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I chose Kahoot as my assessment tool. Kahoot is an app in which you can create questions for students to answer. The questions can be categorized or random. The assessments can be created as private or public. A timer can be applied challenge students to answer the questions. Points are given for each correct answer. I like this tool because it creates a good competitive learning environment. It challenges students to know the material. When students see their name in first place they feel empowered. In my class I would use Kahoot for addition, subtraction, multiplication, and division facts. I will try to involve other classes in my facts challenge to see who is our quickest thinker.
https://kahoot.com/b/

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I chose Edpuzzle because of the interactive ability provided by the program. My students enjoy working at their own pace and also being able to wear earbuds/headphones helps those who are working to tune out those who are off task. They like the format of a "youtube" type presentation and respond well to it. I would use this to give instruction, guide students who needed more specific instruction and formatively assess.

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Easily create beautiful interactive video lessons for your students you can integrate right into your LMS. Track students' progress with hassle-free analytics as you flip your classroom!

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Plickers gives the teacher the ability to easily create, edit, delete, share, and grade many different types of questions. The feedback is almost instant, and it seems like it can easily be used in a classroom. It is easy to use and only requires an email to sign up. The tools that you have at your disposal allow you to create almost any form of assessment in a short period of time. I'd love to use this while I'm delivering direct instruction to gauge the classroom's understanding of the content while we go through the info. That way I can know exactly what to review during the lesson to ensure students get everything they can out of it.

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The Factile website is a great way to assess student knowledge of a subject before and after the activity. It is designed as a Jeopardy style game and students can play solo or join in teams to compete. Games are pre-made to use or teachers can make games of their own. This website allows teachers to provide fun ways for students to show their own knowledge.

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For Remote or In-Person Classrooms

Factile is a free learning platform that lets teachers create engaging jeopardy-style quiz games for the remote or in-person classroom

Assess students' understanding of new topics or review the latest concepts using our simple, user-friendly gameboard template. Create and share your games with students, or search our database of already-created games. Use Factile with Google Classroom to easily assign games and flashcards to your class.
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Four Team Review Games
Play in classroom or remote with Buzzer Mode

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Buzzer Mode

Turn phones, tablets or computers into buzzer buttons for an engaging multi-player gameshow experience

"Factile is fun and exciting. Students enjoy the competition, the team-building, the camaradarie, the positive reinforcement, or all of the above. The standard, free version is very workable and click-driven, although I am sure the premium version contains greater functionality that may appeal to some folks. Your students will enjoy it as much as you enjoy watching them learn"

Bruce DuBoff AASL Best Websites for Teaching and Learning Committee Member

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For Remote or In-Person Classrooms

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Classroom Jeopardy Review Game | Buzzer Mode | Factile

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Create your own Jeopardy template online without PowerPoint, or browse the pre-made templates to play Jeopardy-style classroom games or quizzes in minutes.

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Quizizz is a tool that allows you to create quizzes tied to specific learning standards and share them for the students to take using their smartphones or computers. I see it used primarily for review purposes, since it has a game-like format to it. I like the tool because it has the built in connections to core standards, which goes a long way in devising a meaningful and focused assessment. I would primarily use it as a low pressure review game before a major summative assessment, to get the students engaged in getting the questions correct and getting more out of the review by making it a competition.

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I chose VoiceThread because I have recently been using it for one of my Elementary Education classes and really enjoy it. The reason that I like this assessment tool feature is because it allows for student engagement. This tool has many advantages and some of these are: student driven discussions, growing lectures, improved social presences, and student projects. I can use this tool in my classroom to create voice narrations to go on my lessons, notes, PowerPoints, photos, and videos. However, the best part is it allows students to attach questions or thoughts directly to the lecture itself and where it applies.

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Edpuzzle is a great tool that is very much like youtube and TedTalk. I like this tool because students can search through the database for things such as "crash Course " videos that can give them basic information of what they are looking for. The students can also add their schools to the account so they can view videos specifically from their schools. As a theatre teacher, it is important to show the examples of different kinds of theatre that I may show in my classroom. Edpuzzle gives me a platform to post videos and explanations of them in an enjoyable way especially when it comes to the history of the topic.

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Flipgrid is an online tool that is convenient for both the educator and the students. I personally will use this in my high school history classes to work on group projects and presentations. Flipgrid can be accessed from any device and I can create groups for my students (so even if its just one device per group- everyone can use it). This app will help me asses their learning and they can help each other. It would be like social media for the classroom. I also like the privacy options for your Flipgrid. Not everyone can view or edit in your grid. For example, when we learn about the amendments in the classroom, I can make every student do individual research and then discuss on the group posts, the amendments then vs. now.

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I chose Flipgrid for it's convenience to students and educators alike. I really like that you can add documents, videos and voice recordings. Students can review the assignments and post their takeaway. This can help the teacher assess their learning, and may help other students.

