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The backbone of dramatic media.
In Plok you fight fleas.
You get to the main boss whom is the flea queen.
Then you get you flag back and rest.

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World building is designing a world
In Plok you put up flags on the level you finish.

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The plot.
Plok's story starts when he loses his flag and he goes on an adventure to find it.

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The character is who the player plays as.
In Plok you play as Plok

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The backstory of the events.
In Plok your flag has been stolen and you need to find it

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Play engages players.

In Plok you control the character Plok

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A challenge is something that test's ones abilities

In Plok every level challenges you.

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Outcomes are effects of an action
In Plok if you touch a box, you get a power up.

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Boundaries are limits
In Plok you cannot go out the map.

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A conflict is a struggle between opposing forces.
In Plok there is a conflict between you and the Flea Queen

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Resources are assets that can be used to achieve your goal.
In Plok you can use powerups to help you advance in the game.

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Procedures are actions you take to achieve your goal.
In Plok you must search each stage for your flag.

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Rules are what you can and cannot do.
A rule in Pluck is that you cannot skip levels.

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An objective is the goal of the game.
The Objective of Plok is to find your flag