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Matt Jackson here: I just wanted to say thank you again to every single member of the DG community. It was an amazing ~3 years that I spent working on the game, especially with such an awesome community. YOU are the reason why I come into work every day. YOU are the reason why games exist. THANK YOU so much for your commitment, your time and your love of DG. All the best!

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Game Director Matt Jackson prepping the PAX booth

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"the game you'll be working on is called Deathgarden"

This is where it started. I didn't know anything at all about this game. First thing i did was to fall out of world and die on the bloodpost.

This project was very exciting and challenging. I had a lot of fun. Thank you, community.

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Alreet?

I've been lucky enough to have been with the community since the start. It has been an honour playing with and hanging out with you guys in my spare time.

I hope you know that the time I've spent on this project has been a real highlight of my career - and it is all thanks to you folks. From PAX 2017 to now - the love has never waned.

Hit me up if you ever need me to post more cats.

With all my love,
Nikki

(Throwback to Antoine's dramatic gasps --v )

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Deathgarden has been the first title I work on after I graduated university. By the time we went to PAX East to present the first iteration of deathgarden, I had been on the project for a couple month only.

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I have so many good memories of working on DG. The dev team was awesome and of course the community was the best. My best memory of the development of DG has to be the PAX east experience. It was my first time at PAX and also the first game I worked on. Being able to witness the amount of gamer who wanted to try the game blew my mind :o I felt so proud of working on a badass game and I still feel proud of all the work we've done to make the game greater. I give a big thank you to everybody who ever played the game. I will keep a good memory of the days passed in the garden !

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r/Deathgarden: A subreddit dedicated to Deathgarden: BLOODHARVEST, a competitive asymmetric action game developed and published by Behaviour ...

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Basket-Ball in DG from Deathgarden

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Starting as a new player against you guys really challenged me to up my game! ;)

I enjoyed the twitch channels and the how to play YouTube videos!

You are welcome to come and die in our next games :P

You guys are great!
-VieuxSec

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The day that community member Oversized Kat bought us cupcakes is my favorite ever day at work

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The day that community member Oversized Kat bought us cupcakes is my favorite ever day at work

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Had lots of fun at Pax introducing the game to everyone and it was great to see all the excitement around the game there. I worked in QA and from that perspective the game was really stable. The programming team really knew what they were doing. I had a blast working on this project and will always remember the fun times we had making this game. It is difficult making these types of games as just a small change can upset the balance considerably. Just hearing how the community was enjoying it and giving us their feedback made it a fun project to work on.  Thanks Everyone! :) ~Bread

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That sums up everything. Nothing to add.

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To work on a project like this from its very beginnings, and to see it through all the way to the player hands, is so rewarding. Thank you to the entire team for all your hard work! Thank you to the amazing DG community, those who stuck with us, and those who were just passing through. You're all beautiful people.
Here's the very first screenshot I took of our very very early prototype.
Hugs!

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"I'm not stressed at all" is the sentence she never said.

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Best time on discord with community <3

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Thanks for playing our game, know that I was so intense while playing hunter that I was annoying everyone in the office, hence my name "AnnoyingLoudGuy". I enjoyed crucifying every single one of you and it was totally worth yelling out my statisfaction (which got me many warnings from managers *oops*). Thanks for sticking with us as long as you did, without you I would have been a pretty lonesome hunter.

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Thank you for the continuous love and support you've shared with us. It has been a journey that I am happy I have shared with this great team, trying the deliver the best content for YOU!

- Love from DG Marketing team :)

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Hey everyone! Thank you for being such an awesome community. It was small, but tight-knit. Thank you to the OGs who were there from the Alpha, and thank you to all the players who joined us during the ride. Thank you for your enthusiasm, your amazing fan arts, your cosplays and your streams. Thank you for all that YouTube content featuring crazy Hunter snipes, Scavenger jukes, Golden Crate exploit (REEEE) and ridiculous ragdoll momentum. This project has been an amazing adventure because of you.

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Deathgarden was the first commercial game I worked on. I was really amazed by the love this community expressed for this game and I will always keep it a special place in my heart.

