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Before reading, fill in the "what we know" column.

Before reading, ask 3-4 questions about the topic (use 5W1H) in the "want to know" column.

After reading the background & article assigned,

summarise points which answer the questions you raised earlier

summarise ideas/info you find interesting

pick one question which was unanswered, research on it, and briefly summarise

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The media plays up the violence and terror because of the need for increased viewership. By playing up violence and the atrocities caused, people’s attention will be garnered and their interest aroused. It is partly for the sake of viewership that violence is exaggerated in mass media. However, media violence presents a picture significantly different from that of true violence and context is often skewed. The mass media may mislead people with exaggerations and distortions. In fact, media violence has become much more graphic, much more sexual, and much more sadistic in various media like films, television, video games, music, music videos, and websites.

The selective presentation of sensational violence leads to a warped world view. The viewers’ perception of the world is limited or distorted by selective associations via news reports. This can encourage negative attitudes towards certain countries, nationalities, races, religions and cultures. It also creates a climate of fear and raises the possibility of an escalation in violence as people feel a need to protect themselves and may carry weapons or retaliate more violently than is necessary.

On the other hand, there are others who assert that media violence will not lead to people becoming violent. It has been argued that people will not commit a murder just because they have just watched a murder flick. In addition, social scientists have been unable to establish clearly that media violence causes real-life aggression. By arguing otherwise, we are in fact overstating the power of the image and understating the role of the parents.

It is important to note that media violence researchers do not claim that media violence effects are the only or most important cause of aggressive behaviour. Aggressive behaviour occurs because of a combination of factors such as family upbringing, marital discord, single-parent status or divorce, low socio-economic status, maternal psychological distress and the society which one lives on.

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Article: Does Media Violence Lead to the Real Thing?

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Article: Does Media Violence Lead to the Real Thing?

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Opinion | Does Media Violence Lead to the Real Thing? (Published 2013)

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There is now consensus that exposure to media violence is linked to actual violent behavior.

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There is a rise in popularity of violent video games and movies

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There is a rise in popularity of violent video games and movies

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Does the media REALLY cause violent behaviour? 

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Does the media REALLY cause violent behaviour? 

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What are some examples of popular violent video games?

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What are some examples of popular violent video games?

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Why are people increasingly attracted to violent content?

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Why are people increasingly attracted to violent content?

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Are the current regulations or censorship laws enough to protect the young? 

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Are the current regulations or censorship laws enough to protect the young? 

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How has the internet affected the dissemination, consumption and creation of violent content? 

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How has the internet affected the dissemination, consumption and creation of violent content? 

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Does the media REALLY cause violent behaviour? 

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Does the media REALLY cause violent behaviour? 

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There is now consensus that exposure to media violence is linked to actual violent behaviour.

However, there are not enough studies to show the causal relationship between the two. This is because of the relative rarity of acts like school shootings and because of the ethical prohibitions on developing studies.

Also, other factors could contribute to a risk of violence, such as being male, having a low socioeconomic status or I.Q..

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What are some examples of popular violent video games? 

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What are some examples of popular violent video games? 

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Are the current regulations or censorship laws enough to protect the young? 

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Are the current regulations or censorship laws enough to protect the young? 

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Censorship through age restrictions is a hollow hope.

As it stands, age restrictions are the gold standard, but it’s hard to see how they can be effective. The Federal Trade Commission has praised the video game industry for its enforcing of sales to minors, yet 20 percent of secret shoppers were still able to purchase M-rated video games at Walmart (compared to 53 percent of shoppers at Barnes & Noble who bought an R-rated movie). And those who are on the path to murder likely have no ethical qualms with simply stealing what they can’t purchase.

Moreover, violent children often come from broken homes or parents who can’t enforce strict moral standards.

Thus, the small fraction of young people who commit violence are the ones most likely to slip through (inherent) cracks in the law.

Taken from: https://techcrunch.com/2012/12/20/violent-video-games-do-cause-some-violence-but-censorship-wont-help/

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We have become desensitised to violence as it is seen as a form of entertainment, stress relief, etc.

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We have become desensitised to violence as it is seen as a form of entertainment, stress relief, etc.

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A link has been drawn between consuming violent content and aggressive behaviour.

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A link has been drawn between consuming violent content and aggressive behaviour.