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I chose Flipgrid because it would make projects that I am working on and that I've seen my mom and sister work on so much easier! Flipgrid is an online tool that can be accessed from any device, any time, as long as users have the link. How it works is that you create a grid, which is the group that is allowed access to your Fliprid, then you create a topic. You can add videos, emojis, documents, voice recordings, tips, and so much more to the topic to help students get engaged with the topic. Students post their responses to the topic, and then they can be viewed by you and other students. You can even reply with a video directly to the students. One of my favorite things about this tool is the privacy options. You can make your grid public or private, and you have the option to password protect it. You can also require that you preview videos before they are posted for your class to see. I would like to use this tool for discussion and assessment. I could use it so that students can discuss questions they have on homework assignments or projects, or I can use it for students to read and respond to a poem. I could use it as an assessment tool so students could record their own videos explaining a topic so I can gather an understanding of what they know, even when they can't respond in a written paper format.

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Flipgrid empowers student voice. Students capture short videos to share ideas and experiences with their classmates on the topics you define.

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Quizizz is an online tool similar to Kahoot that allows teachers to create and share quizzes that students can answer using their phones or a computer. Students can compete head to head while learning/ reviewing a subject. Quizizz also has a feature where teachers can connect their questions to relevant standards. Teachers can also find pre-made quizzes that other teachers have made and utilize those rather than make their own. Teachers can also look up pre-made questions and insert those into their own quiz as well. I could see myself utilizing this as review game for tests in my class. I like the ability to connect questions to standards and how you can use pre-made questions or quizzes which helps save time

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I chose quizlet because it is something that I use often. Quizlet is a website where you can go to study for future exams. You can make them into note cards or just type them out and have it avaliable for other people on your class to see. It will basically show you a question, and then give you the answer for it. Being a college student, this is a resource I use often. The educational value comes in because a lot of students do not like using pen and paper and also do not like writing their own study guide out of fear that they are missing something. With quizlet, you will find most of what you are looking for on your exam. Because I will be working with 3-4 year olds, they have not quite hit the point where they would use this site. If I taught older students, I would give them in-class, optional group time to make study guides together using quizlet. -Ashanti Nowell

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Quizlet has study tools to help you learn anything. Improve your grades and reach your goals with flashcards, practice tests and expert-written solutions today.

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Quizlet is a mobile and web-based study application that allows students to study information using games and learning tools. I choose this assessment tool because I am very familiar with it. Quizlet has helped me learn vocabulary terms, make flash cards, and review quiz/test questions. I think I could use quizlet in my classroom by exposing them to it so they can develop better study habits. I can also give them the opportunity to make flash cards for terms that they need to study for.

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Quizlet has study tools to help you learn anything. Improve your grades and reach your goals with flashcards, practice tests and expert-written solutions today.

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I chose Kahoot because I've used it before, as a teacher and a student, and I've loved it both ways. Kahoot is a fun quiz app/website that allows a teacher to create a quiz and have a competition in class to see who can answer the questions correctly the fastest. Kahoot allows the teacher to see who is understanding the material the best and who still might need some help with it, while still keeping the assessment fun and engaging for the students. I will use this tool in my classroom as a formative assessment for when I need to do a quick check on how my students are doing with the information. Making a quiz on Kahoot is very simple and can be done quickly so it will be good to use as a formative assessment. Having already used this in some of my past lessons, I know children love it when there is friendly competition and they get to use technology.

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I chose Quizlet because it is something I have used personally as a study tool, and my clinical teacher uses it to organize her units. I think using Quizlet in the classroom can be very beneficial for students. It can be a way for students to study who do not have study skills. It can also be used as formative assessment if students play the provided games and challenges. For example, when learning stage management vocabulary, students can play a game on Quizlet with the vocabulary to see what they do and don't understand. I would use this as a review tool before a summative assessment. Below is an example of a matching game reviewing stage management vocab terms. -Eden Fox

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I chose VoiceThread because it is a tool that I have had to use in college. I think it provides an interesting way to analyze assessments. Using voice memos, VoiceThread allows students to comment on videos posted by the instructor. For example, as a dance major, after we perform a combo for a midterm, we use VoiceThread to help assess our technique and performance. I would use this by posting media that helps supplement a lesson and having my students comment and discuss on different parts of the video. It's also nice because they can see each others comments as well, forming a discussion.- Lauren McKee

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I chose Kahoot because it's a program I personally loved during high school. Students love doing game like activities in class so I think it's a great way to do formative assessments as they learn, while also allowing them to have fun and stay engaged. It allows teachers to ask questions about what they've been teaching to check for understanding from their students. I would do this activity for a "fun review Friday" to look back on what they've been learning that week. -Katelyn Clarke

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I really enjoy Kahoot because I think it is an educational way to add a sort of competitive game into the classroom while still learning. It can be used after one lesson or an entire unit to test student knowledge. I would use kahoot at the end of a unit before a summative exam. I would create teams and use kahoot as a sort of Jeorpardy game. The team who wins and holds the most knowledge would get extra credit.

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Kahoot! | Learning games | Make learning awesome!

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Kahoot! is a game-based learning platform that brings engagement and fun to 1+ billion players every year at school, at work, and at home.

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I like Kahoot because it is a formative assessment that can be accessed anytime during a lesson. Kahoots allow for students and teachers to see if the students are learning and understanding the material. It is also enjoyable and engaging as students are able to compete against classmates and try to place in the top 5. In my classroom, I would use Kahoot during a lesson. For example, if my class was discussing vocabulary, I could ask the definition of a word and have the answer choices as words we would be learning.

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Kahoot! | Learning games | Make learning awesome!

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Kahoot! is a game-based learning platform that brings engagement and fun to 1+ billion players every year at school, at work, and at home.