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Statistical significance: My results were randomized and ours was better because of the processes we used.

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Finances: $60 for Call of Duty and $400 for a PlayStation for people to play on and free memory tests.

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Frictional result/ statistical significance: people who play cod have better results on the memory test

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Replication: we do some amount of people but different

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Sample size/margin of error: 420 high schoolers

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Crossover: some people play game and they don’t play

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Matched pair design: same level of gaming experience

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Randomized block design: gamers vs non gamers 

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Randomized block design: gamers vs non gamers 

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Blinding/double-blinding: can’t be done

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Control group/placebo: people who aren’t playing cod and they take the memory test

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Response variable: what can be memorized

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Explanatory: Video Game Time

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Treatments: let the high schoolers play call of duty then test them on their memory

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Experimental units: 420 high schoolers
Selection method: Simple random sampling

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If you spend more playing call of duty then you will not have good memory?

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If you spend more playing call of duty then you will not have good memory?