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Taking all these information into consideration, I definitely believe that while video games could somewhat insignificantly decrease the sense of tolerance or empathy that children, it should not be banned because it also provides them with a sense of right and wrong. Restrictions could be made and are already made in order to regulate the appropriate targeted audience for the content of the game.

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https://www.psychologytoday.com/us/blog/checkpoints/201810/the-overhyped-data-video-games-and-aggression
http://www.center4research.org/violent-video-games-can-increase-aggression/

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https://www.cnn.com/2016/07/25/health/video-games-and-violence/index.html

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On the other hand, an article by "Psychology Today" states that there exists only a 1% difference in self-reported aggression according to a study by Dartmouth.  Furthermore, while video games could "desensitize people with aggressive behaviors", there is little to no evidence that this could later lead to acts of lethal violence or delinquency.

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Despite a noticeable increase in revenue of the gaming business, the violent crime offense rate proceeds to decrease through the early 21st century.

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What kind of effects does video games have on today's youth?

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What kind of effects does video games have on today's youth?

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Video games have certainly been a huge part of today's pop culture; from first-person shooters to battle royale games, there is no denying that it creates a large impact on today's youth. Many critiques have blamed the numerous occasions of shootings and interrupted violence to the success of the video games industries. According to CNN, 90 % of youth today plays video games in which 85% of those games involve some form of violence. Although, there is yet to be a correlation drawn between the two.

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On February 22 of 2018, during a White House meeting, president Donald Trump spoke about the negative effects that video games and movies have on violence, more speicifcallt gun violence and shooting.

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Trump blames video games, movies for violence