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Roses are Red
Violets are Blue
To all of those who ended up in my sight
I loved you

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Is this Deathgarden?
Is this just fantasy?
Caught in the garden
No escape from this tragedy
Open your eyes
Look up to the skies and see
I'm just a scavenger, I need much sympathy
Because I'm easy come, easy go
I climb high, I crouch low
Anywhere the blood goes, doesn't really matter to me, to me

Poacher, just killed my friend
Put a gun against her head
Pulled the trigger, now she's dead
Sawbones, match had just begun
But now its gone he thrown it all away
Sawbones, oh oh
Didn't mean to let you die
I will be back again this time tomorrow
Carry on, carry on, as if nothing really matters

Too late, Blood Mode has come
Sends shivers down my spine
Body's revealed all the time
Goodbye everybody I've got to go
Gotta leave you all behind and face the truth
Stalker, oh oh (anyway the wind blows)
I don't want to die
Sometimes wish I'd never been spawned at all

I see a little silhouetto of a man
Scavenger, Scavenger will you do the Bloodharvest
Turrets, mines and fading very very frightening me
Inquisitor, Inquisitor, Inquisitor, Inquisitor, Inquisitor, let me go

I'm just a poor boy and nobody loves me
He's just a poor boy from a poor family
Spare him his life from this monstrosity
Easy come easy go will you let me go
Recycle, no we will not let you go, let him go
Recycle, we will not let you go, let him go
Recycle, we will not let you go, let me go
(Will not let you go) let me go (never, never let you go) let me go (never let me go)
Oh oh no, no, no, no, no, no, no
Oh Inquisitor, Inquisitor, Inquisitor let me go
The Bloodharvest has a devil put aside for me for me for me

So you think you can stun me and shoot in my eye
So you think you can down me and leave me to die
Oh baby can't do this to me baby
Just gotta get out just gotta get right outta here

Oh oh oh yeah, oh oh yeah
Resing really matters
Anyone save me
Resing really matters
Resing really matters to me
Anyway the wind blows

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Amongst my favourite SFX to make were the pick-ups and object regenerations, but it was the drone activation that I think became iconic to me.

The DG community has been fantastic. It was a pleasure to make noise for you. Thank you for your support.

- NoiseMaker

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I've joined the DG dev team right at the end. It was a very interesting experience. I had to learn to play the game, the hard way. You guys have killed me way to often. I have struggled to kill you more often than not. But little by little I got to love this game and the community. I've met incredible people, both in the office and online, all of whom loved this game and wanted the best for it.
Thanks for your support and your love of the game, without you guys this sort of experience is impossible.

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It was really great to play DeathGarden with this awesome community !
Thanks for those fun moments !

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I joined late in the project but that didn't stop me from enjoying the awesome world that is Deathgarden.  I met a lot of great players and had plenty of fun getting that Hunter Close XP.  Thank you to everyone who let me play with them and to those who showed me some serious skillz.

-Jordan

PS: This is my favorite meme that I saw about DG because it affected my Fog too ;-;

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Thank you for all your help

I consider myself lucky for having the chance to talk directly with a lot of you. It really made all the difference in the world for having us understand issues and improve the stability in all aspects.

I want also to add a special thanks to every streamers of the game. No matter how many viewers you had, we were watching you at night and moreover at every release.

I will be ever grateful for such a great community.
vince_bhvr

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We had an internal 'leaderboard' called Ultimate Gardener. We had a playtest every Friday, and the Hunter and Scavenger with the most points would be awarded a plant as a trophy.

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Thanks to everyone who supported our game, thanks to everyone who bought our game, thanks to everyone who didn't like our game but gave it a fair chance. I'm overwhelmed by the outpouring of love we've been receiving. Deathgarden is a game that so many of us poured our hearts into. I loved seeing all the new animations our animators would put in to bring our characters to life, loved seeing all our new maps, and designs, and features. I'm so blessed to have worked with a team of such talented and creative individuals and I'll miss it a lot. I loved chatting with the community and seeing all the cool ideas everyone would come up with, loved seeing all the fan art in various forms (even the memes!). From the bottom of my heart, a huge thanks to everyone who worked on this game, and to all of you that supported us.
Love always, your favorite goblin <3