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Rhys Brattle Classroom model review (by David Twentyman)

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Rhys Brattle Classroom model review (by David Twentyman)

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The chair currently modelled is very good. It looks quite a lot like the chair you are modelling it from. I would suggest not having the backrest of the chair pink, as it looks rather odd compared to the rest of the model.

This model is still in progress though, but another thing you could do is to color the rounded square part of the chair a dark grey (but not too dark), so it looks more like the actual chair you are trying to model from. Good start though.

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The desk and computer look pretty spot on, the keyboard is pretty impressive, considering the amount of keys.

for a target, try adding the printer and the handle for the cupboard door.

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Medal: I like how you've been able to model the chair with good amounts of detail.

Mission: Try texturing the models next time.

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Analysis - It appears You have created a very simplistic model of a section of the wall. You have paid attention to detail, forming the shapes of each socket. I believe this is an unfinished piece, so I cannot give my full review, therefore I will be lenient.

Reccommendations - Time, be more aware of how much time you have. It's important to know what your deadline is and how long you have to achieve your target.

Model - To make the model better, make a pillar for the wall-sockets and create a box within it, so that it has the wall going around it. You can extrude the edges to make it look like the wall-sockets are wrapped around it like a chain.

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The model which you have created matches the real object very well, the main feedback I can give to help you improve is try to get more models done at this level of quality.

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Great model well put together everything looks similar to the actual classroom.
For improvements I would recommend adding more curve to the legs of the table that's curved.

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you have created our section of the classroom very well and i like the attention to detail in things such as the display that is on the wall

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The  models are detailed and well made, good job.
try to texture the models after you finish the other chair.

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The classroom and monitor look really good for the time we have been given.

The windows could do with dividing struts along the surface.

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work is incredibly detailed and to a professional standard.
to add: wires from the back of the monitors.

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Good job so far, textures added and the models made. Well, the PC itself is a block, nice job
(/¯–‿･)/¯
change up the desktop PC and add a bit of detail is all.

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very good model with good attention to detail.

model in the doors and window.

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Finnish the annotations
production log

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Josef Sohar - 06/11/17
By the end of the session I want to have a complete 3D cube to go with my folk tale

REFLECTION
I have created a complete 3D cube.
Next week I will create more 3D cubes and annotate them. At home I will create assets for the 3D Cubes.

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My aim for the lesson is to complete the 3D model for the task to the best of my ability.

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Target for today:
Learn how to render in blender and finish off my written document by break. Then spend the second half of the lesson getting renders of my model.

Reflection:
I only got the document done.

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Going to start modelling the objects for the cube and try to start developing the landscape for the top

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today i will be trying to finalize my environment cube, there is very minimal work to be done so i  will hopefully get it done in time.

i need to add textures and colours to most of my cube some of which is very tedious.

by the end i will hopefully have a completed environment cube to submit.

reflection: i feel like have completed what i set out to do

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I've made some models at home of trees etc. for this task but I'm using an updated version at home and now I have to redo them models here.

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Right side - To finish the right side of the environment cube by adding a house. This should be done by the second session -COMPETE

Stables: To add a stables building onto the top part of the environmental cube. This should be done by the second session. - COMPLETE

Final adjustments - make sure each part of the cube is in line with each other. This should be done by the second second session.- COMPLETE

Reflection - The new building additions were easy and simple to make in my opinion. I was able to create them and place them where I wanted without much trouble. It was the final adjustments that I had the most difficulty with, as there were so many tiny changes that

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Target for today:
Continue work on the 3D model in blender and get a good base ready for final texturing and details before the end of the afternoon.

Reflection:
I have managed to get a large percent of the 3D model done. I need to still add some more models such as trees but I will do so in my own time outside of college.

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i have contributed more to task 1 as the computer im on does not have the software i need to do task 2. i have added allot of input to my work. i intend to add more to the ideas i have for task 1 to get it up to a distinction

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I've got to make the 3D model for the cube including the modelling new houses/props in general and then begin texturing them models.

I've completed a simple log cabin with a railing and a sweet rocking chair for grandma and I've textured everything with it although I still need to sort some of the UV unwrapping. :)

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Get the castle done before break and start atlantica

I did what i intended to do, I will go home and create textures for the models and work on more models for the cube

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Lesson Goal:

Today I plan to create and put the building I need into my game level.

