# data[].attributes.body
she uses strong words for kids to know what she believe gamers are doing to your life

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they come ¨home and apply all of the smarts and talents that are underutilized

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she tries to emphasis the part that they are really using games as an escape

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putting time and effort into a game

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they really use games as an escape

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that gamers are tired of reality

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that they are tired of reality

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She uses words with negative connotations to make gaming sound bad.

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She uses words like nine to fivers, names of games to give her argument credibility, night after night to show dedication.

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They would rather show their "smarts and talents" online. They come home from a 9 to 5 job looking forward to playing video games where they believe they can accomplish more

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They would rather do things online instead of in real life.

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By using the words "complex raids and quests" to make it sound much more serious than it is. This shows how seriously and how much these games mean to these gamers. It emphasizes their commitment.

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By using the words "complex raids and quests" to make it sound much more serious than it is. This shows how seriously and how much these games mean to these gamers. It emphasizes their commitment.

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She uses diction to strengthen her argument by emphasizing the details of the games and make it sound like she knows what she is talking about

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She uses diction that make gamer seem how frequently they play to show how much time they spend time online probably more than the real world

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She uses diction that make gamer seem how frequently they play to show how much time they spend time online probably more than the real world

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This text supports the claim that gamers are done with reality.

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She is using Word choices that strongly support her claim

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She is using Word choices that strongly support her claim

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She uses words like 9 to 5´er, meaning that people work for so long, but when they get home, they go straight to the game.

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They rather spent their time in a virtual world and not face reality.

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They rather spent their time in a virtual world and not face reality.

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Mcgonigal is able to use specific explanations and terms for what the gamers are doing which creates the image of them playing these complex games for the reader.

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don"t want a real life they just want games and the virtual world

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don"t want a real life they just want games and the virtual world

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McGonigal uses words to describe how gamer dedicate so much time into games. She also highlights how talented they are when playing these games.

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They support her claim by saying how they come home to work on video games

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They support her claim by saying how they come home to work on video games

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She uses words to explain how gamers are

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she says 'night after night' which gives the tone that they do this every single day rather than anything else.

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The author uses diction related to gaming to show what gaming means to gamers and what they have created with their skills that they don´t use in real life.

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Evidence and reasoning is used to reinforce the claim by giving examples to how once they come home from work they use all they got in a game.

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Gamers go straight to the game when they get home.

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her wording is very complex and it helps her argument stronger and more persuasive.

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The author gives examples of gamers using their talents for something they're actually passionate about.

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She explains that people would come home and and use there ¨smarts¨ for game strategies

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She explains that people would come home and and use there ¨smarts¨ for game strategies

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The evidence and reasoning provides examples of gamers commitment to their craft and lack of interest in real life.

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She uses strong words to make this seem like this is a very big deal to gamers

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She uses strong words to make this seem like this is a very big deal to gamers

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she uses words like complex raids and invested hundreds of dollars on plastic

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she uses words like complex raids and invested hundreds of dollars on plastic

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the author uses words that describe normal people and connects them to words describing gamers

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The author uses "nine-to-fivers" and "music lovers" to show that all gamers are different

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When attempting to put down her opposing argument, she tends to put a more negative connotation. However, when talking about games or interests, she supports them with words that almost have a hardworking tone.

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McGonigal best uses diction to strengthen her claim by  comparing the real world to the virtual one 

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McGonigal best uses diction to strengthen her claim by  comparing the real world to the virtual one 

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The word choice she uses strengthens her argument because she is connecting multiple different real world things to the virtual world

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she uses words that make the reader think the way shes trying to make them think

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The author mentions how they put to use their "smarts and talents that are unutilized" (at their 9-5 jobs) by coming up with complex strategies in the virtual world. She provides multiple specific examples showing that they'd rather spend their energy and time preparing for the virtual world, and their jobs are just a responsibility.

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The author mentions how they put to use their "smarts and talents that are unutilized" (at their 9-5 jobs) by coming up with complex strategies in the virtual world. She provides multiple specific examples showing that they'd rather spend their energy and time preparing for the virtual world, and their jobs are just a responsibility.

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She uses the opposite wording to better strengthen her argument

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She uses the opposite wording to better strengthen her argument

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Gamers get home and start playing their game before anything else.

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Gamers get home and start playing their game before anything else.

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The reasoning in the paragraph in ´come home and apply all of the smarts and talents that are underutilized
at work to plan and coordinate complex raids and quests´

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Gamers would rather Be Virtual then in real life

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Gamers would rather Be Virtual then in real life

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Gamers are tired of reality

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as soon as gamers get home from their job, they hop straight into gaming

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McGonigal uses words like "massively multiplayer online games" and nine-to-fivers".

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It gives examples of gamers

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Her word choice tries to make a relation with the reader, even more effectivly if the reader is a gamer.

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Her word choice tries to make a relation with the reader, even more effectivly if the reader is a gamer.

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The author mentions games that are played and how much gamers invest into them.

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The author mentions games that are played and how much gamers invest into them.

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The paragraph states that gamers go home and use all their underutilzed abilities on the game.

