# data[].attributes.body
Made to feel more vulnerable by not giving a player a weapon that would otherwise make you feel more at ease

# data[].attributes.body
Cold, grey, stark colours, focus on eyes, hands and dog tag (hold meaning)

# data[].attributes.headline
Allowing or disallowing player actions to change how much power they have in the world 

# data[].attributes.subject
Allowing or disallowing player actions to change how much power they have in the world 

# data[].attributes.headline
Animated Text (e.g. shrinking/growing text create emphasis)

# data[].attributes.subject
Animated Text (e.g. shrinking/growing text create emphasis)

# data[].attributes.headline
Bold heavy text to create emphasis e.g. in the game cover design

# data[].attributes.subject
Bold heavy text to create emphasis e.g. in the game cover design

# data[].attributes.headline
Musical cues (non-diegetic sounds such as background music to create suspense, etc.)

# data[].attributes.subject
Musical cues (non-diegetic sounds such as background music to create suspense, etc.)