How am I going to do this:

I will use a reference from the internet so I will have a concept to work from, as Maya is not my strongest asset.

Reflection:

Today I set the target of creating the buildings I would need to begin to complete my level design,  I feel like I have progressed well throughout the day. I have successfully completed two assets for my level design.

Future Plan:

I plan to carry out the same goal for future lessons and begin to develop the environment even further.

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By the end of today's session I plan to create a general base for my cube and create some general use assets such as trees or fences that can be used in numerous places.

End of session -
I have created my cube base and a singular house for multiple uses in my final product, this will aid me in having an idea on how to continue with a thematic design based around Rumpelstiltskin, I will need to continue to produce assets that will be used in multiple places to cut down development time.

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i will do most of the annotations for my game cube
and try to make a start on the second game cube

reflection
i did manage to do some of the annotations but not all of them as i was making the other game cube as i do no have the software at home to be able to do modeling but i will have the annotations done outside of class.

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By the end of the session I want to have a complete 3D cube to go with my folk tale

REFLECTION
I have created a complete 3D cube.
Next week I will create more 3D cubes and annotate them. At home I will create assets for the 3D Cubes.

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by the end of this session i will have created more parts of the 3D Model, i will have finished the gateway and hopefully be either most of the way done with the towers, or completed the towers

i have achieved my targets and moved further with the designing of the models
i completed more work than i expected to and i am gaining experience using sculpting tools which will also help later as well.
i intend to develop my work further by looking up more tutorials on Maya about sculpting and texturing as well

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today i will continue working on the character within my environment and hopefully finish it to a satisfactory level before continuing with the rest of the environment

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By the end of today's session I want to:

1. Have started adding additional assets that weren't part of the initial idea such as a street lamp or bin.

2. Have started the finishing touches incorporating bevel and chamfer techniques.

Have I met my target?
Sort of. I managed to improve the shop sign design and create a street lamp model.

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I want to finish the witches' gingerbread house by the end of the session.

END OF LESSON: I have not finished the gingerbread house, however, I have learned a lot of different techniques that will come in handy later in my project. I am confident I will be able to finish the house next lesson.

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Targets for today:

UV Mapping - use UV Mapping to create a detailed texture for my top side of my 3D Environment. This should be done by the second period - COMPLETE

Front panel - work on the front panel of my 3D Environment project, adding shapes and details to it like i did the top panel. This should be done by the second period. COMPLETE

Reflection - Today I feel like i have achieved a great deal with regards to my 3D Environment developing.

While I did have trouble at the beginning, as I was unsure how to manipulate the textures, I quickly concluded that UV Mapping was the way to go. I then ran into the problem of how to use it, which was quickly solved afterwards, leading to an easier time.

My second target was just as easy to achieve, though i did suffer a setback of accidentally deleting a previous part of my work. this problem was easily rectified however, and I am pleased with what I achieved today.

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Today I'm going to annotate my renders of my environment cube since I have finished the cube completely. I will annotate the cube on what everything is and how i did it. this will be done by the end of the lesson. I will finish it off when i get home and have access to my screenshots and renders.

Reflection
I have Reached my target and now I am working on the second Cube for my Assignment.

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Target for today:

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My plan for the lesson is to continue working on the 3d environment task and as I do, take screenshots thought to annotate and explain why Im doing various things.

I successfully met my goal, writing in detail about what I have done over the session and getting a substantial amount completed of the model.

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i need to finish off my house and add some textures and size it, i also need to complete my environment cube with colours and textures

i think i have achieved my targets
after a minor hiccup i ended up finishing my environment cube but it could use some tweaks here and there but it s nothing major.

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at the end of this session i have nearly completed my work i have included better explanations as well as annotated my sketches and corrected my grammer.

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By the end of today's session I want to:

1. Have the basic structure of the spaceship and beam.

Target met?
Yes.

What went well?
I managed to block out the basic shapes of the beam and ship as required.

Improve for future?
Don't get distracted.

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I am in the middle of Resolving issues with my assessment, will have it done soon

I finished resolving the assessment and moved onto task 2, which hasn't gone to plan and doesn't look good at all. I plan to try and make it better and will create some objects and textures for the cube in the meantime.

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David Twentyman (Targets for 30/10/2017)

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David Twentyman (Targets for 30/10/2017)

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By the end of today, I hope to correct some of the grammar errors (overuse of commas rather than other pieces of punctuation like full stops.)