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Gamer are tired of the real life situations and rather go to a virtual world.

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Gamer are tired of the real life situations and rather go to a virtual world.

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The paragraph talk about how gamer come home in groups and dedicate so much time into games.

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She states how gamers come home and play video games first instead of doing other things.

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she state that they spend hundreds of dolars and its all just to escape into a virtual world

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McGonigal uses very opposite words to better demonstrate how gamers view the real world and their virtual worlds to the reader.

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gives examples

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The evidence provided in the paragraph best supports the initial claim by providing modern day examples of tech people invest in to escape reality

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The evidence provided in the paragraph best supports the initial claim by providing modern day examples of tech people invest in to escape reality

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The people who work from 9 to 5 who come home and use their skills in their games.

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The people who work from 9 to 5 who come home and use their skills in their games.

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The author presents normal people as examples

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Says that gamers come home and apply all of their smarts and talents to gaming.

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Says that gamers come home and apply all of their smarts and talents to gaming.

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She gives examples of people coming home and starting to play games all day/weekend long

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She uses words like "nine to fivers" and "music lovers" to show how gamers come in many shapes and sizes.

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the claim is that gamers have had enough of reality

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The author talks about how gamers spend time practicing and investing so much money on video-games

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The author talks about how gamers spend time practicing and investing so much money on video-games

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She states how gamers use their time to do something beyond their capabilities. People would spend hundreds of dollars in gaming instruments but not a single one for real life. This shows that people think games are far better than reality.

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gamers have had enough of reality

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gives examples of normal people that come home to invest themselves in video games

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The evidence used to support the claim is the compare and contrast of their dire reality and the vibrance of their online worlds.

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the initial claim is that the gamers have had enough of reality

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The claim states that gamers are tired of reality so they use gaming to escape from it.

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The claim states that gamers are tired of reality so they use gaming to escape from it.

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the claim is that gamers have had enough of reality

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She uses words to make it seem like these players are bored with life, their minds are not used, the game is a passion to them, it takes skill to play these games. 

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She uses words to make it seem like these players are bored with life, their minds are not used, the game is a passion to them, it takes skill to play these games. 

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The initial claim that is best supported by the paragraph is  how tired people are reality.

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The initial claim that is best supported by the paragraph is  how tired people are reality.

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Gamers come home and escape reality by going to a virtual one and relieving the stress on the game

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The claim is that gamers have had enough of reality 

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The claim is that gamers have had enough of reality 

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The initial claim is that gamers have had enough of reality, and  the 3rd paragraph talks about the "nine to fivers" who after they get home from dealing with the real world and their real responsibilities they decide to use their "underutilized talents" in gaming, as a way to escape.

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The initial claim is that gamers have had enough of reality, and  the 3rd paragraph talks about the "nine to fivers" who after they get home from dealing with the real world and their real responsibilities they decide to use their "underutilized talents" in gaming, as a way to escape.

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gamers get online after getting home from their regular day.

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gamers get online after getting home from their regular day.

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Gamers use underutilized talents in games to do quest and raids

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Gamers use underutilized talents in games to do quest and raids

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The gamers choose a virtual world instead of real life.

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It talks about how a lot of gamers use their underutilized smarts and talents.

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The initial claim is that gamers have had enough of reality. This gives you examples of some gamers and how they are avoiding the world by spending too much time on games.

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The author presents the reader with examples of normal people and how much time and effort they put into these games.

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It is showing us that gamers put everything into the games they play.

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The initial claim is that gamers have had enough of reality and this is supported by having the third paragraph say they use their ignored talents in real life and apply them to video games.

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the gamers are trying to escape reality. the paragraph says they reherse every night and spend a lot of money just to get out of the real world

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This paragraph best supports the initial claim which is that gamer have had enough of reality.

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Paragraph 3 supports the claim that gamers are tired of reality by explaining how people are desperately trying to escape their reality by using whatever free time they have to game.

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Gives you examples of the people that might be playing these games. To relate it to us. 

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Gives you examples of the people that might be playing these games. To relate it to us. 

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The author's claim is that gamers are tired of real life  in paragraph 3 the author says how they come how to play video games in order to become virtuosos of video game preformances 

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The author's claim is that gamers are tired of real life  in paragraph 3 the author says how they come how to play video games in order to become virtuosos of video game preformances 

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This paragraph best supports the text's initial claim that gamers have had enough of reality and need to satiate some need by going to the virtual world

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The initial claim is that gamers put all their work and effort to video games

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The initial claim is that gamers put all their work and effort to video games

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The initial claim is best supported the 2nd sentence when she stated that they are underutilized people who work from 9 to 5 but then come home to use their knowledge to perform complex raids in games.

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The author says gamers have had enough of reality and this is supported by the fact that they are regular people who have invested a lot to become immersed in these alternate realities.

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It talks about how exhausted people are from their real life, and that they come here to escape. 

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It talks about how exhausted people are from their real life, and that they come here to escape. 

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McGonigal's best supports the initial claim by stating that there are a lot of people who automatically come home and play a video game.