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Deep Learning is defined as creating and using new knowledge in the world and going beyond the mastery of existing content. With a Deep Learning Framework at the forefront of instruction, digital citizenship and digital literacy will be used to deepen the learning experience.
http://ocsb.ca/deep-learning/

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Jennifer Gonzalez's document has been a valuable resource to me so far. Organized by categories, Gonzalez provides insights on digital technologies that can be used in the classroom for a variety of purposes. From parent engagement to podcasting to augmented reality, I will refer to this document when looking for new tech integration ideas.
https://teachersguidetotech.com/

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The Digital Citizenship website promotes appropriate, healthy, and responsible technology use. I will use this resource throughout my career to inform my own technology use and that of my students. I will also encourage the nine themes of digital citizenship outlined on the website to ensure my students develop a wide range of digital citizenship strategies.
http://www.digitalcitizenship.net/home.html

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GoNoodle is a really great resource, providing students with the opportunity to combine technology and physical health. Students become captivated by the activities, which encourage them to move their bodies or focus on their mental health.
https://www.gonoodle.com/

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Kahoot! makes it incredibly easy to create learning games and trivia quizzes. I have used Kahoot! in the past to create review questions at the junior level, and students have responded incredibly well. They can also create their own and work in groups. I will continue to use this resource in the future as it promotes student engagement and participation.
https://kahoot.com/

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Code Create Teach provides workshops for teachers who are beginners in coding. Coding can often seem like a daunting task for teachers who have little experience, like myself. However, I want to give my students the opportunities they deserve to develop their coding skills in the classroom. I will participate in several workshops like this, especially in my early career, to familiarize myself as an educator, with coding and computational thinking.
https://codecreateteach.ca

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Over the past two years, I have been learning how to participate in the community of educators on Twitter. Twitter is an amazing digital space, where educators and administrators actively share their ideas and strategies. It is a supportive community that has proved itself to be very valuable to me. I will absolutely continue to use Twitter throughout my career as an educator. I look forward to participating in forums and conversations on Twitter to help deepen my connections.
https://twitter.com/Mme_Desmarais

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This tool allows users to create digital objects that overlay items in the physical world. They can be created with the mobile app or the desktop version, and then they are viewed through the mobile app. This is an awesome tool for inquiry projects. Students can create digital images so simply with the app, and take viewers through a journey about their inquiry topic.
https://www.hpreveal.com/

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Scratch is a coding program that I have used in the past to make cross-curricular connections. In my junior-level class, we linked the Space strand fo the S&T curriculum with the narrative writing aspect of the FSL curriculum and asked students to create a video game, where an astronaut has to find their way through space. I would use Scratch in the classroom again, in a similar way, as part of a large, cross-curricular inquiry project.
https://scratch.mit.edu/#

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Formative is a website that allows teachers to assess the responses of all students at one time. These responses include open-ended responses and hand-drawn responses. Using this website, I would create my own assessments and ask my students to respond via digital device (they can take turns or work in groups when appropriate). I can also provide written feedback, which would be sent to their own account. This is a new way to collect formative data and to provide meaningful feedback, without providing a formal grade.
https://goformative.com/

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Blogger is a blogging tool that is easy to use and free. Though I have never used Blogger myself, I would absolutely use it with my junior/intermediate students. I would use this for classroom community blogs, where students collectively decide on their classroom blog theme (a community-based issue, a global crisis, poetry, whatever the topic may be) and create multiple entries. The blog posts are then shared with the rest of the world through Twitter or other means.
https://www.blogger.com/about/?r=1-null_user

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Storybird is an amazing resource that can be used at any grade level. Students can create their own stories from scratch, or draw inspiration from the images and stories already published. They can share their stories with their peers in the private class Storybird community. There are so many possibilities for curriculum connections with this tools. Plus, they can write their stories in French... Bonus!
https://storybird.com/

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Flipgrid allows teachers to communicate with students through video responses. Teachers can prompt a question or a topic they would like students to respond to, and students take a video recording of their response. This can simply be used as a communication tool, it can be used for assessment, or it can be used in more complex ways. Students are sometimes more comfortable recording themselves than speaking in person, so this way of communication can accommodate those students.
https://flipgrid.com/

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Duolingo is an app used to learn a target language. In FSL instruction, I would use Duolingo as a supplementary tool. Students can use the app to develop vocabulary and language memory.I would perhaps assign them 3 Duolingo lessons per week, or whatever seems appropriate for the group. I have used Duolingo in the past with a Gr.5/6 middle French immersion class and they seemed to really enjoy the app.
https://www.duolingo.com/