I also am going to think of different ways to complete my models in Maya, and then start modelling them when I have more time. I aim to have the models finished and put into a cube around two weeks from now (week beginning the 13th of November 2017).

Today's reflection
Today I managed to add a path to my house.

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By the end of the day I intend to have improved and completed Task 1 and start planning out the making of assets for the 3D environment I will create.

REFLECTION
.I have not achieved my target
.I have made progress
.I will continue working on task 1 at home to finish it.

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I'm going to make some sketches digitally for the cube and get started on some 3D models.

By the end of the lesson I've made multiple digital sketches of each side (although not very good :p) and added a little description and then I started on the 3D models of the cube and props.

So far the 3D models have started off well although i never had much time to work on them I completed the river and land

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i will create my 3D environment in 3Ds MAX and create some of the props (6) i will get the environment done by the end of the day

reflection
i have managed to make the environment for my environment cube but i would like to add more to try and add more depth.

i did not manage to make any of the props but will be done in free time and take a look at the consistency of the art style for some of the things on my cube

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By the end of the session i am going to begin creating pieces of the castle to combine to help create the model 3D model and get my work on it underway, i am also going to plan how to finish it including what i need to do/ how to do it and why it is being done to complete my 3d model

I have achieved my targets
I created some basic assets for the castle involved in my 3d model pretty well.
i will develop my understanding of methods i may need to use to create my 3d model

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By the end of the session I hope to have addressed the issues on my Task 1 and towards the end of the session start work on my 3D model in Blender.
- I managed to get a large majority of my Task 1 done, I only have the legal, ethical and target audience left to complete.
-The work went well today.
-In the next lesson I hope to have Task 1 finished and developed Task 2 further

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- finalising an idea for my environment cube
-pulling together different techniques that tailor to my strengths
- begin creating my model and begin adding props

- i feel i have achieved my targets
- i have completed my assignment 1 feedback
- designed an environment cube
- started creating that cube with screenshots

- i intend on adding to my model and finalising the sketches for the model before next week

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For this lesson I intend to:
create a title page for Task 1 by moving everything down a page, adding a title to the middle of the new page, with images around it and a contents page. This will be done by the end of the first lesson. - COMPLETE

Secondly, I intend to create a basic model for Task 2. It will be one of the ideas set on Task 1, but it will be basic in design at least. I will use a document to take screenshots to record the start and finish versions of the design. This should be done by the Second lesson. -COMPLETE

Create a "Top down view" of my Cube final and add it to my 3D Idea generation document. This will be done by the end of the first lesson. - COMPLETE

Reflection - Today has been a great day, as all the targets have been met. I feel that the first target was the easiest, as I have  prior experience in making them.
The second Target was more time consuming than difficult, and there were some tools i required help to use, however these didn't impact the overall result of the task.
Lastly, the third target was arguably the most difficult as I had little idea on how to complete it. Through some consultation however, this was easily rectified and thus the task became much easier.

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For this lesson i will create an idea generation for task one. i will then move on to creating a cottage in the woods. I will try and get most of this done for the end of this lesson.
i was fairly close, all i need to do is add textures to the two windows i have and textures to the roof and house and then can focus on the rest of my environment cube.

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My goal for the lesson is to make a good start at the 3D model for task 2.

By break time, i aim to have at least have either Hansel or Gretel finished.

END OF SESSION: I have finished my models for both Hansel and Gretel. It was fun to try to get used to 3DSMax again, since I prefer using that program overall.

Target met: Yes

What went well: I spent the session using and getting used to 3ds max, so next time I should be much quicker.

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My intention for the lesson is to begin modeling the final cube for the brief as well as go over the feedback to improve my work to a higher quality.

I completed my intentions to a degree, I wish I had spent long on the final model which was done in Maya as I feel as if I could do with more practice in the software.

I achieved what I intended to over the session
The information gathering went well as well as the sketches.
for the next lesson I intend to go futher into expanding what I will do in maya.

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Creating my 3D environment idea in 3DS max. i will have the cube environment half way done by the end of the session.

Reflection
I have exceeded my target that I had set as I have completed more than half of my work.  Making the models went well and creating all the materials went well. I need to develop my skills in the lighting system because under the water appeared too dark. So at home i am going to practice the lighting systems for affecting under water lights that don't appear too dark.

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Things done well:
-  The use of Modelling through importing plane is commendable. The shape matches well with the plane's texture.

