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Classroom Expectations
At the beginning of the year, instead of Ms.Seo establishing classroom rules, you will receive sticky notes to write down what YOU need from this class/Ms.Seo, what YOU want from this class/Ms.Seo, what YOU think an active student is, and what YOU will contribute to the class. I compile all of these and create an individualized classroom contract. For each class I teach, the make up is different. Therefore the rules, needs, and wants are different.

By listening to my students this way, they see that I am interested in their learning and how they learn. They set their expectations, and I hold them accountable throughout the year as they refer back to what he or she and their classmates have promised.

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Google Classroom
This first and foremost is an engagement piece. It is also a collaborative piece as students can work together by sharing documents. I can also provide instant feedback showing my active participation in student learning. Secondly Google in every way provides a translation piece. ELL's are exposed to the language but also associating words and therefore learning the language.

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Engineering Design Process
From my past experiences, application of the Engineering Design Process where students need to physically create a solution to a problem has been my most successful lesson in terms of student engagement and achievement. It is a hands on activity where every member of the group participates. It highlights each members' abilities where they can lead, write, draw models, and build.

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Duolingo
Duolingo is an app specifically designed for students learning another language. It will give students sentences to translate based on his or her fluency. It offers translation on a word to word basis. This is perfect for students to get the reinforcement they need for learning a language.

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Sosh
Sosh is an app that students can download. It is mostly used for students with social anxiety and other social skill development. However, this can be used for all students. It focuses on 5R's: Relate, Relax, Reason, Regulate, Recognize. Students can indicate their stress level by representing it on this app.

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Sōsh is the new word in social skills development. It is also a mobile app that helps young people improve their social skills "in the moment." Dr. Mark Bowers, a pediatric psychologist and app co-creator developed the Sōsh app-- moving social skills training into the high tech, mobile app world.

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Modified Design Process
In Digital Literacy 6, students are to identify a world problem such as poverty, hunger, racism, etc. in a country they have never heard of or heard little of. Choice is key. Students will choose something they want to learn.

Following, students research about the topic and identify a specific problem. Furthering their research they create a solution to the problem. It can be anything from creating a brochure to create awareness to implementing a medical supply bag program to third world countries.

Students take initiative for their project and choose the problem and solution. They take ownership of the project throughout the quarter.

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Positive Reinforcement
By positively reinforcing students, you are praising them for their acts of good service, behavior, and achievement of goals. Students need to know that you believe in them. By showing them the praise they deserve, they know that you want them to succeed and are proud of them for doing so. It empowers them and motivates them to achieve even greater. Making sure that ALL students are positively reinforced is a great way to show students that you are always watching and monitoring them and therefore there is no room for them to do any less than you expect of them.

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Class Dojo
Students earn or lose points based on any behavior the teacher wants to define such as class on time, helping, staying on task, etc. This provides students incentives and shows that you are monitoring. There is a certain level of expectation that you hold. Students must see that there are no exceptions and that everyone is able to attain these goals.

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Mission Patch
At the beginning of the year, all of my classes participate in a Mission Patch project. Since we are a Magnet School for Aerospace, it is important for students to be well versed in the missions, spacecrafts, and astronauts. A mission patch is a patch that is designed specifically for each space mission. It is unique to that mission and its symbols and colors represent the key highlights of the mission. In application to my students, each one makes their own mission path to represent their individual self providing rationale for each color and symbol used.

By doing this activity, I get to know my students and build relationships with them. They feel that I care about who they are and where they come from.

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Astronaut of the Month
Every month we choose an astronaut. This astronaut will be highlighted for their achievements and contributions to Aerospace History. Most often students have a certain image in mind when thinking of astronauts. However, they become surprised and excited to see the diversity.

Matching astronauts with common hobbies, ethnicities, and backgrounds of our students make the students feel like they are a part of the classroom. Making it relatable can show students that these goals can be attainable and empower them to achieve them.

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Astronaut Life
One part of the Aerospace curriculum is for students to research and report about an astronaut of their choosing. First, allowing students to make their own choice, they can choose someone they are interested in.

The end product will also be student choice.  They can choose to create a letter from the view point of the astronaut, write a research paper, create a presentation from Google Slides, or create a song to show the information they have researched. They are given a variety of ways to show their learning. While researching, they are able to use books, videos, and online resources. Students are more likely to be engaged with the ample amount of choices rather than the old fashioned paper or test.

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Oodles of UDL
UDL or Universal Design for Learning is a way for learners to choose a pathway that they see best fit for them to show their learning. Students will not always choose the pathway for themselves, but reflection is a part of the process.

Offerring students multiple ways for them to represent what they have learned gives students a choice and a sense of responsibility over their own learning. By applying this learning, students are more open to learning and are engaged.

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Building a Culturally Relevant Classroom
To add culture within a lesson builds on top of first knowing your students. Once you know your students, making lessons and activities culturally relevant to them becomes easier.

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Knowing My Students
Building a personal relationship with each of my students is a priority of mine. At the beginning of the year, I start with the basics by having students fill out an "All About Me" form so that I can know basics such as birthdays, favorite colors, music, etc. Later I build on that by starting conversations. This goes a long way.

Building rapport is key!