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Skype in the Classroom is an amazing way to participate in communities that would not be accessible otherwise. Teachers and students can connect with people and places from all over the world. I would use Skype in the Classroom to connect with professionals, students in other classrooms, guest speakers, and more. What a great digital resource for global connection!
https://education.microsoft.com/skype-in-the-classroom/overview

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Anchor allows anyone to produce a podcast. Podcasts are a great way for students to communicate their thoughts or their learning on a particular topic. I would use podcasts as a way to differentiate presentations and as a means for students to communicate their understandings.
https://anchor.fm/

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Google Classroom allows teachers to set up classes, create and grade assignments, give feedback to students, post announcements, and send documents. It constantly evolves to keep up with the world of education and it is integrated with all other Google apps (Slides, Docs, Drive, etc.). Google Classroom is often used by school communities or teaching partners. I would use Google Classroom as a way to communicate digitally with my students.
https://edu.google.com/products/classroom/?modal_active=none

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This program allows users to create 3D designs for free. Plus, it converts these designs into objects that can be uploaded into Minecraft. I have had several students really interested in the world of Minecraft and I could see them really enjoying this. It would be a valuable resource to bring into the classroom as it would allow students to be innovative and creative in a new way.
https://www.tinkercad.com/

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I have an Ozobot at home. They can be used to teach coding and creativity. While coding is not explicitly included in the Ontario curriculum (yet) it can be used to access the curriculum in a different way. Examples of guiding questions could be, "How can you create a piece of art with the Ozobot?" "How can you get the Ozobot from point A to point B?" and many more.
https://ozobot.com/

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Participating and learning in TedTalk communities and events has always been a great way to engage in professional development. This particular TedTalk, given by Kayla Delzer, addresses the forces of technology integration and social media in 21st century classrooms. Continuing to participate in these PLCs will help further my understandings of digital literacy and citizenship, to ultimately provide my students with better experiences.
https://www.youtube.com/watch?v=w6vVXmwYvgs&feature=youtu.be

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WE Movement - Exploring Digital Citizenship Document

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WE Movement - Exploring Digital Citizenship Document

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This resource provides teachers with a high-quality educational
resource that is based on provincial curriculum expectations. It is
designed to help students develop an understanding of the causes
and effects of cyberbullying and to learn how to keep themselves
and others safe online using the principles of digital citizenship.
https://cdn.we.org/wp-content/uploads/2017/10/Exploring-Digital-Citizenship_WE-Rise-Above_9-12_CAN.pdf

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Ontario PHE Curriculum K-8: Media and Digital Literacy Connections

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Ontario PHE Curriculum K-8: Media and Digital Literacy Connections

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There are several resources available from Canada's Centre for Digital and Media Literacy. This one makes curriculum connections to the digital world. It focuses on digital security and smart literacies. It also provides specific lesson examples for K-8 students.
http://mediasmarts.ca/sites/mediasmarts/files/tip-sheet/tipsheet_on-health_cirriculum-k-8.pdf

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The OCSB has created an amazing set of resources for their teachers that focus on the proper use and healthy relationship with digital technology. They include lesson plans, graphics, smart board documents, and handouts, all connected to the Ontario curriculum.
https://sites.google.com/a/ocsb.ca/ocsb-digital-citizenship/home-1

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Prezi is a free software that allows users to create presentations that are more visually interactive than the usual Power Point. I have used it several times in the past, as a teacher and as a student. I would provide this website to my students if they were looking to create a digital presentation.
https://prezi.com/

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QR Codes have so many uses in the classroom. Students can create their own QR codes to add text or links to essays or big projects. As a teacher, I can post QR codes around the classroom and link them to meaningful videos, images, audio recordings, or instructions. I can also provide feedback to students through a QR code, keeping it private for them and their parents. The QR Code Generator allows users to create their own codes. QR Readers can be downloaded on devices if there isn't one already built in (like in iPhones and iPads).
https://www.the-qrcode-generator.com/

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Google Forms is an extension of Google Drive, so it is easily accessible to students. It allows teachers or other users to create surveys or quizzes. The questions can be open-ended, multiple choice, T/F, and photos and videos can be embedded. I would use Google Forms to get to know my students at the beginning of the year, to gather parent input on classroom decisions, to administer review quizzes, and more. My students would also be able to create through Google Forms.
https://www.google.ca/forms/about/