Things to improve:
- Choose a more time efficient method of creating Models in the future, such as making additional shapes. Deadlines will not wait for you to finish making one model for them. This'll allow for textures to be added and more work to be done for reviews.

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very well done not really anything to say for you to improve, apart from you missed out one face when colouring

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Great work on the structure of the model, straight away I can see that you have replicated the model well, you have used a number of different techniques. To improve all I can say is keep building onto what you have created.

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Medal: I really like that you've started blocking out basic shapes and considering lamberts.

Mission: Begin defining the objects shape and size.

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A very nice model in terms of aesthetic qualities, specifically how high detailed the handles of the doors are.

To improve, I'd like to actually see the end result of the model.

Overall, a very good start though.

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nice detailed start, edges are smooth and the accuracy to the image is impressive. to improve, complete the work and add colour

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you have traced out the door and windows very well

try to complete next time

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Could use with variation in depth on many more parts including the door itself and would benefit from a texture

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very good attempt but i feel like you could do better.
e.g. make the seems smoother and try and bevel some edges to try and smooth out the edges.
one thing you could have done is to put the image on a plane and traced half and mirror  it to make the other half.

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The small details where done outstandingly but the main thing you need to focus on is getting the bulk of the model completed then going back and doing smaller details like you have done.

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The windows look very good.
The normal's on the window frame look off and you may need to add more sub-divides to the frame underneath the window frame.

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You've started off well, getting the general shape completed. Just finish it, mirror and smooth edges etc.

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Good attempt but next time try to mirror it and try to add textures.

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I like the smooth loop around the door and the shape of the archway. However, the details on the wooden door are nonexistent. Next time, try focusing on the intents and other details on the door.

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Maya Tutorial for Beginners - Extrude Face along Curve

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Maya Tutorial for Beginners - Extrude Face along Curve In this quick tips and trick maya tutorial for beginners, Mike will walk you thorough a very simple but important technique: Extruding Faces along Curves. It might not sounds very interesting at first, but you can use this technique to create pipes, ropes, cables and many more.

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learning more tools about polygon modeling.

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In this short tutorial I will explain how to model a Coffee Mug in Maya

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Begin 3D Modelling my product

Try different creation methods to see which one i prefer for this

begin cre

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2.10.17
Start a rough model of my cube.

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I need to create more designs for the production log, add sketches etc. to task 1 and just generally finish things off.

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I'm planning to organize my work into the same space, and then start on the basic shapes of some of the items that will be on my cube world.

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By the end of today's session I want to:

1. Refine my design doc and add more sketches to the early development section.

And IF I have enough time.

2. Start the basic modelling of my design.

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try to make the UV wrapping more smooth e.g some of the textures didn't line up correctly.

create more designs to put into my design document.

02/10/17

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UV Map & Design Document

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Apply the UV Map to the Coca Cola bottle and refine the overall quality of the model so that it looks more like a bottle.

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- create more designs to put in my production log

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Get better at using 3D Modelling techniques

improve UV Mapping

Add sketch to 3D idea generation document

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before the end of the lesson i want to get my model of the environment cube finished then i will carry on designing.

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Maya 2016 tutorial : UV Mapping with the UV Editor in Maya 2016

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In this tutorial I will explain how to UV map and texture a box in Autodesk Maya 2016 using the UV Editor.

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My intention by the end of the lesson is to draw more cube worlds from alternate perspectives and write about their implications.

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Create more models for the assignment production log.

Generate more ideas for final Project.

At the end of the lesson, I would like to have the basic layout for the cube environment.

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https://docs.google.com/a/students.gateshead.ac.uk/document/d/1PS1vVHa9gwBanQPCIRZNfywEPtXbXSlobb3--bMDdCg/edit?usp=sharing

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https://docs.google.com/a/students.gateshead.ac.uk/presentation/d/1OVyCNBbdZFtmGM9MziXYsV6SsTdLkpgTOioIN9xd3Fk/edit?usp=sharing

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https://docs.google.com/a/students.gateshead.ac.uk/presentation/d/18WndrlNd56SDWj70uyuKnT4PKToK-hIB77q-tROZNgA/edit?usp=sharing

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https://docs.google.com/a/students.gateshead.ac.uk/presentation/d/1FMHikHLY7AnQmYqADY9uc_KJgTq0vJbwOAk2WJRj85s/edit?usp=sharing