

Education should not only transmit knowledge, but also develop skills and attitudes for real-life situations.

Teachers are not just knowledge transmitters, but facilitators of learning and creativity.